<![CDATA[Kotaku: Europe]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Europe]]> http://kotaku.com/tag/europe http://kotaku.com/tag/europe <![CDATA[ Nintendo, SEGA, Ubisoft, EA All Back PEGI Over BBFC ]]> After the Bryon Review suggested a new system requiring games that would normally receive a 12+ Pan European Game Information (PEGI) rating be subjected to review by the British Board of Film Classification (BBFC), publishers like EA started to worry about even longer UK game release delays. Both the BBFC and PEGI are trying to carve out control in a UK game ratings power scramble. Entertainment & Leisure Software Publishers Association head Paul Jackson explains why PEGI is superior to the BBFC:

PEGI represents the “gold standard” today, and will undoubtedly be the best system for tomorrow. PEGI is clearly the only ratings system which has the power to prevent game publishers distributing unsuitable content to children, online and offline. Only PEGI fully assesses all games content. It is designed specifically for interactive software. It understands games and their potential for infinite variations. That’s why it is backed by the vast majority of the computer games industry.

And it's not only the ELSP that supports PEGI, but also Nintendo UK, Ubisoft UK, SEGA of Europe and EA UK, Ireland and Nordics. Hit the jump for comments from each of those companies:

David Yarnton, UK General Manager of Nintendo, said: “The PEGI age ratings system is favoured by Nintendo. It has the ability to assess and rate all game content and does not rely on a sample of game play to form its decisions. The fact that there is also an EC proposal for member states to adopt PEGI only adds further weight to the solid arguments and facts for its UK adoption as the sole system of choice for games ratings.”

Rob Cooper, Managing Director of Ubisoft UK, said:“The PEGI system is future proof. It’s as simple as that. It is a self-regulation system that is operated by experts that are best qualified and experienced to do the job. As an international business selling games across the World, we urge Government to understand the depth of importance of this decision as we enter a period in which games will grow exponentially.”

Mike Hayes, President and CEO of Sega Europe, said:“If you look at the PEGI system against the film ratings board in the UK, you will see that PEGI is the only system that has the power to prevent games publishers distributing unsuitable content to children. It can ban a publisher’s entire output, rather than just a single title. This power is backed by the entire industry.”

Keith Ramsdale, Vice President and General Manager of EA UK, Ireland and Nordics, said:“The Government’s proposed changes will create extra administration and cause delays in getting hit games into the hands of British consumers. Only PEGI is built to address the fast changing nature of the games industry and is best placed to deliver the needed protection for minors.”

Those are some big companies in PEGI's corner.

GAMES INDUSTRY CALLS ON GOVERNMENT TO EMBRACE PEGI AS SINGLE GAMES AGE RATINGS SYSTEM [MCVUK]

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Tue, 08 Jul 2008 05:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022851&view=rss&microfeed=true
<![CDATA[ GfK Buy ChartTrack, Good News For European Sales Charts ]]> While we're treated to precise sales figures from Japan, and decent approximates from the US market, it can be a difficult thing to nail down European sales figures. And by difficult, I mean largely impossible. Not only is the continent split across dozens of nations and languages, but there have long been two companies collecting sales data for the region: GfK, who handled most of continental Europe, and ChartTrack, who were largely responsible for the British market. Well, as of yesterday, GfK now own a controlling interest in ChartTrack, bringing the companies together under the new name GfK ChartTrack Limited. Fingers crossed this means we can start getting not only some decent European sales numbers, but also regular pan-European sales charts as well.

GfK acquires ChartTrack [MCV]

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Tue, 08 Jul 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5022789&view=rss&microfeed=true
<![CDATA[ Daily Mail: Elite RRODs Have Cost Microsoft "£500 Million" ]]> eliterrod.jpgIt's coming from the Daily Mail, so make what you will of that, but the British tabloid is claiming that Microsoft is setting aside £500 million - which is just shy of USD$1 billion - to help cover the costs of an increasing number of faulty Xbox 360 Elite units. They'll also apparently be offering a three-year extended warranty for Elite owners. Both the value and warranty are the same as those offered last year, when Microsoft was forced to pay up and extend the warranties for owners of original 360s. The Elites, however, were meant to be improved consoles, nowhere near as susceptible to the red rings of death as their off-white cousins. We'll update when we hear something a little more...official, because really, we find it hard to believe they've sold that many Elites.

