<![CDATA[Kotaku: fable ii]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: fable ii]]> http://kotaku.com/tag/fableii http://kotaku.com/tag/fableii <![CDATA[Handmade Fable Fortune's Tower Card Set: a Limited Edition of One]]> Shawn Baxter, aka the Capcom-Unity all-star contributor Snow_Infernus, thought for certain someone would have made a Fortune's Tower card set based on the Fable II Pub Game. When no one did, he got tired of waiting, and made his own.

The attention to detail put into this thing is simply mindblowing. For the cards, Baxter took photos of the cards from Pub Games, imported the images into Adobe Illustrator, recreated them there, added distress marks and imperfections to artificially age them, and had a print shop specially order a parchment card stock to print up three decks.

But wait, there's more. The chips. Made of wood in the video game, Shawn got his father, a Chicago artist, to create ceramic chips by hand. Shawn redrew the Fable guild seal and had a special stamp created for his father to emboss the chips. Then they were deliberately underglazed to make them also appear old and worn. Then comes the box. Shawn's cousin is a furniture maker, so, boom, he built that to specification, included an old oiling technique to finish the wood and give it comparatively aged appearance, too.

In all, the materials cost $400. That's not what raises my eyebrows; it's the fact this was only a two-month project.

Anyway, Lionhead, Microsoft Game Studios, Molyneux, whomever, now you have your prototype. Make it happen. I don't think Shawn's dad and cousin are taking orders for the rest of us anytime soon.

My Hand Made Fable Fortune's Tower Set
[Capcom-Unity, thanks Noah L.!]

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<![CDATA[You Led Me On! — Dating In Video Games]]> I peruse columns on Sundays and today found myself cracking up over Emily Short's GameSetWatch column, 'Homer In Silicon': Communicating Character.

In it, Short recounts her first brush with Fable II's romantic interaction system. She was told non-playable characters would have gifts for her, so she mistook the ring icon above a villager's head as being the thing that would be gifted to her if she raised their relationship stats. It's an easy mistake to make, I guess — and you do get that gift in a manner of speaking. But Short took issue with the whole system, because it made a cock-tease out of an otherwise honest woman.

[W]hen he'd fallen in love with me and wanted to get married, I was startled and not at all pleased. I realized what the ring on his meter indicated then, when it was too late and I'd led him on. I had no intention to get married, but when he started to follow me around (a mistake thanks to more confused socialization on my part), I let him.

Then she led him out into the wild where he was killed by bandits. Bummer.

But it got me thinking about dating in video games and how the courtship ritual is either over-simplified or confusingly elaborate. Take the entire Sims series, for example — in the early days, you couldn't even Ask Out On Date, just Flirt. Now, in the Sims 3, you can sleep with somebody you're not even in love with, but damned if you can get them to marry you without sinking a ton of time into the Flirty interactions. And then there's weirdness like Final Fantasy VII's Gold Saucer date. Which you can wind up having with Barret, despite not being able to pursue any other romantic interaction with him.

Strangely enough, the only "normal" dating scenario presented to me in video games comes from Grand Theft Auto and Bully. That's even funnier to me than Short's misunderstanding.

Column: 'Homer In Silicon': Communicating Character [GameSetWatch]

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<![CDATA[Torture In Video Games]]> At PAX, I had the good fortune to catch Bethesda's Brink demo. While there was a lot of cool stuff in the game worth blogging about, what stuck with me was the use of torture in the game.

Of course, the game doesn't call it torture. I think the term they use is "extreme interrogation tactics." But when is something "interrogation" over "torture?" Is it just how badly you beat somebody up, or does it matter what you're trying to get out of the person/NPC?

In Brink, this is what happens: you're playing as a military operative in a futuristic setting. During a firefight, you sneak behind enemy lines and happen upon an injured rebel writhing on the ground. An option pops up, prompting you to press X to interrogate the guy and it looks like if you select it, your character pulls out an iPhone-iish device. Your character then shocks the heck out of the guy until he screams, "Okay! I'll talk!" Then your objective screen updates and a new icon appears on the map.

In the grand scheme of violence in video games, it's not graphic. It's actually similar to what happens to Snake in the first Metal Gear Solid when Revolver Ocelot has him strapped spread-eagle style and shocks him (as the player, you press buttons to Resist or Submit — Submitting kills Meryl and I couldn't hit that button fast enough). The difference in Brink is that my character is doing it to someone else. So on a gut level, I don't want to call it torture because I'm the "good guy," right?

But then there's the Punisher game with interactive torture. That's torture because I think the game goes so far as to call it so, but as a player I'm comfortable with it because I'm playing as the Punisher. Yeah, he fights for justice, but he's not what people would call a "good" guy. So it's okay for me as a player to play as him torturing somebody because that's what the Punisher would do — never mind what I would do. Besides, they were probably bad people who deserved it anyway.

Now think about Red Faction: Guerrilla where you're playing on the side of a rebel faction. Like Brink, it's a wartime situation and gaining information is crucial to the success of missions. In one scene, explored by Stephen Totilo, an NPC sidekick "interrogates" somebody for said information. With knives. Is that torture? If you're not sure, apply the same line of questioning to Killzone 2 when Rico gets a little "extreme" when interrogating an enemy.

To confuse you even more on the subject of torture, think about situations where it's not about information — it's about control. For example, there's the Grand Theft Auto: Vice City mission, Death Row and the Ransom mission in Grand Theft Auto IV. In both cases, somebody is deliberately hurting someone else for revenge or just because they're violent by nature. That's really easy to spot as torture — but at the same time, in GTAIV, you're playing as Niko, the guy that hits a woman tied to a chair and then takes a picture of her. You don't really want to call that torture, do you? It's easier just to play it down as no big deal or write it off because it's not an interactive part of the game — so "you" didn't torture anybody.

