<![CDATA[Kotaku: f1]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: f1]]> http://kotaku.com/tag/f1 http://kotaku.com/tag/f1 <![CDATA[Codemasters To Release Two Formula 1 Games]]> While we've long known Codemasters have been working on a new Formula 1 game - and also that it would be serious - the company have today come out and made some official announcements.

Seems there is not one, but two F1 games currently in development. The first will be out this year, and will be for the PSP and Wii. The second will be out 360, PS3 & PC and, presumably because the bigger machines need longer development cycles, won't be on shelves until 2010.

Both games are of course officially licensed, meaning they'll feature real cars, real drivers and real tracks, while the 360, PS3 and PC version will be built on the Grid engine. Still no word on those Nazi sex dungeon minigames, though.

Codemasters unveils F1 line-up [MCV]

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<![CDATA[GPS Tech To Update Driving Games With Real-Time Info]]> Picture this. You're playing a Formula 1 game on the TV in your bedroom, while in the living room, another TV is set to a real, actual Formula 1 race. And you're racing the same cars, in the same positions, at the same speed, as they're going on the TV. Impossible? Probably, but that's not going to stop iOpener from trying. They claim that through a combination of "Differential GPS and an Inertial Management Unit" attached to a competitor, a car's location on the track and current speed can be relayed back to a game in around five seconds. iOpener are in talks with six developers at the moment, and hope to have the system implemented in a retail game as early as this holiday season.

Real racing in the virtual world [BBC, via Gizmodo]

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<![CDATA[Relax, Codemasters' F1 Game Is A Sim]]> Despite the fact the last few Sony F1 games were fairly forgettable, some people are worried now that Codemasters hold the Formula 1 license. Worried they'll make a forgettable game. Worried that, being Codemasters - the team behind Grid and Dirt - their F1 game will be some kind of arcade racer. Well it won't! Responding to such fears on the official boards, the official response from Codies is:

GRID and DiRT are aimed at an arcade audience and they do that very well. F1 has different requirements and will get a completely different treatment from our in-house team, including full on sim options, physics, rules and regs etc. We will also have arcade requirements catered for as well. How this will be split we do not know yet, but split it will be.

No word on whether they'll also include team spying and nazi sex dungeons, but we can only hope.

This is the End of F-1 game! [Codemasters, via Voodoo Extreme] [Pic]

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<![CDATA[CES: The Most Unnecessary Driving Chair Ever]]> CES is loaded with tired executives looking to kill time between supplier lunch meetings and distributor meet-and-greets, meaning they'll do just about anything a six foot tall blonde with a headset tells them. Like, sit in a full-sized Formula One car and play simulation racing games in front of dozens of people. (You might not believe this, but there are only so many 1080p LCD televisions you can look at before you get bored.)

Intel had four of these lined-up in their booth to show off their processors with their spokesamazon barking out orders to the execs. This display seemed to fascinate dozens of CES attendees. Me? I was unimpressed. These guys should've have gone to E3.

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