You can judge a first person shooter almost entirely on the strengths of its shotguns. A good video game shotgun is a bold and challenging weapon; a bad shotgun is a feather duster at a distance of more than a few feet. A good shotgun makes you feel like a champion, capable of taking on the world. A bad shotgun makes…
NOTE: This article was taken directly from my academic paper, “Effort Upon Effort: Japanese Influences in Western First-Person Shooters”, which was originally published on December 17, 2015.
Lately I’ve been having nightmares about robots.
Ten years ago today, Monolith Productions did not release a sequel to Shogo: Mobile Armor Division. Instead they embarked on a horror-filled first-person saga that would leave players questioning supernatural age of consent laws.
Before we begin, let me make one thing perfectly clear: I LOVE anime and first-person shooters. In fact, I’ve been watching and playing them respectively since my pre-teens, and I’ve always been captivated by the former’s depth (when done right) and the latter’s high-octane action (again, when done right).
Not all horror video games are created equally. Some focus on creating an atmosphere of isolation and vulnerability. Others rely on shock to frighten the player, while making sure there's enough firepower laying around to shoot horror right in the face. Confused? Perhaps this handy graphic will help.
In today's spooktacular edition of Speak Up on Kotaku, commenter God Hand BrynnFlynn wonders if they're alone in being so terrified by a game that they just couldn't go on.
Commenter Mudson has spent his life in fear of the glory that is turn based role-playing games. Now he's overcome that silly fear and wants to know what he's been missing in today's Speak Up on Kotaku.
Have we seen all there is to F.E.A.R.? In this behind-the-scenes video the Day 1 Studios team explains how it's keeping the experience and the terror fresh in F.E.A.R. 3.
As the entertainment world's zombie outbreak continues unabated, one of the nation's top minds seeks an answer to a pressing question: What makes humans fear these brain-hungry abominations, aside from the whole brain-eating thing.
Here's a novel concept: digital delivery store Direct2Drive is trialling an offer whereby PC gamers can download and rent a game.
The fiction of FEAR 3, the concept of killer and victim teaming up to confront something horrific, is thick with potential. But when you cede both of those roles to the control of gamers can that tension still exist?
Science fiction takes another step closer to reality today as scientists discover a way to delete traumatic memories from the brains of lab animals. Your fear of Kotaku's regular science posts may soon be a thing of the past!
General George Patton said that "Courage is fear holding on a minute longer." Now scientists may have found a way to stimulate courage, pinpointing the portion of the brain that helps humans conquer their fears.
A blend of live action and in-game graphics might seem ill-advised, as the transition to 20 seconds or so of gameplay in this new F.E.A.R. 3 trailer is a little jarring. But one has to consider live action exploding barrels.
The third entry in Monolith Productions' F.E.A.R. franchise may be getting its big reveal in the next month, as foretold by a teaser in an unnamed Spanish language gaming magazine. The supposed name of that game? F.3.A.R.
File this in the category of a company able to have some fun at their own expense, even the mighty Activision.
Mothers have it tough in video games – they get killed off, turned evil, or their children leave the nest to save the world. And their kids probably don't call home often enough.