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far cry 2

Twenty Minutes Of Far Cry 2


Far Cry 2, for all its promise of open-world gaming, tree-destroying and fire-starting, still seems to be flying under a lot of people's radars. Maybe watching this twenty-minute gameplay demonstration - captured at the Dreamhack LAN show in Sweden - will get you all excited. Certainly nice seeing a presentation of the game that's warts-n-all, gives you an idea of what it'll be like to actually play it, not watch a marketing guy play through it on a trailer.

[via Big Download]


ubisoft

Far Cry 2 Is Not Ubisoft Trying To Outdo Crysis

Far Cry was developed by PC developer Crytek. Crytek made Crysis, and that game is very, very pretty. But Crytek isn't doing Far Cry 2 — Ubisoft is! The photorealism of Crysis must be somewhat intimidating, even for Ubisoft. But the Far Cry 2 developer is going a different direction. Says the game's art director Alex Amancio:

Very early on we knew that we wanted to go a completely different direction. Instead of going for the tropical island and trying to go for hyper realism, we changed the setting. First of all we wanted to have a really, really credible environment, but we didn't want to replicate anybody's vacation photos.

Probably smart. Who wants to play somebody's vacation photos anyway?

Far Cry 2 Different [Ubisoft] [Pic]


ubidays 08

Ubidays the Final Round-Up

For those of you who somehow missed all of our Ubisoft coverage, which stretched from early afternoon until late into the night, I've compiled all of our stories on the jump. They include hands on with Brothers in Arms: Hell's Highway, H.A.W.X. and Far Cry 2 as well as tons of interviews and impressions.

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ubidays 08

Far Cry 2 Dev and Port Teams Range from 175 to Three

Far Cry 2 uses a proprietary engine that was built from the ground up for the game. The developers told me that about 175 people worked on creating the engine and then the game for the PC. Currently that team is working to build in DX10 support, though it wasn't ready when I had a chance to look at it.

Because the engine was built to work on a PC, bringing the game, with all of its bells and whistles, over to the Xbox 360 was a relatively easy affair, the developers told me. Afterall, they said, the Xbox 360 is essentially a computer. In fact they only have three people working on the team that is porting the game over.

The Playstation 3? Not quite as simple an affair. They have a team of 14 working on that port, mostly because of the "difficulties" of working with the Playstation 3's unique architecture.


ubidays 08

Ubidays 08 Round-Up: From Beyond Good & Evil 2 to Prince of Persia

Ubisoft held their Paris Ubidays today, officially announcing that Beyond Good & Evil was on its way along with a slew of other titles including a DS game to help people quit smoking and a new snowboard title.

If you missed any of the Ubi related news and my hands-on impressions with games like Far Cry 2, Brothers in Arms: Hell's Highway and H.A.W.X. then hit up the jump for a round-up of all of our Ubidays 08 related posts to date.

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ubidays 08

Making Far Cry 2's Africa

Far Cry 2 is set in Africa, but what part? Turns out it's in a fictional, Africa, one that while it may resembles bits and pieces of the continent, isn't in fact tied to anyone area. The developers told me that while Far Cry 2 may feel a lot like central Africa there is no one area that has the same "biomes" as the game. That's because the team didn't want the game's location to politicize Far Cry 2 and what you are doing in the title. So the team worked with World Machine to create their generic, yet oddly familiar section of Africa. World Machine allows developers to procedurally generate terrain based on what a developer wants to see in their world. The engine can even predict proper geological erosion allowing the developers to wear down an area with weather effects. Next the team populated their artificial Africa with a blend of different wild animals, each with specific artificial intelligence. This animal AI tells the creatures when to sleep, hunt, even drink from a pool of water. They know to run from fire, and when to be started by approaching humans. They tied all of this to the human enemy AI, allowing them to pick up on things like animal movement, so if you were to startle a creature into an enemy camp, it will alert the enemy. I know this is starting to sound Fable-esque, but it they really can pull off all of this inter-species AI interaction it's going to add a lot of realism to this game.

ubidays 08

Far Cry 2: No Girls Allowed

Far Cry 2, Ubisoft's answer to Grand Theft Auto meets Mercenaries 2, has a lot going for it from its enormous 50-square kilometer map to its use of animal AI. Another neat feature is how they've decided to deal with the player character.

In Far Cry 2 you can't customize the way you look, instead you get to choose to play nine of the dozen characters that inhabit the game as friends. Depending on who you choose it changes some of the 75 or so side missions you can play through.

But why only nine of the dozen characters in the game? Because the other three are women.

"There are so many lines of dialog that they would have had to rescript and record if we let people play as a female," I was told.

Wow, that's not going to go over well.


ubidays 08

Far Cry 2 Brings GTA Sandbox to the Serengeti

It’s like Grand Theft Auto IV on the Serengeti, but not really.

At first blush Far Cry 2 looks and behaves a bit like Grand Theft Auto IV: The game has an open world, friends who can come to your rescue, a phone you use to contact them, safe houses, a detailed map for guidance and a non-linear story line.

But where at its heart Grand Theft Auto IV is an action game, Far Cry 2 has its roots deeply embedded in the bedrock of shooters and from what I saw during my short time with the game it seems to remain true to those origins.

