For those of you who think this game is milking the cash cow, or is only a few aesthetic changes... you definitely need to do some more research. This game is going to be such an incredible value at <$50 that it'll be almost unfair for Capcom.
Redesigning the game balance, adding 8-10 new characters (the ones the FANS want, not randoms), tons of other random additions (stages, music, modes of play) and completely restructuring the online mode? What more do you want out of a fighting game update? They basically listened to exactly what the fans complained about with SF4, spent a year developing these changes, and are giving it to us for cheap.
SSF4 is shaping up to be the most complete 2D fighting game package Capcom has ever made. And you won't even have to pay full price for it. Sounds like a great deal to me!
@Infil: I think it comes down to whether you take the SNES-era view that it's a whole new game, so of course it costs that much, or if you see it as having already paid for a game that wasn't as good as it could have been, then ALSO paying for the new one in order to get one good game out of it. #superstreetfighteriv
@Infil: But it is unfair for the people that already bought the game and cannot benefit from any of this through DLC. I just don't believe they could not add most of these, if not all, add-on/rebuilds through DLC, it does not sound as a professional programing philosophy if you cannot tweak characters or add new ones or even bonus stages to a fighting game by a DLC. #superstreetfighteriv
@MichaelPalin: The entire game is different. They're adding a second ultra for every character. All the existing models for characters have been touched up. The arcade mode (anime sequences, story lines, etc) are entirely redone. The online play is being yanked out and rebuilt from scratch. Virtually nothing is being reused. This is not an "add-on" or "top-up" to SF4, it's a brand new game in every way. You're going to be paying a DLC-esque price for the disc release anyway.
@fuchikoma: SF4 WAS as good as it could have been, primarily because until the game was on the market for 6 months, Capcom had no idea how the game could be improved. The concept that SF4 was some sort of... beta project, and we were all guinea pigs suckered into playing it is silly. We bought it, we loved it, we got hundreds of hours out of it, we easily got $60 of worth out of the game. Now Capcom is giving us the new stuff we want, at a reduced price. We paid full price for a full game, and many of us played it for substantially longer than other retail games we paid full price for!
This isn't some small update to an incomplete fighter. This is a monumental update to a well-made game, and its price is going to be justifiable. #superstreetfighteriv
@Infil: The problem as I see it is that there are many things that could have been added to SFIV through DLC or even as retail version features and let the owners of the first one satisfied. The characters are tweaked due to feedback from players? Ok, but you can add that easily to SFIV. New characters? Ok, but you can also add that as a DLC. For god's shake, when you develop a fighting game you add and remove characters all the time and the same for their stats, you NEED your code to allow these changes easily. A Tournament Mode and Bonus Stages? Do they really need 6 months to know that people would like to have these options? These should have come with the original one by release.
The retail version of SFIV was very poor on features and they are adding them nearly one by one. There is even a DLC planned for SSFIV already. The fact that a fighting game may amount to a lot of gaming time doesn't mean this policy is ethical. I really think you should ask more for your money, it's not normal that a fighting game, which is actually a really simple genre, needs 3 DLCs and a rebuild to be complete. #superstreetfighteriv
@Infil: I meant more to illustrate the two prevailing views on it, but I disagree that SF4 was actually as good as it could have been - Capcom was the first name in fighting games for the longest time, and have cranked out tons of them - they'd know that people wanted things like this because they had them already in games like Street Fighter 2 and Capcom vs SNK.
Personally I'm not outraged because I'm not that passionate about it. It does seem a bit distateful though selling a service pack as a game in this day and age (then, GGX s) I LOVED SF4 for 2-3 weeks after it came out, but hit a tipping point where the tedium of fighting Seth negated the fun of fighting all other characters so badly I didn't even unlock them all. To me it was a capable, fairly well exectuted game with... adequate features, but not the best fighter I've played in the last few years. More like there was enough there to play with some variety - like SF2 before they did any of the revised versions. So to me, the idea of SSFIV just... has no pull.