Lastly, let's talk about torture being inflicted on you, the player. In these cases, you probably wouldn't think of what you're going through as "torture," (unless it's a Saw game), but by definition, a game is deliberately inflicting suffering on you. Example: Missile Command. The game is about mutually assured destruction in the Cold War era, but at the same time, it's a psychological exercise that tortures the player: by design, you cannot "win" Missile Command. Sure, a lot of early arcade games were un-winnable — but by forcing the player to realize that no matter how good you are at the game, no matter how many quarters you sink into it, you cannot save six cities from a nuclear holocaust, the game is deliberately messing with you. A more obvious example of mental anguish inflicted on the player would be Fable II — because it's not just that your character is being electrocuted, it's that you're losing all of that XP you gathered and racking up evilness (which is torture to a goody-two-shoes gamer like me).

So what's really going on in Brink? When I zap the guy with my iPhone-looking device, am I committing torture or just "extreme" interrogation? I didn't see an option to just question the guy before shocking him. I'm not sure if there were other ways to get the information that the subject had. I do know that if the game actually called it "torture," I'd be way less inclined to play as that class of character. For me, that would be the worst kind of torture: role-playing as a character that I want to play as benevolent, and then being forced to do something I'm not okay with because the game has other ideas about where the line between torture and interrogation lies.

P.S. You want the line clearly drawn? Check this game out.


Image Cred — GTAIV

Image Cred — The Punisher
Image Cred — Fable II
Image Cred — MGS

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<![CDATA[Fable II Gets A Game Of The Year Edition]]> Hot on the heels of a Gears of War 2 GOTY bundle comes the news that Fable II will also be repackaged, also in a "Game of the Year" edition.

It'll include both the game's downloadable content packs (Knothole Island, See The Future), and while there's no release date or US pricing available, we do know it'll be £40 when it's released in the UK.

[via Eurogamer]

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<![CDATA[Molyneux: Hate Mail Changed Fable II DLC]]> I guess this rates a spoiler alert, nearly a year after the fact. But the dilemma presented at the end of Fable II so outraged some players that they took to writing good old-fashioned hate mail to Peter Molyneux.

In an interview on the choices the Fable series forces its player to make, Molyneux said Fable II's ultimate decision was a bridge too far for some. They so resented being forced to choose between sacrificing all their companions - including the beloved dog - or a sizable group of people, that they wrote in, vociferously. Molyneux told GameSetWatch he "did have hate mail from people" who couldn't sacrifice the greater numbers, and said bye to the dog.

It all "got to such a furor," Molyneux said, that Fable's first DLC was changed to allow the dog to return to the game.

You can look at this one of two ways: One, that Molyneux diluted the force of his game's calling card: choices and their consequences.

Or, two, that this isn't like filmgoers complaining about a surprise ending. Gamers don't just passively experience the story, and having no idea they'd be asked to do something this uncomfortable is quite a shock. I'm not sure I'd sent "hate mail," (I'm not sure how vehement it was, either), but I'm willing to see the gripe's legitimacy.

In-Depth: Peter Molyneux on the Importance of Choice [GameSetWatch via Destructoid]

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<![CDATA[Fable II Goes Episodic, Pay-To-Play]]> In addition to announcing Fable III, Lionhead boss Peter Molyneux has also revealed that Fable II is to be re-released as an episodic, pay-per-episode title.

It'll launch on September 29, with the game broken up into five chapters. The first chapter will be free, and when you get to the end of it, you'll be given the option to pay to download the next chapter.

Molyneux says each chapter has a "natural break", so you won't get any sudden interruptions in your experience. No word on pricing as of yet, but we do know it'll be compatible with Fable II's DLC, Knothole Island and See the Future.

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<![CDATA[More Faces From Fable II]]> Lionhead has posted the fourth installment of their Big Hero Gathering feature, in which they assemble players' heroes from Fable II into one giant tribute to character customization.

I find it extremely interesting to scroll down through the giant collage, seeing what other players have done with the main character from the game. Through the course of Fable II, the hero you create becomes a part of the game, to the point that when someone talks about the title you're picturing your own hero in your head. Looking at what other people have created is almost like looking through windows into alternate realities.

Plus, it's an excellent place to steal other peoples' ideas and make them your own. I am totally recreating my hero to look like the Tim Schafer angel in the middle there.

Big Hero Gathering #4 [Fable II Development Blog]

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<![CDATA[Dress Your Avatar In Fable II]]> Ever wonder what an avatar placeholder wearing a Fable II t-shirt looked like? Well BAM, there it is.

A post by Sam Van Tilburgh on the Fable II development blog this morning reveals that Fable II avatar clothes are coming soon to an Xbox 360 near you. A package of Fable II clothing will be made available for purchase later this month, featuring various articles of game-related clothing you can purchase for "a few Microsoft points." You can actually see a bit more of the Fable II gear in our post on Xbox 360 clothes and toys from last month.

A lot of people have been asking us in recent months about Fable II clothes for their Xbox360 avatar. Well, you'll be happy to learn that we've got something coming your way! It's not going to be a single shirt but a whole package of clothing! It will be available for a few Microsoft points from Marketplace at some stage this month... We've got one teaser image showing you a shirt, but there are boots, shirts and hats! No underwear though...

That's okay Sam, we don't wear underwear anyway.

Fable II Avatar Clothes are coming! [Fable 2 Development Blog]

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<![CDATA[Congrats! You Win An Xbox 360 With A Messed Up Slot]]> Know who won that Fable II signed Xbox 360 contest? Some guy named NeoxDonut. He was thrilled to get the Peter Molyneux autographed console. That is, until he tried plugging it in.

The customized console is wrapped in a first generation casing. The innards seem new, but the shell is not. Below is a picture of the A/V slot for a first generation Xbox 360.
Compare this with the HDMI-equipped A/V slot of the Xbox 360 Elite.
Now look at this Frankenconsole mess.
The A/V and HDMI slots are shoehorned into a casing designed for only an A/V Slot. Meaning? It's not possible to plug the A/V cable in and difficult to even get the HDMI cable in there. Last we checked, being able to plug your console in is kind of important.

Thanks Toast for the tip!

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<![CDATA[Father Knows Best: The Best and Worst Fathers in Video Games]]> Fathers are easy to find in video games. When they're not antagonizing their offspring or killed off in the first level, they often serve as our main characters' major motivation.

