<![CDATA[Kotaku: extend=true]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: extend=true]]> http://kotaku.com/tag/extendtrue http://kotaku.com/tag/extendtrue <![CDATA[Kotaku Originals: Boxing Day]]> That's what they call the day after Christmas in more civilized parts of the world. In my household, we call it "Distended Saturday." And while you're still digesting yesterday's feast, here's a recap of our buffet of original reporting.

Small housekeeping note, in observance of the holiday, the weekend report will be shortened to posts roughly once every two hours, with some exceptions. All standing weekend features will run at their normal times, with another exception: No weekend coupons, as the orgy of consumerism has bled most major retailers dry. If you got something you hate, go trade it in for store credit, that's the best buy-none-get-one-free deal of all.

Kotaku Talk Radio

Announcement
Kotaku Contest Reminder: Are You the Biggest Zelda Fan?

Reviews, Previews, Hands-On and Impressions
Final Fantasy XIII Impressions: 15 Years Later, 25 Hours In
BioShock 2 Multiplayer Lobby Preview: Yes, The Lobby
Style Savvy Review: Dressing Miss Michael
Borderlands Mad Moxxi's Underdome Riot Preview: Eyond Underdome
Machinarium Review: Beautiful Robots
Jurassic: The Hunted Review: Punch a Velociraptor in the Face
BioShock 2 Preview: Maybe It Was Needed After All
Avatar Movie Review: The Blue Future Of Video Games

Features
What The Video Game Industry Wants For Christmas

Columns
Stick Jockey: The 2010 Video Game Bowl - and Playoff - Spectacular

2009 in Review
The Controversies
The Shows That Were
The Sports Video Game Report
The Disappointments
The Year, NSFW
The Trailers

2009 in Review: The Features
One Man's Year Making Assassin's Creed II
The Man Who Never Wanted To Make 'The Citizen Kane of Games'
The Batman-Maker Who Didn't Know The Meaning Of GOTY
Motion-Control Gaming Grabs The Spotlight

News
Batman Was Great, But Remember, Batman Was Late
Non-Blurry Look At Final Fantasy XIV Customization
Snuggle Up With Kingdom Hearts
Xbox 360 Modern Warfare 2 Patched Up, All Better
DSi Launches In China
PlayStation Store Now Selling "Premium Avatars" In Hong Kong, Europe
Assassin's Creed II Spoiler Talk With Patrice Desilets
Gran Turismo Creator Completes 25-Hour Car Race
Dragon Quest IX Breaks Dragon Quest Sales Records
iPhone Chart Toppers: N.O.V.A. Takes Down Waldo
Rumor: Big Layoffs At Heavy Iron Studios [Update]

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<![CDATA[A Modest Proposal For Holiday YouTube Videos]]> Every year, I always end up seeing this home video on YouTube as everybody gets into the holiday spirit. I'm sick of it. I want to nominate another video clip in its stead.

Now obviously, you're not going to get the exact same reaction from another pair of fresh-faced youngsters opening up their first major home console (not unless they're hamming it up, anyway). But perhaps you could have a non sequitur video that's only tangentially related to the holidays. Or video games for that matter.

Here's a few for your consideration.

First, the Japanese Zelda rap commercial. It's directly game-related, entertaining and doesn't even mention the holidays so persons who abstain from Christmas or what have you don't feel left out.

Second, President Obama and his talk with kids about Christmas and The Sims. Very much on-topic, if a bit hard to hear and there's a lot less screaming.

Finally, how about Easter Bunny hates You? Sure, it's not related to video games and it's the wrong holiday — but it's way more entertaining to watch than two kids flipping out over the Nintendo 64.

Got your own holiday YouTube recommendations? Hit me up in the comments — I'll be at my sister-in-law's house, pretending to not be Jewish. Happy Holidays everyone!

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<![CDATA[Guess What San Jose Mercury News' GOTY Is?]]> Street Fighter IV wowed the San Jose Mercury News enough this year to earn it's Game of the Year award. No, there won't be a parade — have you seen the streets in downtown San Jose?

