<![CDATA[Kotaku: Fallout 3]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Fallout 3]]> http://kotaku.com/tag/fallout 3 http://kotaku.com/tag/fallout 3 <![CDATA[ Penny Arcade Releases Fallout Comics ]]>
Bethesda just announced that the Penny Arcade guys have created a series of comics based on their upcoming RPG (Bethesda's not Penny Arcade's funny guy) Fallout 3.

Over the coming months the strip will tell the story of Vault 77: One man and a crate of puppets.

Fallout Comic

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Wed, 23 Jul 2008 17:40:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5028362&view=rss&microfeed=true
<![CDATA[ Fallout 3: No Two Hands-On Alike ]]> On the last day of E3 last week before coming home and getting violently ill I had a chance to sit down with 30 minutes of Bethesda's Fallout 3. Technically it was supposed to be more like 20 minutes, as they were running behind and I had an appointment coming up, but Fallout 3 is one of those games where 30 minutes passes in the blink of an eye and then Bethesda's Pete Hines has to pry the controller out of your hands. I think I spotted a crowbar behind their booth, just in case.

I got to wander around the shattered landscape, poking at rubble, shooting at people, and trying on clothes. I got my first hands-on taste of the VaultTech Assisted Targeting system, which allows you to pause the action, choose where your bullets are heading on your target's body, and then plays through in slow motion - and there is nothing sweeter than a slow-motion exploding head. It was all very exciting, but as I took a moment to gaze about the room I realized that the most exciting thing about Fallout 3 is what everyone else was doing.

While we all started at the point in the story where we were exiting the Vault we grew up in for the first time, within 15 minutes each of the groups at the six kiosks they had put up in their booth were in completely different places doing completely different things. Some had made a beeline for a nearby settlement, some had found a ruined school building nearby and were involved in combat with some seedy B&D enthusiasts, while others spent a good 10 minutes trying to see if the ruined playground equipment was working from a physics point of view (it wasn't, and yeah...that was me).

Like Bethesda's Elder Scrolls series - especially Oblivion - Fallout 3 is a game that melds itself to the gameplay style of the player, offering something for people who want to explore, kill, or try on different clothing. By the time my 30 minutes was up I was wearing Mad Max-style bondage armor and a baseball cap, while others didn't even bother going into their inventory at all, the barbarians.

The variety is really something to keep in mind when the game comes out and the reviews start pouring in, as the Fallout 3 the reviewers play could potentially be a totally different game than the one you play. The foundation that Bethesda has laid down for you is excellent, but as with any open-world game the experience is ultimately what you make of it.

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Mon, 21 Jul 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5027235&view=rss&microfeed=true
<![CDATA[ E308 Justify Your Game: Fallout 3 ]]>

In this very brief episode of Justify Your Game Todd Howard attempts to justify Fallout 3. Can Todd manage to pull that off in 15 seconds?

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Mon, 21 Jul 2008 08:00:00 MDT Adam Barenblat http://kotaku.com/index.php?op=postcommentfeed&postId=5027101&view=rss&microfeed=true
<![CDATA[ Can You Possibly Handle Three Fallout 3 Clips? ]]>
Well, you're going to have to. Of the three, two are "trailers" in the sense that they're mostly there to set the tone, while the third is not. That third is a live gameplay demonstration. Meaning you get to see somebody playing Fallout 3. Meaning you get to see, amongst other things, the combat system in action, with a human controlling it. Above you'll find the game's "teaser", while after the jump, the gameplay demo and a downright charming live-action trailer.

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Mon, 14 Jul 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5025204&view=rss&microfeed=true
<![CDATA[ Fallout 3 Getting Exclusive Downloadable Content For Xbox 360 And PC ]]> At Microsoft's 2008 E3 press conference this morning, Bethesda announced that the eagerly anticipated next chapter in the Fallout series will feature extensive downloadable content that is exclusive to the Xbox 360 and PC versions of the game. No details on what the DLC will entail, but according to Bethesda's Todd Howard it will be "substantial."

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Mon, 14 Jul 2008 11:45:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5024977&view=rss&microfeed=true
<![CDATA[ A Post-Apocalytic Film Festival From Fallout 3 ]]> Want to learn more about the inspiration behind gaming's most-beloved post-apocalyptic series? Bethesda Softworks has teamed up with The American Cinematheque and Geek Monthly to present ‘A Post-Apocalyptic Film Festival Presented by Fallout 3’ at the Aero Theatre in Santa Monica, California next month. The festival runs two days - August 22nd and 23rd - with three films being shown each day. Friday's movies are Ralph Bakshi's animated masterpiece Wizards, followed by Damnation Alley and A Boy and His Dog - the most perfect selection of the festival. Then on Saturday they've got The Last Man On Earth, The Omega Man, and Terry Gilliam's Twelve Monkeys.

Tickets go on sale July 25th at Fandango.com at a price of $10 per day, which includes popcorn, a large soda, and a special Fallout 3 giveaway. Considering I would sell any one of you for parts for a chance to see Wizards on the big screen, the price seems pretty fair. Hit the jump for more details!

Bethesda Softworks®, The American Cinematheque, and Geek Monthly Sponsor ‘A Post-Apocalyptic Film Festival Presented by Fallout® 3’

Fallout® 3 Film Festival to Take Place at the Aero Theatre in Santa Monica, California on August 22 and 23, 2008

July 11, 2008 (Rockville, MD) – Bethesda Softworks®, a ZeniMax Media company, announced today that it has partnered with the American Cinematheque and GEEK Monthly magazine to sponsor ‘A Post-Apocalyptic Film Festival Presented by Fallout® 3’ at Santa Monica’s Aero Theatre this August.

Fallout 3, the highly-anticipated video game from Bethesda Softworks, takes place in a post-apocalyptic Washington, D.C. where every minute is a fight for survival in the formidable wasteland and serves as the festival’s inspiration. The festival will feature six definitive post-apocalyptic movies that depict life or events that occur after a global catastrophe.

‘A Post-Apocalyptic Film Festival Presented by Fallout 3’ kicks off at 7:00pm on Friday, August 22nd with ‘Wizards’ (Directed by Ralph Bakshi) followed by ‘Damnation Alley’ (Directed by Jack Smight) and ‘A Boy and His Dog’ (Directed by L.Q. Jones). The festival resumes at 7:00pm on August 23rd with ‘The Last Man on Earth’ (Directed by Ubaldo Ragona), ‘The Omega Man’ (Directed by Boris Sagal) and ‘Twelve Monkeys’ (Directed by Terry Gilliam).

“We are very excited to sponsor this film festival with the American Cinematheque and GEEK Monthly magazine as this event brings together fans of film and video games like never before,” said Vlatko Andonov, president of Bethesda Softworks. “This is an exciting time for us and this film festival gives us a fun platform to give people further insight into Fallout 3.”

"Co-sponsoring this film festival just made perfect sense for us here at GEEK Monthly magazine,” said Michael Eisenberg, group publisher at Fusion Publishing. “The showing of post-apocalyptic films that have captivated movie goers’ imaginations over the last 40 years and showcasing the definitive post-apocalyptic video game will make for a truly enjoyable festival for fans of the genre.”