In honor of Father's Day, we celebrate dads in video games: from the good to the bad to the "Luke, I am your father kind," that don't fulfill any fatherly duties beyond lopping off a limb. Join us now in separating the Bill Cosbys from the Darth Vaders.

Fathers in… Role-Playing Games
Much like mothers, fathers in role-playing games often are killed early in order to inspire the hero to leave home and avenge dear daddy (and mommy) and the rest of their destroyed village. However, there are some dads who stick around. When they do, they're usually playable support characters their son or daughter's active fighting party, or they show up in flashbacks and hallucinations to offer pep talks and parental criticism. Here are a few of these fatherly figures:

Jecht, Final Fantasy X – Father of Tidus: He's an alcoholic all-star blitzball player who insults his son to toughen him up. Instead, he winds up alienating him. Only after son and father find out they're dead do they make up with a manly high-five.

Kaim, Lost Odyssey – Father of Liram: Kaim believes his daughter is dead, but when he rediscovers her as an old, sick woman, he gets around to some parental duties like making funeral arrangements and babysitting the grandkids.

Pankraz, Dragon Quest V – Father of The Hero: Pankraz travels the world with his son and eventually sacrifices himself to save The Hero from monsters. Alas, he can't save his son from being sold into slavery from beyond the grave.

Walter, Suikoden Tactics – Father of Kyril: Walter goes into exile to protect his lover and bastard son but decides to keep Mommy's identity a secret. He gets turned into a fish monster and attacks Kyril before another party member puts him out of his misery.

James, Fallout 3 – Father of You: Daddy dearest ditches you in Vault 101 and goes to find a cure for irradiated water. When you finally catch up with him, he sends you on a deadly quest and then bites it in the name of science. And, uh, saving you – that too.

Uriel Septim VII, The Elder Scrolls IV: Oblivion – Father of Martin: Had several legitimate sons to stock the throne with heirs, but wisely kept a child out of wedlock just in case a Daedra Lord killed all of his other kids. Instead of fostering the boy to a vassal or something noble, Septim stuck Martin in the church to keep him out of trouble.

Best Dad… Pankraz, because, while he couldn't keep his son from being sold into slavery, he didn't hesitate to take on a horde of monsters to save him.

Worst Dad… Uriel Septim VII, because, really, it was bad enough for Martin to be born a bastard – even worse to have Daedra Lords come after you because of some dude you've never even met. Thanks for nothing, Dad!

Fathers in… Fighting Games
Fighting games have a high volume of fathers. Apparently, popping out a few kids is the thing to do after winning world martial arts tournaments. But no father in any fighting game seems to have thought the decision to become a father and a world martial arts champion at the same time all the way through: Either you're abandoning the kid at a young age so they invariably follow in your footsteps just to find you. Or – worse – you actively train them in your fighting style so they can grow up, follow in your footsteps and then kick your ass.

Raphael Sorel, Soulcalibur series – Foster father of Amy: Raphael got kicked out of his own family for killing some crazy noble and found the orphaned Amy wandering the streets of some French town. He took her in, raised her, trained her and went completely crazy trying to create a perfect world for her.

Frederick Schtauffen, Soulcalibur series – Father of Siegfried: Frederick left his infant son to go fight in the Crusades. While he was gone, Siegfried fell in with a bad crowd and wound up beheading his own father in a misguided act of patriotism.

Seong Han-myeong, Soulcalibur series – Father of Mi-na and wannabe foster father to Hwang: Teaches both children how to kick some serious ass, but winds up favoring Hwang with family heirlooms. When Hwang refuses Han-myeong's offer to adopt him, he tries to marry Mi-na to Hwang. Mi-na runs away.

Cervantes de Leon, Soulcalibur series – Father of Ivy: Somehow fathered the hottest thing in the Soul series and then tried to devour her when she comes looking for his sword, Soul Edge.

Heihachi Mishima, Tekken series – Father of Kazuya: Throws his son off a cliff to toughed him up, throws him down a volcano out of spite and basically does nothing but try to destroy his son for the entire Tekken series.

Kazuya Mishima, Tekken series – Father of Jin: He may not have thrown his son off any cliffs, but Kazuya's revenge aspiration against his own father eventually turns his son against him. Also, it turns his son into a flying demon thing.

Marshall Law, Tekken series – Father of Forest: Law sees more of the insides of restaurants than he does of his own son, but he stops at nothing to pay the hospital bills when Forest wrecks his motorcycle.

Lau Chan, Virua Fighter – Father of Pai: Abandons his daughter to fight in the World Fighting Tournament and has the nerve to act surprised when she devotes her martial arts career to kicking his ass.

Bass Armstrong, Dead or Alive series – Father of Tina: Two words sum up his entire parenting technique– over and protective.

Fame Douglas, Dead or Alive series – Father of Helena: Fame knocks up a world-famous opera singer and then doesn't marry her; but he does leave his daughter his effed up company, DOATEC, after being assassinated. Thanks, Daddy!

Raidou, Dead or Alive series – Father of Ayane: Raped her mother. ‘Nuff said.

Dhalsim, Street Fighter – Father of Datta: Dhalsim serves as a father to his entire village by entering the World Warrior tournament to raise money for them.

Best Dad… Bass, because he loves his daughter too much to let her dress like a slut – unlike Cervantes.

Worst Dad… Heihachi, because he throws his son off a cliff and into a volcano; and he imprisons his grandson. Somebody call Child Protective Services!

Fathers in… Action Adventure and Survival Horror Games
It's hard to feel warm and fuzzy about fathers in these types of games because they're almost always an antagonist. Even the well-meaning Dads who just want to protect their offspring usually wind up doing the opposite by turning evil, letting work consume them or by losing the family farm to a rival rancher. But, even if they're real jerks, they're still fathers and they deserve their due on this day.

Joe Hayabusa, Ninja Gaiden – Father of Ryu: Leads an entire ninja clan and raises a badass ninja son.

