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Denver, 8:22 AM
Fri Jan 8
57 posts in the last 24 hours

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    Dsmvwl  Admin  Promote to frontpage Approve user Ban user ×
  • #legalmatters

    Ex-Factor 5 Employees Cry Fraud

    Former employees of the recently shuttered Factor 5 studio in California are taking the company to court, claiming that it fraudulently transferred assets, including source code for the next Rogue Squadron title. More »
    06/17/09
    17,032
    91

    By Mike Fahey
  • #retrospective

    A Reporter's Memories Of Factor 5

    The closing of Factor 5 today is sure to affect many developers and gamers. With the studio shuttered, I'd like to share my experiences with it as a gamer and reporter. More »
    05/14/09
    11,503
    72

    By Stephen Totilo
  • #closingtime

    Factor 5 Officially Shuttered

    There were layoffs and rumors of studio closings, but now it's finally confirmed. According to the company website, the San Rafael-based Factor 5 studio has officially closed its doors. More »
    05/14/09
    19,823
    113

    By Mike Fahey
  • #deadzone

    What Factor 5's Superman Once Looked Like...

    Lair and Rogue Squadron developer Factor 5 was hard at work on a Superman video game before it contracted a near-fatal case of Brash Entertainment Publishing Agreement Syndrome. This is what that game looked like. More »
    03/09/09
    26,332
    98

    By Michael McWhertor
  • #disturbanceintheworkforce

    Rumor: Factor 5 Goes Ker-plop

    Earlier we posted rumors that Factor 5 laid off half its staff. Now comes word the whole studio just closed. I guess everyone's answer to the economy is just to give up.
    12/20/08
    21,667
    230

    By Owen Good
  • #disturbanceintheworkforce

    Rumor: Factor 5 Sacks Half Its Staff

    Lair developer Factor 5 was hit with layoffs today, cutting its staff in half after letting go a reported thirty-seven employees. Edge cites a "well placed source" who confirms the developer's recently publicized money woes. More »
    12/15/08
    7,999
    122

    By Michael McWhertor
  • #factor5

    Rumor: Lair Dev Out Of Funding, Can't Pay Employees

    Lair developer Factor 5 may be the latest to face harsh economic realities, according to a blog from one of its employees. Citing insufficient funding, Factor 5 allegedly had to put one unannounced project on hold. More »
    12/08/08
    14,121
    144

    By Michael McWhertor
  • #brashentertainment

    Brash Hit By Lay Offs, Kills Game

    11/07/08
    5,004
    18
  • #rumor

    Kid Icarus Wii May Look Like This (But We Hope Not)

    Gaming site Kombo got themselves a nice exclusive today in the form of purported concept art from Factor 5, artwork that was reportedly used in a pitch to Nintendo for a potential Kid Icarus game for the Wii. According to Kombo, the Lair and Rogue Squadron developer is actively pursuing a Wii entry in the series—a long touted rumor—but that Nintendo hasn't officially committed to the project. The above image is just one of many pieces of artwork said to be from a new-gen Kid Icarus game and there are many proposed looks. One things for sure—each and every design will probably make you feel like your flying too close to the sun, eyes first. More »
    05/08/08
    11,532
    114

    By Michael McWhertor
  • #lair

    Lair Wises Up, Gets Analogue Controls

    04/11/08
    2,953
    73
  • #brashentertainment

    Brash Teams With Factor 5 For Movie Game

    03/13/08
    1,464
    14
  • #lair

    Factor 5 To Tweak Lair Controls?

    02/11/08
    2,552
    80
  • #factor5

    Lair Developer Goes To Wii

    01/14/08
    4,516
    134
  • #megaturrican

    Yet Another Turrican Teased For The Virtual Console

    12/17/07
    1,844
    34
  • #clips

    Julian Eggebrecht Defends Lair. Again.

    10/10/07
    2,626
    52
  • #music

    Lair Soundtrack on iTunes (...thanks?)

    10/03/07
    1,959
    23
  • #roundup 51Ay8kJuw0L._SS400_.jpg

    Frankenreview - Lair (PS3)

    Factor 5's Lair got one bad review. And after that, the levies broke and the criticism came pouring in. Now, in the wake of carnage, we can step back and see where things seemingly went wrong. (Of course, not having played the final build, I stubbornly stand by my impressions.) More »
    09/06/07
    18,924
    200

    By Mark Wilson
  • lair2_leadin.jpg#impressions

    Sloppy Seconds - Lair

    Continuing my second takes from the floor of GC07 in Leipzig, I had my first hands-on with Lair (despite being within feet of a playable station on more than one occasion). After playing for about 15 minutes, here are my thoughts (I like it, btw): More »
    08/24/07
    32,486
    90

    By Mark Wilson
  • #gcdc07

    Developers Reveal How The Press, The Hardcore Influence Their Games

    08/21/07
    3,225
    13
  • #gcdc07

    Lair Dev Wants More Sex, Drugs, Rock 'N Roll In Games

    08/20/07
    5,757
    80
  • #summerisdraggin

    Lair Delayed To September

    08/01/07
    5,288
    113
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