Tickets will be available on July 25, 2008 and can be purchased from Fandango.com. The general admission price of $10.00 includes three movies on the bill for that day as well as a complimentary bag of popcorn, a large soda and a special Fallout 3 giveaway. Senior and student tickets are available for $8.00 per day and American Cinematheque members can purchase daily tickets for $7.00.

For more information on ‘A Post-Apocalyptic Film Festival Presented by Fallout® 3’, the movies being shown during the festival or the Aero Theatre, please visit http://www.americancinematheque.com/.

Currently under development by the creators of award winning The Elder Scrolls IV: Oblivion®, the 2006 Game of the Year – Fallout 3 is one of the most anticipated games of 2008 and is slated for release this Fall on Xbox 360®video game and entertainment system from Microsoft, Games for Windows, and PLAYSTATION®3 computer entertainment system.

Fallout® 3 has not yet been rated by the ESRB. For more information on Fallout 3, visit http://fallout.bethsoft.com.

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Fri, 11 Jul 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5024197&view=rss&microfeed=true
<![CDATA[ Here's Why Fallout 3 Was "Banned" In Australia ]]> Last night, we heard that Fallout 3 had been refused classification in Australia by the Office of Film & Literature Classification. Which is a lovely, legalese term for "banned". But just what was it about the game that caused the decision? What content was deemed too explicit to be given an MA15+ rating, the highest the OFLC are allowed to give? Turns out it had nothing to do with gore, or cannibalism. It was the drugs. Specifically, the game's "chems", or power-ups:

Corresponding with the list of various "chems" are small visual representation of the drugs, these include syringes, tablets, pill bottles, a crack-type pipe and blister packs. In the Board's view these realistic visual representations of drugs and their delivery method bring the "science-fiction" drugs in line with "real-world" drugs.

Our advice, Bethesda: add some antenna and tesla coils to those crack pipes.

OFLC Report: Why Fallout 3 Was Banned In Australia [Kotaku AU]

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Wed, 09 Jul 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5023636&view=rss&microfeed=true
<![CDATA[ Fallout 3 Refused Classification In Australia ]]> And by "refused classification", we really mean banned, since without classification it's illegal for retailers to sell the game in Australia. In an unsurprising move, the Australian Office of Film & Literature Classification have, hands bound once again by Australia's refusal to allow games to be rated R18+, deemed elements of Bethesda's upcoming RPG a little bit much. There's no word yet on just what the board found unsuitable, but seeing as the game involves drug use (Blitz) and extreme gore (Soldier of Fortune) - two things games have previously been refused classification for - you could probably take your pick.

It's Official: Fallout 3 Refused Classification In Australia [Kotaku AU]

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Wed, 09 Jul 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5023253&view=rss&microfeed=true
<![CDATA[ Cannabalism, Slavery and Sex in Fallout 3 ]]> Fallout 3 maybe the game I am most excited about going into this E3. I say maybe, because there are some other titles up there that have me pretty psyched (Left 4 Dead). But Fallout 3 for me is a wonderous mix of nostalgia and clever game design.

I can't talk about what I saw yet while playing through a chunk of the game last month, but the Bethesda folks took the time to throw together a massive fan-driven 25 question and answer post. In it they touch on everything from child killing and drug addiction to AI and dialog trees. Here's my favorite question. Hit the jump for one on the AI and two more screens. Make sure you check out the full post if you're interested in the game.

1) Which of the following, if any, will be featured in Fallout3; Romance, Sex, Homosexuality, Nudity, Prostitution, Slavery, Cannibalism, Children, Child killings, drugs, addictions? And of the things that won't be featured, can you explain why they won't be included in the game?

It touches on most of those. Slavery, children, drugs and addiction more than the others, as those factor for into the setting more. In regards to nudity and child killings, no, it features neither of those, as they don't really add to the flavor of the game (I'll get into children in the next question more). I think if you look at Fallout 1, and the footprint it has with the topics you ask about, Fallout 3 is pretty much the same, in that it features the types of things you mention at about the same rate, no more, no less. Drugs and drug addiction play a larger role perhaps, as it's a key gameplay device. I think the heart of this question is "has the harshness and maturity of the world of Fallout 3 been tempered from the earlier games?" and I can certainly say "No, it hasn't been."

10) How advanced will the AI of NPC's be this time around? Are they really going to have a life? Speaking to other NPC's in a logical manner, traveling and trading with/in faraway places, Submitting to the player rather than fighting if they know, or think, they're no match for him?

I wish I could answer with a number, like "it will be 17 advanced." AI is difficult to define, the NPCs certainly appear much smarter than our previous stuff, by a lot. Much of that is us giving them better data, massaging what they do so the player gets to see more of it. We added a lot of animations, so people in town are doing more. They "seem" to be interacting with the world in a more realistic manner, but that usually means going up to something and playing an animation. It can be something really simple, like we added "lean against wall". It's funny how something that small can give life to a person. They walk into a space, and just lean against the wall, arms folded. Like Oblivion, we use our Radiant AI system, so most of the NPCs eat, sleep, work, etc. I think we take it for granted now, but it's pretty great to have that level of control. We've also done a lot to the conversation system, which makes them seem a lot smarter, but again, that's better data, not a new system.

On the technical side we spent most of our time doing an all new pathfinding system. Morrowind/Oblivion use nodes for pathing and Fallout uses a navmesh. This is the difference between an NPC having a valid point to stand on (node) versus an area to stand in, or walk around (mesh). You can do much more sophisticated actor movement and behavior with a navmesh, and I think you'll see the results onscreen, especially when the bullets start flying. The actors do a great job of finding cover and using the space well, something we could never have done with pathnodes.

In terms of the NPCs traveling around, many travel around town, and some travel the wasteland. There are a few caravans in the game that go from town to town trading. Radiant AI handles something like that really well.

Lastly, as far as submitting to a more powerful foe, yes they do that, in that they run away. If they're overmatched, they holster their weapon, flee and try to hide. While this sounds cool on paper, it's often not fun at all, and we've ended up really dialing that back, because it gets really annoying really fast, to have people run away all the time. The main faction that still acts like this are the Raiders, the others don't do it so much.

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Tue, 08 Jul 2008 07:20:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5022866&view=rss&microfeed=true
<![CDATA[ Fallout 3 Producer Disappointed With Diablo III And Starcraft II ]]> While Fallout 3 producer Ashley Cheng (not pictured) was impressed with the Diablo III gameplay footage, he was also "disappointed." And not only with Diablo III, but also the new Starcraft. That would make his feelings, say, sadly bittersweet? On his personal blog, Cheng blogged his personal feelings about:

I must say I am disappointed that Blizzard has stayed on the conservative side in terms of design with their updates to Diablo and Starcraft. Diablo will be interesting since World of Warcraft has a lot of Diablo-like qualities. I have no doubt, however, that they will be incredibly fun, addictive and polished games. Blizzard is the top of the class when it comes to game development - nobody does it better.

