I just can't get excited for this one after how Fable 2 was. It was great in concept, a fairly fun, decent game, and mostly pretty, but way too much of it did not work anything close to well.
You can interact with everyone you come across and build relationships and even get married! Translation: *Dance. Dance. Thumbs up. Play lute. Show trophy. Flex arm. Puppet show. Dance. Play lute.* Everyone in the entire town now loves you and will follow you incessantly and adore you for the rest of the game. You can also marry anyone you want in town because of your 30 second dance session. Congrats!
You can even have relations with your wife and start a family, coming home from adventuring to spend time with your family! Translation: You go upstairs with your beautiful wife and lay her down, ready for a night of passion. The screen fades to black...
Wife: "Oh, I love a big, bushy bea-"
Random man from town that wandered into your bedroom: "This finger looks very lonely without a ring on it!"
Female shopkeeper, who also is in love with you for your 30 second dance breakdown: "Why don't we get married?"
You: "Uhh...who the hell are you and why are you, my children, 2 guards, and the jewelry shop owner all watching my wife and I have sex?"
You can be good or evil! And aside from which temple is destroyed, the choice won't make one bit of difference and can be reversed at any time! Murder? No problem... just give us a few gold pieces. If you don't have enough gold, we'll accept you going and shooting beetles in a cellar for a couple minutes.
Your appearance is dynamic based on your actions! If you use nearly any food item, you will get fatter! Just like real life, the only way you will ever lose it is by finding and eating the one piece of celery that spawns per produce stand per day!
And many, many, many other things that were annoying, disappointing, or even outright broken. "Legendary" weapons that were generally terrible. Game-breaking and experience-wrecking glitches (Hello, my lifeless, non-moving, statue of a child that will disappear when I try to save you in that one mission.). Boring, unbalanced growth trees. Disappointing, overpriced DLC. Poorly done co-op, etc.
It was just all a giant letdown of mediocrity in what should have been an amazing game. #fableiii
@MPSai: Agreed. It's a fun game and I DID, contrary to what my first post may imply, like it a fair amount. It's just that the game has so much unfulfilled potential. As bad as that would be normally (Face it, lots of games have plenty of things that could have made them awesome), most of them aren't things that could have improved it, but rather things that should have...things like the complaints in my first post that, because they weren't implemented properly or at all, really almost ruin the game.
It's a good game and all, but it should have been a great game. Disappointment is, unfortunately, the most accurate descriptor for it.
I never had any glitch problems, and the weapons never bothered me. Aside from that, you are correct. A fun game that doesn't live up to what it could--really should--have been. #fableiii
@NinjaMarion: hah, you summed this game up well. How about the dog though? In the beginning I was excited everytime we dug something up, because you never knew what it was going to be! After awhile, you soon realize that he'll never dig up anything great, or that you have enough gold already.
The growth trees and combat were my biggest issues. There comes a point in the game where you max out your abilities far too early and at that point combat is also far too easy. Once you become that powerful you are literally left with what amounts to little more than running around the world map. #fableiii
@Phantom6612: Well the weapons weren't really an issue, it was just kind of stupid for the "legendary" weapons to take something special to get them, when any master weapon with a ghoul augment easily surpassed them.
As for the glitches, I ran into quite a few, and most of them were just really annoying, rather than fully game-breaking like the abbey one or the ones (due to the game's mishandling of quests from guards or the bard singing while running through towns) that left players unable to run, interact, or even access the menu to teleport elsewhere.
The biggest glitch I ran across were two glitches related to my kids. The first of them caused my child to just become a statue pretty much. My kid just stood out in the front yard, unmoving and silent, no matter what. The second was when you're given the Hobbe's Cave quest to save them. My kid didn't follow me out of the cave when we got to the exit. I tried to go back in, but it said if I did, the quest would be exited. Since my kid wasn't with me, walking to my wife wouldn't complete the quest. I couldn't leave the area or do anything without exiting and failing the quest, so I had to. My child died from it. Then I fell through the ground while walking to the next area and had to hard reset my Xbox. #fableiii
@ngork: Exactly. The dog, again, was a neat idea, but it just wasn't done well enough. Half the time, he wouldn't bark out chests until I was already opening them. I had to enter and exit the dungeon with the legendary blunderbuss like 4 times because he wouldn't "find" it so I couldn't dig it up. The treasure was usually crap: "Oh...you found condoms. In the ground. Uhh...good? dog..." #fableiii
@NinjaMarion: I agree that the special weapons were weak. I got a few of them, but they definitely weren't anything to brag about.
