<![CDATA[Kotaku: Far Cry]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Far Cry]]> http://kotaku.com/tag/far cry http://kotaku.com/tag/far cry <![CDATA[ Far Cry 2 Lands On Steam, But Only For North America ]]> Hey, kids. Far Cry 2 is out. Ubisoft has shipped the PC, PlayStation 3 and Xbox 360 versions of the game to retail stores, letting you shoot things in Africa with really excellent foliage. Valve also got in touch with us to let us know that the Steam version has hit the tubes, with one caveat: it's for the U.S., Canada and Mexico only.

Hey Ubisoft, we'd really love it if you could work out some arrangement that lets, say, Australian and Japanese Steam members have access to the game via the service. Just a polite request!

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Kotaku-5067430 Wed, 22 Oct 2008 18:20:05 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5067430&view=rss&microfeed=true
<![CDATA[ Oh Noes: Far Cry Releasing in Germany Only ]]> Kidding! We mean the piece-of-shit movie Uwe Boll is making under the same title. It has a Germany-only release date of Oct. 2, at least according to the press kit Big Download dug up. But still, big month for Uwe: Postal's out on DVD, he's got a game coming out, 1968 Tunnel Rats, which nevertheless sounds like the name of some second-division Bundesliga team. I wonder though, if he makes a movie based on the game of 1968 Tunnel Rats, would that be like a dog eating and then crapping its own turd?

Far Cry Movie Premieres Oct 2 in Germany [Big Download]

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Kotaku-5052716 Sat, 20 Sep 2008 17:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5052716&view=rss&microfeed=true
<![CDATA[ Far Cry 2 Is Not Ubisoft Trying To Outdo Crysis ]]> Far Cry was developed by PC developer Crytek. Crytek made Crysis, and that game is very, very pretty. But Crytek isn't doing Far Cry 2 — Ubisoft is! The photorealism of Crysis must be somewhat intimidating, even for Ubisoft. But the Far Cry 2 developer is going a different direction. Says the game's art director Alex Amancio:

Very early on we knew that we wanted to go a completely different direction. Instead of going for the tropical island and trying to go for hyper realism, we changed the setting. First of all we wanted to have a really, really credible environment, but we didn't want to replicate anybody's vacation photos.

Probably smart. Who wants to play somebody's vacation photos anyway?

Far Cry 2 Different [Ubisoft] [Pic]

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Kotaku-5011801 Fri, 30 May 2008 06:40:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5011801&view=rss&microfeed=true
<![CDATA[ Custom Video Games Training American Spies ]]>
Fascinating article on Wired.com — the U.S. Defense Intelligence Agency, the Pentagon's CIA counterpart, just paid $2.6 million for three custom video games to train its entire analyst corps, young and old. So, you want to bitch about $60 titles on the Xbox, think of that next time. Plus, these games are bereft of squad-based FPS tactics or any real arcade action. They're designed to get to the heart of epistemology, which is, in essence, how you know what you know, and in these three cases, it's how to assess a threat or judge the quality of information.

The three titles are called Rapid Onset, Sudden Thrust and Vital Passage, which is a Freudian trilogy if I've ever heard one. Seriously, the DIA's Bruce Bennet told Wired that the games are more effective than daylong powerpoint torture sessions at getting training and a message across. And I can dig that.

DIA aren't the only ones using video games to train analysts. The Army has a game training interrogators that is entitled "Intelligence and Electronic Warfare Tactical Proficiency Trainer Human Intelligence Control Cell," which is based on Far Cry's architecture.

Fascinating and enjoyable read, of course. And, ulterior motive, I know someone who also might kinda sorta do spooky intelligence shit and that person's monitored my Interwebs traffic before, so I'm wondering how soon after I post this that I'll get an email from ... oh Holy Jesus that was fast.

US Spies Use Custom Video Games to Learn How to Think [Wired]

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Kotaku-384343 Sat, 26 Apr 2008 13:00:00 MDT ogood http://kotaku.com/index.php?op=postcommentfeed&postId=384343&view=rss&microfeed=true
<![CDATA[ The Far Cry Movie Trailer Is Par For The Course For Uwe Boll ]]>

This trailer for Uwe Boll's film adaptation of Far Cry is sure to put asses in movie theater seats. Snappy catchphrases in the making like "I haven't said anything about being simple" and the gleaming star power of Til Schweiger are going to go a long way to ensuring that Crytek's game becomes a massive blockbuster. Is it me or is there an out of place punch-in-the-face sound effect near the end?