Man, why's everyone so down Diablo III? There's that rainbow petition and now this? Blizzard cannot win, like never ever ever. Hit the jump for Cheng's post in full:

Diablo III announced. Nice. It looks pretty amazing, especially the gameplay video. Loved the destructible environments.

I must say I am disappointed that Blizzard has stayed on the conservative side in terms of design with their updates to Diablo and Starcraft. Diablo will be interesting since World of Warcraft has a lot of Diablo-like qualities. I have no doubt, however, that they will be incredibly fun, addictive and polished games. Blizzard is the top of the class when it comes to game development - nobody does it better.

In fact, World of Warcraft is currently banned from any computer I own due to its highly addictive qualities. Its easily one of my favorite RPGs.

I know they are working on another Massively Multiplayer Online (MMO) game. I hope its World of Starcraft.

UPDATE:
Dear Blizzard,
Please forgive me.

XOXO,
Ash

When the ship runs out of ocean [ash :: the blog via Big Download]

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Wed, 02 Jul 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5021317&view=rss&microfeed=true
<![CDATA[ Playing Fallout 2 While Stupid ]]> You can play Fallout games many ways: as a brute, as a marksman, as a pacifist, as a diplomat. Hipolito is a blogger who decided to play Fallout 2 as an idiot.

He started his character with an intelligence of 2 and is chronicling his playthrough on his blog. Funny? A bit. Frustrating? The blogger writes:

This might sound like a downer, but it's a burden to be dumb (Intelligence < 4). It's like being evil; you might get a kick out of the dialogues, but there are much fewer quests and party members available to you. Even Sulik didn't join me! I thought I had read somewhere that the quests in Fallout 2 would play out completely differently for a dumb person, such that he could essentially Gump his way to victory. So far, though, many of the quests aren't playing out at all.

I played Fallout 3 last week in L.A. (in the same room as the legendary, long-lost Crecente). I didn't do very well. Maybe my character's intelligence was set to 2 as well.

Fallout 2 for Dummies: A Post Nukular AAR [Octopus Overlords blog]

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Fri, 27 Jun 2008 15:00:00 MDT StephenTotilo http://kotaku.com/index.php?op=postcommentfeed&postId=5020357&view=rss&microfeed=true
<![CDATA[ New Fallout 3 Screens Not Big Gulp ]]> The Bethesda PR machine knows what they're doing. While other game companies drown us in screenshots, clips, and developer diaries every other day, for Fallout 3 we get three screenshots, every once in awhile. Nice shots, but nothing too revealing, like a fine wine preparing the palate for the meal to come, rather than a Big Gulp that seemed like a good idea yet ruins your appetite for those two Hot Pockets you had in the microwave, causing you to forget about them until the next time you go to use it and hey - fossilized Hot Pockets!

Obviously I've gotten a bit off-track here. Here are some new Fallout 3 screens.

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Wed, 25 Jun 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5019487&view=rss&microfeed=true
<![CDATA[ Fan-Industry Interactions: the Case of Fallout ]]> After a rather grueling year, I am taking a self-enforced vacation from academia for a few days to recharge. But if you're not, there's a pretty interesting PDF of an MA thesis floating around — the subject is fan-producer interaction in relation to games, specifically Fallout. I've browsed through a bit of it, and I've liked what I've seen so far:

This study investigated how fans and producers of media texts negotiate text integrity, which is defined as an ideal about the validity, wholeness, and truth of the text. An evaluation of previous research in fan studies revealed four essential issues underlying fan-producer interaction. These four issues led to the study’s four research questions, which centered on fan perceptions of ownership of a text, construction of status-relationship between fans and producers, construction of status-relationship among fans, and how fans envisioned their labor contribution to the game development process. Research questions were addressed using a discourse analysis of the forum interactions of fans of the digital-game series Fallout. The investigation focused on fan and producer interaction surrounding the release of the controversial next installment in the Fallout series, Fallout 3. Using previous literature and data gathered, the study proposed a model for fan-producer negotiation over text integrity that can be applied to fan-producer interaction in multiple contexts.

As noted at Rock, Paper, Shotgun, "Stay clear if you’re the sort of person who thinks it’s intrinsically funny if anyone calls a videogame a 'Text.'" Probably a wise consideration for many academic gaming works, but it's a thesis built on an interesting premise, and a hell of a lot shorter than a dissertation.

Fallout Fans: Negotiations Over Text Integrity In the Age of the Active Audience [Ryan Milner via Rock, Paper, Shotgun]

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Sun, 15 Jun 2008 13:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5016583&view=rss&microfeed=true
<![CDATA[ Amazon Snags Exclusive Fallout 3 Survival Edition ]]> GameStop and friends are about to get a whole slew of canceled preorders. Bethesda has just announced the Fallout 3 Survival Edition, which takes the regular Collector's Edition and dials things up to eleven. Really there is only one difference, but it's a pretty big one - a life-size replica of the Pip-Boy 3000, the wrist computer worn by players in the game. While not actually wearable (until modders get their hands on it), the Pip-Boy is painstakingly replicated in every detail and retrofitted with a digital clock so as to be useful as well as ornamental.

“This is an exciting day for Amazon customers and Fallout fans,” said Greg Hart vice president of video games and software at Amazon. “We’re delighted to be the exclusive destination for Fallout 3 Survival Edition; this is a great example of the continually expanding selection we offer to gamers.”

I've not ordered a new release video game from Amazon.com in over five years, and here I am pondering the possibility anew. The only thing that could stop me is the price...$129.99 is a ton of cash to spend, and with the regular CE at $79.99, that means the Pip-Boy is costing you another $50...but it's a Pip-Boy! This is a decision that shall weigh heavily in my mind indeed.

Fallout 3 Survival Edition Preorder [Amazon.com]

Bethesda Softworks® and Amazon.com Announce Fallout® 3 Survival Edition

Fallout 3 Survival Edition to be Available Exclusively on Amazon.com

June 6, 2008 (Rockville, MD) – Bethesda Softworks®, a ZeniMax Media company, and Amazon.com (NASDAQ:AMZN) today announced the Fallout® 3 Survival Edition for Xbox 360®video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Games for Windows. The limited Survival Edition is now available for pre-order exclusively through www.Amazon.com/fallout3.

This ultimate Fallout 3 package includes a life-size replica of the Pip-Boy 3000, the wrist-mounted device worn by characters in-game. The Pip-Boy 3000 has been painstakingly recreated and modified for real world display as a digital clock. In addition to the Pip-Boy 3000, the Survival Edition will include all of the items included in the Fallout 3 Collector’s Edition:

o The Fallout 3 game;
o Customized, metal Vault-Tec lunch box;
o 5” Vault Boy Bobblehead;
o ‘The Art of Fallout 3’ hardcover book; and
o ‘The Making of Fallout 3’ DVD

“We’re thrilled to be working with Amazon.com on this exclusive edition,” said Vlatko Andonov, president of Bethesda Softworks. “The Survival Edition offers gamers the unique opportunity to own a piece of video game history along with a collection of limited edition items – it’s the definitive Fallout 3 package.”