£500m bill for Xbox red ring of death [Daily Mail]

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Mon, 07 Jul 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=397956&view=rss&microfeed=true
<![CDATA[ PAL PlayStation Store Update: July 4 Was Just Another Day ]]> America, your PlayStation Store offering for the week was pretty poor, but you're excused. It's a long weekend, you're out drinking and celebrating and letting off fireworks. But Europe? July 4 means nothing, so you have no excuse. Unless you lot were hanging out for Commando 3 or (the admittedly great) Space Invaders Extreme demo, all you're going to find are the usual assortment of wallpapers you'll never use and trailers you've already seen online. Disappointing, if not predictable.

Game

Wolf of the Battlefield: Commando 3, £6.99

Packs

Guitar Hero 3 - July 4th 2008 Holiday Single, FREE

Tom Clancy’s Rainbow Six Vegas 2:Gift Pack, FREE

Buzz! Australian Culture Quiz, £3.49

Buzz! UK Culture Quiz, £3.49

Buzz Rock Legends, £3.49

Buzz Sci Fi, £3.49

Video

Movement - Movement Ep1 ‘Lets hit the road’, FREE

Movement ep2 ‘Paris Respects to Jim’, FREE

Movement Minitel Rose Be with you, FREE

Movement Minitel Rose Continue, FREE

Movement Minitel Rose Interview, FREE

Movement Pravda Interview, FREE

Movement Pravda ‘Je suis french’, FREE

Movement Pravda ‘Tu es l’Ouest’, FREE

BIA HH Ubidays Trailer, FREE

Haze Launch Trailer, FREE

Wallpapers

Top Spin 3 Wallpaper, FREE

Elefunk Forest Wallpaper, FREE

Elefunk Circus Wallpaper, FREE

Themes

MGS4 OTC Theme, FREE

Elefunk Theme, FREE

Echochrome Theme, FREE

PSP content available to download via PS3 Console store

Demo

Space Invaders Extreme Demo, FREE

PC store

Demo

Space Invaders Extreme Demo, FREE

Video

Movement - Movement Ep1 ‘Lets hit the road’, FREE

Movement ep2 ‘Paris Respects to Jim’, FREE

Movement Minitel Rose Be with you, FREE

Movement Minitel Rose Continue, FREE

Movement Minitel Rose Interview, FREE

Movement Pravda Interview, FREE

Movement Pravda ‘Je suis french’, FREE

Movement Pravda ‘Tu es l’Ouest’, FREE

Themes

Space Invaders Extreme, FREE

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Fri, 04 Jul 2008 17:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5022187&view=rss&microfeed=true
<![CDATA[ Capcom Knows Importance of Foreign Business, Opens New French Subsidiary ]]> Europe, Capcom's looking at you. That's right, you. The company announced that it established a new local French subsidiary called "Capcom Entertainment France, S.A.S." and has funded it 100 percent through it's continental subsidiary company CE Europe, Ltd. Established with €37,000 in capital, the focus of this new subsidiary is improving local marketing and direct game software sales. Besides France, Capcom also has subsidiaries in England and Germany. According to Capcom: "From now, the foreign home console market is anticipated to expand, and to accomplish future business growth, it's extremely important to strengthen our overseas sales network." With all the cold shoulders and looks of indifference Europe gets from most Japanese companies, sure nice to see someone is serious about the European (and international) market.

フランスにおける子会社設立に関するお知らせ" [Capcom]

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Thu, 03 Jul 2008 06:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5021756&view=rss&microfeed=true
<![CDATA[ Wait, No, Europe May Not Be Getting Rock Band 2 In September ]]> That Rock Band 2/European release news just had to be too good to be true, didn't it? Despite initial claims that the game would be released in Europe alongside the US launch in September, EA have since changed their tune, saying "There was a misunderstanding and there is no confirmed date for Europe". Sad, but also typical, even expected. If you're looking for more realistic release estimates, sometime/anytime in 2009 would probably get you the best odds with the bookies.

No Euro date for Rock Band 2 after all [Eurogamer] [Pic]

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Wed, 02 Jul 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5021316&view=rss&microfeed=true
<![CDATA[ Microsoft: If We Launch A Game On 360 & PC Simultaneously, We Shoot Ourselves In The Foot ]]> While many publishers today see the PC as a handy way to make a quick buck on the side - see Capcom for reference - not everyone thinks releasing major titles on console and PC simultaneously is a good idea. Like, Microsoft Europe don't. Indeed, Microsoft Europe's Peter Zetterberg thinks it's a terrible idea. Why? Because while many people have PCs, not so many people own 360s. Using the German market as an example, he says:

If we launch a game that is on 360 and PC simultaneously, we basically shoot ourselves in the foot by allowing the German market to choose to play the PC version – because they are more likely to buy that than spend their money on the Xbox 360.

