<![CDATA[Kotaku: every extend extra extreme]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: every extend extra extreme]]> http://kotaku.com/tag/everyextendextraextreme http://kotaku.com/tag/everyextendextraextreme <![CDATA[Secret Code Allows E4 Fine Tuning]]> One of the things Every Extend Extra Extreme fans enjoy in the game is the "Wiz Your Own Music" mode where you can bring your own music into the game. Beats of the game can either be automatically detected or tapped in manually and users of the manual mode have asked for a little bit of finer control over the adjustment of the beats. Q Entertainment has heard your pleas and come out with a secret cheat code that will allow you to unlock a Fine Adjustment menu.

At the start menu, use the left and right triggers to input "left, right, left, right, left, right, left, right" which will unlock the aforementioned Fine Adjustment menu. The tools were originally going to be included in the game but were abandoned when they were thought to be too complicated. But, the public asked and Q has amply provided.

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<![CDATA[Every Extend Extra Extreme on XBLA This Week]]> This week on XBLA, look for Q's Every Extend Extra Extreme and Kylotonn Entertainment's Speedball 2: Brutal Deluxe. Both are 800 points—not real money at all! When we visited Q before TGS, we were given a nice preview of EEEE. And the most exceptional feature seemed to be that you could import your own music into the game, but unlike titles like Geometry Wars, the beat and frequencies matter to gameplay. I'll probably give it the old download, just because I need some game to play on the 360 that doesn't involve headshots, if only for breaks.

This week on Arcade
[majornelson]

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<![CDATA[Rez, Every Extend Extra, Ikagura on XBLA in Early 2008]]>
My first appointment of the day took me out of the convention center and over to the plush New Otani Hotel for a meeting with Microsoft's Chris Early about XBLA and Games for Windows LIVE. No sooner had I sat down than a contrller was put in my hand and I was faced with the task of playing Ikaruga. Now, I had never played it before and while it was a cool game I found it a bit difficult with all the flipping of ship colors and collecting colored power ups, especially on a first try. I could definitely see how it could be a fun game after a bit of practice and the visuals were quite nice. Players of the original version of the game who were present at the time agreed that the visuals were head and shoulders above the original. We also took a look at Every Extend Extra Extreme which we had seen at our earlier visit to Q Entertainment. Much to everyone's delight, Mr. Early confirmed that Rez, Every Extend Extra and Ikagura would be available for the US market in the first calendar quarter of 2008 (not to be confused with the first fiscal quarter). I can hardly wait for that sweet, sweet Rez.

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<![CDATA[Every Extended Extra Extreme Impressions]]>

Tetsuya Mizuguchi met us in his Tokyo office earlier today. He seemed slightly taken aback by the mass of Kotaku writers that greeted him when he came through the door, but quickly settled into his seat and got straight into his walk through of E4, aka Every Extend Extra Extreme.

Like the PSP version of the game, E4 is essentially a reverse shooter, meaning that instead of zipping around the screen blasting waves of things trying not to explode, the entire game is about making your explosive death meaningful with deft placement of your character and a well-timed button push.

Every Extended Extra Extreme had five different modes, four in single player and a multiplayer mode. Every Extended Extreme Extra is the core of the game, the default mode, in it you zip around the screen trying to create a large chain reaction explosion by blowing up near a large group of things. As things explode you can pick up power-ups and increase your quicken bar (which maxes out at 20).

Mizuguchi said it's the sort of game that you play ""sitting in a couch, maybe getting stoned, relaxing." He said porting the game from the Playstation Portable, which he describes as an interactive Walkman, to the Xbox Live was mostly about making full use of the high definition visuals and 5.1 sound.

"We design games by each console, each medium," he said. "This time its for the living room, sitting, relaxing, it's a new form of entertainment. It's like a toy."


Sawako Yamamoto said the focus for the 360 version of the game was different than for the PSP version.

"Our focus for E4 was to pursue this exhilaration feeling of playing a pachinko machine," she said.

In the game's R4 mode (Rhythmic Rolling Revenge Revolution), the game becomes a regular shooter, instead of trying to explode you have to avoid things while shooting them. There are 100 levels built into the game and unlike E4, which seems more about relaxing, it looks like a much more intense experience.

The most interesting of the modes we saw was S4 (Sonic DSP FX Sound Spectrum Synthesizer), which allows you to import the music loaded on your Xbox 360's harddrive and then play through it. The importing mode allows you to either auto import it, having the software detect the beats per a minute, or do so manually, tapping out the beats on the controller as the music plays. Once imported you can drop into the game with the music.

The game also includes a multiplayer mode, which we didn't see.

Overall, the game looked like it would be a lot of fun to play on a big screen with surround sound and with or without your own form of mind-altering additives.

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<![CDATA[Miz Wants Every Extend Extra Extreme on PSN]]> So, Every Extend Extra Extreme is coming to Xbox Live Arcade this October. But XBLA isn't the only game in town! When asked whether Every Extend Extra Extreme would be coming to Sony's PlayStation Network, Q Entertainment's Tetsuya Mizuguchi said:


We would like to.

What about Rez HD? Is that XBLA title coming to the PSN?

We haven't decided yet.

Okay, E4 looks like it's PSN bound. And Rez HD? Fingers crossed PS3 owners, fingers crossed.]]>
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<![CDATA[Every Extend Extra Extreme For XBLA]]> Sorry, folks. If you're looking for that Rez in HD announcement, you should look elsewhere. Q? Entertainment announced today that it's bringing the PC-to-PSP musical shooter Every Extend Extra to Xbox Live Arcade in the form of (deep breath...) Every Extend Extra Extreme. We'll just call it E4.

The shoot-em-up from Tetsuya "The Milkman" Mizuguchi will feature the requisite HD graphical upgrade as well as 5.1 surround sound treatment that will provide a "clubbing experience right in the living room". However, the XBLA version will also feature a mode called "S4, Wiz ur Muzik" and will allow players to use custom tracks in-game. Wicked cool.

Leaderboards, acheivements, online play, it's all there. Let's just pray that Q will find some way to get the entire game, not a crippled, money-grubbing piecemeal version up on day one. *prays* Amen.

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