“This is an exciting day for Amazon customers and Fallout fans,” said Greg Hart vice president of video games and software at Amazon. “We’re delighted to be the exclusive destination for Fallout 3 Survival Edition; this is a great example of the continually expanding selection we offer to gamers.”

Fallout 3 features one of the most realized game worlds ever created. Create any kind of character you want and explore the open wastes of post-apocalyptic Washington, D.C. Every minute is a fight for survival as you encounter Super Mutants, Ghouls, Raiders, and other dangers of the Wasteland.

Currently under development at Bethesda Game Studios – creators of award winning The Elder Scrolls IV: Oblivion®, the 2006 Game of the Year – Fallout 3 is one of the most anticipated games of 2008 and is slated for release this Fall on Xbox 360, PLAYSTATION®3 system and Games for Windows.

Fallout® 3 has not yet been rated by the ESRB. For more information on Fallout 3, visit http://fallout.bethsoft.com.

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Fri, 06 Jun 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5013839&view=rss&microfeed=true
<![CDATA[ Go Play Fallout & Descent On GameTap ]]> More free stuff on GameTap? Sign me up. Interplay have announced a deal with the service whereby some of their older titles - like Fallout, MDK and Descent - will be made available. And not just on the subscription service or download store, either. In the totally free, ad-supported bit as well. While I imagine most of you will head on over to give Fallout one last try before the third game hits later this year, I'd recommend a quick spin on Descent first. Only two games have ever made me literally dizzy. Even a little bit sick. But in a good way! Descent is one of them.

GameTap to Offer Classic Interplay Titles [Shacknews]

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Tue, 03 Jun 2008 16:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5012527&view=rss&microfeed=true
<![CDATA[ Fallout 3 Collector's Edition In The Flesh ]]> Bethesda has posted the official contents of their Fallout 3 Collector's Edition package, leaked and confirmed in April via GameStop, and while everything promised is indeed represented, from lunch box to art book to making off DVD, but there is something different about the Vault Boy Bobblehead. Rather than the approving, thumbs-up tossing bobble I received back in July of last year during the press preview, this Vault Boy stands in judgment, arms folded across his chest as he weighs your worth and finds you joyously wanting.

This of course means that the thumbs-up bobblehead could still be auction viable, should some unscrupulous member of the gaming press choose to part with him. Unfortunately I've grown accustomed to the daily affirmation my little plaster pal gives me, so for now he stays on my mantle lovingly nestled between Cortana and Kos-Mos, as he should be.

What we packed for lunch [Bethesda Blog - Thanks Dave!]

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Tue, 03 Jun 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5012633&view=rss&microfeed=true
<![CDATA[ Three New Fallout 3 Screens ]]>

It's embarrassing how anxious I am to play Fallout 3. I can't tell if it's more because I was such a fan of the Fallout ideal, going back to when I used to play it on my old computer, or because this new Fallout has so many neat ideas all wrapped around those same concepts and topped with some amazing graphics. OK, I'm going to stop gushing now. Hit the jump for two more images.

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Mon, 02 Jun 2008 13:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5012268&view=rss&microfeed=true
<![CDATA[ Custom Fallout 3 Figure From The Brotherhood Of Awesome ]]> Heeeey, it's Jin Saotome! You remember Jin Saotome, right? Talented kid. Makes his own custom action figures, official licensing deals be damned. This is one of his latest gaming-related works, a member of Fallout's Brotherhood of Steel, circa Fallout 3. The gun's a bit too futuristic, but the guy himself? Totally nailed it.

Custom Fallout 3 Power Suit! [Jin Saotome, thanks Nicholas!]

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Mon, 02 Jun 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5012169&view=rss&microfeed=true
<![CDATA[ SITE Refutes Fallout 3 Goof, Is Not "Red-Faced" ]]> Intelligence contractor SITE is firing back at the Telegraph, after the UK publication ran an article claiming that the contractor mistook Fallout 3 images for pictures generated by terrorists.

SITE released a statement to clarify its position, stating that it never claimed the images were produced by terrorists, although it didn't admit to knowing from the start that they were video game images. Said the contractor:

SITE reported to its subscribers that extremists posted the image to a password-protected forum affiliated with al-Qaeda. This is entirely accurate. Moreover, this information was part of a report describing the general atmosphere in this forum with regard to extremists' discussions on weapons of mass destruction, making its context all the more important. This report in its entirety is also completely accurate.

It also doesn't like that the Telegraph called it "red faced," either, and says the publication never actually read the report, and nor does it subscribe to its services. Hit the jump for the contractor's full statement:

SITE Rejects Telegraph's Inaccurate Claims

On May 30, 2008, the Telegraph newspaper ran a misleading story, "SITE red-faced as Islamist 'Washington ruin' image turns out to be from Fallout 3 game," which incorrectly and falsely described analysis provided by the SITE Intelligence Group.

Discussing a computer-generated image of a destroyed Capitol Building in Washington that was posted to a jihadist forum, the Telegraph claimed, without any basis, "The SITE Intelligence Group said that the image, showing a ruined Capitol Building in Washington, was created by extremists as part of discussions about the feasibility of nuclear strikes against the US and Britain."

This claim is entirely false, as is the characterization that SITE is "embarrassed" or "red-faced."

SITE rejects the claims by the Telegraph and stands fully behind the accuracy of its information and analysis. SITE at no time maintained that the image "was created by extremists."

SITE reported to its subscribers that extremists posted the image to a password-protected forum affiliated with al-Qaeda. This is entirely accurate. Moreover, this information was part of a report describing the general atmosphere in this forum with regard to extremists' discussions on weapons of mass destruction, making its context all the more important. This report in its entirety is also completely accurate.

The Telegraph is not a subscriber to SITE's services. Apparently, the newspaper made these erroneous claims without actually reading SITE's original report, and the basis of their information for their incorrect article is unknown to us.

The SITE Intelligence Group, a leading provider of intelligence and analysis to governments, organizations, and institutions across the world, has contacted the Telegraph to correct their factually inaccurate and misleading article.

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Fri, 30 May 2008 14:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5011945&view=rss&microfeed=true
<![CDATA[ Intelligence Group Mistakes Fallout 3 Screens For Terrorist Propaganda ]]> Bethesda's post-nuclear visions for Fallout 3 are apparently so intense that an intelligence services contractor called SITE Intel Group thought that they were images of al Qaeda terrorist fantasies for the fate of Washington.

According to the UK Telegraph, SITE found the Fallout 3 images in a video called "Nuclear Jihad: The Ultimate Terror," posted on two possibly al Qaeda-affiliated, password-protected websites, where it also gleaned chat logs from users discussing nuclear attacks on the West.

SITE primarily monitors possible terrorist communications, activity and propaganda for government, business and media clients. We've contacted them to ask about the mix-up and have not yet received reply. We've also contacted Bethesda to see how they feel about their game images possibly being used as propaganda by terrorists, and are awaiting comment.

In an ironic twist, by the way, SITE is based in Bethesda, MD.