If I wanted it though, I'd be asking why I can't get it as a patch, since the game is patchable, and is still SFIV. It's not some insurmountable technical feat. It may be a sizeable update, they may have rewritten the netcode from scratch, but it's kind of like buying a DVD, then buying the director's cut, as opposed to making it like going from Windows XP SP2 to SP3, except for a cost, if you know what I mean. The hardcore will love it because it's more of their favorite thing, while those the first version didn't have enough to hook long-term -even if the new one would be enough for them - have probably moved on.
I don't think SFIV was unfinished - a little minimal, but enough. I don't think SSFIV is a big ripoff, but I do think that by selling it as a separate game, they ensure that only the hardest hardcore fans, or people who had no interest in the first one but are swayed now will get it. #superstreetfighteriv
@rentahero1: Yeah, but if I remember right, the sad dude that comes out in FF was a random gang member, so it's ok to destroy his car since you're trying to clean up the city and rescue your daughter.
Street Fighter 2 had no context to it. It's just, "Here's a car. Break it!" #superstreetfighteriv
@NinjaMarion: It's true, but it's hard to say whether (insert Cody, Guy or Haggar here) knew it was one of Mad Gear's members' cars before breaking it down, or if they were just suffering from some kind of violent fit that resulted in destroyed cars.
I mean, look at the other mini-games in that game. Can you really come up with any legitimate reason for going through and breaking a bunch of panes of glass? Even if they're also owned by Mad Gear... just swipe them and use them to replace windows in Metro City or something.
Man they're really milking it now... It'd be awesome if a fighter came along this generation that actually did something new. This used to be my favorite genre #superstreetfighteriv
@MichaelPalin: Innovation is probably the least important aspect of a good fighting game.
It can be nostalgic all it wants, but it still had to be a great game or players would have shunned it. I don't see how you thought you had a point with that comment. #superstreetfighteriv
@Madeira: Because they are reselling games with nothing new at all? I mean, why don't you play SFII again if you don't need innovation? You can buy it for this generation consoles. In fact, you can even buy a HD version, too. Why do they even make new fighting games at all?
One thing is not having innovation as the main focus in a game developement, another thing is to reuse the exact same bonus stages of a game nearly two decades old, and not for SFIV, which doesn't have any, but for its re-edition. #superstreetfighteriv
@MichaelPalin: It's this kind of take that annoys me- SFIV is not entirely new, so there's 'nothing new at all'. It's not that innovative, so 'why don't you play SFII again'. It is possible to make a point without going to extremes and disregarding rationality.
Capcom considered SFIV to be a risk. They weren't sure if there was still a large enough audience for Street Fighter anymore. Not exactly the best time to completely re-invent the wheel with the series, is it? That aside, I don't even agree with you that it's not innovative- there might not have been as many new techniques introduced in IV as in III (Ultras, FADC in IV, parries, super selection, easier cancels in III), but enough to make it fresh. There's enough new content in IV to make your claim that there's 'nothing new at all' seem like you don't know what you're talking about.
Street Fighter players want it to feel like they're playing Street Fighter. You go too far away from tradition, and you lose the SF faithful- and they're the ones who will always show up to buy the next SF game.
The bonus stages in Super is just a tip of the hat to the fans. It's fun for the fans. #superstreetfighteriv
@Madeira: Ok, I exaggerated with the "nothing new at all". What pisses me off of all this story with SFIV is that the retail version was very short on features and they have added them afterwards. And these features are quite commonplace for a fighting game. Secondary outfit, tournament mode, replay mode, bonus stages? It's all stuff that would have fitted perfectly in the retail game. And when I saw that the bonus stages for SSFIV were a blatant copy of that from SFII I just couldn't believe that.