Mercury News writer Gieson Cacho put together a top 10 list the likes of which I'm more used to seeing on video game websites than in newspaper coverage (even the online kind). I'm not at all surprised to see the Mercury News covering video games, though. Some of you may remember that VentureBeat games writer Dean Takahashi used to work there — and believe me, games journalism is catching.

Here's the rest of Cacho's Top 10 games of 2009:

2) Uncharted 2
3) Call of Duty: Modern Warfare 2
4) Assassin's Creed 2
5) DJ Hero
6) Killzone 2
7) Dragon Age: Origins
8) Batman: Arkham Asylum
9) Forza Motorsports [sic] 3
10) Little King's Story

Best Game of 2009: 'Street Fighter IV' knocked out the competition [San Jose Mercury News]

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<![CDATA[Why Can't This Ever Happen At The Airports I Use?]]> This is quite possibly the only Army of Two: The 40th Day teaser that's made me laugh. Probably because I've spent six hours in airports so far this holiday and have another four ahead of me to go home.

I don't even care that it's a United Kingdom teaser instead of a North American one. You'll find that airports — from their appearances and smells to their interminable waits and wailing babies — are pretty much a universal concept. By the time we colonize the moon, I'm sincerely hoping we've solved the wailing babies problem.

Merry Christmas to those of you ahead of the United States' timezones. Happy day-before-Christmas to the rest of you!

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<![CDATA[Non-Blurry Look At Final Fantasy XIV Customization]]> Yesterday, Kotaku detailed the character customization for upcoming MMO Final Fantasy XIV. Today? Today brings non-blurry images and new screens.






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<![CDATA[Christmas Eve In Japan — With 2D And Plastic Girlfriends]]> For Japanese, Christmas dinner is usually chicken and cake. Booze is involved as well. And the more discerning individuals, spend their meals with those closest to them. Alone.

These types of photos are very much a Japanese internet meme — people showing their Christmas meal and female characters with whom they are eating. They're more a gag than anything else with each photo trying to outdo the others. Not entirely serious! Though, still, slightly bitter sweet.

One of the pictures might be NSFW. Guess which one.

ゲーマー達のクリスマスお祝い画像集 [オレ的ゲーム速報@刃]









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<![CDATA[The Year, NSFW]]> Every year has its moments suitable for framing. Here, our look back at 2009 presents the ones meant for stuffing under your mattress: It's Kotaku's Year NSFW, which, as the title implies, is NSFW.

Bayonetta's Got It, Flaunts It:
Without a doubt, Bayonetta was the high-amp vamp of gaming in 2009, and she hasn't even hit North America yet. In Japan, the ass-kicking, pistol-packing, hair-whipping witch with the naughty librarian look earned critical acclaim from no less than the Japanese director of the cinematic tour de force "Would You Like To Get An Enema Until You Poop?" Stateside and elsewhere, she emerged from relentless early comparisons to another gun enthusiast MILF, Sarah Palin, to become the undisputed cosplaying rookie of the year.

GTA: The Schlong and the Damned
The year's first major NSFW story came out of Rockstar, which broke new ground in Grand Theft Auto: The Lost and Damned by becoming the first video game to show flaccid congressman dong. Fahey then bravely examined the historical importance of this depiction by providing a recap of nudity in games, "the good, the bad and the ugly." Hey, two out of three is bad.

Cussing-Outs and Swearing-Ins:
NSFW doesn't just mean T&A. Bad language also qualifies, and we had hilarious highlights for that, too. Grandma Hardcore, the game-playing senior citizen, spewed filth-flarn-flarn-filth-flarn over Brütal Legend. Ice-T (in a video featuring his NSFW wife, Coco) went apeshit playing Modern Warfare before demanding a Snapple to quench his thirst. And Ozzy Osbourne, talking to Fahey at Blizzcon, was just, well, Ozzy.

Just Two Words: Demon Tits
BioWare RPG's are eminently serious affairs, but the sex factor in Dragon Age: Origins' pre-release publicity got a little silly. The game gave us gay hookups with elves, brothel encounters with livestock, and everyone doing it with their underpants still attached. And, of course, Demon Tits.