I know many did have glitch problems, so it clearly was an issue with the game. For some reason I was just lucky and never had any happen to me. #fableiii
@NinjaMarion: Well once I beat it 3 times and got over the euphoria of playing a game I'd anticipated for 2 or 3 years (and the promise of it was a big factor in my getting a 360) I had to admit it had alot of problems and that it wasn't different enough from the 1st game.
Now with Fable 3, I don't know, it sounds like you get into a management sim somewhere in there (I hope not), is that not maybe them ignoring how they can improve an already winning formula and making it TOO different? #fableiii
@WhatTheFrag:
How could you not finish Fable 2... it was a nice short story... if you couldn't finish a short story how can you possibly finish any game at all. #fableiii
@Fyro: He probably did what I did, and played the money making missions rather than the main missions.
And I won't get excited yet for the game, sure I enjoyed Fable 2 but concept art changes and ideas change. So I'll wait till we get to see more stuff before I blow a load. #fableiii
@Anto103: Well yeah. I've finished Borderlands, U2 platinumed, and so many other games. When you buy like 5-6 games at a time you end up not finishing the one you liked least of the whole lot because side missions are like that.
@Fyro: way to be judgemental. It wasn't enjoyable around the arena bit. I just couldn't be bothered after that. I mean I complete games long or short if they interest me, if not they just lie there months after. Last year Mirror's Edge, LBP, Resistance 2, GoW2, PoP, Eternal Sonata (PS3) took my time really. This year Brutal Legend looks like something I'll finish at some point slowly besides having got platinum on both Uncharted and Borderlands, about 50% in Tekken 6, and 10 hours into Dragon Age. We all complete games we like, but to those who collect like me, we buy games more than finish them - I'm sure there's plenty above the 25+ age group who do that. #fableiii
@WhatTheFrag: dude, im exactly the same, i always end up buying games, but really never finish the one i like least, like bought fable 2, lost odessy and killzone 2, etc...seems id rather collect then finish #fableiii
@EndwaterAngry: Right now I'm on set, waiting for the rain to dissipate to carry on filming. After 20-24 hour workshifts you don't really have the energy to go out (I'm just glad it's EU working rules though - can't have more than two 20 hours shifts every 5 days). Pretty much last two days have been busy to make up for the week I was free.
It depends on the season, during summer I go on holiday for a month or two - just in time to be back for Cannes, won't really be gaming as much enjoying the scene.
During winter I'm not very sociable because well there's not much to do if I'm not at work or there's no real event.
As for Dragon Age, a friend got a copy Sunday (he's more busy with deskwork, so we swapped copies - will give him mine which arrived yesterday), so been playing that on the laptop during the long waits in the rain, believe me when it's raining unless they tell you go home you're just gonna wait and do whatever after 30 minutes. #fableiii
@Jeremy Blazon: Yeah that's my problem too. There's games like Star Ocean 4, Infinite Undiscovery, Too Human, Folklore, Ninja Blade, Skate 2(don't know what possessed me to buy it, I've not even played it. Not even once), etc. I guess when I come across a good deal for a game, I get it. Playing is a different matter.
I don't the guys thinking I play too much realize that you can easily get platinum in these games with minimal effort. I put more effort into MegaDrive games than these. I wouldn't even say I'm great at gaming, just I play what I like, finish them to the max and the rest sit collecting dust. #fableiii
See this is the kind of thing that makes sense for me. Natal will not replace controllers, but simply add to currently controller-only experiences. I'm really excited for 2010, to say the least.
