<![CDATA[Kotaku: Eve Online]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Eve Online]]> http://kotaku.com/tag/eve online http://kotaku.com/tag/eve online <![CDATA[ EVE Council Of Stellar Management Voting Ends Friday ]]> In my efforts to learn more about the pretty space game EVE Online before it suddenly turns into Deep Space Nine with the Walking in Stations expansion, I've been reading a great deal about the Council for Stellar Management, an organization of players, appointed by player vote, that bring important player concerns directly to developer CCP, acting on their behalf. It's basically the first democratically-elected governing body in a virtual world, to which players can submit their grievances and suggestions which are then passed on to CCP if deemed important enough to address.

The Council servers for a six month term, with the first group elected back in March. Now they're preparing to pass on their power to a new group of players, with elections ending tomorrow. Unfortunately you have to be an EVE Insider to view the candidates, but they've got a whole page full, with platforms running anywhere from eloquently crafted speeches to "I love you." Now there's a message I can get behind.

EVE Online Candidates Page - Voting Ends Friday the 21st (Registration Required) [EVE Online]

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Thu, 20 Nov 2008 15:00:00 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5094302&view=rss&microfeed=true
<![CDATA[ CCP Teases EVE-like FPS, Console Strategy ]]> While EVE Online developer CCP is currently focused on getting their newly announced yet unnamed largest expansion ever ready for next March, they definitely have some new tricks up their sleeves aside from EVE and the White Wolf World of Darkness MMO. At their annual fan festival this past weekend, footage was shown of a "Halo-like" shooter that took place on a planet like earth, with weapons and buildings reminiscent of the space MMO's art style. There was also footage of a land vehicle driving across the planet's surface.

The folks at Eurogamer speculate that this new FPS title could be console bound, pointing to a future of EVE presentation at the event in which CCP heads Hilmar Petursson and Nathan Richardsson suggested a console strategy for the title, complete with a slide mentioning the PlayStation 3 and Xbox 360.


CCP hints at EVE FPS News
[Eurogamer]

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Mon, 10 Nov 2008 10:40:00 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5082164&view=rss&microfeed=true
<![CDATA[ EVE Online's Walking Expansion Adds Player-Made Shops ]]> I don't think I will be able to resist the call of EVE Online much longer. At CCP's Fanfest convention in Reykjavik, Iceland, the company has revealed further plans for the upcoming Walking In Stations expansion, which for the first time will allow players to get off of their ships and socialize a bit. Where will they socialize? In player created bars and shops, apparently. Players will be able to purchase blueprints, install them in empty sockets in space station promenades, and customize them with different NPCs, rules, vendors, and custom dialog. Space stations will also have mini-games available to play and wager on. It's so Deep Space Nine you'll think every inanimate object is secretly Odo.

In addition to shops and bars, players will also have captain's quarters on their ships, while corporations will have meeting rooms and recruitment offices.

It sounds like EVE is slowly turning into the kind of space MMO I have always wanted, and that's very, very dangerous to my free time. Hit up the link below for Eurogamer's exhaustive look at all of the new features being introduced.

EVE Online: Walking In Stations Hands On [Eurogamer]

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Fri, 07 Nov 2008 10:20:00 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5079575&view=rss&microfeed=true
<![CDATA[ US Army To Test Artificial Intelligence In MMOs ]]> The US Army are working on fake soldiers. That are, to dumb the science down a pinch, holographic projections imbued with artificial intelligence. These fake troops can then be used for stuff like training exercises. Anyway, to test the AI for these holo-soldiers, the Army wants to set them up in games like World of Warcraft and Eve Online. They figure that if the AI - which can be designed to speak in local slang and make human conversation - can pass for human in the online realm, they'll be on the right track. Hopefully the AI doesn't act too human, and end up quitting the army, moving in with its parents and blowing 19 hours a day grinding away on WoW.

Army Tries Holograms, Qauntum Computing [DoDbuzz, via Gizmodo]

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Thu, 06 Nov 2008 01:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5077844&view=rss&microfeed=true
<![CDATA[ Eve Online Gets Free Quantum Rise ]]> EVE Online has received its ninth major expansion - Quantum Rise.

The free download will bring a major rebalancing of industrial craft - including a new Capital ship, the Orca - customizable storefronts for traders, weapons linking and a certification system for pilots.

At the back-end there are graphical tweaks and server improvements that take advantage of the new StacklessIO code to streamline network usage.

EVE Online: Free Quantum Rise Expansion Launches [Wired]

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Wed, 15 Oct 2008 16:20:00 MDT Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5064144&view=rss&microfeed=true
<![CDATA[ Gaming for Love: Finding Love in MMOs ]]>

There's a more or less constant trickle of mainstream articles discussing people 'finding love in all the wrong places' — but Tom Francis has a hilarious look at his attempts to play the dating game in MMOs. He tracks his progress in EVE Online, WoW and City of Heroes. The CoH section is my personal favorite, featuring Francis' trenchcoated character, 'Manley Power,' whose bio page read "Power's two favourite things are commitment and changing himself.":

Although some of the female gamers I know only play sexy characters, all of them object to luridly over-sexualised body shapes. This did not seem like the sort of physiology a real woman would choose.

Still, I invited her to do a mission with me. She accepted and suggested I take the lead. Manley Power approved. I didn't want to spring the obvious question too soon, as it'd be a shame to creep her out if my intuition was wrong. But after skewering most of the goons in the warehouse together, an easy way to broach it occurred: "So, from the sheer size of your character's breasts, I'm guessing you're male in real life?" At exactly the same time, a speech bubble appeared over her own head: "lets go out."

Wait, what? Is Manley Power that attractive that she'd instantly ask his player out? Or was she referring to some sort of cyber-relationship? God, maybe she was male and still wanted to hook up in-game. I should have known when I found myself warming to my creation: I'd made him too pretty. I'd created a manly monster. Hang on, she probably means the warehouse. We've finished, we can leave now. "Yeah, im male lol" Correction, he probably means the warehouse.

It's a clever and funny look at the intricacies of introductions in MMOs - and a hell of a lot more fun to read than an article on some guy who left his real-life wife for a Second Life vixen.