SITE red-faced as Islamist 'Washington ruin' image turns out to be from Fallout 3 game
[Telegraph]

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Fri, 30 May 2008 13:03:13 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5011913&view=rss&microfeed=true
<![CDATA[ Fallout 3 Preoder Disc Brings The Old-Fashioned (Radioactive) Charm ]]> Preoders usually aren't necessary. Even if a game does sell out on opening day (which is rare), you're usually looking at no longer than 3-5 days til the resupplies start hitting. So save your money. You can wait. Oh, unless it's Fallout 3. Because if you preorder it at GameStop, then you'll get this fancy little soundtrack sampler. It may be a good listen, it may not be, who cares! It looks great.

falloutdisc2.jpg Fallout 3 soundtrack/poster for GameStop pre-orders [Bethesda]

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Tue, 27 May 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=393261&view=rss&microfeed=true
<![CDATA[ Duck, Then Cover, It's Some Fallout 3 Concept Art ]]> Bethesda have cracked open Fallout 3's hermetically-sealed, underground pre-production bunker and slipped out a few pieces of gorgeous concept art for the game. No screenshots amongst them, but then, as with the very first art we saw for the game, screenshots have never been quite as fun as checking out the art team's take on a retrpo, post-apocalyptic American society.

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Thu, 15 May 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=391039&view=rss&microfeed=true
<![CDATA[ Fallout 3 Grabs Big-Name Composer For Soundtrack ]]> Bethesda Softworks' upcoming Fallout 3 will feature an original soundtrack from composer Inon Zur, the company announced today. Who's Zur? He's done a number of orchestral soundtracks for games, TV and film, notably Crysis, EverQuest II: Rise of Kunark, Company of Heroes: Opposing Fronts and Naruto: Rise of a Ninja to name a few.

Nothing like ominous orchestral tunes to help you get your atmospheric post-apocalypse on, right?

Hit the jump for the full release.

May 7, 2008 (Rockville, MD) — Bethesda Softworks®, a ZeniMax Media company, announced today that Inon Zur has created the original musical score for Bethesda Softworks' highly anticipated post-apocalyptic video game, Fallout® 3. Zur, an award-winning composer, has created numerous scores for films, television, and new media.


"We've wanted to work with Inon for a long time," said Todd Howard executive producer of Fallout 3. "He brings so much to the table, in terms of his talent, background, and the music that's influenced him. He's created a score that has epic sweep; from the lonely ambience of the wasteland to dramatic fights for survival."

Fallout 3 features one of the most realized game worlds ever created. Create any kind of character you want and explore the open wastes of post-apocalyptic Washington, D.C. Every minute is a fight for survival as you encounter Super Mutants, Ghouls, Raiders, and other dangers of the Wasteland.

"Fallout 3 is one of the most engaging and demanding projects I've scored," said Inon Zur. "It was very rewarding to put all my creative energy into supporting Bethesda's vision for the game. I'm very proud of the outcome, and look forward to sharing the music with the players."

In addition to scoring a number of best-selling video games, Zur's music has been featured in many high-profile projects including Hollywood film trailers, network television productions, CGI movies, and symphony concerts. Most recently, Zur has composed music for CBS' 'Ghost Whisperer: The Other Side' TV webisode series as well as the Marvel Kids webisodes for 'IRON MAN'.

Currently under development at Bethesda Game Studios - creators of award-winning The Elder Scrolls IV: Oblivion®, the 2006 Game of the Year - Fallout 3 is slated for release this Fall on Xbox 360®video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, and Games for Windows.

Fallout® 3 has not yet been rated by the ESRB. For more information on Fallout 3, visit http://fallout.bethsoft.com.

For more information on Inon Zur visit http://www.inonzur.com/.

About Bethesda Softworks
Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a premier developer and worldwide publisher of interactive entertainment software and has produced numerous award-winning titles, most recently with 2006 PC and Xbox 360® Game of the Year and RPG of the Year, The Elder Scrolls IV: Oblivion®, and the 2002 PC and Xbox® Game of the Year and RPG of the Year, The Elder Scrolls III: Morrrowind®. Among Bethesda's more popular franchises are The Elder Scrolls® series and Fallout®, as well as its licensed properties, such as Star Trek®. Its product line spans the sports, racing, RPG, strategy, and action genres. For more information on Bethesda Softworks' products, visit www.bethsoft.com.

Fallout® 3 © 2008 Bethesda Softworks LLC, a ZeniMax Media company. Bethesda Softworks, Bethesda Game Studios, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. Fallout and related logos are trademarks or registered trademarks of Bethesda Softworks LLC in the U.S. and/or other countries. Other product and company names referenced herein may be trademarks of their respective owners. All Rights Reserved

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Wed, 07 May 2008 13:40:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=388146&view=rss&microfeed=true
<![CDATA[ Fallout 3 Lead: "We're Console Players Now" ]]> Worried that Fallout 3 may be a little too dumbed down for your tastes, PC fans? Course you are. The same allegations were levelled against Oblivion, if I remember correctly. Bethesda would have heard your cries, but the sound of millions of dollars in Oblivion sales kinda drowned you out. As for Fallout 3, no, they're not worried about dumbing down a PC game for console gamers at all. Well, they are, but they're equally worried about making a game too complex for console gamers! Classic rock/hard place scenario. Fallout 3 lead Emil Pagliarulo isn't worried about rocks or hard places, however, telling Next-Gen:

People like myself and some people that work here actually grew up as hardcore PC guys, and now we're older, we have kids, we don't have that much time, so we've transitioned. We're console players now.


But we still have those PC game sensibilities. Those are the games we like. So I think BioShock has a little bit of that too. You can definitely feel the old System Shock roots in that game. So hopefully there's a trend there.

You mean the same cross-platform trend that, despite complaints from a vocal minority of trigger-happy console gamers and uppity PC types, brought in Oblivion's aforementioned millions? Think you'll be OK, Emil.
Bethesda: We Don't "Dumb Down" Franchises [Next-Gen] ]]>
Wed, 07 May 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=387903&view=rss&microfeed=true
<![CDATA[ Bethesda Talks <i>Fallout 3</i>'s Advancements ]]> Gamasutra currently has an in-depth interview with Bethesda marketing VP Pete Hines all about Fallout 3 and just how the team plans to meet sky-high expectations for the game. Hines says that while you can't please 'em all, they try to think of the fans as much as they can:

I think that we do have a pretty good understanding what all of the different sections of our fan base are interested in, but it comes back to the thing of, you know, gotta make the game that we think is the best. Certainly, try and take those things into consideration, but there are people in the office who spend 14, 16, 18 hours a day making this game, and sometimes, if you're going to break a tie, you go with our instincts.

Personally, if I spent 18 hours a day working on something, I'd be in a mood much less amenable to taking suggestions from fans, so props to the Bethesda crew. Hines also shared some learning experiences about their AI and the ways they've refined it since the Oblivion days:

Like having somebody go off and get themselves killed while you're in the middle of a forest isn't fun, but it is fun if you walk into a town and everybody is acting in a believable fashion. And when you overhear conversations, they're referring to each other by their first name. Like, it just adds another level to the realism.