Peter Molyneux promised his assassination would be grand. He said he would be killed by 5 Ninjas that will age as they fight and will be able to carve their names into their victims. But upon Molyneux's assassination, he only slipped on a banana peel left by a messy cleaning lady. Fans complained that this was not at all what he promised. Yet they all went to his funeral, sent him flowers, and talked about what could have been as if it already was.
Lordmaim: *BLAM* There, got him before he could talk.
Random Passer-by: Why, what was he about to say?
Lordmaim: I have no idea, I just couldn't stand listening to him yammer anymore.
@LordMaim: wow, on that logic I should shoot you too. Since I rather like Molyneux and he is a really nice guy in General who sometimes get a bit over hyped about his own projects.
This isn't because he wants to be mean, but more because he has a passion for what he does and that isn't a bad thing.
But hey, we rather have more twats and fuckwads int he industry than nice guys huh?
@Dehnus: I would take ten Molyneuxs over one Kotick. I'm with you he only hypes stuff up so badly because he lives and breathes his projects, if you take what he says and view it rationally then you don't get disappointed. Fable 2 was a good competent hack and slasher that had wit and charm, i'd say that was a win.
@Dehnus: Agreed. Let's punish the man for being a visionary and getting excited about gaming and his projects and for being a nice, personable fellow. And for his games being well reviewed and selling millions of copies each. Shoot the bastard.
@jgibson75: I want to punish the man for overhyping his games, and making claims that they can do everything short of curing cancer, all the while saying how they will be so much better than Game X or Y.
Then two months later, when his games are mediocre and fail to meet his claims, he comes back to us and explains why his games disappoint. Two minutes later he's calling his next project the second coming and the cycle repeats.
The man was a visionary, I agree. Syndicate and Populous were incredible games. That was 10 years ago. His recent efforts have not had the same quality or success. These days he's more of a John Romero figure, all hype and little substance.
@LordMaim: You are allowed your view of course. But the Fable games are over million sellers (last I checked, Fable 2 sold over 3 million)... so I would hardly say they are not successful. And myself, and many people I know, absolutely love both Fable games. And yes, he is known to over hype his games. But can you really fault someone for being excited about their vision for a game. Many games lose hyped features before release or don't live up to the unrealistic hype set for them. But that doesn't make them bad games in every case. Part of his job is to convey his excitement for his product and try to spread said excitement. It is our job as to check our excitement with things like experience, reviews and so forth. If we fault a designer for being excited and hyping their games, then many more than Molyneux would be guilty. Anyway, again, I'm not bashing your dislike for his recent games. That is all a matter of taste. I just think he catches extra harsh critisim for simply talking about his vision for his projects. They don't always reach said vision, but falling short of his goals doesn't a failure make.
We want a new Populus. I spent countless hours playing that on the SNES. Every time I got to level 250 or so I lost interest and lost my passwords though.
@Fyro: Too bad EA won't do anything good with Populous let along Syndicate, Powermonger, or Theme Park. Seriously, Bullfrog was such an amazing developer, and it's a real shame that so many people now only know of him as "that Fable guy."
I just can't wait. I am expecting it to be a MONUMENTAL occasion, possibly known worldwide-
"The biggest failure in the history of anything".
Milo will be, instead of 100% comprehensive intelligent learning AI, the equivalent of Seaman.
And it will be hilarious.
*Still baffled that anyone could believe Lionhead Studios could manufacture full 100% AI when they can't even get basic concepts in games done properly*
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was starred
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was unstarred
@Dangeresque: Kojima-san doesn't have to make Metal Gear any more: Thankfully Iknew nothing of Black and White until I played it, so for me it was a great game, and not a steaming pile of disappointment.
@WhiteMage: Again, like I said before, get over it. The company is working towards something. It's like the health bill, it's not the greatest, it doesn't totally deliver, but it's working towards something.
@Desmondia: I don't really understand your example or your logic.
They claim to have managed complete and proper learning AI.
Lionhead studios. The people who can't figure out the morality system when making games half centered around it. The people who have yet to make a competent leveling system fr an RPG series they plan on making into 5 games. The people who can't figure out dynamically changing worlds in games that tout themselves as having such.