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Kotaku-356819 Thu, 14 Feb 2008 19:30:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=356819&view=rss&microfeed=true
<![CDATA[ Crytek Talks Crysis 2, Far Cry Movie and CryEngine 2 ]]> yerlimant.jpg

By John Gaudiosi

MONTE CARLO—Cevat Yerli, co-founder, president and CEO of German game developer Crytek, recently was a featured speaker (for the second year running) at Imagina 2008, the annual 3D technology conference in Monaco. Following his discussion on the lessons learned from developing Far Cry and Crysis on CryENGINE and CryENGINE 2, he spoke about the changing face of game development.

Today's landscape has fewer independent game studios, especially on the heels of Electronic Arts acquisition of Bioware and Pandemic. Along with Epic Games and id Software, CryTek remains one of the top independent game makers in the world today.

"The challenge is in the balance of creativity versus funding," said Yerli. "The increasing budgets, more demanding platforms and customer behavior makes it difficult to sustain as an independent company. However, at the same time, new opportunities arise such as in casual online games, but also on games that are on simpler platforms such as Nintendo Wii, Xbox Live or Playstation Networks in the form of smaller game experiences, including but not limited to arcade experiences. I believe (digital distribution) is an opportunity to sustain independence and successful titles through these channels may even be more commercially lucrative than titles released through traditional retail business."


Other opportunities for development include mobile platforms and the professional modding communities. Yerli said the mod community for Crysis (www.crymod.com) is quite active. He added that "if a team would excel with a certain quality development, we would consider it as a professional product."

The advantages of being independent in today's game world is having full creative ownership of one's intellectual properties and the ability to be flexible with which direction to explore next, according to Yerli.

When asked if Crytek would be open to being acquired by a big publisher one day, he responded, "If it were a cultural fit, yes, but we would have strong requirements in addition."

But at this stage, having founded the studio in 1997, Yerli said he doesn't really think about leaving his independent state, although the studio has been approached numerous times since releasing the hits Far Cry and Crysis.

In addition to creating original IP, Crytek is building a business around its technology, but at a slower pace, at least for now, than companies like Epic Games and id Software.

"CryEngine 2 is actively being licensed, but at a lower frequency, intentionally, to fulfill our obligations, to learn from this and to sustain a qualitative landscape," said Yerli. "With GDC we will start looking into a multi-platform offering of CryEngine 2, which was the biggest demand so far and the single biggest difference between us and the competition. With CryEngine 2 now running on multiplatform, we offer the most complete 3D engine qualitatively and productively."

After spending three years developing Far Cry and learning a lot from the process, Yerli is looking forward to the new game from Ubisoft, which is being developed in Montreal.

"I honestly love the game Far Cry 2 and its development, even though the only relevance from Far Cry to Far Cry 2 is its name," said Yerli, referring to the new game's realistic setting in Africa and the absence of any sci-fi elements. "Everything else seems to be a new game, which I am looking forward to play."

Far Cry will also be heading to movie theaters—likely in 2009. Controversial film director Uwe Boll has wrapped the film version of Crytek's original game. Yerli said that licensing the film rights to fellow German Boll was the right business decision at the right time and they had good talks with the director.

"Unfortunately, we have not been involved in the film since very early when it was a script," said Yerli. "However, I think the script changed and improved radically since then, at least I hope it has, since I can't wait to see the movie. It will be so exciting to watch the Far Cry movie."

When asked about Boll's other videogame adaptations, Yerli said he has mixed opinions.

"Most importantly, I would say he is financially successful," said Yerli. "Critically, sure, they're not the best movies, but he knows that, too."

Since story was such a strong part of the development of Crysis—something Yerli admitted was not the case for Far Cry, which he said had a B-movie story line, the translation of Crysis to the big screen should be easier.

"A Crysis movie is definitely planned," said Yerli. "We are in active talks already. I think we will close this topic before the end of this year."

As a developer, Yerli said the goal is to mature into a multi-team studio with innovation and quality at its core. Currently, the team is looking into new challenges and also is evaluating Crysis 2, but nothing can be said and announced officially.