So I think we've tried to focus on putting more of that stuff in front of the player, and less stuff like, "Oh, this happened two towns away from you!" Just, hey, by the way. That doesn't mean anything.


Q&A: Bethesda's Hines Talks The State Of Fallout 3 [Gamasutra] ]]>
Thu, 01 May 2008 12:40:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=386249&view=rss&microfeed=true
<![CDATA[ Too Much World For A Fallout 3 Demo ]]> There are several reasons not to have a demo for your game in this demo-hungry period of gaming history. There are time constraints that come into play, not wanting people to know your game sucks before it comes out, and in the case of Fallout 3, just too much world to hack off a piece.

"When you build it as one thing, there's no way to portion off a section and have it stand on its own without putting the whole game in the demo, which we're just not going to do," said Hines. "And it doesn't really capture the fun of a game like an Elder Scrolls or a Fallout, where you can go where you want and do what you want. So no demo, sorry."
It's like eating a strawberry off the top of a cake. Sure, it tastes great, but there is no way you'd know how the whole cake tastes just from eating a strawberry...and what if you're allergic to strawberries? Instead of picking it off and moving on, you'd assume the whole cake has strawberries? And what if you took an analogy too far? That's when you toss out three new screens and hightail it out of there.

Fallout 3 demo not possible [Eurogamer]

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Mon, 21 Apr 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=382038&view=rss&microfeed=true
<![CDATA[ Fallout 3 Collector's Edition To Reach Everything And Everyone ]]> Bethesda has gone ahead and officially confirmed the Collector's Edition of Fallout 3 that leaked last week. But they added a good-news-cherry-on-top to fans. The Collector's Edition will be available for PS3, Xbox 360 and PC, and it will be available worldwide without retailer restrictions. While Bethesda still hasn't announced a price, GameStop reckons it'll run you $80 on the consoles and $70 on PCs. Will GamStop be right? Will the Dynamic Duo escape the treacherous tank filled with half-opened, M-rated games? Tune-in soon to find out! Same Kotaku time. Same Kotaku channel.

Fallout 3 Collector's Edition Confirmed for Worldwide, Non-exclusive Release [Shacknews]

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Fri, 18 Apr 2008 12:30:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=381551&view=rss&microfeed=true
<![CDATA[ Fallout 3 Fights Violence With Violence ]]> screenshot_196093.jpgAs a series, Fallout has always celebrated a dark, often humorous world punctuated by brief moments of brutality. But how do you find the balance when the series enters a 3D world? Bethesda's Peter Hines explains:
We don't want [violence] to be the focal point of the game, but it is what it is. It's a violent world, and so the combat should be violent as a result.
He continues:

I think we've done it to the extent that it's not realistic. It's a bit more tongue-in-cheek. It's Quentin Tarantino. So it's not storming the beaches of Normandy in Saving Private Ryan, where it looks like it's actually happening. It's more Kill Bill. It's violence that's a bit more over the top so it's more comical than disturbing.
So in other words, just take the violence knob and crank that thing up to 11. Make violence, in essence, more violent. That's how you appease the masses. That's how you make a video game. Fallout violence "tongue-in-cheek" [CVG] ]]>
Fri, 18 Apr 2008 11:00:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=381462&view=rss&microfeed=true
<![CDATA[ High Probability Of Fallout 3 DLC ]]> dogmeatarmor.jpg videogaming247 spoke to Bethesda's marketing head Pete Hines in London this morning during a demo of the painfully anticipated Fallout 3, asking him about the possibility of downloadable content for the title, apparently forgetting that this is the company that brought us Horse Armor.
"Given how successful it was for us on Oblivion, certainly it's a given that we'll look into it and what we'd like to do," he said, talking of extra content for the anticipated post-apocalyptic RPG. "But I can't tell you when, I can't tell you what it would be, or what it would look like. Will it be bigger stuff like Knights of the Nine or smaller stuff? We've no idea. We'll let folks know once we get down the road."
Here's a tip, Pete! Free downloadable Dogmeat armor. We'll never bring up the whole horse thing again, we promise.
Fallout 3 DLC: "It's a given that we'll look into it" says Bethesda [videogaming247]

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Thu, 17 Apr 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=380869&view=rss&microfeed=true
<![CDATA[ Game Magazine Cover Was For Sale... Literally ]]> Wow. Living in Japan, I didn't know that US game magazine covers actually were so blatantly for sale. But apparently they are! This month's Official Xbox Magazine features perforated Tom Clancy's Rainbow Six Vegas cover that reads "ADVERTISEMENT" on it. Once removed, the actual cover is revealed. (This month it's Fallout 3!) Ads are very much a part of print media or any media — something's got to pay the rent! But, creating a doppelganger cover?
Print Media Confirmed Dead [Insert Credit]

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Wed, 16 Apr 2008 07:00:52 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=380306&view=rss&microfeed=true
<![CDATA[ GameStop Details Fallout 3 Collector's Edition ]]> Dammit, I knew I should have hit up eBay earlier. GameStop has the details on the collector's edition of Fallout 3 due out this fall, and some of the contents look rather familiar. For $20 more than the normal edition ($79.99 console, $69.99 PC), you'll be receiving the much-coveted Vault Boy bobble head in all its encephalitic glory, a hardcover Art of Fallout 3 book, a Making of Fallout 3 DVD, and the game itself. All of this comes neatly packaged in a completely customized Fallout 3 lunch box, which I now have in both broken and non-broken varieties, thanks to the lovely folks at Bethesda. This is one collector's edition that seems well worth an extra $20, unless of course you already own half of it.

Fallout 3 Collector's Edition
[GameStop - Thanks Dave!]

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Fri, 11 Apr 2008 15:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=378937&view=rss&microfeed=true
<![CDATA[ Growing Up With Fallout 3 ]]> WARNING: The following article contains some spoilers.

When I saw Fallout 3 at last year's E3 I thought it looked cool but not being one of the cult of Fallout, I viewed it with the same sort of interest that I do most games I know nothing about: Curious, but not what I would call overly excited. All this changed however, this past Tuesday when I headed downtown to check out the new build of the game that Bethesda was showing off.

From a training system tied to a child's development to the fifties-meets-Steampunk look of weapons, Fallout 3 may not have a solid date yet, but after seeing this build, I can honestly say I am well and truly smitten.

After skipping through the opening cinema which we had seen previously, we got straight to the beginning of the game which I have to say was one of the cleverest set of training levels I have ever seen. You start the game as an infant just being born. Once you have been birthed, you meet your father who had the pleasure of delivering you. A series of dialog choices allow you to choose the sex of your character and his/her name. Then a "Growth Projection" machine is brought over to show what your character will look like when they "grow up." Here you can customize the look of your character by using the many features or simply choose a pre-made character. In an interesting mechanic, the choices you make in creating to your character will be used to create the features of your father, who's face (at this point) is covered with a surgical mask. While in this infant mode, pressing the A button will elicit crying from your character.