@WhiteMage: @WhiteMage: Nevermind, I don't want to wait. First of all, I'm going to assume with the comment about the morality system you're referring to the issues that came up a while back surrounding bringing the dog back to life?
Or maybe you're suggesting the company and PM himself are immoral people who don't totally deliver on what they hope they can deliver on. Does it not occur to you how frequently this happens in the industry? It's pretty common, and it's definitely not something to get all upset about every single time. Sure I share your opinions with the same kind of stuff from Sony, like what they can't deliver on with the PSPgo, but whatever. I'm not going to buy it. And You know why? Because I didn't jump down it's throat the moment it came out, I didn't sit there acting high and mighty because I already knew it wasn't going to be a success. It's whatever! It's not a big deal. It's not life or death. PM and Lionhead would be an immoral company if they were hiring underage children to perform slave labor, but they're not, instead they sometimes promise a little more than they can deliver, and if you don't like it, you don't need to buy the games, and you don't need to worry about PM, because he's not monopolizing the industry, and you're not being forced to buy into anything he says. All of the arguments so far against him have been biased and angry and are quick and not thought out.
Next up, I'm not too sure that trying something new with a leveling system is a bad thing. What I am sure about is that a company like Square-enix constantly producing the same garbage battle and leveling system over and over is a bad thing, because it's overdone and it's boring and unimaginative. Maybe they'll come through this time with 13, and make something great, and while I'm slightly upset with their ways of doing things, even after 12 games i'm not going to simply write them off because I think my shit doesn't stink. And not to mention PM has stated that they are hoping to take the games in a different direction, and depending on what they do with that, there might not even be a need for a leveling system, but if there is, I bet they'll try to work on something, and will most likely come up with something decent, like they have in the past.
And I'm sorry you're so upset that the world wasn't as dynamically changing as you wanted it to be, but the worlds were by definition dynamically changing.
These arent MMO's. They're not going to have the same exact concentrations as MMO's. That's what it sounds like you're comparing it to. And I don't think that should be a standard for all RPG's, to follow in those footsteps.
There are redeeming qualities to things, seriously, and sometimes its beneficial to your mental health to just take a second and think about what you liked and try to appreciate things a little more.
talking about in-game. It's a very extremely basic system.
With the leveling system, I didnt say "new", I said "competent". The leveling system they use is broken and idiotic.
And no, dynamic does not mean "A few things change one single time".
PM is full of shit and lionhead is an incompetent studio. Proof? Every game they've ever made.
If they can't be dedicated enough to accomplish something as simple as a dog that transforms or a leveling system that isn't broken, they are pretty likely to have no chnace of developing intelligent, learning, face detecting, voice detecting, movement sensing, dynamically functioning AI.
@WhiteMage: I still don't see the evidence, I just see whining. I'm sorry were getting so heated about this, I 've seen you make posts before and I don't think you're a moron, I just don't think you're supporting yourself very well in this conversation.
I'm sorry, but I really think you should be saving your frustration for someone like Uwe Boll, someone who really does ruin things. Anyway Good night.
Two games that supposedly were all sorts of thigns and were, at the very most, barely a few of those things.
Fable 2's dog was supposed to change physical form depending on your orientation. this is not difficult- your player character does it, do they not? But no. That was dropped. Instead of changing breeds, it basically changes color.
If they ares so incompetent they can't realize a simple idea like that, there is no way they can manage what they claim Milo is. There is just simply no way.
@WhiteMage: Making the dog change from was likely a resource issue, not a technical one...
They probably hit a budget limit and couldn't devote the coding time/art resources to it.
Building an AI when that's ALL you have to do is a very very different thing.
Take EVE Online, you've got some of the most advanced server tech in any online game, capable of dealing with thousands of ships all shooting at each other in the same zone, but the UI is a mess, with tons of usability issues.
Obivously since they can't get the UI right, they shoudn't be able to get the server tech right, yeah? (In case the sarcasm isn't clear, this is a ridiculous thing to say; they obviously have nothing to do with each other.)