William Birkin, Resident Evil 2 – Father of Sherry: The guy's got no time for parenting – he's so married to his work he becomes the last boss.

Mr. Burnside, Resident Evil: Code Veronica – Father of Steve: Not only did he raise his son to be a whiny loser, but Mr. Burnside also thought it'd be a great idea to steal from the Umbrella Corporation, thus getting his wife shot full of holes and landing him and his son on a zombie-infested prison camp island. Great going, old man.

Harry Mason, Silent Hill and Silent Hill: Shattered Memories – Adoptive father of Cheryl and possibly Alessa, depending on which ending you get: Harry probably shouldn't have picked up a strange child on the side of the road, but damned if he doesn't do his best to hang onto her – even when the monsters start showing up to kill him.

King Zora XVI, The Legend of Zelda: Ocarina of Time – Father of Princess Ruto: He loves his daughter, but is too fat and lazy to go save her when she goes missing inside a giant fish monster.

Talon, The Legend of Zelda: Ocarina of Time – Father of Malon: Talon is a narcoleptic rancher who makes a good living for himself and his daughter on Lon Lon Ranch; but unfortunately, he has poor taste in employees. Pro tip: don't hire somebody with the hots for your daughter.

Deku King, The Legend of Zelda: Majora's Mask – Father of Deku Princess: Overprotective doesn't quite sum it up – this is a guy who tortures small animals when his child goes missing instead of looking for her himself.

Bowser, Super Mario Bros. series – Father of Bowser Jr. and seven other Koopalings: He lets his kids run wild with pirate ships and magic zappy wands. Not exactly parent of the year material.

Donkey Kong, Donkey Kong series – Father of Donkey Kong Jr.: He'd rather hang out with his nephew, Diddy Kong, than his own son. What does that say about his fatherly reputation?

Kratos, God of War series – Father of Calliope: He's away from home a lot, fighting wars and when he does come back, he kills his kid in a God-induced rage. She goes to heaven and he tries to visit, but that would kind of break the world, so he leaves her be.

Kento Marek, The Force Unleashed – Father of Galen, aka Starkiller, aka Vader's Secret Apprentice: He escapes the Jedi purges with his wife and young son and hides out on Kashyyyk. Vader shows up, kills him and takes his son to train/raise.

Dr. Light, Mega Man series – Father of Mega Man: Okay, so he didn't provide Mega Man chromosomes; but Dr. Light built him and raised him. So he's like both father and mother to Mega Man.

Nate Harlow, Red Dead Revolver – Father of Red: If nothing else, the old man sure taught his son to shoot.

King of All Cosmos, Katamari Damacy – Father of The Prince: His binge drinking wiped out the world, and he sent his son to clean up the mess. What a role model.

The Mourning King, Prince of Persia – Father of Elika: He makes a deal with the dark god Ahriman to resurrect his daughter, sends his men to capture her and then unleashes pure evil by destroying the Tree of Life.

Best Dad… Harry Mason, because he could have adopted some other orphan, but no – he went through Silent Hill for his Cheryl. That's a dad who cares.

Worst Dad… Steve Burnside's dad, because, while Kratos might've killed his kid, too, at least his daughter went to heaven instead of a zombie-infested prison camp island.

Fathers in… Shooters
Dads are the stars of shooters. Even if they're not the main character, they very often drive the plot even from beyond the grave. This is probably because a lot of cultures have a manly mythos of the son surpassing the father and it's bled right into the manliest of video games. Even with all that testosterone, there's room for really great dads. And some really awful ones, too.

Eli Vance, Half-Life series – Father of Alyx: Eli lived the simple life of a scientist at Black Mesa Research Facility with his wife and young daughter. Then things explode as they often do in the profession and his wife dies. He eventually falls in love with another woman, but to his dying day, he never stops loving his daughter.

James McCloud, Star Fox series – Father of Fox: Clearly James did something right in parenting Fox; he inspired such filial piety that his son hallucinates him during boss fights.

Andrew Ryan, BioShock – Father of Jack: Andrew had Jack out of wedlock with stripper/dancer Jasmine Jolene and didn't get to spend any time parenting him. Mommy Dearest sold the embryo off to Andrew's enemy. Ryan Sr. might make a big fuss about a man choosing; but, the truth is, you can't choose your children.

Big Daddies, BioShock series – Father of Little Sisters: Big Daddies have no blood relation to Little Sisters and probably no soul, either. But they do what all good daddies do: protect the bejesus out of their babies with power tools.

Roy Campbell, Metal Gear Solid series – Father of Meryl: He lies to his daughter and says he's her uncle for most of her life, but then relents and calls her his "pride and joy" at the most inopportune moment. Later, he gives her away at her wedding.

Jack Raiden, Metal Gear Solid series – Father of Rose's son: To his credit, Raiden probably would have been a great dad if his wife had lied and said she miscarried the baby. But, since she did lie and tell him that, he let himself be turned into a high-tech version of a Ken doll and now his son is really going to have daddy issues despite his parents getting back together.

Big Boss, Metal Gear Solid series – Father of Liquid and Solid Snake: Daddy must be so proud of his clone sons. One of them is a chain smoker with a terminal illness and the other one keeps trying to bring about a nuclear holocaust. He probably should have spent more time raising them instead of trying to kill one or both of them.

Adam Fenix, Gears of War series – Father of Marcus: Supposedly he's some kind of genius and like James McCloud he must've done something awesome to inspire filial piety that borders on insanity. His son winds up in prison for abandoning his post to save Fenix Sr. during an alien invasion.

Sam Fisher, Splinter Cell series – Father of Sarah: Sam is so devastated by his daughter's death he spends an entire game avenging her. Drunk drivers and assassins beware a bereaved father, especially one who's a secret agent.

Best Dad… Eli Vance, because he loves his baby girl without smothering her independent spirit.

Worst Dad… Big Boss, because one lousy man-hug does not make up for the sheer number of times he tried to kill his son.