The Dating Game [ComputerAndVideoGames.com via Rock, Paper, Shotgun]

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Sun, 13 Jul 2008 10:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5024672&view=rss&microfeed=true
<![CDATA[ NY Times Covers EVE Online Summit, Runs it in "Television" Section ]]>
OK, many video games are indeed played on a TV, but correct me if I'm wrong, EVE is a PC game, so it's most likely played on a monitor, right?

Thus ends my attempts to Bazooka Joe every post I do today.

Ahem, anyway. We told you about the Council of Stellar Management a couple weeks back. They just had their big congressional session up in Iceland, home of CCP, the developer of EVE Online. A New York Times reporter went up to report on the proceedings and, surprise surprise. People are more civil in person than they are online!

Yet in person — around the conference table, in the CCP cafeteria, over cocktails amid the infamous Reykjavik nightlife — the vitriol and bickering that had often characterized their in-game interaction largely fell away, replaced by mostly cordial cooperation. Late at night, in the back room of a bar, you could even witness high-level political negotiations among the players.

Granted, it would take a deep and firsthand knowledge of EVE Online to report on any developments out of the Council of Stellar Management (I can't help but imagine Bill Lumbergh after typing those words). And the NYT reporter admits a general cluelessness — then again, aren't most of us. So, not sure what the confab accomplished other than taking the EVE players to a site where Icelandic tribes once met to resolve differences. And of course, since this was a summer conclave of EVE's student body government, you know that means at least one wholly unexpected hookup in a hot tub somewhere. But that wasn't reported.

A Council of Eve Online Gamers [The New York Times]

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Sun, 29 Jun 2008 17:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5020621&view=rss&microfeed=true
<![CDATA[ Interview: 'This Gaming Life' Travels Online Game Culture, Attitudes ]]> Veteran UK game journalist Jim Rossignol, currently one of the Big Four at the Rock Paper Shotgun blog, has just published a book called 'This Gaming Life,' documenting his experiences in three different cities pursuing and documenting the culture of online games.

He covers the widespread competitive game scene in Korea, looks into Quake's evolving role in the London game scene, and visits Iceland to see the birthplace of EVE Online, to develop what he says is a story of "how games change the lives of gamers."

I thought the idea of a "travelogue" of game culture was interesting, so I asked Jim a few questions about the book, and his experiences.

How did the book come to be, and why did you want to write it?

Jim Rossignol: It started because of some interest around a feature I wrote on the gaming culture in Korea. PC Gamer UK was commissioning some pretty interesting and aggressive material in 2006, and it came out of that.

I was keen to lay out some of the ideas I'd been collecting in longform - there's only so much you can do when writing disconnected reviews and features. To come up with a wider perspective, and a wider take, on any given subject still requires a book.

What are the ideas that the book deals with, primarily?

JR: It's a book about how games change the lives of gamers. It starts out with a couple of specific cases - my own life and that of some people I know - and moves on to more general instances. The themes the book deal with are pretty diverse - boredom, propaganda, human computation, the nature of games as a medium - but they all tie into the idea that people are changed by gaming, in subtle and not-so-subtle ways.

Can you give a brief example of one of the instances in the story?

JR: Well, one of the more specific instances is the story of a friend of mine who now works in the games industry, but grew up escaping into games as a fairly unhappy child. He's a living instance of the kinds of traits and trends I want to talk about, because he's a person for whom some of the greatest moments in life have been to do with gaming.

Games were a way of escaping boredom and domestic discomfort, but ended up being an incredible life-defining force. He ended up playing Guitar Hero in front of thousands of rock fans at the Donnington Rock Festival in the UK, effectively opening the show for Guns & Roses. (Or so he likes to tell the tale.)

For whom is this book intended, and what kinds of readers do you hope will pick it up?

JR: Well everyone can read it, and will love it, obviously... but in all seriousness, it's an approachable book. Pop documentary, if that's a genre. I suspect there's a way to present any niche subject so that everyone finds it digestible and interesting, and I hope I've done that. It's more like chatty travel literature than dry academia, I feel.

What do you hope people will learn or take away from it?

I hope it helps people to figure out what they really think about video games. I don't want to lecture anyone, just offer some descriptions and examples that might be useful in making up your mind. One of the key tensions in the book is whether video games are fundamentally a waste of time, and what that even means. I'd like to think that both people who don't play games, and the gamers themselves, will find that they're able to discuss the pros and cons of being a habitual gamer a little more fluently once they've read it.

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Thu, 12 Jun 2008 15:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5015950&view=rss&microfeed=true
<![CDATA[ EVE Online Enters Empyrean Age ]]> The latest expansion to CCP Games' deep space MMO EVE Online has just gone live, bringing space-miners, space-moguls, and space-fighters alike into the Empyrean Age. The expansion focuses on two of the most important aspects of any MMO, storyline and PVP, introducing factional warfare, a system of militia ranks, system occupancy, combat zones, and factional warfare bases for players to capture and control. Each of the factions now has a corporation open to all pilots to help coordinate war efforts.

Along with all of the healthy player killing comes an entirely new region called Black Rise, which contains 49 new star systems and 40 new stations, many of which are already sworn to a specific faction.

It sounds to me like folks hungry for some ship-on-ship PVP might want to sign up for their umpteenth free trial of EVE Online.

Empyrean Age Features Page [EVE Online]

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Wed, 11 Jun 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5015383&view=rss&microfeed=true
<![CDATA[ EVE Online Convenes Real-World Elected Council ]]>
Iceland. It's where all the cool kids go to have a summit. Reagan and Gorbachev rapped about nukes there in 1985; 20 years later, the Supreme Metal Council condemned the overuse of the devil horns hand-signal. And now something billing itself as EVE Online's democratically elected government will meet there, probably because it's too far for Something Awful to show up and grief the shit out of it.

The Council of Stellar Management — which sounds like something from Dilbert — was formed by EVE developer CCP back in March, and now the two bodies will meet to discuss issues both real- and virtual-world pertaining to the game. The CSM's nine delegates and five alternates serve six month terms and were elected back in March. Developer CCP is based in Reykjavik (holy shit I spelled that correctly the first time).

They rep a gamer community approaching 250,000, according to CCP which bills the stellar managers as "the first democratically-elected governing body in a virtual world."