And I think you guys are abusing a bit the "fans like it" argument. I'm not a fan, I liked SFII, but now I want new stuff. A remake of SFII bonus stages feels like time has not passed. And even if you are fans, you should ask a little bit more from Capcom or they will go even further next time. #superstreetfighteriv
@reekon: It's Capcom, they made us pay for that horrible multi-player component in RE:5; which was supposedly already on the disc, so yeah, it's going to be paid DLC. #superstreetfighteriv
i miss flying.. i miss flying to japan to fight ryu.. or USSR to hard kick zangief to death.. come on capcom.. you guys suck.. that was so awesome in street fighter 2.. BRING IT BACK!!!!!! #superstreetfighteriv
@Hi-Im-Asylum: Of course everyone in the world is powered off of hydro... Not to mention the various rare metals used in the batteries, or the pollution/power used to make them. Or the fact they're a huge contaminant in and of themselves. Way to save the world. #superstreetfighteriv
@slim934: Assuming you're using a dam. Tidal turbines are non-invasive and efficient. And assuming you're using a herd of idiot engineers abiding by zero environmental codes to build your dam. #superstreetfighteriv
To all who don't believe the great review I say... Don't.
If you want to use a review, make a list of the games you thought were great, in one way or another. Then check the ratings of those games on different review sites. If a site tends to rank the games you like slightly better than another, I say trust what that site has to offer about an upcoming or released game. If they didn't like your all-time favs, don't.
In my case, I loved games like ToV, InFamous, Uncharted 2, Demon's Souls, MGS4, and SO4. Famitsu liked ToV, and to an extent the new Star Ocean game, but was luke warm to the rest of the line-up. So do I believe their review about Bayonetta? Not a chance. I'll wait for another source to come out with a saying.
To this I would like to add I appreciate sites like Kotaku, that will wait to play through the retail version(and that means start to finish) before they post a review. This, whether I agree or disagree with the result, is much appreciated as they gave the game a chance before they gave their appraisal. No one will convince me that all 4 reviewers at Famitsu finish the game before they give their score and publish it. #bayonetta
11/04/09
this is fantastic news! #superstreetfighteriv
11/04/09
11/04/09
11/04/09
11/04/09
For those of you who think this game is milking the cash cow, or is only a few aesthetic changes... you definitely need to do some more research. This game is going to be such an incredible value at <$50 that it'll be almost unfair for Capcom.
Redesigning the game balance, adding 8-10 new characters (the ones the FANS want, not randoms), tons of other random additions (stages, music, modes of play) and completely restructuring the online mode? What more do you want out of a fighting game update? They basically listened to exactly what the fans complained about with SF4, spent a year developing these changes, and are giving it to us for cheap.
SSF4 is shaping up to be the most complete 2D fighting game package Capcom has ever made. And you won't even have to pay full price for it. Sounds like a great deal to me!
11/04/09
11/04/09
11/04/09
@fuchikoma: SF4 WAS as good as it could have been, primarily because until the game was on the market for 6 months, Capcom had no idea how the game could be improved. The concept that SF4 was some sort of... beta project, and we were all guinea pigs suckered into playing it is silly. We bought it, we loved it, we got hundreds of hours out of it, we easily got $60 of worth out of the game. Now Capcom is giving us the new stuff we want, at a reduced price. We paid full price for a full game, and many of us played it for substantially longer than other retail games we paid full price for!
This isn't some small update to an incomplete fighter. This is a monumental update to a well-made game, and its price is going to be justifiable. #superstreetfighteriv
11/04/09
The retail version of SFIV was very poor on features and they are adding them nearly one by one. There is even a DLC planned for SSFIV already. The fact that a fighting game may amount to a lot of gaming time doesn't mean this policy is ethical. I really think you should ask more for your money, it's not normal that a fighting game, which is actually a really simple genre, needs 3 DLCs and a rebuild to be complete. #superstreetfighteriv
11/04/09
Personally I'm not outraged because I'm not that passionate about it. It does seem a bit distateful though selling a service pack as a game in this day and age (then, GGX s) I LOVED SF4 for 2-3 weeks after it came out, but hit a tipping point where the tedium of fighting Seth negated the fun of fighting all other characters so badly I didn't even unlock them all. To me it was a capable, fairly well exectuted game with... adequate features, but not the best fighter I've played in the last few years. More like there was enough there to play with some variety - like SF2 before they did any of the revised versions. So to me, the idea of SSFIV just... has no pull.