Fable's Leveling, Morality, and dog changing stuff are all either design or resource allocation issues, they're NOT technical issues. They have *nothing* to do with their ability to build tech, only their ability to apply it well.
@EolirinX: Seconded.Sometimes I write really lengthy responses to this kind of post, then realise that it's really not worth it and delete them. Sometimes I realise beforehand and only write them in my head.Suffice to say that I'm a little surprised when people suggest that things like a balanced and 'competent' levelling system are simple - it seems to betray a lack of any game design experience, which surely must be a pre-requisite when pontificating on the subject? Morality systems are incredibly difficult to get right, and Lionhead's are as good (and as bad) as anyone else's efforts that I've seen.But then, I can see the problem with Milo. Most people on sites like this don't understand the modern state of AI technology, or what all the words mean to people who develop AIs, so they see words like "learning AI" and think Milo is going to turn out to be SHODAN or something. Calm down - if Lionhead had created a sentient being on an XBox it would have been in the news by now.It's a bit careless to promote your software using terms which 99% of the market will totally misinterpret, but it's not like eveyrone hasn't been doing the same thing for years. Hell, it's about half of the art of marketing.
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You can interact with everyone you come across and build relationships and even get married! Translation: *Dance. Dance. Thumbs up. Play lute. Show trophy. Flex arm. Puppet show. Dance. Play lute.* Everyone in the entire town now loves you and will follow you incessantly and adore you for the rest of the game. You can also marry anyone you want in town because of your 30 second dance session. Congrats!
You can even have relations with your wife and start a family, coming home from adventuring to spend time with your family! Translation: You go upstairs with your beautiful wife and lay her down, ready for a night of passion. The screen fades to black...
Wife: "Oh, I love a big, bushy bea-"
Random man from town that wandered into your bedroom: "This finger looks very lonely without a ring on it!"
Female shopkeeper, who also is in love with you for your 30 second dance breakdown: "Why don't we get married?"
You: "Uhh...who the hell are you and why are you, my children, 2 guards, and the jewelry shop owner all watching my wife and I have sex?"
You can be good or evil! And aside from which temple is destroyed, the choice won't make one bit of difference and can be reversed at any time! Murder? No problem... just give us a few gold pieces. If you don't have enough gold, we'll accept you going and shooting beetles in a cellar for a couple minutes.
Your appearance is dynamic based on your actions! If you use nearly any food item, you will get fatter! Just like real life, the only way you will ever lose it is by finding and eating the one piece of celery that spawns per produce stand per day!
And many, many, many other things that were annoying, disappointing, or even outright broken. "Legendary" weapons that were generally terrible. Game-breaking and experience-wrecking glitches (Hello, my lifeless, non-moving, statue of a child that will disappear when I try to save you in that one mission.). Boring, unbalanced growth trees. Disappointing, overpriced DLC. Poorly done co-op, etc.
It was just all a giant letdown of mediocrity in what should have been an amazing game. #fableiii
11/04/09
My god, I'm a genius! No! Think about it.
Igor as a gypsy! Meet him in the velvet cart. Middle age tarot cards. You can fight some unholy cleric using his persona.....to be the Pope.
The Crusades are explained! #fableiii
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11/04/09
It's a good game and all, but it should have been a great game. Disappointment is, unfortunately, the most accurate descriptor for it.
11/04/09
I never had any glitch problems, and the weapons never bothered me. Aside from that, you are correct. A fun game that doesn't live up to what it could--really should--have been. #fableiii
11/04/09
The growth trees and combat were my biggest issues. There comes a point in the game where you max out your abilities far too early and at that point combat is also far too easy. Once you become that powerful you are literally left with what amounts to little more than running around the world map. #fableiii
11/04/09
As for the glitches, I ran into quite a few, and most of them were just really annoying, rather than fully game-breaking like the abbey one or the ones (due to the game's mishandling of quests from guards or the bard singing while running through towns) that left players unable to run, interact, or even access the menu to teleport elsewhere.