(Dis)Honorable Mentions
Shinnok, Mortal Kombat – He's only Raiden and Shao Kahn's dad in that awful movie, Annihilation, so he doesn't count as a video game dad.
Homer Simpson, Don Corleone, Darth Vader – They've all got a presence in video games, sure, but their status as good or bad fathers comes from the shows and films they're from, not from the games they appear in.
Dr. Tenma, Astro Boy – Father of Astro Boy and Tobio: Like a lot of Dads, Tenma was married to his work until the day his nine-year-old son Tobio died in a car accident. Then, he turned his work into his son, created Astro Boy as the son that would never die. Unfortunately, he wouldn't age, either – so Tenma sold him to a robot salesman.
You, Fable II, The Sims games and Harvest Moon games - Just as with moms, even if you play as an upstanding paragon of parental vigilance as a dad, you're going to be guilty of neglect at least half of the time.

That does it for dads this year. Think we missed somebody important? Drop a line in the comments. And don't forget to call your dad on Father's Day!

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<![CDATA[Lionhead Teases Big News At Microsoft's E3 Presser]]> Lionhead will definitely be playing a part in Microsoft's E3 2009 press conference this Monday, joining the growing horde of game development studios using Twitter for evil teasing purposes.

As if all the news slipping out in the days leading up to E3 2009, this year we have to deal with the growing number of Twitter teases, such as this one from the official Lionhead Twitter:

Lionhead is off to LA for this year's E3 and will give a big presentation at the Microsoft press conference on Monday! Watch this space!

What does that mean? Is a new game being announced, perhaps Peter Molyneux's next big thing? More downloadable content for Fable II? Could it possibly tie in to the other Lionhead on Twitter, who was recently been seen enjoying the unusually cool weather?

Probably not. Just another little bit of teasing that will contribute to the formation of ulcers leading up to next week's big reveal.

Lionhead's Teasing Tweet [Official Lionhead Twitter via Keighley's Twitter]

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<![CDATA[About That Possible Fable 3 Tease...]]> Warning: our spoiler reporting about the future of the Fable series, as glimpsed in this week's DLC, and what Microsoft has to say about it, lurks below.

We've known that this week's See the Future DLC for Fable II would tease the next phase of the Fable series.

Now we've seen it and started asking questions.

This is your last SPOILER warning.

Still here?

The Fable II DLC suggests that the future of the series could either be grander or more intimate than what players have experienced in the first two Fable games. Those games starred the player as a ground-level hero, a legend among towns of peasants, a man or woman capable of starting a family or three.

See the Future allows your hero to meet a soothsayer who narrates a playable sequence that puts this character in the future. The hero wears a crown and cape and is described as a king. He walks among his knights and subjects. A narrator, Theresa, talks about how he deals with the "responsibility of an entire kingdom."

The hero's throne is shown, and the implication is that Fable could be embracing lead creator Peter Molyneux's god-game past (see Populous, for example), expanding its scale to let the player's decisions not just affect their character's body or property but the lives of a kingdom.

Then the camera turns and the narrator says: "But this is of the least importance… this is the real future, his child, not yet born, but destined for greatness. A child on whom the fate of Albion will depend one day. As will the fate of Aurora."

The player is shown a baby in a crib. (You can watch all this on YouTube.)

What's it all mean? Is Fable going to become a child-rearing adventure? Who or what or where is Aurora? Is the first part of the tease misdirection, or is it the latter half?

A representative for Peter Molyneux deferred such questions to Microsoft.

A Microsoft rep told Kotaku via e-mail that "See the Future does give a glimpse of Albion's future, fictionally speaking, but we can't comment on what's next for the franchise."

We followed up asking if players could at least expect more Fable II DLC that would maybe shed more light on this. The rep replied: "We have nothing new to share right now as it relates to more content for Fable II."

Did we just see Fable III early? And if we did, what does it mean?

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<![CDATA[Win A Fable II 360 Signed By Peter Molyneux]]> The See the Future downloadable content for Fable II is now available for purchase, and Lionhead is celebrating by giving away a unique Fable II Xbox 360 signed by the man himself, Peter Molyneux.

Lionhead's own Sam Van Tilburgh directed us to the contest, which can be entered by anyone with a free Lionhead website account, obtained by simply registering your MSN handle. You can enter the contest once between now and June 12th, with the winner being drawn and quartered notified on June 15th. The prize package includes one rare NTSC Fable II console signed by series creator Peter Molyneux and a signed copy of Fable II to go inside of it, spinning around to make pretty pictures appear on your television.

It should be an excellent way to experience the See the Future DLC sometime in the near future. Chances are slim that you'll walk away a winner, but at least you'll have tried, and that's certainly worth something. Just not a custom Fable II 360.

Fable II See The Future Prize Draw [Lionhead, Sponsored by Microsoft]

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<![CDATA[See The Future Right Now]]> Well... Some of it! Microsoft has released screens of the just out Fable II: See The Future DLC. There are new items, new dudes and new clothes.

New dog skins, too! Ready to give you a big, sloppy kiss tomorrow with "See The Future" is released on XBLA.

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<![CDATA[Fable II See The Future Review: Wear Shades]]> Slapped with the moniker "See the Future", the latest Fable II downloadable content takes players back to Albion and lets them do just that: See the future.

"See The Future" adds four new quests, 13 new Achievements, new character duds and new hides for your mutt. Fable II's hero is given cursed items by Huxter Murgo the Trader. Your job: Lift the curses.

Is that reason enough to go back to Albion? Or should you stay away?

Loved
More Fable II: As flawed as Fable II is, we did enjoy the game and its universe. Being back in Albion with a story and stuff that needs to be done is a pleasure.

Doesn't Feel Rushed: The last Fable II DLC, "Knothole Island"? That seemed cranked out rather quickly — half-baked. "See The Future", while short, shows care, depth and polish.

New Doggy Skins: As important as the mutt is supposed to be in Fable II, we were also slightly disappointed in our lack of canine selection. Finally, we get the Bloodhound we've always wanted. There are also new outfits in the game, but hey, that's to be expected.