If I wanted it though, I'd be asking why I can't get it as a patch, since the game is patchable, and is still SFIV. It's not some insurmountable technical feat. It may be a sizeable update, they may have rewritten the netcode from scratch, but it's kind of like buying a DVD, then buying the director's cut, as opposed to making it like going from Windows XP SP2 to SP3, except for a cost, if you know what I mean. The hardcore will love it because it's more of their favorite thing, while those the first version didn't have enough to hook long-term -even if the new one would be enough for them - have probably moved on.
I don't think SFIV was unfinished - a little minimal, but enough. I don't think SSFIV is a big ripoff, but I do think that by selling it as a separate game, they ensure that only the hardest hardcore fans, or people who had no interest in the first one but are swayed now will get it. #superstreetfighteriv
11/04/09
11/04/09
11/04/09
Street Fighter 2 had no context to it. It's just, "Here's a car. Break it!" #superstreetfighteriv
11/04/09
11/04/09
I mean, look at the other mini-games in that game. Can you really come up with any legitimate reason for going through and breaking a bunch of panes of glass? Even if they're also owned by Mad Gear... just swipe them and use them to replace windows in Metro City or something.
I prefer to think they just wanted to bust up a car. #superstreetfighteriv
11/04/09
11/04/09
11/04/09
11/04/09
It can be nostalgic all it wants, but it still had to be a great game or players would have shunned it. I don't see how you thought you had a point with that comment. #superstreetfighteriv
11/04/09
One thing is not having innovation as the main focus in a game developement, another thing is to reuse the exact same bonus stages of a game nearly two decades old, and not for SFIV, which doesn't have any, but for its re-edition. #superstreetfighteriv
11/04/09
Capcom considered SFIV to be a risk. They weren't sure if there was still a large enough audience for Street Fighter anymore. Not exactly the best time to completely re-invent the wheel with the series, is it? That aside, I don't even agree with you that it's not innovative- there might not have been as many new techniques introduced in IV as in III (Ultras, FADC in IV, parries, super selection, easier cancels in III), but enough to make it fresh. There's enough new content in IV to make your claim that there's 'nothing new at all' seem like you don't know what you're talking about.
Street Fighter players want it to feel like they're playing Street Fighter. You go too far away from tradition, and you lose the SF faithful- and they're the ones who will always show up to buy the next SF game.
The bonus stages in Super is just a tip of the hat to the fans. It's fun for the fans. #superstreetfighteriv
11/04/09
And I think you guys are abusing a bit the "fans like it" argument. I'm not a fan, I liked SFII, but now I want new stuff. A remake of SFII bonus stages feels like time has not passed. And even if you are fans, you should ask a little bit more from Capcom or they will go even further next time. #superstreetfighteriv
11/04/09
Ken: SHOR YU KEENNNNN #superstreetfighteriv
11/04/09
Please don't tell me that it's going to be a paid DLC. :-\ #superstreetfighteriv
11/04/09
11/04/09
11/04/09
11/04/09
11/04/09
11/04/09
11/04/09
11/04/09
11/04/09
11/04/09
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11/04/09
10/21/09
If you want to use a review, make a list of the games you thought were great, in one way or another. Then check the ratings of those games on different review sites. If a site tends to rank the games you like slightly better than another, I say trust what that site has to offer about an upcoming or released game. If they didn't like your all-time favs, don't.
In my case, I loved games like ToV, InFamous, Uncharted 2, Demon's Souls, MGS4, and SO4. Famitsu liked ToV, and to an extent the new Star Ocean game, but was luke warm to the rest of the line-up. So do I believe their review about Bayonetta? Not a chance. I'll wait for another source to come out with a saying.
To this I would like to add I appreciate sites like Kotaku, that will wait to play through the retail version(and that means start to finish) before they post a review. This, whether I agree or disagree with the result, is much appreciated as they gave the game a chance before they gave their appraisal. No one will convince me that all 4 reviewers at Famitsu finish the game before they give their score and publish it. #bayonetta
10/21/09
10/21/09