Sheva-va-voom
Bayonetta and Dragon Age were far from the only titles ramping up the sex appeal. Resident Evil 5 opened the year with Sheva, and enabled gamers to instantly center the camera on her chest. This is especially useful once you unlock her secret tribal costume.

Boob! Headshot!
In October, two elite Counter Strike teams from Russia face off, but the event's promoter throws in a little "force multiplier" - a room full of strippers, disrobing and gyrating beside, over and on their monitors. The team forZe kept its focus and defeated rival Virtus.pro.

Attachments and Oddities
A product called the "Joydick" needs zero introduction, and I'll spare you from the description. And a tiny title offered over the Xbox Indie Games channel, which turns your controller into a rumbling vibrator, added console peripherals to the list of hiding-in-plain-sight sex toys. Slightly less sexy: The handcrafted Pokémon menstrual pad for $8 whose up-side I couldn't correctly identify. Finally, a lawsuit over virtual sex toys in Second Life gave us a darkhorse candidate for the Oxford English Dictionary's word of the year: "Fuck Coffins."

Things Seen and Never Unseen
Mario and Peach made a tape that, like much of porn, has sex but is soooooo far from sexy. The Mushroom Kingdom's top plumber also laid some pipe with Lara Croft in this unaccountably weird video from, where else, Germany, which also featured Pong sex. In that vein, have you ever wanted to see a Tetris piece masturbate? No? Too bad, here it is.

The Second Sexiest Game of 2009
Left 4 Dead instantly spun off a robust modding community; too bad it chose to use its powers for evil, giving us the Nude Zoey Mod. Because, hey, nothing's hotter than blasting apart the leprous undead with a saucy deshabille look. It wasn't L4D's only brush with the naughty-naughty. Horny infected took to the personal ads for our Valentine's Day prank, where they hooked up with a horde even more mindlessly disgusting - the Craigslist casual encounter lurkers. Finally, porn gave the zombie FPS the ultimate compliment, a sex flick punning the title, named "Left 4 Head."

Munn's the Word
G4's "Attack of the Show" co-host took (most of) it all off for Playboy in June, despite a relentless haranguing from a Playboy stylist to try going commando under imaginary pants. Munn refused, saying the outfits they had in mind would have made her vadge "look like a Honeybaked Ham." Way to work it, Olivia! Geeks were in high dudgeon, because there is no other kind of dudgeon, over Playboy's beyond-the-pale exploitation of their hormones. Or just that it was a Tuesday. Many made the shocking declaration that she just wasn't hot enough, although Munn, as of press time, had no plans to do any of them.

Porn O'Plenty
In September, Vivid Entertainment's CEO says his firm is interested in getting its seminal works (ha ha, get it?) available for download over the PlayStation Network, an offer Sony ignored discreetly (in a plain brown wrapper.) But he's far from the only figure in adult entertainment to make the games crossover in 2009. Bobbi Starr, the X-Rated Critics Organization's regining "Superslut" finds work at E3 as a booth babe for Dirt 2. Porn legend Ron Jeremy joins actresses Krissy Lynn and Andy San Dimas (taking the whole use-your-address-as-a-porn-name motif a little seriously) in Fairytale Fights trailer promos of a viral nature, but not the one that sends you down to the free clinic. Finally, adult star Raven Alexis, an avowed World of Warcraft enthusiast, closes out the year with her five-step plan to winning the heart of a gamer girl - provided, of course, you know one in real life.

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<![CDATA[Robin Williams On The Wii]]> If you ever wanted to know how Academy Award winner Robin Williams feels about the Nintendo Wii, we can't help you. We can just direct you to this one bit of comedy wherein he mentions it.

It's right at 6:44 in that video. The rest of it is pretty hilarious, too, though.

Fans of Williams were probably already well aware of his Weapons of Self-Destruction tour. Sadly, I was in the dark about it until I came to my mother's house for the holidays and discovered her TiVo.

There's also a bunch of The Big Bang Theory and Men of a Certain Age on here too. Perhaps the holiday vacation won't be as boring without my Sims 3 as I thought.