"The CSM will empower players with a formal communications channel to directly impact the development of their society as it grows more and more advanced," a release says.

This looks more like community outreach than actual lawmaking in an online world. That said, I really hope most of these delegates roleplay it for all it's worth, like the Galactic Senate in Star Wars or something. And if you play EVE and you've gotten scammed or fallen for the old can bait trick and you're pissed, write your delegate!

Council of Stellar Management [EVE Online]

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Sun, 08 Jun 2008 14:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5014362&view=rss&microfeed=true
<![CDATA[ EVE Online Celebrates Five Years With A Surprise ]]> evepic.jpgCCP's EVE Online fans have a "surprise gift" in store for current subscribers who log in after May 6th, to celebrate the game's five-year anniversary. Ooh, what is it?

The MMO biz is a capricious one, and most online games tend toward a naturally short lifecycle. Five years is a big deal for EVE, which distinguishes itself through both its aim to develop a realistic player "society" and its sophisticated in-game economy - they were the first MMO I'm aware of to hire a real-world professional economist in Dr. Eyjo Guðmundsson to manage it, and since then other virtual worlds and online games, such as Gaia Online, have followed suit. Many critics, like the PC gaming mavens of Rock Paper Shotgun, believe the industry can learn a lot from EVE.

Full release follows the jump, in which CCP has delineated what it considers EVE's "milestones" over its five-year run.

EVE Online Celebrates Five Years of Unprecedented Achievements in Online Gaming

The unique Sci-Fi MMO celebrates its 5th year of non-stop growth with an anniversary gift for subscribers

REYKJAVIK, Iceland—(BUSINESS WIRE)—CCP, one of the world's leading independent game developers, this week celebrates the five-year anniversary of its leading sci-fi massively multiplayer online game (MMO), EVE Online. What began as a highly advanced game, requiring a tremendous amount of skill and dedication from its players, has evolved into a fully functional, complex society that continues to attract loyal, active players. To commemorate EVE Online's five-year anniversary, current subscribers will receive a surprise in-game gift upon logging in after May 6, 2008.

Since its inception, EVE Online has achieved milestones in online gaming every year. Highlights include:

2003

May 6, 2003 - The highly anticipated EVE Online goes gold and comes out of beta to launch to the public.

August 13, 2003 - EVE Online earns CCP a place as a finalist for the prestigious 'Develop Industry Excellence Awards' in the category 'Best Online Development Studio'.

2004

April 26, 2004 - EVE Online breaks the 10,000 peak concurrent users threshold, with 10,396 players logged in at the same time in the same world, thus confirming the viability of the "one world" game vision.

2005

September 22, 2005 - In a little more than two years, EVE Online surpasses the 70,000 active subscriber mark.

2006

September 14, 2006 - EVE Online implements the massive improvements to its hardware infrastructure, enabling the capacity for up to 50,000 concurrent users.

November 11, 2006 - CCP merges with White Wolf Publishing, Inc., the world's second largest developer of offline role-playing, strategy and collectible card games, to become one of the industry's largest independent developers of virtual worlds.

2007

June 26, 2007 - CCP appoints the first Ph.D. economist, Dr. Eyjo Guðmundsson, to monitor and report on the status of EVE Online's economy, track political trends and follow the value of EVE's in-game currency, interstellar kredits (ISK).

November 16, 2007 - EVE Online's subscriber base shatters the 200,000 mark.

2008

March 9, 2008 - EVE Online sets a new peak concurrent user (PCU) record of 42,711.

March 19, 2008 - CCP announces the formation of the Council of Stellar Management (CSM), the first democratically elected governing body in a virtual world. Elections for the CSM began on May 5, 2008.

"As the EVE universe has evolved into a sophisticated society, it has attracted and maintained the interest of highly skilled, enthusiastic players at steadily increasing growth rates," said Nathan Richardsson, executive producer at CCP. "Looking ahead, CCP is focused on making EVE Online even more immersive and invigorating, and advancing the online gaming industry as a whole."

The next free expansion of EVE Online, called EVE Online: Empyrean Age, is slated to launch in summer 2008 and will give players the opportunity to support one of the four major empires with the introduction of Factional Warfare.

About EVE Online

Set tens of thousands of years in the future, EVE Online is a breathtaking journey to the stars, to an immersive experience filled with adventure, riches, danger and glory. With over 220,000 subscribers worldwide inhabiting the same virtual universe, EVE features a vast player-run economy where your greatest asset is the starship, designed to accommodate your specific needs, skills and ambitions. EVE offers professions ranging from commodities trader to mercenary, industrial entrepreneur to pirate, mining engineer to battle fleet commander or any combination of these and much more. From brokering business deals to waging war, you will have access to a diverse array of sophisticated tools and interfaces to forge your own destiny in EVE. Learn more and sign up for a free, 14-day trial at www.eve-online.com.

Definition of Subscribers

EVE Online subscribers include individuals who have paid a subscription fee or have an active electronic time code (ETC) to play EVE Online, as well as those who have purchased the game and are within their free month of access. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions and expired ETCs.

About CCP

CCP is recognized internationally as an industry-leading pioneer of the single-server persistent universe architecture as the developer and publisher of EVE Online, the critically-acclaimed, science fiction-based massively multiplayer online game (MMOG). Utilizing a cross-discipline approach combining cutting-edge technology and artistic excellence, CCP is dedicated to providing vibrant, compelling products that transcend the boundaries of conventional MMOGs and facilitate social networking through virtual worlds. Founded in 1997 and privately held, the company is headquartered in Reykjavik, Iceland, with offices in Atlanta, London and Shanghai. More information about CCP is available at the company's website, www.ccpgames.com.

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Thu, 08 May 2008 12:30:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=388576&view=rss&microfeed=true
<![CDATA[ EVE Online Source Code Leaked, No Worries ]]> evelogo415.jpg The source code for CCP's EVE Online has been popping up on torrent trackers all over the place this week, leading to players worrying about the security of their accounts, as well as having the peace, sleep-inducing serenity of their mining efforts disturbed. CCP assures everyone that the leak will have no adverse effects on the EVE community.
"The server-side interface used by the client is carefully protected to ensure that no abusive or unwanted information is transmitted to, or from the internal EVE server systems. Nothing the EVE client can do can affect the game state, no advantage can be gained by manipulating the EVE client, no advantageous or disadvantageous information can be transmitted to other EVE users by altering the EVE client."
CCP is still mum on how the source code was accessed, so feel free to make up your own story. Mine involves romance, intrigue, and the movie guy voice saying, "The only thing hotter than their love...was her betrayal."