The biggest glitch I ran across were two glitches related to my kids. The first of them caused my child to just become a statue pretty much. My kid just stood out in the front yard, unmoving and silent, no matter what. The second was when you're given the Hobbe's Cave quest to save them. My kid didn't follow me out of the cave when we got to the exit. I tried to go back in, but it said if I did, the quest would be exited. Since my kid wasn't with me, walking to my wife wouldn't complete the quest. I couldn't leave the area or do anything without exiting and failing the quest, so I had to. My child died from it. Then I fell through the ground while walking to the next area and had to hard reset my Xbox. #fableiii
11/04/09
11/05/09
I know many did have glitch problems, so it clearly was an issue with the game. For some reason I was just lucky and never had any happen to me. #fableiii
11/05/09
Now with Fable 3, I don't know, it sounds like you get into a management sim somewhere in there (I hope not), is that not maybe them ignoring how they can improve an already winning formula and making it TOO different? #fableiii
11/04/09
Still haven't finished Fable 2 for that matter. #fableiii
11/04/09
How could you not finish Fable 2... it was a nice short story... if you couldn't finish a short story how can you possibly finish any game at all. #fableiii
11/04/09
And I won't get excited yet for the game, sure I enjoyed Fable 2 but concept art changes and ideas change. So I'll wait till we get to see more stuff before I blow a load. #fableiii
11/04/09
@Fyro: way to be judgemental. It wasn't enjoyable around the arena bit. I just couldn't be bothered after that. I mean I complete games long or short if they interest me, if not they just lie there months after. Last year Mirror's Edge, LBP, Resistance 2, GoW2, PoP, Eternal Sonata (PS3) took my time really. This year Brutal Legend looks like something I'll finish at some point slowly besides having got platinum on both Uncharted and Borderlands, about 50% in Tekken 6, and 10 hours into Dragon Age. We all complete games we like, but to those who collect like me, we buy games more than finish them - I'm sure there's plenty above the 25+ age group who do that. #fableiii
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It depends on the season, during summer I go on holiday for a month or two - just in time to be back for Cannes, won't really be gaming as much enjoying the scene.
During winter I'm not very sociable because well there's not much to do if I'm not at work or there's no real event.
As for Dragon Age, a friend got a copy Sunday (he's more busy with deskwork, so we swapped copies - will give him mine which arrived yesterday), so been playing that on the laptop during the long waits in the rain, believe me when it's raining unless they tell you go home you're just gonna wait and do whatever after 30 minutes. #fableiii
11/04/09
I don't the guys thinking I play too much realize that you can easily get platinum in these games with minimal effort. I put more effort into MegaDrive games than these. I wouldn't even say I'm great at gaming, just I play what I like, finish them to the max and the rest sit collecting dust. #fableiii
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Random Passer-by: Why, what was he about to say?
Lordmaim: I have no idea, I just couldn't stand listening to him yammer anymore.
10/05/09
This isn't because he wants to be mean, but more because he has a passion for what he does and that isn't a bad thing.
But hey, we rather have more twats and fuckwads int he industry than nice guys huh?
10/05/09
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Then two months later, when his games are mediocre and fail to meet his claims, he comes back to us and explains why his games disappoint. Two minutes later he's calling his next project the second coming and the cycle repeats.
The man was a visionary, I agree. Syndicate and Populous were incredible games. That was 10 years ago. His recent efforts have not had the same quality or success. These days he's more of a John Romero figure, all hype and little substance.
10/06/09
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Seems irrelevant insofar as the natal is concerned. It will, without fail, be either left out or an afterthought. CERTAINLY optional.
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Too bad EA owns that series now & if a new one does come, it will have no innovation.
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I just can't wait. I am expecting it to be a MONUMENTAL occasion, possibly known worldwide-
"The biggest failure in the history of anything".
Milo will be, instead of 100% comprehensive intelligent learning AI, the equivalent of Seaman.
And it will be hilarious.
*Still baffled that anyone could believe Lionhead Studios could manufacture full 100% AI when they can't even get basic concepts in games done properly*
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The way you act is called being spoiled.
10/04/09
They claim to have managed complete and proper learning AI.