See the Future: We sure saw the future. It's a future that Fable designer Peter Molyneux has hinted at multiple times — stuff like that the Fable franchise may not remain a role-playing game. Molyneux told us, "If we were to take the franchise even further, going on from Fable II, I'm not announcing anything, but if you play See the Future you're going to be getting a flavor at what's going to be happening. My ideal is what I would want to happen is something big."

Raise The Dead Isn't Your Default Spell: A spell that always worked like charm for us was pretty ineffective for us in one quest in particular. We liked the challenge of figuring out why that old chestnut didn't work. That being said, it decimated pretty much everything else elsewhere.

Hated
Orbs: Remember those orbs in Fable II? Not the experience orbs that pop out of people when you kill them, but the ones you've gotta shoot or hit or whatever to make something happen. We hated them. They're busy work! Guess what? They're back. There's one painful segment where you have to shoot a single orb around to show you where to go. Think kick the can — without the joy of actually kicking a can.

Uneven Difficulty: Some of the quests are, what's a nice way to put it, too easy? It's to the point where you're left wondering, "That's it?" Other quests are right where they should be for a Fable game. We would've liked a more evenly paced experience.

See the Future: That's why were here, right? We're here to see the future. But, the cut scene plays once, and if you've zoned out momentarily, you'll miss it. Or you'll see it, and it won't sink in right away. And considering how the cut scene is really a gianormous hint about the future of Fable, it would be nice to be able to revisit or re-watch.

Depending on how fast you breeze through the new content, you could get up to a couple hours of gameplay; completists will obviously get much more. We got a little over two hours of play from "See The Future" — but then again, we didn't exactly rush through it.

"See The Future" leaves us wanting to do just that: See more of the Fable universe in whatever form it takes — whether that be RPG or Peter Molyneux coming full circle by turning the series into a God game.

See the Future was developed by Lionhead Studios and published by Microsoft Game Studios for the Xbox 360, released on May 12. Retails for 560 Microsoft Points (US$5.75). Played through all four quests.

Confused by our reviews? Read our review FAQ.

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<![CDATA[Mommy Dearest: The Best and Worst Mothers in Video Games]]> Mothers have it tough in video games – they get killed off, turned evil, or their children leave the nest to save the world. And their kids probably don't call home often enough.

In honor of Mother's Day, we celebrate moms in gaming – from the bit parts to the big players. Some are examples of the best parenting you could imagine; and some are so evil, they're unfit to be called "Mom." Join us now as we separate the June Cleavers from the Joan Crawfords of video game mothers.

Mothers in… Role-Playing Games
Role-playing games have the highest number of moms of any video game genre. This is because RPGs have huge, sprawling plots with huge, sprawling towns and a huge, sprawling casts of characters who you may or may not encounter depending on how you play the game. In most RPGs, you see moms as non-playable characters in towns, in flashbacks depicting the hero's reason for revenge. Some RPGs even have them as playable characters or main villains. Sadly, RPGs are also the number one "mom dies" offender, as nearly every RPG features a plucky youth out to avenge a destroyed village that usually has within it a dead mother – or at least one that's been turned into a monster.

There are way more mothers in RPGs than we could count – especially if you're going through side quests, all PC RPGs, all Japanese RPGs that were never released in the US, Final Fantasy X-2 and every single optional flashback for every possible playable character. So we've populated this list with moms who 1) had the most impact on the game's main plot or that 2) appear in the game beyond a single expository cut scene. This leaves us mostly with moms who appear in Japanese RPGs; but be sure to apologize to your dead mother in Fallout 3 for us.

Mada, Dragon Quest V – Mother of the main character: Mada gets kidnapped and becomes the subject of his quest.

Matriarch Benezia, Mass Effect – Mother of Liara T'Soni: Benezia is enslaved and later killed by Shepard in battle, but she makes up with Liara right before dying.

Polka's Mom, Eternal Sonata — Mother of Polka: this country lady is very well adjusted to time loops and apparently never taught her daughter not to talk to strange 19th Century composers she might meet while wandering around at night.

Yohn, Suikoden Tactics — Mother of Kyril: Yohn is a mute demon trapped in the wrong world who sticks around to care for her son, even though he doesn't know who she is for pretty much the whole game.

Gina , Chrono Trigger — Mother of Chrono: In one of the game's endings, Gina accidentally goes into the time portal, thus restarting the whole plot from the beginning.

Jenova, Final Fantasy VII — Mother of Sephiroth (sorta): Jenova is... an alien? We're not even sure she's a she, but "she" spends a lot of time in a jar and looks creepy.

Angeal's Mother, Crisis Core — Mother of Angeal: This small-town lady is very nice to all of her son's friends from the army, even the ones that turn evil and cause her matricide.

Queen Brahne, Final Fantasy IX — Mother of the real Princess Garnet and foster mother to her lookalike of the same name: Brahne gets fat, turns evil, tries to kill her adoptive daughter and later repents and dies in Garnet's arms.

Sarah Sisulart, Lost Odyssey – Mother of Liram: Sarah goes a little crazy and turns herself into an old woman when she thinks her daughter's been killed, but turns back into a hot nerdy chick when she finds out she has grandkids.

Seth Balmore, Lost Odyssey – Mother of Sed: Seth is immortal, but her son isn't, which is sort of weird for both of them. But they're both pirates, so there's some common ground at least.

Best Mom: Yohn… because she's selfless as only a mother can be.

Worst Mom: Jenova… because she's emotionally unavailable. And responsible for Sephiroth.

Mothers in… Fighting Games
Fighting games have a fair few mothers among their playable characters. The plot structure (or lack thereof) leaves room for all kinds of people to enter whatever world championship fighting tournament of the week is going on for various reasons that don't necessarily make any sense. So if you can have a panda, a geisha, a cyborg and whatever the hell Voldo is supposed to be enter a tournament for personal gain, a mother doesn't seem like such a weird contender. Here's a list of a few prominent mommies:

Sophitia, Soulcalibur series – Mother of Patroklos and Pyrrha: Sophitia is an Athenian who fights on behalf of the Greek God, Hephaestus, to regain Soul Edge. The sword entwines itself with her daughter's spirit, forcing Sophitia to spend eternity defending Soul Edge from anyone who tries to claim it. She's protecting her daughter.