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far cry 2

Far Cry 2 - Play The Game You Want To Play

Far Cry 2 looks like the sort of game I could get completely lost in. Looking at the scenic environments in this video, a preview clip from Ubisoft's upcoming Ubidays press event, I get the urge to just wander about. Maybe it's just my recent exposure to Wild Earth: African Safari talking, but what they've created here almost looks too lovely to blow up. Fortunately the way you play the game is just as varied as the vistas you'll encounter. Creative director Clint Hocking sums up the concept of Far Cry 2 quite nicely towards the end of the video.
It's about giving the player the opportunity to play the game he wants to play the way he wants to play it.
That's a concept I can totally get behind, though getting them to include a camera I can use to photograph wildlife might be a bit too much to ask.

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Far Cry 2 Screens Show Killing, But Also Love

As you'd expect from a game that's selling itself on its ability to set loads of things on fire, in these new screens for Ubisoft's Far Cry 2, there's fire. And explosions. Big, murderous explosions. But also love, as a mercenary tries to carry his wounded brother-in-arms to safety, from where he can gently tend to his wounds and slowly, every so slowly, nurse him back to health.

[via Gamefront.de]


clips

Far Cry 2 Trailer Is Not A Friend Of The Trees


Far Cry 2? Very environmentally unfriendly. Just look at that poor tree as it's torn to shreds by a simple pistol! Fortunately, Far Cry 2's environment is a little sturdier than our own, as the tree rebounds in ways environmentalists and the logging industry can only dream of.


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Crytek Talks Crysis 2, Far Cry Movie and CryEngine 2

By John Gaudiosi

MONTE CARLOCevat Yerli, co-founder, president and CEO of German game developer Crytek, recently was a featured speaker (for the second year running) at Imagina 2008, the annual 3D technology conference in Monaco. Following his discussion on the lessons learned from developing Far Cry and Crysis on CryENGINE and CryENGINE 2, he spoke about the changing face of game development.

Today's landscape has fewer independent game studios, especially on the heels of Electronic Arts acquisition of Bioware and Pandemic. Along with Epic Games and id Software, CryTek remains one of the top independent game makers in the world today.

"The challenge is in the balance of creativity versus funding," said Yerli. "The increasing budgets, more demanding platforms and customer behavior makes it difficult to sustain as an independent company. However, at the same time, new opportunities arise such as in casual online games, but also on games that are on simpler platforms such as Nintendo Wii, Xbox Live or Playstation Networks in the form of smaller game experiences, including but not limited to arcade experiences. I believe (digital distribution) is an opportunity to sustain independence and successful titles through these channels may even be more commercially lucrative than titles released through traditional retail business."

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clips

Far Cry 2 A Triumph Of Zebra Rendering

Ladies and gentlemen, Ubisoft presents the most realistic looking zebra ever included in a video game. For years the industry has striven to bring photo realistic striped plains horses to your console and PC, always reaching but never grasping that elusive spark that could breath life into these majestic animals. The spark has now been found. Far Cry 2 of course swaps the jungle environs of the original game for sweeping grassland vistas, because cityscapes are overdone and Lost Planet already had the snow thing locked in. Be prepared to explore some of the most breathtaking scenery you've ever seen in a game, and maybe set fire to it. Hooray!

update

Far Cry 2 Details Get Hazy

Far Cry 2, that game coming to both PCs and 360/PS3, has spilled some gameplay beans to Edge in the most recent issue. And a game that sounded promising before just got a whole lot more interesting.

While video games often present a clean and polished atmosphere, Far Cry 2 presents a world that "isn't this clean, sterile, digital representation of Africa." Guns jam and wounds that are left untreated become fatal. As for leveling up your character, that plotline begins to sound a bit like Haze.

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far cry 2

Far Cry 2 Coming to 360, PS3

Ubisoft today announced that Far Cry 2 will be coming to the Xbox 360 and Playstation 3 sometime in fiscal 08-09.

My main question is the same one I had back when they decided to port the original Far Cry to the console, how the hell is that going to work? The PC version of Far Cry 2 looks spectacular and the build I saw in Leipzig did some incredible things, things that may or may not be doable on a console.

Check the entire, short release, on the jump.

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ubisoft

Far Cry 2, EndWar, Hell's Highway Delayed

Ubisoft's news today wasn't all good. Sure Assassin's Creed is doing amazing sales and the company as a whole is picking up, but it appears they've decided to push back three of their triple-A titles.

Or as Ubisoft puts it they've "strengthened its line-up of games for next year..." EndWar, Brothers in Arms Hell's Highway and Far Cry 2 are now all scheduled for release in fiscal 2008-09 rather than the fourth quarter of 2007-08.

This will let them push the expenses of developing those games into next year's fiscals and push up sales for that fiscal year, from what I make of the press release. Good news for investors, but boo for gamers.


clips

Far Cry 2 Leipzig Demo

This looks to be the public demo that was being shown during Leipzig of Far Cry 2. Not exactly what I saw when I wrote about the game last month, but it still gives you a good feel for it.


far cry 2

Games For Windows Live Maybe, PhysX Not So Much

The Ubisoft Montreal folks showed off some spectacular Far Cry 2 gameplay today touching on a laundry list of new features there shooter will have including the need to treat your own injuries, weapon jams, "Real Tree" technology and their thoughts on DX10, Games for Windows Live and the PhysX physics card.

The game takes place in a 50 kilometer open world set in Africa with view distances of about 850 meters. You drop into this world as a mercenary sent to track down and kill an arms dealer. Right off the bat the developers dropped into a jungle to show off the graphics.

"Far Cry is sort of known for its jungles... Jungles are not our signature location, but they do kick ass."

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