Oh Peter.

MGS Europe: Simultaneous releases would "shoot ourselves in the foot"
[GI.biz]

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Tue, 01 Jul 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5020976&view=rss&microfeed=true
<![CDATA[ Europe Gets Rock Band 2 In September As Well ]]> The first Rock Band's European roll-out was...less than ideal. So news of the sequel's announcement earlier today will, for a lot of Europeans, bring more questions than excitement. Questions like: what about a European release date? Wil it be released outside the UK, France and Germany? Will it be released in Europe at all? Well, yes (to one of those questions). No firm date as of yet, but EA have confirmed to VG247 that the game will be released in Europe in September, same month as it is in the US. Much better.

Rock Band 2 release is "the same for Europe"
[VG247]

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Mon, 30 Jun 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=397432&view=rss&microfeed=true
<![CDATA[ DualShock 3 Finally Dated for Europe ]]> Sony Computer Entertainment Europe announced that the DualShock 3 for that region. The vibration function controller goes on sale in Europe from July 2nd. Says SCEE honcho David Reeves:


We are delighted to confirm that DUALSHOCK 3 will be released in SCEE territories in early July. We hope this will add to the intense gaming experience for our fans, as we continue to evolve PS3, its software and its peripherals.

The controller was announced at last year's Tokyo Game Show and released in Japan on November 11, 2007. North America got the DualShock 3 this past April. Hit the jump for the full press release.
DUALSHOCK®3 Wireless Controller available for PLAYSTATION®3 this summer Feel the full power of your games as the eagerly awaited DUALSHOCK®3 Wireless Controller arrives on PS3™

June 27, 2008: Sony Computer Entertainment Europe (SCEE) today announced that DUALSHOCK®3 Wireless Controller will be available for PLAYSTATION®3 (PS3™) in Europe on July 2, 2008. The eagerly awaited wireless controller with vibration function will put truly responsive gaming power into players' hands, shaking up gaming experiences when it arrives on PS3 this summer.

It's not what you see - it's what you feel that makes DUALSHOCK 3 the first choice for all gamers. More than 28 million DUALSHOCK controllers have been sold since the first DUALSHOCK release for PlayStation® in 1998. Now DUALSHOCK 3 puts some serious power into existing and future PS3 titles, with its vibration function offering even more interactive play between gamers and the many games - past, present and future - which support the vibration functionality. DUALSHOCK 3 also retains the high-precision, high-response motion-sensitive aspects that have made SIXAXIS so popular.

David Reeves, President and CEO, Sony Computer Entertainment Europe, commented, "We are delighted to confirm that DUALSHOCK 3 will be released in SCEE territories in early July. We hope this will add to the intense gaming experience for our fans, as we continue to evolve PS3, its software and its peripherals."

Almost all future PS3 releases will support DUALSHOCK 3, and the controller is already compatible with many existing PS3 titles (firmware upgrade 1.94 required). Face the heart-pounding fear of alien warfare in Resistance: Fall of Man™, hold tight as you tear through the streets of Gran Turismo 5 Prologue™, or feel the thrill of treasure hunting in Uncharted: Drake's Fortune™ - your favourite PS3 games like you've never experienced them before.

Making your gaming experience more immersive, more intuitive and more realistic, DUALSHOCK 3 is the only Bluetooth® controller combining vibration function and SIXAXIS™ features, and the first choice for anyone wanting to get the most out of their PS3 gaming experience.


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Mon, 30 Jun 2008 04:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=397431&view=rss&microfeed=true
<![CDATA[ Leipzig Not Moving, We Are Very Confused ]]> We. Are. Confused. 2008 was supposed to be the last year the Games Convention was held in Leipzig. Starting next year, we were meant to get a bigger, badder European show in the more travel-friendly city of Cologne. We were happy with this news, we'd accepted it, were reading up on Cologne seeing who does the best fry-up breakfast. But now the organisers of Leipzig have announced that they'll be staying on, and will be holding another Games Convention in 2009. Which, if we're not mistaken, will give us two tradeshows in Germany next year. And we all know that, in the interests of good business, there can (and shold) be only one.