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<![CDATA[Schrödinger's Rat Isn't What You Think It Is]]> Quick science lesson: Scientist Erwin Schrödinger had a thought experiment where you put a cat in a sealed box with poison. In a nutshell, at a certain point the cat is both alive and dead until you unseal the box.

No, he didn't kill a cat to test this out so far as I know. But apparently SouthPeak Interactive and developer FORMation wanted to make an iPhone game in his honor; and instead of making it about gassing cats to death, it's about rats and mazes. Isn't science awesome?

In Schrödinger's Rat, players control a chalk ball with the accelerometer and tilt it through the many twists of 117 mazes. Each maze is a test of an element on the periodic table. I'm not sure what any of this has to do with quantum physics or Schrödinger, but it is something else to do on your iPhone and iPod Touch for only $0.99.

Check it out and tell me if the rat dies.

Image Cred

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<![CDATA[Fashion Fantasy Knows What Girls REALLY Want For Christmas]]> Social networking/online game, Fashion Fantasy Game, surveyed over 2,500 teen girls to see what they want for Christmas this year. The answer? Cash. I guess they've finally grown out of that I-want-a-pony phase.

Fashion Fantasy found that after the 65% that wanted cold, hard cash for Christmas, a whopping 59% wanted a laptop. Coming in at third fourth and fifth place were cell phones, shoes and MP3 players. Only 8% would even consider a VIP membership to FashionFantasyGame.com as a gift worth having.

So what does this say about teen girls today? Are they all tacky shopaholics who would debase themselves with requests for cash this holiday season to feed their addiction? Or is the younger generation simply becoming more practical in these trying economic times?

Here's what the press release answered:

"For young women, even holiday gifting is about style and empowerment," said Nancy Ganz, founder and CEO of Fashion Fantasy Game. "Giving money as a gift provides young women with the resources to express themselves and to learn budgeting skills. These are two core components of Fashion Fantasy Game, where girls can create their own virtual fashions which are then bought and sold in virtual boutiques operated by other players."

Yes, I'm sure that's what they'll spend their money on if they get it for Christmas: virtual fashion. Not real fashion.

Hm... I wonder if any of them would spend their money on a Nintendo DS and a copy of Style Savvy. But then we'd be getting into the question of "Are all style games created equal?" as opposed to the question of what teenage girls want for Christmas.

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<![CDATA[Kotaku Talk Radio is Live: Let's Talk With The Inventor Of Scribblenauts]]> Jeremiah Slaczka, the visionary behind Scribblenauts and other creative Nintendo DS games from studio 5th Cell is today's guest on our live Kotaku podcast. We're starting now. Call in. You could be live on the air with me and Jeremiah.

Ask good questions!

To listen, head over to our BlogTalkRadio page. Unfortunately, you can only listen live on the BlogTalkRadio website.

Want to be heard on Kotaku Talk Radio? Call us on the air LIVE at (347) 857-3782 or use Skype to dial in!

Listen to the show here.

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<![CDATA[Here, Have A Sonic Racing X-mas Video]]> I cannot express in words just how sick I am of the 12 Days of Christmas song. And I'm not saying that just because I'm Jewish and Hanukkah is over — I really can't stand that song.

Doesn't it drive anybody else crazy how the first five days or so are birds? Or how you can't get the pear tree without taking the damn partridge, too (because that would be ungracious)? Why can't we just declare the Trans-Siberian Orchestra's Christmas Eve/Sarajevo the official song of the holiday season?

Anyway, here's an alternative take on The 12 Days of Christmas, featuring Sonic: Sega All-Stars Racing.

Image Cred

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<![CDATA[The Sims 3: World Adventures Review: A Form Of Manifest Destiny]]> Expansions are to The Sims series as pimples are to puberty: they're going to happen, so embrace them and try to avoid nasty pit scars. It's just part of growing up.

The Sims 3: World Adventures opens up three new remote locations your Sim can visit: China, France and Egypt. The purpose of visiting the exotic locations is to give your Sims the chance to complete adventures inside local tombs and temples. The gameplay in these sections is very much like old school point-and-click adventures where your Sim needs to explore nooks and crannies to find keys, treasure and secret locks to hidden doors. Completing these expeditions nets your Sim Visa Points so they can stay longer in foreign countries and eventually purchase vacation homes.