Given the fact that Far Cry took three years to make and Crysis four years, Yerli joked that the next game from the studio will be released in five years.

"No seriously, the biggest lessen learned from our previous games is to focus on efficiency in your organization," said Yerli. "The deployment of this efficiency is critical. I believe we will release our next game quicker than Crysis, so I estimate a two to three year cycle."

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Kotaku-354571 Fri, 08 Feb 2008 19:06:25 MST http://kotaku.com/index.php?op=postcommentfeed&postId=354571&view=rss&microfeed=true
<![CDATA[ Don't Hate Uwe, He's Nice To Injured Drunks ]]> uwe_boll_finger.jpg Sure, German director Uwe Boll makes shit game adaptations, takes advantage of tax laws and beats up nerds. But that doesn't mean he's all bad. (Just mostly?) AMC blog Monsterfest points out: "Last summer in Montreal, I witnessed him help out an injured drunk who fell down and hit his head, even calling the paramedics himself." Hey, he might be nice to drunks, but he's really mean to motion pictures.
In Defense of Uwe [Monsterfes via VH1 Game Break] [Pic]

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Kotaku-348782 Thu, 24 Jan 2008 23:00:40 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=348782&view=rss&microfeed=true
<![CDATA[ Crytek Wii Game Plans? "Maybye in 3 or 4 Years" ]]> PC shooter Crysis developer Crytek has loads of ideas in the pipeline. Loads! The develop already has an entire team dedicated to the PS3. According Cryteck honcho Cevat Yerli, the studio even has a "separate" room creating "some secret technologies...which are not related to the CryEngine 2." Crytek also has an Xbox 360 title in the works. It's not a FPS and a "complete departure" from the studio's titles Crysis and Far Cry. What about the Wii? Yerli answers:


We have Wii development but it's very small, it's more like testing ideas. We don't have a project at this stage... Nintendo Wii is certainly on the radar, we will do something for Nintendo Wii — the question is when. I think some time maybe in three or four years, but nobody knows when.

That's a pretty big radar you got there, Yerli.
Crytek's Plans [Games Industry] ]]>
Kotaku-292558 Thu, 23 Aug 2007 05:00:10 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=292558&view=rss&microfeed=true
<![CDATA[ Crytek Loves EA More Than Ubisoft ]]> yerliman.jpgSometimes size does matter, especially in the bizarre and awkward love triangle formed between developer Crytek, Ubisoft who published their first game Far Cry, and EA who will be releasing Crysis for them in November. Despite Ubi giving them the start they so richly deserved, it turns out Crytek CEO Cevat Yerli is a bit of a size queen.
"Everything's just bigger. From a business point of view, we have more support from EA and superior distribution and marketing power behind us, more freedom," Yerli said.
Yerli still reflects fondly on Ubisoft, noting that without the experience and fame gained from their tryst with the company did teach them a lot about how to make sweet, sweet love with publishing companies.

Like any failed relationship, it all comes down to one thing. Trust.

"There were too many emotions involved back then, it was very passionate... It worked out, but it drained on the level of trust between us," Yerli revealed.
Aww, this whole thing is making me want to look up old girlfriends on MySpace to see if the restraining orders are still in place.

EA offers more support than Ubisoft, says Crytek boss [GamesIndustry.biz]

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Kotaku-291269 Mon, 20 Aug 2007 09:30:59 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=291269&view=rss&microfeed=true
<![CDATA[ Far Cry 2 Images, Leaked? ]]> Were not sure whether or not these Far Cry 2 concept images constitute a leak, as they were found in an online Crysis directory, but we're pretending that they are new, special and forbidden to promote our bad boy, leather-wearing, Far-Cry-2-image-posting reputation.

We'll leave it to the hardcore Far Cry fans to let us know about any bombshells in the group that we didn't notice. Because as of right now, we're thinking it's a lot of pretty concept art— pretty, forbidden concept art.