CCP plays down EVE leak
[Eurogamer]

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Tue, 15 Apr 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=379832&view=rss&microfeed=true
<![CDATA[ EVE Online and World of Darkness: Reynir Harðarson on MMOs ]]> eveonlinescreen.jpg Rock, Paper, Shotgun has a great (as always) interview up with Reynir Harðarson, one of the minds behind EVE Online, on EVE, new MMO-in-production World Of Darkness, MMOs in general, and why MMOs should be more like ... Facebook?

They are more like Facebook, or should be. They share the same technology, and they have to be considered as a social technology if the genuinely massively multiplayer gameplay is going to emerge. People interacting is all that matters here. We are going to stick to this vision with our games. It was what we believe in some form back in 1997 when we formed the company, and I think we demonstrated it with Eve. It really works. People like Eve and play it. They kept playing it. Twenty five percent of people who bought the game on day one are still playing it now and I think that is because of how the game is structured.

Great interview touching on a number of interesting points.

Eve Online Creator Reynir Harðarson [Rock, Paper, Shotgun]

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Sat, 05 Apr 2008 15:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=376523&view=rss&microfeed=true
<![CDATA[ Inside the Minds(?) of Griefers ]]> Sorry if this one is a little late to the party. But it's the weekend, time for some longer think pieces. And besides, finding posts for Kotaku on the weekend is a bit like drafting a fantasy team. (Alright, World of Warcraft violence study, I'm going with you if ... DAMMIT. McWhertor took it ...)

Here's an article out of Wired I spotted shortly after coming aboard. It's a great look at Second Life and EVE Online griefers, whose behavior is truly sociopathic — in those communities. In the real world, they're average ordinary /b/tards and SA Goons — OK so they're probably sociopaths in the real world, too.

But it's fascinating to me, do they have the motivation to do, in real life, anything analogous to what they do in MMOs? And even if you're not interested in the probing psychological question, Wired delivers some bizarre vignettes, beginning with the story's lead:

But shortly after 5 pm Eastern time on November 16, an avatar appeared in the 3-D-graphical skies above this online sanctuary and proceeded to unleash a mass of undiluted digital jackassery. The avatar, whom witnesses would describe as an African-American male clad head to toe in gleaming red battle armor, detonated a device that instantly filled the air with 30-foot-wide tumbling blue cubes and gaping cartoon mouths. For several minutes the freakish objects rained down, immobilizing nearby players with code that forced them to either log off or watch their avatars endlessly text-shout Arnold Schwarzenegger's "Get to the choppaaaaaaa!" tagline from Predator. [...]

Soon after the attacks began, the governance team at San Francisco-based Linden Lab, the company that runs Second Life, identified the vandals and suspended their accounts. In the popular NorthStar hangout, players located the offending avatars and fired auto-cagers, which wrapped the attackers' heads in big metallic boxes. And at the Gorean city of Rovere — a Second Life island given over to a peculiarly hardcore genre of fantasy role-play gaming — a player named Chixxa Lusch straddled his giant eagle mount and flew up to confront the invaders avatar-to-avatar as they hovered high above his lovingly re-created medieval village, blanketing it with bouncing 10-foot high Super Mario figures.

"Give us a break you fucks," typed Chixxa Lusch, and when it became clear that they had no such intention, he added their names to the island's list of banned avatars and watched them disappear.

"Wankers," he added, descending into the mess of Super Marios they'd left behind for him to clear.

Honestly, I'm trying to imagine what in real life could be analogous to that.

Mutilated Furries, Flying Phalluses: Put the Blame on Griefers, the Sociopaths of the Virtual World [Wired]

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Sat, 05 Apr 2008 14:00:00 MDT ogood http://kotaku.com/index.php?op=postcommentfeed&postId=376505&view=rss&microfeed=true
<![CDATA[ EVE Online Gets New Faces, Places ]]> If you're at all interested in EVE Online, and can remember back to June 2007, you'll remember CCP's Magnus Bergsson saying that women don't want to be spaceships. What they preferred (and I'm guessing a lot of people who aren't women also preferred) was to interact with people face-to-face. Nearly a year later, then, here's CCP's way of addressing this: they're adding not just full-body player avatars to the game, but also interior maps for the space stations, in which you can wander around and hang out with other players. Sounds trivial, but should add a lot of depth and personality to a game that's been lacking a little in both. More details on these and more in the excellent interview below.
CCP's Torfi Frans Olafsson On The Future Of Eve [Rock, Paper, Shotgun]

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Thu, 03 Apr 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=375453&view=rss&microfeed=true
<![CDATA[ The EVE Online BOOT.INI Problem Explained ]]> evetrinitylogo.jpgBack on the sixth, popular space MMO EVE Online released their Trinity update, which added an all-new (and quite dazzling) graphics engine, with the unfortunate side-effect of deleting some XP users' BOOT.INI file, effectively stopping their PC from booting. While a "We're so sorry" and a fix would have sufficed, the director of the EVE Online software group Dr. Erlendur S. Thorsteinsson has posted a dev blog explaining the bug in great detail, from origin to fix to helping customers get their PCs up and running again by calling in external tech support like the Geek Squad. While the explanation basically amounts to irresponsibility on the team's part and lack of diverse hardware - which is really inexcusable - CCP showed some real class in fixing the issue, which could explain why they have a fan base so loyal they actually fly to Reykjavík, Iceland to hang out with them.

About the boot.ini issue [EVE Insider Dev Blog - Thanks Tyson]

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Wed, 12 Dec 2007 09:20:52 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=332948&view=rss&microfeed=true
<![CDATA[ EVE Online, Breached But Back ]]> EVE Online went down for nearly nine hours last Friday due to a security breach. Here's more from their official statement:

...we discovered an anomaly in the EVE Online Database indicating a potential exploit. Our policy in such cases is to mobilize a taskforce of internal and external experts to evaluate the situation...that group concluded that our best course of action was to go completely dark while an exhaustive scan of our entire infrastructure was executed.
Apparently no accounts were compromised, but hopefully steps are being taken to prevent such a hack in the future. Because no one wants their virtual self or their real self paying for someone else's space ship.