In addition to the gameplay, however, World Adventures also augments the Sims experience with a bunch of new skills, traits and Lifetime Rewards to update your ho-hum Riverside or Sunset Valley gameplay in the core game. But is it an adventure worth taking?

Loved
Adventuring: Taking your Sim into a temple or a tomb for some exploration turns out to be a pretty intimate and oftentimes hilarious experience. In tombs, Sims encounter all kinds of danger that they don't normally back at home — like mummies that can infect them with a fatal curse or traps that can burn them alive. This makes you anxious for your Sim in a way that encourages bonding — I totally reloaded a game once when my Tenzing Norgay got charred in an Egyptian pyramid puzzle. Aside from that aspect of gameplay, the Sims themselves entertain you with their own feelings on the adventures. If you've got a Sim with a good set of traits (Adventuring, Bravery, etc.), getting through the winding passages and around dangerous traps is a healthy challenge that sometimes really makes you think like a puzzle game. Sending a Sim in with bad traits, though (Cowardice, Loser, etc.), while frustrating for treasure-hunting definitely yields laughs when your Sim flees from a mummy.

New Skills: World Adventures adds Photography, Martial Arts and Nectar Making to the Sim skill set. I spent most of my time on Photography and Martial Arts — making Tenzing Norgay something of a photojournalist monk in the process. The Photography skill gives Sims access to different types of camera (crappy, decent and awesome) and lets them take pictures from the first person perspective pretty much anywhere in the game. Depending on the subject of the photo (and you can tell what you're capturing via little labels in first-person mode), your Sim can score major money by taking pictures of foreign landmarks. Martial Arts, meanwhile, is exactly what it sounds like. Your Sim can learn Sim Fu and compete against other Sims in karate tournaments or just sit around and meditate until they float in the air. Lastly, Nectar-Making builds off your Sims' gardening skills by letting you combine various fruits to create original nectars that you can sell for mad bank.

Elements of Multiculturalism: The native Sims in China, France and Egypt actually look like Chinese, French and Arab people. This alone is a big step for The Sims in terms of multiculturalism, but there's also a lot of little things about local Sims you start to notice that keep up the foreign facade. For example, every location has a set of songs that people sing to themselves in the markets or at their homes. There are also local books and recipes your Sim can pick up (like Dim Sum and Frogs Legs) to read or make at home. My all time favorite little touch, though, is still the part where children with at least one Asian parent eat with chopsticks. So cute!

Hated
It's A Little Bit Broken: There is a major gameplay bug I encountered that should never have made it to retail. Sometimes when sending your Sim abroad (and usually when they've got a child or a teenager Sim with them), the game makes your family vanish. Like, completely disappear both from the foreign location you were sending them to and from the home location. In my case, I sent Tenzing and his teenage son to China while his wife was laid up at home with twin girls. Mid-load into China, the game suddenly deposited the camera view into China — only there was no family there and no Sim in the control bar to keep track of. I could do thing — not even edit the town. So I quit out and went back to Sunset Valley expecting to find them there, but the same thing happened. The wife and babies were gone and in the family viewer, there was only a placeholder graphic of a dotted outline where the Norgays should have been. I was able to fix the problem after consulting a fan forum, but it wasn't a simple solution (having to move around backup files and save files) and I lost data.

Loss of Continuity: A big selling point of The Sims 3 was the persistent environment. Sims around your Sim grew old and died and the world moved within the same time frame. World Adventures wrecks the continuity by making China, France and Egypt into stagnant environments. It's like time stops when you go abroad and your Sim doesn't age and life back at home freezes until you come back. On the one hand, this is convenient when you want to dodge an age transition without just turning aging off. However, on the other hand, it also creates weird situations.