Soon you have grown up and you're are now a year old. Your mother is nowhere to be found, but your scientist father is at the ready to care for you. (Pressing the A button will give you baby's first word, Dada) After a series of simple tasks like playing with your toys and opening your playpen, you can explore the room a bit. Now it's time to start picking your character's base attributes. This mechanic is accomplished by the ingenious use of a baby book you find lying on the floor. Each page has a different attribute along with an explanatory rhyme. Here you can add or take away attribute points to suit the way you want your character to advance.

Look at that. Our little boy is growing up so fast! It is now your tenth birthday and it is celebrated by your father and friends with a party in one of the rooms of Vault 101 where you currently reside. The momentous occasion is marked by the receipt of your Pip-Boy 3000, a wrist accessory that will remain with you for the rest of the game. The Pip-Boy 3000 has many of uses for interacting with your character as well as emitting light for use in those darker areas of which there are many. Apparently there is another training level where you turn sixteen and are presented with a BB Gun which will help you train up in your shooting. Unfortunately, we didn't get to see that one but instead, fast forwarded to check out some of the real meat of the game.

The next level we were privy to was a Junkyard scene where you meet the dog who will soon become your companion. Once acquired, your best bud can help you find food, chems and weapons. He can also come in handy in a pinch by helping you attack enemies. But, be careful to keep him healthy because he can die if not properly taken care of. If things get too dangerous, you can always have him wait nearby or send him back to Vault 101 where his safety will be assured.

feralghouloffice.jpgNow we get to the really fun part, the combat and enemies. As any of you who are familiar with Fallout will know, your enemies are mostly radiated mutants or "ghouls" as they are called in the game. There are various strata of ghouls ranging from simple ones who still have some of their functions and can actually be spoken to, to glowing ghouls who are so infected that they practically leak radiation. The ghouls can use this radiation power to harm you while simultaneously healing themselves and other ghouls around them. But ghouls aren't your only worry, the Brotherhood of Steel is roaming around causing trouble as well and you will often come upon two factions locked in battles of their own.

Taking down these enemies is a snap (well, maybe a few snaps) when you make use of the myriad weapons at your disposal. Weapons can be purchased, stolen or taken off of conquered enemies and it would behoove you to get as many as you can. I really loved the design of the weapons themselves, they really exuded a sort of "SteamPunk" style melded with an almost fifties style. Everything looked as if it was cobbled together from what could be found around the devastated environment. (The Fat Man Rocket launcher was a particular favorite of mine) And of course, as you all know by now from seeing the screenshots, the environment is a fictionalized Washington DC that has been ravaged by nuclear war.

The combat moves beyond the simple point and shoot with the use of Action Points. Your character has a set number of these points that can be used for various actions that target certain parts of an enemy's body. Once an enemy is targeted and the proper buttons pressed, the various body parts of said enemy will light up showing you the percentage chance you have of hitting that body part. Then you are free to deploy those Action Points and watch your enemy's limbs and head fly off in all directions. This mechanic is made even more interesting by pulling you out of your regular first person mode into a third person camera mode that will allow you to see more of the delicious mutant killing action. Once the Action Points have been spent, they will regenerate over time, but using your weapons and running around like a madman will slow that regeneration down.

falloutgunguy.jpgOf course, Fallout 3 isn't all killing and nuclear mutations. You also have the added pleasure of being able to upgrade you character using experience based skill points to bump up your various skills. There are also Perks that can be used to add to your base abilities and allow you to beef up parts of your character that might have been neglected when you first created it. You max out at level twenty though, so be sure to spend those points wisely.

Everything I saw about this game was impressive, but what really got my attention was its overall art style. The optimistic fifties design juxtaposed against the destroyed landscape is a great choice and is seen everywhere from the HUD to the atomic design of Vault 101. Seeing it sprinkled around the world gave me the same feeling I got the first time I saw the art-deco wonders of BioShock. It's nostalgic yet at the same time seems so fresh and new because we rarely see that style of design in modern games, especially FPSs. It also gave the design team a chance to inject the game with a subtle humor that is evident throughout, even seeping its way into the dialog choices and sound.

The team is still on target for a release in the fall of this year but we still weren't able to wrangle a solid date out of them. One thing we did hear however, was a promise of a hands on at E3 so you can bet I will be signing up for that one.

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Thu, 10 Apr 2008 09:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=378147&view=rss&microfeed=true
<![CDATA[ Interplay Sequelizing Earthworm Jim, Dark Alliance, Descent, MDK ]]> Interplay Entertainment sure is making a come back. Late last year they were talking about securing cash for their proposed Fallout MMO, then they set up a sexy new website and now they're gushing about their 520 percent jump in revenue and churning out sequels.

During their annual earnings report the company said that their net revenue for last year was just over $6 million, with a net income of $5.86 million, most of which came from the sale of the Fallout IP.

The company also went over what they called a two-pronged strategy for 2008. Prong one: Secure loads of money to turn Fallout into a money-printing MMO. Prong two: create sequels, lots of sequels.

At the same time, the company will leverage its portfolio of gaming properties by creating sequels to some of its most successful games, including Earthworm Jim, Dark Alliance, Descent, and MDK.

Interplay says they want to do all of this in-house and is currently on a hiring binge.

Massively Multiplayer Online Game, Sequels Seen as Key to Resurgence

BEVERLY HILLS, Calif., April 8, 2008 /PRNewswire-FirstCall/ — Interplay Entertainment Corp. (OTC Bulletin Board: IPLY - News) recently announced its earnings for the fiscal year ended December 31, 2007, and its plan for the company going forward.

Net revenues for the year ended December 31, 2007 were $6,001,000, an increase of 520 percent compared to the same period in 2006.

The Company reported net income of $5.86 million, or $.059 per basic share and $.057 per diluted share, compared to net income of $3.08 million, or $.032 per basic and diluted share, in the same period last year. The net income reported in the twelve-month period of this year was primarily the result of the recording of $5,750,000 in income from recognition of the sale of the "Fallout" intellectual property.

In addition to reporting the annual results, the company also pointed to its two-pronged growth strategy. First, management is working to secure funding for the development of a Massively Multiplayer Online Game (MMOG) based on the popular "Fallout" franchise. Interplay sold "Fallout" in 2007 while obtaining a license back, under certain conditions, to create and develop a "Fallout" MMOG.

At the same time, the company will leverage its portfolio of gaming properties by creating sequels to some of its most successful games, including Earthworm Jim, Dark Alliance, Descent, and MDK.

The company has recently reinitiated its in-house game development studio, and is hiring game developers.

Interplay Chairman and Chief Executive Officer Herve Caen said, "2007 set the foundation for our growth strategy. Going forward, we have the vision, unique intellectual property, and low debt and operational costs to help us pursue financing for our various projects. Our new Website will streamline our ability to communicate development progress with the public, share brand information with the fans and support our customers."

About Interplay

Founded in 1983, Interplay Entertainment is a developer, publisher and licensor of video game software headquartered in Southern California. Interplay is best known for its successful titles in the Role-Playing Game (RPG) genre with hit series like "Fallout" and "Baldur's Gate." The company has produced and licensed titles for many of the most popular interactive entertainment software platforms in the action/arcade, adventure/RPG and strategy/puzzle categories. Its portfolio of well-recognized Intellectual Properties includes Battlechess, Clayfighter, Dark Alliance, Descent, Earthworm Jim, Freespace, Giants, Messiah, MDK, Run Like Hell, Sacrifice and others.