Michelle Chang, Tekken series – Mother of Julia: Michelle fights in one of the Iron Fist tournaments to rescue her kidnapped mother and then adopts an abandoned baby named Julia. Then Julia goes on to fight in an Iron Fist tournament to save Michelle when Michelle gets kidnapped. Circle of life.

Dural, Virtua Fighter – Mother of Kage: Dural probably started out as a good mom when she was human, but then she got kidnapped and turned into an evil cyborg. That knocks her out of the Mom of the Year running.

Jun Kazama, Tekken series – Mother of Jin Kazama: Jun is the Chosen One, a wildlife activist, and a single mom. Over the course of four games, she somehow found time to save pandas, birth a son, thrash a bunch of her extended family and possibly fake her own death or perhaps dies for real when her house burned down.

Nina Williams, Tekken series – Mother of Steve Fox via in-vitro fertilization: Nina is a world class assassin who gives birth to a son while in cryogenic sleep. Though it appears she couldn't care less that she has offspring, she does neglect to assassinate him. That counts as maternal instinct, right?

Maria, Dead or Alive series – Mother of Helena: Maria is a world class opera singer who had an affair with the head of a sinister corporation. She later took a bullet for her bastard daughter onstage in the middle of an aria… what a way to go.

Crimson Viper, Street Fighter IV – Mother of Lauren: C. Viper is a working mother in the spy profession. Her life's goal is destroying the weapons produced by a sinister corporation, but somehow she made room in her busy schedule to have a daughter.

Justice, Guilty Gear – Mother of Dizzy: No one's really sure how it happened – least of all Dizzy, who was found abandoned at age 3.

Best Mom: Maria… because nothing says "Mommy loves you" like taking a sniper's bullet to the heart.

Worst Mom: Crimson Viper… because she's a workaholic. Did she even call her kid after fights? No!**

Mothers in… Action/Adventure and Survival Horror Games
Here's where the role of the mother in video games become complicated. Because these types of games usually have a more focused plot than fighting or role playing games, adding a mother usually means casting her in a narrow role that doesn't include speaking parts. Occasionally, these moms even wind up as antagonists by default. However small their part, though, these mothers sometimes make an appearance worth mentioning. Here are a few notable examples:

The Queen, Ico – Mother of Yorda: She basically had a daughter so she could sacrifice the kid and live a bit longer. I guess some species do eat their own young, but jeez…

Annette Birkin, Resident Evil 2 – Mother of Sherry Birkin: Depending on how you play the game, Annette either hid the G-Virus in her daughter's locket or cures her daughter of the T-Virus. Either way, she did abandon her kid during a zombie apocalypse. Poor form, Mom.

Amelia Croft, Tomb Raider series – Mother of Lara Croft: Like her daughter, Mrs. Croft has issues with touching ancient artifacts she probably shouldn't. Luckily, Lara learns from her mommy's mistakes and everybody's happy… until Lara has to shoot zombie Amelia when they meet up in Underworld.

Mrs. Sanderson, Chibi Robo – Mother of Jenny: Mrs. Sanderson has real marital problems that cause her to lock herself in a bathroom and threaten divorce, leaving all the housework to Jenny and her toy robot.

Ex-Mrs. Hopkins, Bully – Mother of Jimmy Hopkins: This woman lacks both fashion sense and parental priorities. She ditches her kid at a boarding school to run off on a honeymoon with a new husband and then sends Jimmy a fugly sweater at Christmas.

Maggie Monday, Stubbs the Zombie in Rebel Without a Pulse – Mother of Andrew Monday: Like Jimmy Hopkins' mom, Maggie could use some priority adjustment. She lets her son's city get sacked by zombies and then becomes a zombie herself so she can marry Stubbs. This basically leaves Andrew with a wrecked city and a zombie for a stepfather. Thanks, Mom!

Ma Cipriani, Grand Theft Auto: Liberty City Stories – Mother of Toni: Toni never called his Ma while he was in hiding. Given that she dates guys who are into paraphilic infantilism, I can see why. Ma puts a hit out on her son and then calls it off in a fit of maternal pride when Tony finally becomes a made man.

Best Mom: Amelia Croft… because not even good moms get it right all of the time and how was she supposed to know that sword would teleport her, her husband would die and her daughter would be left an orphan?

Worst Mom: The Queen… because what she did to Yorda is way worse than what Joan Crawford did to her daughter. You think being hit with wire hangers is bad? Try being turned to stone.

Mothers in… Shooters
Here's where you barely see any moms at all. The shooter genre is reserved for masculine things like guns and aliens and spies and other stuff that doesn't leave much room for maternal influences. You'll find a lot of dads in shooters, though – but Father's Day isn't for another month, so sit tight.

*SPOILER WARNING: BioShock, F.E.A.R. 2, Metal Gear Solid 4*

Jasmine Jolene, BioShock – Mother of Jack: Jasmine was Andrew Ryan's mistress and a "dancer" which is 60s code for "prostitute." Even if she didn't accept money for sexual favors, she was certainly in a hurry to accept money for her freshly-conceived embryo. That's worse than the fairy tales where parents trade firstborn sons for magical enchantments.

Dr. Bridgette Tenenbaum, BioShock and BioShock 2 – Mother of all the Little Sisters and the Big Sister: Tenenbaum didn't give birth to any of the poor darlings, but her research created them. She eventually stepped in to foster them and shower them with toys and secondhand cigarette smoke to make up for the brainwashing.

Eva, Metal Gear Solid 4 – Mother of Liquid and Solid Snake (kinda): Eva would have gladly had Naked Snake's babies the ol' fashioned way, but the Patriots had other plans. She eventually serves as surrogate mother to the clone babies Liquid and Solid and starts calling herself Big Mamma to compensate for having nothing to do with mothering them.

The Boss, Metal Gear Solid 3 – Mother of Revolver Ocelot and the US Special Forces (which one do you think she's more proud of?): The Boss probably had no business leading the Battle of Normandy while nine months pregnant. But despite being a bad mom to Ocelot, The Boss wins major motherhood recognition as a Mother Goddess figure to at least half the cast of the Metal Gear Solid series.