Take for example my French mistress's "abortion." I had invited her from France to stay with Tenzing and then Tried for Baby. She got pregnant and when the morning sickness started, she ended her vacation and went home early. I followed her to France the very next day, expecting to visit my pregnant mistress. However, when I got there, she was no longer pregnant and there wasn't a baby anywhere. I contacted the developer to make sure I hadn't encountered a bug and they told me that because infants and toddlers simply can't exist in the foreign environments (for all kinds of development issues), the child should have been "aged up" automatically to childhood when the mistress went back to France. What I should have seen was a child Sim in the mistress's household with her last name that the game would still recognize as Tenzing's kid and "the fiction" would be that a significant amount of time has passed between the time my mistress left Sunset Valley and the time Tenzing arrived in France. This kind of continuity is not only confusing, but also kind of against the persistent environment The Sims 3 is popular for.

The Sims 3: World Adventures is an experience that deserves the title "expansion." It adds a lot to the core experience of the game, it offers an alternative style of gameplay and it's pulled off in a way that blends pretty well with the game (with the exception of the hiccups mentioned above).

If you're a Sims fan, though, you've probably already guessed this having played the game for the last month solid. But if you're not really a Sims fan, or you were one of the skeptics who were holding back because the rampant expansions of the Sims 2 tired you out, don't hold back. There's a whole wide world out there for your Sim to explore (three of them, in fact) and you won't want to miss it.

The Sims 3: World Adventures was developed and published by EA for the PC. The game released November 17 for $40 USD. A copy of the game was given to Kotaku by the publisher for reviewing purposes. Created Tenzing Norgay as a young adult and raised his Visa level to at least eight days' worth of travel in each country. Maxed out the Photography and Martial Arts skills.

Confused by our reviews? Read our review FAQ.

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<![CDATA[2009 in Review: The Sports Video Game Report]]> Every year in sports has its winners and losers, but in sports video games, the results aren't about pennants and trophies. And they're not always clear-cut, either.

In many ways 2009 was like most for sports games - every major team sports title put out a new version; Madden sold a ton for EA Sports; cover athletes were leaked and/or announced; titles such as EA Sports' FIFA and NHL followed their own strong traditions, while ones like THQ's UFC Undisputed broke new ground. Kotaku's roundup of 2009 is not of the routine stories however, but the ones that had the most lasting impact on this year, and should into next year, too. We invite you to continue the discussion in our comments.

The Race is Over for NASCAR
In early February, EA Sports announces there will be no sequel to NASCAR 09, ending a series going back under various names to 1998. The title's biggest problems were in the franchise's poor sales and limited growth potential. Later, EA Sports boss Peter Moore reveals that the NASCAR development team has been repurposed to its upcoming EA Sports MMA, and the publisher has no plans to restart the racing franchise.

Lawsuits Threaten College Titles' Realism
In May, former Arizona State and Nebraska quarterback Sam Keller files a class-action lawsuit alleging that the NCAA and EA Sports use and/or profit from the use of college athlete's likenesses in video games, without their permission. Keller's complaint points to the two-faced nature of the college sports authority, which requires its athletes' adherence to strict amateur codes while reaping millions off, in effect, their labor. But compensating Keller, or any other athlete, for the use of their likenesses while they are still in school would render them ineligible. Keller's suit points out how easily identifiable he and other players are in the NCAA games - indeed a cottage industry has cropped up to rename roster files, which are disseminated via the EA Sports Locker feature in both its football and basketball titles. Later in the year, former UCLA standout Ed O'Bannon also sues on the same grounds, but said he would use the suit to create a trust fund that could compensate players after they graduate, to preserve the value of the products in which they appear without violating their rights or eligibility. Neither suit has yet gone to trial, but NCAA Football and Basketball without realistic rosters would seriously damage both titles.

Mixed Martial Arts: The Sport of the Future
UFC 2009 Undisputed by THQ debuts in May and is immediately that month's biggest seller, helping put a gold star over mixed martial arts as the newest it-franchise for sports gaming. Although THQ has the UFC license for foreseeable future, rumors that EA Sports has eyes for the sport come true at E3 2009, when EA Sports MMA is announced. Voluble UFC boss Dana White unleashes invective at EA, saying the publisher years before had told his outfit, "You're not a real sport," and "EA doesn't give a [expletive] about mixed martial arts." White also warns fighters they "won't be in the UFC," if they sign on to EA Sports MMA. EA Sports boss Peter Moore doesn't respond directly to White, but says he's backed MMA in video games going back to 2000 on the Dreamcast. Meanwhile, EA Sports MMA signs names such as Fedor Emelianeko, Randy Couture, Jason Miller and, ultimately inks a deal with MMA promotion house Strikeforce. Word spreads that UFC 2010 Undisputed is due in May - and EA Sports declines comment on a rumor that EA Sports MMA won't be out until September.