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Wed, 09 Apr 2008 09:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=377733&view=rss&microfeed=true
<![CDATA[ New Fallout 3 Screens ]]> Sounds like 360 Magazine had quite a spread on Fallout 3 for this last issue, with nine pages dedicated to the upcoming Bethesda game. Fallout 3, A Post Nuclear Blog, has a run down of the magazine article as well as a number of scans from it showing off some new screens and art for the game. This is one of the few games that really blew me away at last E3, I can't wait to see how it's shaping up this year.

Fallout 3: The New Pictures At PcGames.de [Fallout 3]

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Mon, 07 Apr 2008 16:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=376746&view=rss&microfeed=true
<![CDATA[ Fallout Egg! ]]> Well, now that we're giving away a signed Fallout 3 shirt, it would be fitting to have, well, a Fallout 3 egg. MaxS's entry makes that possible! Here's what's going on: Decorate an egg (yes, an actual egg), take a pic of it with a Kotaku sign and send it to kotakucontestATgmailDOTcom. Commentland will vote for its favorite finalist. We'll kick this baby off right now, wrap it up on April 5th. Here's the loot, plus the bonus signed Fallout 3 shirt. Good luck!

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Fri, 04 Apr 2008 07:00:28 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=375972&view=rss&microfeed=true
<![CDATA[ The Egg Contest Just Got More Amazinger ]]> My loot? Pretty good. Definitely a solid contest's worth of rare and just flat out cool stuff. Now, we have something to sweeten the deal. Bethesda will also be giving the winner of our Paint-An-Egg-Contest a Vault Boy Fallout 3 shirt. There's more! The back of this shirt is signed by Fallout 3 team. So big kudos for Bethesda for pitching this in and for the devs for writing their names!

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Thu, 27 Mar 2008 00:00:32 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=372722&view=rss&microfeed=true
<![CDATA[ Fallout 3 Has Over 200 Endings ]]> fallout3poster.jpg It seems Bethesda's changed plans for Fallout 3 quite a bit since I first got a glimpse of the game in action back in June of last year. When they originally stated they were going for 9-12 endings, I was seriously impressed, imagining the sort of replay value that would generate. Now Bethesda's Todd Howard has appeared in the latest OXM podcast, saying that the game now has more than 200 different endings as of last week. 200 endings? That doesn't even seem like a real number, does it? Considering he's also saying the game is twice as long as they initially estimated (40 hours with side quests), I am pretty sure you could play the game forever. Todd says the game is finished and on track for Fall 2008, but needs a ton of testing and polishing. Hit up OXM below for the full story while I try to wrap my head around the whole 200 ending thing.

KOXM Episode 107 [OXM Via Fallout 3 Post Nuclear Blog]

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Mon, 24 Mar 2008 18:00:49 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=371657&view=rss&microfeed=true
<![CDATA[ Interplay Readies Sexy New Website ]]> Ahhh, now there is a sight for sore eyes. Up until recently, Interplay.com looked like this. Ugly, right? I wasn't kidding about he sight for sore eyes bit. Now they're getting ready to resurrect their website just as they have resurrected their intellectual property. All of the players are in place too, making my nostalgia gland pump out extra past-tosterone over images of Baldur's Gate: Dark Alliance, Earthworm Jim, Descent, Fallout, and the awesome MDK coil suit. Oh how I've missed you, Kurt Hectic. That's one damn fine lineup right there. Let's see what they do with it!

Interplay.com [Official Website - Thanks Patrick!]

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Tue, 11 Mar 2008 19:00:12 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=366680&view=rss&microfeed=true
<![CDATA[ Fallout 3 Releasing On PC, PS3 & 360 Simultaneously? ]]> I loved Oblivion. Loved it. Lucky for me I was playing it on PC, though, because if I'd had to wait over a year for it on PS3, I'd have been pissed. That won't be happening a second time around, though, as Bethesda have indicated that when Fallout 3 is released later this year - the second time they've tried an RPG on current-gen consoles - they're hoping to release on all three platforms simultaneously. Course, that's just a "plan" at the moment. There's plenty of time for the PS3 version to be delayed yet!
Fallout 3 versions "should all be the same date", says Bethesda [VG247]

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Tue, 19 Feb 2008 05:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=357893&view=rss&microfeed=true
<![CDATA[ Bethesda Grows European Publishing Arm ]]> zenimaxeurope.jpgFallout 3 developer Bethesda looks to take a more direct approach to the European market as parent company ZeniMax Media opens a London office to facilitate self-publishing of titles across Europe under the Bethesda Softworks brand. Located in the heart of London's West End, ZeniMax Europe is being head up by industry vet Sean Brennan. "We are happy to be part of the ZeniMax family," said Sean "Building upon their great reputation and extending their direct reach throughout Europe and the UK is an exciting, new phase in the expansion of the company.
"We are happy to be part of the ZeniMax family," said Sean "Building upon their great reputation and extending their direct reach throughout Europe and the UK is an exciting, new phase in the expansion of the company."
The first games to be published by the new office are the eagerly anticipated Fallout 3 and Rogue Warrior, which we haven't heard any new on in quite some time. Nice to know it still exists.

ZeniMax Media Opens London Office

Bethesda Softworks Establishes European Publishing Arm

16th February 2008 (London, England) - ZeniMax Media Inc., the parent company of Bethesda Softworks®, today announced it has begun direct publishing operations in Europe with the establishment of its London-based subsidiary, ZeniMax Europe Ltd. ZeniMax Europe will be publishing titles throughout UK/EMEA territories under the Bethesda Softworks brand.

Bethesda Softworks has a successful history as a developer and publisher of award-winning titles, most recently with The Elder Scrolls IV: Oblivion®, which won critical acclaim and countless Game of the Year awards. While continuing to work with strategic European distribution partners, ZeniMax Europe plans to deliver a range of compelling titles to the European market in the coming years, including the highly anticipated Fallout® 3 in Fall 2008.

"This is an important step for us as we look to expand our presence in markets outside of North America," said Robert Altman, CEO of ZeniMax Media Inc. "We want to establish direct relationships with retailers and distributors throughout Europe and the UK as we bring exciting titles like Fallout® 3 and Rogue Warrior™ to gamers worldwide."

The European operations of the Company will be headed by Sean Brennan, an industry veteran with over 20 years experience in the European markets. "We are happy to be part of the ZeniMax family," said Sean "Building upon their great reputation and extending their direct reach throughout Europe and the UK is an exciting, new phase in the expansion of the company."

Working alongside Brennan are Greg Baverstock, Director of Sales and Business Development, and Christina Camerota, Director of Marketing and Public Relations. With a wealth of industry experience, the team has recently settled into the Company's new European offices which are located in the heart of London's West end.

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Mon, 18 Feb 2008 10:20:45 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=357657&view=rss&microfeed=true