• eyes on

    Dead Island

    I ran into Techland while wandering the business hall here at the Games Convention today. Techland are the developer's behind Call of Juarez, the Chrome Engine and the guys making both Warhound and Dead Island. After sweet talking one of the devs on hand I was walked into a backroom where Pawel Kopinski walked me through some gameplay for the recently unveiled Dead Island. In Dead Island you play as a man who has been separated from his wife when the plane the two are on crashes on a tropical island. The island, it turns out, is home to a resort and a growing population of zombies. While the game certainly has some very strong first-person shooter elements, Kopinski insists it's more of a role-playing or action game then straight-up shooter. The game will have side quests, which you get from various factions of uninfected survivors you find on the island, as well as branching story lines, he said. Dead Island will consist of 15 levels that you'll need to negotiate to save your wife.
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  • impressions

    Company of Heroes: Opposing Fronts

    The expansion pack for the best RTS on the computer seems to add quite a bit of neat little extra to the game. This next chapter in the franchise adds two new armies, new tech trees, two new campaigns, and a bunch of graphical and gameplay enhancements. This time around you can play from both the German and British perspectives. The game adds a full dynamic weather system that actually impacts the way you play the game. Rain can mud up an area, making it impassable for some vehicles. There's another level, I was told, where you can only see enemy troop movements by lightning flashes. What a cool idea. You can also set the time of death and type of weather for all multiplayer games. More »
  • eyes on

    Haze Impressions

    I just sat through a very impressive demo of Haze gameplay. While the game itself looks amazing, what most blew me away was the revelation that what we had seen and heard about up till today was really only a small portion of the game.

    To catch you up, in Haze you play as a sort of super trooper, a soldier working for a corporation. As a soldier you're supplied with nectar through an automated administrator attached to your back. The nectar gives you some distinct advantages in combat: it can slow time down, give you a bit of auto-aim, help you heal faster, and let you pinpoint enemies easier.

    Early on this seems great, but the developers told me today that that benefit comes with quite a price. More »

  • eyes on

    Call of Duty: Modern Warfare Impressions

    The most impressive thing that Activision had to show, by far, was their surprisingly intense Call of Duty 4: Modern Warfare demo.

    The demo, which mixed cut-scenes with some actual gameplay, left me feeling more than a little shaken and jonesing to get my hands on the game. The most important thing you need to keep in mind about this game is that Infinity Ward is developing it. So, it's gonna kick ass.

    The game seems to do several things very right. It updates the graphics and the look of the game, doing an excellent job of capturing what I suspect the feel of modern combat is. It also keeps that addictive pacing that made the first two Call of Duty games so very much fun to play and hard to put down. More »

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