Trash Talk on the Court
NBA 2K10 is again the consensus leader among pro basketball titles, but NBA Live 10 is a significant improvement over previous years' lackluster offerings. This year, it becomes easily the most competitive, and heated, rivalry among published sports titles. It gets personal when EA Sports is praised for putting out a comprehensive patch that it says was built with community feedback. A representative of 2K Sports, in a post later taken down, goes into a forum to question whether such a patch could have been built and passed certification so quickly - which implies EA Sports began work in advance of the game's release and knew it was shipping substandard code. The NBA Live team returns fire on its blog with a wave of screenshots showing people offering NBA 2K10 for sale on Craigslist, insulting its quality, and pledging allegiance to NBA Live.

Catch a Tiger with Tail
Golf superstar Tiger Woods' failure to keep it in his pants is the subject of a hilarious machinima re-enactment from China, but as the scandal wears on it starts getting less funny and starts costing more money. As Woods' major corporate sponsors such as Accenture and Gatorade begin dropping him or scaling back his appearances, the question is put to EA Sports, which has the golfer at the front of both its console golf title and an upcoming free-to-play online version. At first EA Sports stands by its man, but later issues a second statement that, reading between the lines, is a little more qualified in its support. Woods is taking an indefinite leave from the PGA Tour heading into 2010, and it becomes clear that as long as he is away from the course, EA Sports will face these questions.

Iced Hockey
Not a poor game, but not exceptional in its later years, the consensus still places 2K Sports' NHL franchise a distant second to EA Sports' NHL in 2009, and that seems to be enough for the Take-Two leadership. In December, the game is conspicuously left off a corporate filing that announces upcoming dates and platforms for other sports titles in 2010. Asked if NHL 2K has been canceled, a 2K Sports spokesman replies only that no plans have been made for that property, which is taken as a "yes," by most. Furthermore, the same listing shows NBA 2K10 - by far 2K Sports' best team property - as "TBA" for the platforms to which it will release. This likely means the end of that series' brief Wii experiment.

Baseball Been Bery, Bery Bad to Take-Two
This was a terrible year for horsehide under the 2K Sports brand. MLB 2K9 wasn't just a regression from the series' previous offering, it went out the door with a staggering number of glitches in the product. Terrible graphics and even comical player faces also contributed to the savage reviews it received. Spinoff titles like The Bigs 2 and Front Office Manager, concocted to help offset what one analyst thinks is the $40 million paid for MLB exclusive licensing back in 2005, failed to sell according to expectations. In December, Take-Two CEO Strauss Zelnick singles out the company's baseball franchise for blame when the company announces it will miss earnings projections. Two weeks later, Take-Two announces a $137.9 million loss for the fiscal year.

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<![CDATA[Meet Mad Moxxi, Borderlands' Madam of Mayhem]]> Mad Moxxi's Underdome Riot, Borderlands' next DLC package, promises a gameplay mode that Gearbox boss Randy Pitchford vows is all-new. This cinematic introduces Moxxi and makes it clear you - and some old friends - are her playthings.

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<![CDATA[Realism's Place In The Legend Of Zelda]]> Edge magazine has an interview with Legend of Zelda series director Eiji Aonuma in their 211th issue feature, Links To The Past. His feelings on Twilight Princess? Regret.

In a snippet of of the interview reprinted on Edge Online, Aonuma says that the realistic look and feel of Twilight Princess presented challenges for the designers to incorporate ideas that fit with the "sheer grand scale" of the game. "I am afraid that definitely no, we were not able to do all the things that perhaps with hindsight we had the capabilities to do. With that as the starting point, we are now developing the Wii version of Legend Of Zelda."