EVE Online service restored after unexpected downtime [eveonline]

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Mon, 22 Oct 2007 12:40:04 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=313581&view=rss&microfeed=true
<![CDATA[ World of Evecraft? ]]> evecraft.jpg Jim Rossignol has some thoughts up over at Rock, Paper, Shotgun on MMO design - a study in why, despite WoW being WoW and 'the' MMORPG in a lot of ways, EVE Online is potentially a better base for future MMO designs. Not in terms of creating a better "PvP-heavy spaceship-centric world," but by applying some of their design principles to games with more mass appeal? The two concepts that Rossignol picks out as being vast improvements over the WoW model are no levels (collecting skills, not level grinding, becomes the object) and money - not XP - would become the driving force in a game. There are some interesting thoughts, but lest you think it's an EVE love fest, he cautions:

What Eve doesn't do, of course, is create a world that is as compelling and immediate as World Of Warcraft. And this ties in to my final point.

You might respond to all this and say: "but levelling up gives us something to aim for, the skilling in Eve is so much more nebulous, so to speak. It's better to have quests and a magic horse at level 40 I can aim for. That is why WoW has some many millions of people playing it." This is correct, and it's another reason why the principles, rather than the execution, of Eve Online are worthy of copying. If you were to base your game on Eve you'd make skills, items, and equipment both aspiration-worthy and customisation-friendly. It's about presentation as much as mechanics .... One of Eve's failures is the obscurity of its aspirational targets - any game wanting wider appeal needs to present this more clearly.

It's a quick read & worth a read through, even if you're only tangentially interested in MMO game design.

World of EveCraft [Rock, Paper, Shotgun]

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Sat, 20 Oct 2007 20:00:40 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=313220&view=rss&microfeed=true
<![CDATA[ EVE Going Online For Linux and Mac ]]> No game has recreated the vast loneliness of outer space better than CCP Game's EVE Online. Now, thanks to a partnership with TransGaming Inc., the universe is about to get a lot less lonely as Mac and Linux users will be able to log in and shoot mining lasers at floating rocks endlessly by the end of this year. TransGaming is a company that specializes in portability products that allow for games to be ported across multiple platforms without having to redevelop.

"We're pleased to extend our relationship with TransGaming, as the company's expertise allows us to deliver the most innovative MMOG to more platforms," said Halldor Fannar, CTO of CCP Games. "By integrating TransGaming's excellent technology, we are able to keep our laser-focus on evolving EVE Online, while simultaneously expanding the EVE universe to even more players."
While Linux users can already play EVE using Cedega, the game will now be released the Windows to Linux converter built in. The Mac version will utilize the Cider portability engine. I just hope this doesn't ultimately result in less rocks for me to shoot at.
CCP Games and TransGaming Partner to Bring EVE Online to New Platforms

Reykjavík, Iceland, Toronto, Canada - September 11, 2007 - CCP Games, one of the world's largest independent game developers, today announced a partnership with TransGaming Inc. (TSX-V: TNG) , a leading developer of software portability products for the electronic entertainment industry. The strategic relationship will enable CCP to deliver its popular massively multiplayer online game (MMOG), EVE Online, with Linux and Macintosh platforms later this year.

TransGaming provides technology and expertise to deploy games across a range of platforms without the need for redevelopment and still maintaining the high quality of gameplay and allowing users of different platforms to play in the same perpetual online universe. As a result of this partnership, CCP will be able to expand the reach of its Sci-fi MMOG to new groups around the world.

As an element of the partnership, EVE Online and TransGaming will share quality assurance as well as technical support responsibilities but TransGaming will lead partnership and OEM opportunities for the Linux version of EVE Online. The two companies will work hand-in-hand to ensure all releases go smoothly, creating a transparent integration of the original EVE Online code with each platform.

TransGaming first introduced Linux users to EVE Online through Cedega, a software product that allows Windows games to run on the Linux operating system completely transparently and seamlessly. It was the popularity of this solution that indicated the strong demand for further integration between CCP Games and TransGaming. Later this year, EVE Online will be released for Linux with Cedega directly integrated into the game and on Mac through TransGaming's Cider portability engine.

"We're pleased to extend our relationship with TransGaming, as the company's expertise allows us to deliver the most innovative MMOG to more platforms," said Halldor Fannar, CTO of CCP Games. "By integrating TransGaming's excellent technology, we are able to keep our laser-focus on evolving EVE Online, while simultaneously expanding the EVE universe to even more players."

"EVE Online has always ranked highly with our Linux users and there is significant demand for it among other platforms, including the rapidly growing Mac base," said Vikas Gupta, CEO of TransGaming Technologies. "As EVE takes place within a single-server persistent universe, it's vital that the game is identical in every way across different platforms. This challenge is what makes the partnership with CCP both important and rewarding."

EVE Online is available for download now at www.eve-online.com.

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Tue, 11 Sep 2007 09:00:51 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=298557&view=rss&microfeed=true
<![CDATA[ EVE Online Hires Full-Time Economist ]]> eveonlinelogo.gifCountless economists all over the world right now are looking out their little economist windows, dreaming of balancing figures and charting trends in some other, more wondrous land than the one we live in. Now Dr. Eyolfur Guomundsson is living that dream, as EVE Online creators CCP hire him on to be the in-world lead economist for the game. Over the years countless third parties and individuals have took it upon themselves to track the financial development of MMO world's, but this marks the first time a gaming company has actually appointed someone dedicated to the task themselves.

After attending a conference on experimental economics in 2004 at which former lead EVE designer Dr. Kjartan Pierre Emilsson spoke, Guomundsson became fascinated by the way the economics of the game forced players to think in a more real-world business way. Three years later and here he is.

As the lead economist for EVE, my duties will include publishing economic information to the EVE-Online community. My duties will also be to coordinate research cooperation with academic institutions as the academic world has expressed quite an interest in doing research on this phenomenon

Once again another fascinating development in the game I just can't learn to enjoy.