Alma Wade, F.E.A.R. and F.E.A.R. 2: Project Origin – Mother of Paxton Fettel, Point Man and countless telepathic clone soldiers: Alma became a mother at the tender age of 15 against her will. It's hard to tell if she harbors any feeling for her offspring conceived in captivity – bloodlust sort of obscures any tender intent. However, in Project Origin, Alma's grown up a bit and appears to have invested in being mother to the protagonist's baby, which she deliberately conceives.

Best Mom: The Boss… because out of this sorry lot, she's easily the best role model.

Worst Mom: Jasmine… because she sold her only son to his father's enemy before the son was even born. That's like the opposite of mother-like behavior.

(Dis)Honorable Mentions
Sora's Mom, Kingdom Hearts — She has one line and the whole first part of the game is about her son trying to build a raft to run away from home. Clearly the parenting thing isn't working out.
Mother Brain, Metroid — "She," if that's what that thing in the jar can be called, is an alien with no maternal feelings whatsoever.
You, Fable II, The Sims games and Harvest Moon games — Even if you play as an upstanding paragon of parental vigilance, you're going to be guilty of neglect at least half of the time in these games.

At this point, you're probably wondering why Cooking Mama isn't anywhere on this list. Apart from the lack of a convenient genre into which to cram the game, there's no evidence that Cooking Mama is even a mother. Do you see her kids at any point in the game? For all the player knows, she's just calling herself "Mama" so she doesn't have to call herself a chef, the poor self-hating hash slinger.

That's all we've got for the best and worst mothers in video games. Think we missed somebody important? Drop a line in the comments. And don't forget to call your mom on Mother's Day!

**CORRECTION: C. Viper occasionally does call her daughter after fights. But the workaholic ruling still stands.

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<![CDATA[Fable II See The Future's Future Foretold]]> Lionhead promised news today, and they've delivered, revealing the release date for the upcoming See the Future downloadable content for Fable II and a new episode of Inside Lionhead to boot.

Those eager to See the Future of Albion have only two more weeks worth of waiting to down, as Lionhead announces a May 12th release date for their latest batch of downloadable content for the award-winning Fable II. New quest, news costumes, and new dogs await those willing to brave the perils of paying 560 Microsoft points.

The announcement also covers the return of the Inside Lionhead video diary series, with a special episode all about the creation of See the Future. It's available now via Xbox Live, or just below this text. Your choice!



Check it out, today
[Lionhead Blog]

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<![CDATA[Lionhead Teases Tomorrow's Fable II News]]> Why put off announcing something until tomorrow when you can announce the impending announcement today?

That's the apparent philosophy of Sam Van Tilburgh over at Lionhead's Fable II development blog, who promises some sort of announcement and new content to arrive on the morrow.

I'm picking up through the grapevine that tomorrow there is going to be some news announcement and also new can't-miss content so make sure to visit our site tomorrow! No further details are available. Did I tell you it's sunny here in Guildford?

Let's just hope this isn't like the last time they promised an announcement, only to announce that said announcement wasn't announceable yet.

Kotaku officially announces that you should stay tuned for tomorrow's announcement announcement.

Check it out, tomorrow. [Fable II Development Blog]

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<![CDATA[Fable II Adds 250 Achievement Points In The Future]]> The upcoming See the Future downloadable content for Fable II could add up to 250 gamerpoints to your Xbox 360 gamerscore, if you get lucky.

I say if you get lucky, because one of the thirteen new achievements requires that the player "make love" twenty-five times, which for some of us represents many more times than in real life, depending on your definition of making love. For those of you who would rather stick to the path of purity, Lionhead has you covered. As long as you watch another hero making love twenty-five times you get the achievement as well. Pervert.

Luckily there are plenty of achievements on the list that don't require doing the dirty, such as The Nutcracker, which simply requires you score twenty-five groin shots. Check out the full list below, containing several achievements that have nothing to do with the groin area whatsoever.

The Nutcracker 10
Score 25 groin shots, or see another Hero do so.

The Paramour 10
Make love 25 times, or see another Hero do so.

The Concierge 30
Open all the Demon Doors in Albion, or see another Hero do so.

The Visionary 50
Take a look into the future, or see another Hero do so.

The Con Artist 25
Find all 10 of Murgo's statuettes, or see another Hero do so.

The Howler 10
Scare five people while dressed as a balverine, or see another Hero do so.

The Ghastly Jester 10
Make five people laugh while dressed as a hobbe, or see another Hero do so.

The Repugnant 10
Disgust five people while dressed as a hollow man, or see another Hero do so.

The Gladiator 30
Score a total high score of 20,000 points or more in the Colosseum, or see another Hero do so.

The Multiplicator 20
Achieve a multiplier of 10 or more in the Colosseum, or see another Hero do so.

The Combatant 20
Defeat the necromancer in the Colosseum, or see another Hero do so.

The Fowl Player 10
Dress as a chicken and kick five chickens during the Colosseum battles, or see another Hero do so.

The Colourist 15
Collect the dyes hidden in Murgo's magical items, or see another Hero do so.

Fable II Updated to 1350 [Xbox360Achievements.Org via the Fable II Development Blog]

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<![CDATA[Halo 3 And Fable II Bundled Together]]> It's two great tastes that taste great together next month, as Microsoft introduces an Xbox 360 Elite with Halo 3 and Fable II bundled together inside.

Arguably two of the console's most defining game experiences come together in the Xbox 360 Game Of The Year Bundle, available in limited quantities beginning next month. You get an Xbox 360 Elite console complete with a copy of Halo 3 and a copy of Fable II, which should cover the bases for anyone who likes to mix their first-person shooting with a little inventory management and character leveling. Best of all, the games add nothing to the price of the console, with the bundle retailing for the normal price of $399.

Not a bad deal for someone eager to see what the Xbox 360 has to offer all in one fell swoop. As for those of you who've already purchased an Elite recently...oops.

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