16 Far Cry 2 Images Leaked
[cvg]

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Kotaku-281426 Mon, 23 Jul 2007 12:40:35 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=281426&view=rss&microfeed=true
<![CDATA[ Screw Attack's Far Cry ]]> Pay to star in a Uwe Boll movie? Why not! A while back, Uwe Boll was auctioning off a small role in his Far Cry adaptation. Game site Screw Attack set up a donation fund to get themselves in the flick. And they won the auction! From their on set report:


We're not gonna lie... it's pretty boring sitting here waiting for our turn but regardless we are having an AWESOME time thanks to you! You will notice from this first batch of pics that Handsome Tom is no longer a scientist as we originally were told. He is now a mercenary. You will also notice that I am no longer a scientist. I am now an EVIL scientist (at least in my mind).

Boll's best movie, yet!
Screw Attack [Official Site] ]]>
Kotaku-280963 Fri, 20 Jul 2007 21:00:50 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=280963&view=rss&microfeed=true
<![CDATA[ GameTap Coming Mac OS X ]]> TAP THATTurner Broadcasting's subscription gaming service GameTap is coming to Intel-based Mac users on June 28th. The GameTap Lite service, an ad supported offshoot, will launch for Mac users near the end of the month, with the full-fledged, pay-to-play service arriving later in the summer.

The GameTap client for Macintosh will rely on Cider, the "wrapper" that allows Windows-based games to play on Mac OSX. That means some of GameTap's offerings won't be immediately available to Mac gamers, including releases like Sam & Max, Tomb Raider: Anniversary and Far Cry.

GameTap for Mac users will, however, have access to over 500 classic games, including titles released for the Sega Saturn and Dreamcast when the full service is launched.

GameTap to bring classic gaming service for Mac [MacWorld]

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Kotaku-270425 Tue, 19 Jun 2007 19:20:19 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=270425&view=rss&microfeed=true
<![CDATA[ Nobody Wants To Be In Far Cry ]]>

Poor Uwe Boll. Not only is he unnaturally short, he is also a rotten filmmaker. The "director" recently try to eBay a role in his Far Cry adaptation. Bidding started at €2,498 (US $3,360). Not did the winner get five days on the set with Uwe, he or she would also have to cover things like the flight and the hotel. Any takers? No, it seems. The idea that Uwe thinks people would pay to be in his movies, let alone watch them, is HILARIOUS.

Boll's Aution [eBay Thanks, Sebastian!]

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Kotaku-263891 Mon, 28 May 2007 04:00:15 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=263891&view=rss&microfeed=true
<![CDATA[ Uwe Boll Talks Making A "Good Movie," We Shudder ]]>

Another year brings more Uwe Boll cinematic shitty. The chowderheaded filmmaker talks about his upcoming Far Cry film:

Every other game I did so far, the game makers were happy I did a movie to support their franchise. With Far Cry, Ubisoft wants me to make a good movie because this is already a big franchise for them and they want to keep it going. I think they will be more involved in the whole process than the other companies before. We always want to make a good movie. In the past, the game companies never co-promoted the movie or even had a new game come out with the movie.

You know, if Ubisoft really wanted to make a good movie, they would've hired a good director. Baffling on why Ubisoft roped in the German director, infamous for making craptacular game movies. My take: Uwe Boll must be the greatest sweet talker on Earth.

Uwe Boll's 2007 [1Up]

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Kotaku-225584 Wed, 03 Jan 2007 04:22:04 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=225584&view=rss&microfeed=true
<![CDATA[ Clips: Far Cry: Raving Rabbids Edition ]]> In a brilliant show of cross promotion, Ubisoft has released this new Far Cry: Vengeance trailer featuring a special guest from another game. Watch out, those bananas are set to kill.

If only all game trailers could be this clever.

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Kotaku-222170 Sat, 16 Dec 2006 09:00:06 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=222170&view=rss&microfeed=true
<![CDATA[ Ubisoft? More Like Oopsey-soft! *Groan* ]]> We at Kotaku love NeoGAF. Unfortunately, that love is one hundred percent unrequited, which breaks our rumor posting, Wii loving hearts. One of the reasons we love the kids posting at the board formerly known as Gaming-Age Forums is that they find things like this. Ubisoft posted a 2GB RAR file to their public FTP server featuring a ton of artwork and screenshots for games yet to be released—and yet to be announced.