Move Over, Greenspan [EVE Insider Dev Blog]

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Wed, 27 Jun 2007 14:00:58 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=272823&view=rss&microfeed=true
<![CDATA[ CCP Launches EVE TV ]]> evetv.gifThe folks from CCP and EVE Online magazine publishers MM Publishers Ltd. first got together to create an online television station in order to broadcast their 2006 PVP tournament live over the internet. Now EVE TV returns as a full-on internet television show, promising weekly news from in and around the EVE universe. Hosted by live anchors SpiralJunkie and StevieSG, they'll be joined by a core reporting team as well as countless in-game correspondents to deliver in-game news such as economic reports and player battles along with real-world interviews with developers and players alike.
"EVE Online has always been testing the boundaries of online gaming with its massive online universe, so it was a natural progression that such a dynamic and active virtual world had its own TV station." said Magnus Bergsson, CMO of CCP Games.

This news makes me even more depressed that I just cannot get into this game. I try and I try and for the life of me just can't find that hook that snags me and draws me in. I love space. I love MMOs. Hell, I enjoy mining. Why can't I love you, EVE Online? Anyway, check out the first episode of EVE TV here. Almost guaranteed to be your number one source for interviews with Icelandic people.

EVE TV LAUNCHES

The world's first Virtual World Television Station Dedicated to an MMO Goes Live

London, England and Reykjavik, Iceland - June 25th, 2007 - MMM Publishing Ltd, the producers of E-ON the official magazine for EVE Online, and CCP, one of the world's largest independent game developers and creators of EVE Online, have launched EVE TV. EVE TV is a weekly on-demand Internet TV broadcast dedicated to the virtual universe of EVE Online (http://eve-online.tv).

EVE TV is dedicated to reporting on EVE Online's ever-growing virtual society, the very latest in-depth news, in-game skirmishes, market trends, human interest stories, exclusive interviews and game-related features in a professional and entertaining weekly production. SpiralJunkie, EVE TV's lead anchor, is a veteran of the EVE Online scene and is ably assisted by the infectious enthusiasm of StevieSG. The dynamic duo are backed up by a first-rate reporting team, FortunaFive, Fangtooth Kasumi and Beefy Fiddler, not to mention a widespread crew of in-game correspondents, all providing the latest in EVE Online news - both in and out of the game - in real time. More information on EVE TV's presenters can be found at http://eveonline.tv/aboutus.aspx.

EVE TV was originally formed to broadcast from the EVE Online Alliance PVP Tournament in 2006, during which more than 10,000 EVE fans tuned in to the live, double-weekend broadcasts. EVE TV has been transformed into a weekly news-style broadcast of life in EVE Online's ever-changing virtual world. The service is hosted through Jalipo, the first online marketplace for TV and video.

"EVE TV is the next level in ground-breaking virtual media," commented Oliver Skelding, MMM Publishing's Managing Director. "It's a world first, providing communication to a community on a scale never before seen, giving players a platform to communicate with each other beyond mere web forums and podcasting. EVE TV is focused on player-led news and events and provides unparalleled access to behind the scenes information about the game. EVE TV is designed by the players, about the players, for the players."

"EVE Online has always been testing the boundaries of online gaming with its massive online universe, so it was a natural progression that such a dynamic and active virtual world had its own TV station." said Magnus Bergsson, CMO of CCP Games. "EVE Online is a universe run by its inhabitants and as such produces epic and diverse events that need to be reported in the same way they are in real life. EVE TV is the ideal medium for such reporting as it offers independent and timely information to the players and CCP itself."

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Mon, 25 Jun 2007 10:20:14 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=271944&view=rss&microfeed=true
<![CDATA[ EVE Online: Revelations ]]>

I really need to check out Eve Online. I've been saying that for months now. It seems like it could finally be the MMO that captures my attention for more than a week. I might even try it later this month. Any suggestions from the EVE players out there?

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Tue, 19 Jun 2007 15:00:23 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=270319&view=rss&microfeed=true
<![CDATA[ EVE Boss On Fantasy MMOs - Quit It ]]> eveceo.jpgCCP CEO Hilmar Veigar Petursson has some excellent advice for companies trying to elbow their way into the World of Warcraft dominated realm of fantasy MMORPGs. Don't. In an interview with GamesIndustry.biz Petursson makes far too much sense for a game company CEO.
"I just don't understand why people do yet another fantasy game. Why make a clone of World of Warcraft?" said Petursson, in an exclusive interview with GamesIndustry.biz.

"World of Warcraft is the perfect implementation of this [genre]. It's been done. Do something else.


He has room to speak of course, as head of the company that brought us one of the more successful non-Fantasy MMOs in the world, Eve Online, Hilmar even invites developers to take a stab at his own game's genre, citing that historically competition has been very good to them...mainly because the competition sucked. Earth & Beyond and SWG aren't exactly threatening competitors, one being dead and the other being buried.

Either way, I fully endorse his suggestion. Quit it. Just stop. "But it's a completely different type of elf!" *smack* Snap out of it. You are making a game that is already made.

EVE Online boss questions glut of fantasy MMOs [GamesIndustry.biz]

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Wed, 23 May 2007 14:23:21 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=262814&view=rss&microfeed=true
<![CDATA[ Cheating Eve Online Dev Comes Clean ]]>

Earlier this week it was revealed that there was some alleged cheating going on in Eve Online. The kicker was, the cheating was being credited to the game's development team. Yesterday, on EO's developer's blog, a dev known only as CCP t20 comes forth and admits that he/she was actually the perpetrator of the nefarious deed.

I'm here, laying out the facts of what happened in June 2006 so this whole issue — which jeopardized my colleagues, my company and our community — can be put behind us, I hope for the better.

The blueprints in question will be returned to CCP and reintroduced through a new raffle in the future. Specifically, these are:

* Flameburst Precision Light Missile Blueprint
* Phalanx Rage Rocket Blueprint
* Havoc Fury Heavy Missile Blueprint
* Bloodclaw Fury Light Missile Blueprint
* Spike L Blueprint
* Sabre Blueprint

Regrettably, my actions inevitably led to a shadow of suspicion being cast on a number of my co-workers, as well as Reikoku and Band of Brothers. I wish to make it clear that I acted alone and my co-workers and corp/alliance mates have been cleared of any alleged wrongdoing.