Aonuma goes on to say:

"In the case of Spirit Tracks it was relatively easier, because regardless of the actual proportions between the player character and the other objects, we can simply concentrate upon the many game ideas we want to realise. But in the case of trying to depict a relatively photorealistic three-dimensional world, we have to be very careful to adapt the ideas so that they seem to perfectly fit with that world. I must admit that's actually one of my very greatest regrets as regards the Twilight Princess."

Sounds like a pretty good interview. I look forward to seeing the whole thing in print when Edge 211 hits the shelves.

Aonuma's Regrets For Twilight Princess [Edge Online]

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<![CDATA[Capcom Delays Major Games]]> Capcom is delaying Lost Planet 2, Super Street Fighter IV, Dead Rising 2 and the North American release of Monster Hunter Tri into a 12-month period starting on April 1, 2010.

A forecast revisions document reveals that all four titles will be pushed back to the company's 2010 fiscal year (staring in April, ending March 31, 2011) and spread out over all four quarters of the year. The document lists the reasons for the delays as follows.

・Avoid competing with the major titles that other companies plan to introduce
in the 4th quarter
・Preserve the value of Capcom's titles and maximize sales volume
・Expand the lineup of titles in the next fiscal year and afterward

No concrete release dates are listed in the document, but tipster Rory says "This corroborates rumors spread about Super Street Fighter 4's new release date of April 1st being confirmed in this week's Famitsu, due out Thursday."

Sound logic, sure. But sound business practice? We'll see.

Thanks for the tip, Rory!

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<![CDATA[No, Not A Kasumi Figure, An Ayane One]]> Kasumi, Kasumi, Kasumi. When talking Tecmo's fighting series Dead or Alive, it seems like it's always Kasumi. But she isn't the only DOA girl.

There's also her half-sister, Ayane.

Figure maker Kotobukiya has another Dead or Alive figurine to add to the heap. This ¥7,800 ($85) figure will be out April 2010. You can buy it!

Ayane (Dead or Alive 4) (PVC Figure) Kotobukiya Dead or Alive 4 [Hobby Search via Tomopop]




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<![CDATA[Erotic Game Comments On Erotic Game Controversy]]> In the wake of the Rapelay controversy, Japanese erotic games have come under intense scrutiny.

The Ethics Organization of Computer Software in Japan banned the sale of games with forced sexual situations after an outcry in the Western press over Rapelay, a niche game released a few years back.

Some game adult game developers have cut themselves off from the West, while one dev is looking at the entire situation with a sense of humor. On December 18, new ero title Shinobiryuu was released in Japan. Before starting the game, the following title screen appears (translated by website Canned Dogs):

Declaration
This is a declaration made with the consensus of all the characters that appear in this story.
All the characters appearing in this game have gone through special training and all actions carried out are done on the basis of mutual agreement.
Even if you're a inhuman person who believes that fictional characters in creative works do not have human rights, please do not ignore this.
We also thank all the kind people who see a character in the story saying phrases such as "help me" and take it as a real call for help.
However, even though you are worrying for the characters in the story, these are all lines spoken from a script.
They are not saying all this from the bottom of their hearts. We are sorry that they have put in so much effort into their acting that some people will confuse it as something that is really happening.
This game is a fictional story.

Fiction! Remember that? In-game characters also make note that fictional characters apparently have human rights. "There are apparently some special people that will get angry and show sympathy for us if we get raped," says one character. "And they'll start lobbying for us too." Save the in-game characters!

Eroge characters comment on restrictions [Canned Dogs]

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<![CDATA[Creepy Bunnies & Bottles of Booze In Last Window Screens]]> Hotel Dusk's sequel, Last Window: Midnight Promise is real and here's a whole bunch of screens to prove it. A while ago, a listing and box art for the Nintendo DS game were spotted on Japanese retail sites.

No word still on a US release, but Japan will see the game soon enough. Enjoy!















アパートに隠された二つの過去とは? DS用アドベンチャー「ラストウィンドウ 真夜中の約束」が2010年1月14日発売 [4Gamer]

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