Lionhead studios. The people who can't figure out the morality system when making games half centered around it. The people who have yet to make a competent leveling system fr an RPG series they plan on making into 5 games. The people who can't figure out dynamically changing worlds in games that tout themselves as having such.
And I'm spoiled for saying they're full of shit?
10/04/09
Or maybe you're suggesting the company and PM himself are immoral people who don't totally deliver on what they hope they can deliver on. Does it not occur to you how frequently this happens in the industry? It's pretty common, and it's definitely not something to get all upset about every single time. Sure I share your opinions with the same kind of stuff from Sony, like what they can't deliver on with the PSPgo, but whatever. I'm not going to buy it. And You know why? Because I didn't jump down it's throat the moment it came out, I didn't sit there acting high and mighty because I already knew it wasn't going to be a success. It's whatever! It's not a big deal. It's not life or death. PM and Lionhead would be an immoral company if they were hiring underage children to perform slave labor, but they're not, instead they sometimes promise a little more than they can deliver, and if you don't like it, you don't need to buy the games, and you don't need to worry about PM, because he's not monopolizing the industry, and you're not being forced to buy into anything he says. All of the arguments so far against him have been biased and angry and are quick and not thought out.
Next up, I'm not too sure that trying something new with a leveling system is a bad thing. What I am sure about is that a company like Square-enix constantly producing the same garbage battle and leveling system over and over is a bad thing, because it's overdone and it's boring and unimaginative. Maybe they'll come through this time with 13, and make something great, and while I'm slightly upset with their ways of doing things, even after 12 games i'm not going to simply write them off because I think my shit doesn't stink. And not to mention PM has stated that they are hoping to take the games in a different direction, and depending on what they do with that, there might not even be a need for a leveling system, but if there is, I bet they'll try to work on something, and will most likely come up with something decent, like they have in the past.
And I'm sorry you're so upset that the world wasn't as dynamically changing as you wanted it to be, but the worlds were by definition dynamically changing.
These arent MMO's. They're not going to have the same exact concentrations as MMO's. That's what it sounds like you're comparing it to. And I don't think that should be a standard for all RPG's, to follow in those footsteps.
There are redeeming qualities to things, seriously, and sometimes its beneficial to your mental health to just take a second and think about what you liked and try to appreciate things a little more.
10/04/09
GET THIS
talking about in-game. It's a very extremely basic system.
With the leveling system, I didnt say "new", I said "competent". The leveling system they use is broken and idiotic.
And no, dynamic does not mean "A few things change one single time".
PM is full of shit and lionhead is an incompetent studio. Proof? Every game they've ever made.
If they can't be dedicated enough to accomplish something as simple as a dog that transforms or a leveling system that isn't broken, they are pretty likely to have no chnace of developing intelligent, learning, face detecting, voice detecting, movement sensing, dynamically functioning AI.
10/04/09
I'm sorry, but I really think you should be saving your frustration for someone like Uwe Boll, someone who really does ruin things. Anyway Good night.
10/04/09
Evidence: Fable. Fable 2.
Two games that supposedly were all sorts of thigns and were, at the very most, barely a few of those things.
Fable 2's dog was supposed to change physical form depending on your orientation. this is not difficult- your player character does it, do they not? But no. That was dropped. Instead of changing breeds, it basically changes color.
If they ares so incompetent they can't realize a simple idea like that, there is no way they can manage what they claim Milo is. There is just simply no way.
10/05/09
They probably hit a budget limit and couldn't devote the coding time/art resources to it.
Building an AI when that's ALL you have to do is a very very different thing.
Take EVE Online, you've got some of the most advanced server tech in any online game, capable of dealing with thousands of ships all shooting at each other in the same zone, but the UI is a mess, with tons of usability issues.
Obivously since they can't get the UI right, they shoudn't be able to get the server tech right, yeah? (In case the sarcasm isn't clear, this is a ridiculous thing to say; they obviously have nothing to do with each other.)
Fable's Leveling, Morality, and dog changing stuff are all either design or resource allocation issues, they're NOT technical issues. They have *nothing* to do with their ability to build tech, only their ability to apply it well.
10/05/09
10/04/09
10/04/09