As much as this is a confession it is also a request for your forgiveness for events of which I'm truly sorry.

While I think it's great this guy came forward and cleared the names of his fellow colleagues and players, it really doesn't take a lot of balls to admit you're wrong when you don't have to print your real name.

on recent allegations [Eve Insider Dev Blog - Thanks, Doomstalk]

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Sat, 10 Feb 2007 09:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=235575&view=rss&microfeed=true
<![CDATA[ 2007 MMO Charity Calendar ]]>

With the New Year just around the corner, MMO players are going to need a new calendar to monitor how many days they can safely go without sleep before succumbing to death's icy embrace. MMO Portal has exactly what they need in the form of their 2007 MMORPG calendar, featuring art from a different game every month, signed by members of their respective dev teams. It'll cost you $14.95, and 100% of all proceeds go towards the St. Jude Children's Research Hospital in Tennessee.

Featured games include:

  • Dark Age of Camelot
  • Dungeons & Dragons Online
  • Eve Online
  • EverQuest II
  • Gods & Heroes: Rome Rising
  • Lord of the Rings Online
  • Star Wars Galaxies
  • The Chronicles of SpellBorn
  • Ultima Online
  • Vanguard: Saga of Heroes
  • Warhammer Online
  • World of Warcraft

If it ever seems like I am making fun of MMO players, keep in mind I have played 10 of those 12 games, and several of them aren't even out yet. The calendar may not be as hot as the Nerdcore one, but there's whole lot less shame involved.

MMO Calendar 2007 [MMO Portal, via GamePolitics]

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Tue, 26 Dec 2006 12:40:59 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=224158&view=rss&microfeed=true
<![CDATA[ White Wolf Merges With CCP ]]>

Vampires in Space! Vampire the Masquerade creators White Wolf Publishing and Crowd Control Productions, the minds behind EVE Online, announced this past weekend that the two companies have reached a merger agreement. White Wolf will be producing EVE Online strategy guides, novels, card games, and role-playing systems, whilst CCP will help bring WW's popular Worlds of Darkness setting online.

White Wolf holds a special place in my heart, having helped me meet lots of amazingly interesting (and ultimately psychotic) goth girls in the early 90's. The type who call themselves Anastasia and Jezebel but are actually named Pam and Bridget - both lovely names, but in decidedly ungloomy ways. I can't say much about EVE Online other than I really would like to get into it, but every time I try to play it I fall asleep. It's like sleepy time tea.

If all goes well with this merger, look for EVE Online LARPing in the near future. I'm gonna be an asteroid!

CCP and White Wolf Games To Merge [Slashdot]

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Mon, 13 Nov 2006 11:40:31 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=214259&view=rss&microfeed=true
<![CDATA[ Massive Intergalactic Conflict Starts In Eve Online ]]>

Something interesting is happening in Eve Online, the massive space MMORPG: the largest alliances in the game, Band of Brothers and Ascendant Frontier, have declared war on each other, sucking 9,000 players into the game's first truly massive PvP conflict. Huge battles are taking place for entire systems. And all in a game I once declared the world's prettiest spreadsheet.

Most interestingly, Ascendant Frontier pulled out the big guns in their war against Band of Brothers. In fact, they pulled out the biggest gun, the Doomsday Weapon, which looks like a sort of solar-system sized nuke. But even more hilarious is that apparently, Ascendant Frontier missed, mostly killing a good chunk of their own guys. Check the video after the jump for what the Doomsday Weapon looks like in action.

I always really wanted to love Eve Online because it ad the potential for just this sort of thing, but ultimately, I found that most of my time was spent flying from one place to another... something I would have found more manageable if I could have done it in the background as I worked, but my aging rig at the time didn't allow it. Now, I do have a rig that would support it, but it's OS X... when are you going to do a port, Eve devs? This sort of conflict is just the sort of thing that'd bring me back.

First hostile doomsday device fired [Eve Online Forums]

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Mon, 02 Oct 2006 09:40:30 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=204528&view=rss&microfeed=true
<![CDATA[ A Scarlet Letter for Gold Buyers ]]>

I hate gold-buyers, and I refuse to do it myself. It is tantamount to cheating, as far as I'm concerned, and worthy of scorn. It fucks up in-game economies and makes out-of-game status into in-game status, which taxes the credibility budget.

Eric Nickell, a contributor on Terra Nova, floats the following suggestion:

Go ahead and do the StationExchange idea on all servers, allowing players to sell their loot for dollars, with the company skimming a service fee. The catch? Players who spend dollars to buy gold or items are given a rank which is visible in game. The rank would be something like "Comes from a well-to-do family", "From a Baronet's family", "From a Ducal Family", depending on how much they spend per month. The more they spend, the more noble the rank. The rank probably decays over time.

Even if the ranks are given this positive spin, I think/hope that the actual impact will be to let them function as mild stigmata. People who buy—I'm hoping—would tolerate the stigma for the ease of buying through the game, and getting on with whatever pvp or raiding they want to do. People who don't buy preserve the option to look down their noses at people who do. "Yeah, he's got a tier 1 set, but he comes from Royal Blood, and I got there as a commoner."

If I were to implement this, it would be a less flattering term than "born of aristocracy", but I still think it's a good idea. Nickell acknowledges the problem of gifting between alts (and other sorts of laundering) in the post, but posits that there could be tech solutions to keep the player in question marked no matter what.

Born with Thorium Spoons in Their Mouths [Terra Nova]

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Wed, 06 Sep 2006 15:40:56 MDT egauger http://kotaku.com/index.php?op=postcommentfeed&postId=198777&view=rss&microfeed=true
<![CDATA[ Eve Online Interview Covers Expansion, Eve Vista ]]>

Eve Online is a game I desperately want to love: an MMOG that doesn't involve playing a bearded midget dressed only in his Underoos. I gave the two week trial a shot: I loved the imagination behind the universe and my Shodan-like ship A.I. But after the initial novelty wore off, I realized that most of my time was playing Eve Online was actually spent in another room entirely, reading a book. I guess that's swell for multitaskers, but I like games that actually require me to be around to play them.