Visuals were posted for the following upcoming games:

Assassins Creed
Far Cry 2
Far Cry PSP
Far Cry Wii
Lost
Naruto 360
Open Season
Prince of Persia 4
Rainbow 6: Vegas
Rocky PSP
Splinter Cell Conviction
Surf's Up
Star Wars PSP
Shaun White Snowboarding
Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles GBA

The file containing the goods has already been removed, but not before a number of GAFers snagged it and uploaded dozens of screens and pieces of concept art to ImageShack. Since there is just so much to look at, we'll just direct you to the thread that started it all.

another ubi f*ck up: 2 GB rar with concept art for unannounced games on FTP [NeoGAF]

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Kotaku-202157 Thu, 21 Sep 2006 08:22:01 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=202157&view=rss&microfeed=true
<![CDATA[ Far Cry Coming To Wii? Are You Kidding? ]]>

GoNintendo is speculating that Far Cry — the shooter that makes even top-of-the-line systems shudder and weep — is coming to the Wii, a console that is basically an overclocked Gamecube with a magic wand attached. Their proof? A screenshot from Amazon.ca, which calls the game Far Cry Nintendo Wii but doesn't know what platform it's for.

Take with a grain of salt, not just because of the retail source, but the fact that you'd have to link a hundred Wiis together into a sort of supercomputer cluster to get it to render a single, sparsely-foliaged Far Cry jungle.

*RUMOR* Far Cry Wii confirmation? [Go Nintendo]

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Kotaku-185764 Fri, 07 Jul 2006 10:40:05 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=185764&view=rss&microfeed=true
<![CDATA[ Ubisoft Snatches Up Far Cry ]]> As Crytek busies itself with high-profile title Crysis for Electronic Arts, Ubisoft has swooped in and snatched up the rights to the best selling Far Cry franchise.

Under the terms of the new deal with Crytek, Ubisoft will take ownership of all the existing Far Cry IP, as well as a perpetual license to use the version of the CryENGINE technology implemented in Far Cry.

The agreement means that Ubisoft will be able to develop sequels in the franchise - which has become a major property for the French publisher, with Far Cry Instincts Evolution (Xbox) and Far Cry Instincts Predator (Xbox 360) both shipping this week.

It also grants Ubisoft and its studios the ability to use the Far Cry engine to develop other titles, which is another string to the company's bow in development terms - with a statement this morning outlining the firm's enthusiasm about taking the engine "to the next level."

I'm sure Ubi broke out in a cold sweat when they heard Cry was working on a title for Electronic Arts, this should help some of their execs sleep better at night.

Far Cry Gets Pwned [Blue's News]

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Kotaku-164004 Thu, 30 Mar 2006 08:00:57 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=164004&view=rss&microfeed=true
<![CDATA[ Crysis Trailer from GDC ]]> A beautiful movie of the upcoming sequel to Far Cry, Crysis, was on display at GDC. There's some really amazing technology on display here: dynamic day and night cycles, interactive palm fronds, volumetric fog and the best looking NPCs we've seen in a game this side of Half-Life 2.

Crysis just went on our must-have list for when it's released in Q4 this year.

Crysis by Crytek [YouTube]

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Kotaku-162391 Thu, 23 Mar 2006 08:40:57 MST brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=162391&view=rss&microfeed=true
<![CDATA[ EA's Latest <cite>Crysis</cite> ]]> logo_crytek.jpg

Using the Crytek engine (which also seems to mandate that each game incorporate "Cry" into the title), EA announced Crysis, a brand new addition to the FPS family. The game will feature weapon and armor customization, but hopefully no more uses of the word "Cry."

Electronic Arts, Crytek Announce Crysis [GamaSutra]

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Kotaku-151491 Mon, 30 Jan 2006 09:40:20 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=151491&view=rss&microfeed=true
<![CDATA[ In Stores:<i> Far Cry Instincts</i> ]]> FC.jpg

While Far Cry Instincts bears the name of its PC predecessor, the content is supposed to be all new. Instead of simply releasing a port of the superb Far Cry, Ubi Soft Montreal made Instincts' gameplay a new experience. While the storyline of Instincts is a retelling of the original, the game tries to flesh out some plot details all while offering more of that hot gun porn I can't seem to get enough of.

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Kotaku-127621 Tue, 27 Sep 2005 07:31:36 MDT lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=127621&view=rss&microfeed=true