Everybody’s Gone to the Rapture, long rumored to be coming to the PC, has been confirmed for the PC. There’s no release date yet, but if you didn’t play this haunting and moving game on the PS4, keep an eye on it.
Composer Jessica Curry, who most recently worked on Everybody’s Gone to the Rapture, has announced she’s (sort of) leaving The Chinese Room. There’s more on her mind, though. In a blog post, Curry pulled no punches when talking about her negative experiences working with Sony, how the industry devalues the…
Everybody’s Gone To The Rapture tells two complicated, interwoven stories. Both are good. Both can be a bit hard to follow.
My hot take on the new exploration game Everybody’s Gone To The Rapture: It is ultra super good-looking.
“We probably should have announced the run button before launch...” So say the developers of the new (and pretty good!) story-and-exploration game Everybody’s Gone to The Rapture. A last-minute change to the game’s controls left the run option unintentionally hidden from gamers. Just hold R2 for a bit!
The insult of “walking simulator,” lobbed at video games whose strongest elements are exploration, discovery, and story, misses its intended target. It conjures something more like Bennett Foddy’s QWOP. Then again, we all know what the term means by now: something like Gone Home that removes the elements of puzzling…
Everybody’s Gone to the Rapture, the fascinating PS4 adventure game announced back in 2012, will be out this summer, Sony says. New trailer above. This one looks pretty neat—it’s developed by The Chinese Room, the game studio behind Dear Esther.
This story begins with the end of the world: Here's the trailer for for Everybody's Gone to the Rapture, a spiritual successor to thechineseroom's Dear Esther, shown during the PlayStation news conference today at Gamescom. The game will release on PlayStation 4, but no timeframe was given.
In an interview published in the 2012 book Gamers at Work: Stories Behind the Games People Play, gaming luminary Warren Spector mentioned something of a bombshell that seems to have gone unnoticed, saying that he "did some work for Valve on Half-Life stuff" in the early, pre-Disney days of Junction Point Studios.
Indie developer thechineseroom's experimental first-person adventure Dear Esther was a runaway success, despite the fact that wonderfully moody and atmospheric experience wasn't exactly what one might consider a game. Now that they've set the mood, it's time to add in a bit more game with Everybody's Gone to the…