Still, a lot of Eve Online fans should be interested by this Firing Squad interview with senior producer Nathan Richardson. One of the subjects touched upon are details about the upcoming expansion for Eve, including a slew of graphics improvements, better management of corporations, more organization tools for combat and better situational awareness. A lot of spreadsheet stuff, in other words. There's also going to be a Direct X 10 Version of Eve, called Eve Vista... you know. Eventually.

EVE Online Interview [Firing Squad]

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Fri, 07 Jul 2006 08:00:24 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=185747&view=rss&microfeed=true
<![CDATA[ Gamer Getting $3K, Full Back Eve Tattoo ]]>

Eve-Ink chronicles Eve Online gamer Skarsnik's game-related tattoo project. The Eve-O player decided to have his back covered in a giant tattoo inspired by different game wallpapers depicting the game's four races.

So far only one of the four characters have been stenciled into his back, and a bit of the color added. Skarsnik says the work took eight hours. Figure he's doing four, in color and that there will be artwork filling in the space between the races and you've got one hell of a big, expensive and painful tattoo going on.

The Eve-Ophile reports that he's paying £100 an hour, so figure he can expect to be paying about £2400 for the end product.

Good thing he got the game designer's approval ahead of time.

Eve Ink: A Tattoo Story [Thanks Joel]

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Wed, 05 Jul 2006 18:51:19 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=185341&view=rss&microfeed=true
<![CDATA[ Active MMO Subscriptions, '97 to '06 ]]>

I have no idea what the source of this chart is, but glancing at the most current numbers it seems pretty accurate to me. (If you know the source, email me and I'll gladly update this post.)

While the dominance of World of Warcraft is unsurprising, it does look like its never-ending ascendancy may be slowing. The popular Lineage is taking a dive, nearly on par with its sequel, which for about a year was exceeding its player base. (I wonder what caused all those people to come back to Lineage in the last year?)

Can that many people be playing RuneScape? Their website says they've got 70k people or so playing right now, so I suppose a three-quarters of a million subscribers is possible, but I'd never even heard of it. Maybe we know the source of this chart after all: RuneScapes' savvy marketing team. (Thanks, Llama3!)

Update: Thanks to everybody who pointed out the source of this chart, the very fine MMOGChart.com.

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Thu, 08 Jun 2006 08:17:12 MDT Joel http://kotaku.com/index.php?op=postcommentfeed&postId=179231&view=rss&microfeed=true
<![CDATA[ Selling Sex in <i>EVE Online</i> ]]>

Instead of my usual World of Warcraft binging, over the last week and a half I've been running amok in the complicated and brilliant space opera of EVE Online. Economy plays a huge role in EVE, but I was still pretty surprised when another guy I play WoW who jumped games with me passed along screens of an e-prostitute offering its services (see image). Names and faces have been blurred out to protect the innocent (and the totally guilty). The complete email he/she sent had a detailed totally NSFW list of "goods & services" at prices that within the EVE universe seemed pretty tame. To my knowledge, no one is offering a cyber sex review in EVE Online just yet, maybe because all you see of other players is a ship and a face?

Are You Good at Cyber Sex

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Mon, 20 Feb 2006 13:40:11 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=155871&view=rss&microfeed=true
<![CDATA[ Trust and the Digital Dollar ]]> EveDeathStar.jpg

Mark Wallace looks at the economies of MMOs and the inherent level of trust forward-thinking economies like the one in EVE Online demand in this week's edition of The Escapist. Beginning by looking at Second Life, Wallace eventually gets back to (as he usually does) EVE online, where he discusses the trust that must develop between player-operated corporations and alliances in deep space. In EVE, there is no real protection from scamming and the developers even suggest such in the game's FAQ. As I've written here before, it's pretty progressive and Wallace's piece in The Escapist reaffirms that.

Trust Me [The Escapist]

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Wed, 28 Dec 2005 13:30:49 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=145496&view=rss&microfeed=true
<![CDATA[ <i>EVE Online</i>'s Free Two Week Trial ]]> 01n.jpg

After I return from my holiday (which will consist of a trek to the frozen tundra of Northern Michigan and a return to the Jurassic-period internet they call 14.4 dial-up), I'm going to take the plunge into EVE Online via the 14-day free trial program they are offering. Mark Wallace's well-documented coverage adoration of the game, coupled with their new patch and player freedom have at least made me decide to take the plunge and check it out - it helps that the first 14 days are free, too.

EVE Online Free Trial [EVE Online]

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Fri, 23 Dec 2005 10:00:41 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=144884&view=rss&microfeed=true
<![CDATA[ Is <i>EVE Online</i> Better Than <i>WoW</i>? ]]> Why must you tempt me so?

The subscriptions numbers wouldn't say so, but literally every time Mark Wallace of Walkerings gushes about the game, I get closer and closer to breaking down and checking it out. In his latest discussion of the artful, pristinely developed universe, Wallace talks about the first player-created outpost residing in "Alliance" space - which sounds like it's a PvP zone, where there is no NPC interference. The Interstellar Starbase Syndicate Operations, one of EVE's uberguilds (they are player corporations in EVE), built the base. Player-owned property in MMOs is nothing special, but the ISS sold shares of ownership in its space base to players. There just is nothing like this currently in Blizzard's WoW, and while EVE doesn't sound like its offering end game instancing in the classic sense, the game's socialogical depth (at least when Wallace writes about it) seems infinitely more compelling. I am so tempted.

Going Public [Walkerings]

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Mon, 05 Dec 2005 15:00:23 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=141097&view=rss&microfeed=true
<![CDATA[ MMORPG's Are Not Crack ]]> eve02.jpg

Jamie Fristrom at Game Dev Blog is really trying to get into Eve Online, but he can't. On MMO's he says:


They call it 'Evercrack' but it's not. If anything, console games are the crack. You buy the DVD (or "vial"), you put it in the console (or "crack pipe") and you get an intense, but short game experience ("high").

Some talk about drugs and video games, just wait till Jack Thompson gets wind of this and blows it out of proportion.

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Wed, 28 Sep 2005 11:37:11 MDT lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=127957&view=rss&microfeed=true