Leipzig Games Convention Not Moving [Next-Gen]

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Fri, 27 Jun 2008 03:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5020131&view=rss&microfeed=true
<![CDATA[ "We Are Going To Invest To Win in Europe" ]]> Never mind that the analysts peg the Xbox 360 as Europe's "biggest loser", sales in the continent did double after the price cut. Microsoft is in for the long haul. Just listen to Xbox Europe's David Gosen (pictured) go on and on:

We have some very aggressive plans in terms of investing in this market to be successful. We are in Europe to win. We’re not here to come second or third... We are going to invest to win in Europe. There is no question about that.We understand the challenge in the region. We understand what we need to do to continue to drive the growth of the business. What we need to do is not just pay lip service to this but really invest.

Keyword here is "invest", it seems.

'Aggressive investment will ensure Xbox win' [MCVUK]

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Thu, 26 Jun 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5020135&view=rss&microfeed=true
<![CDATA[ Microsoft Say Sony Are Fibbing, 360 Still In Lead In Europe ]]> In May, Sony Europe boss David Reeves said the PS3 has now outsold the 360 in Europe. He said the PS3 had sold over five million units since launching in March 2007. And Microsoft Europe's David Gosen says he's lying. Speaking with MCV, Gosen says that the 360 has sold "well over" five million units in Europe, and goes on to boast "We are incredibly well positioned – our installed base in Europe is well over five million and contrary to what's been reported we are at least, if not more than, three quarters of a million ahead of PS3". One of these men is telling the truth. The other is not. And there's only one way to settle this. Like men. A challenge, a glove to the face then pistols at dawn.

360 cruises past 5 million in Europe [MCV]

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Thu, 26 Jun 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5019800&view=rss&microfeed=true
<![CDATA[ EA: UK Game Ratings Changes Spell Delays ]]> The last thing gamers in the UK need is additional delays to the games that can already take months to make the jump from Japan and North America, but that's just what they'll get under the new system under consideration by the British government. Suggested in the Byron review, the new system would require games that would normally receive a 12+ PEGI rating be subjected to review by the British Board of Film Classification. Speaking to Eurogamer, EA UK head honcho Keith Ramsdale worries that the new system wouldn't be in the gamers' best interest.

"The government's proposed changes to the existing age rating systems will create further delays in getting hit games to the UK," he said. "An extra and unnecessary layer of administration beyond a single system slows the process, and that delay will get passed on to the players themselves."

If you ask me the UK just needs to have the whole shebang handled by PEGI and be done with it, but that isn't a very British way of doing things. Why they have to go and make things so complicated?


New ratings system could delay UK releases
[Eurogamer]

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Wed, 25 Jun 2008 11:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5019593&view=rss&microfeed=true
<![CDATA[ "Everyone Will Be Really Excited" About Blizzard Announcement ]]> This weekend the Blizzard Worldwide Invitational is being held in Paris. There will probably be some big announcements. But what could they be? At GDC Paris, Blizzard's Rob Pardo was asked about the "the new game" to which he replied:

So you want me to announce the game before our announcement? No offense, but I think there's like 300 people here, and I'll be ripped apart by 8000 people there [at the Invitational] if I pre-announce it — but it's going to be really exciting. I think everybody here will be really excited about the announcement.

Sounds really exciting, and yes, we're really excited.

Blizzard to unveil new title at Worldwide Invitational? [Games Industry] [Pic]

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Wed, 25 Jun 2008 03:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5019432&view=rss&microfeed=true
<![CDATA[ Capcom License Unreal Engine For Second Western-Developed Project ]]> Capcom are all aboard that Unreal train. Having licensed the Unreal Engine 3.0 in February for use on a title being developed in North America (Dead Rising 2?), they've today licensed the engine for use in a second project, this one being worked on in Europe. No idea what that one could be (maybe a new IP!), but that's not the point! The point is a lot of Japanese developers talk about trying harder in the Western market. It's nice being reminded there's at least one doing something about it.

OSAKA, JAPAN (June 25, 2008) — Capcom Co., LTD., a leading developer and publisher of video games, with corporate headquarters located in Osaka, Japan, announced today that it has entered into an agreement to license Unreal Engine 3 from Epic Games, Inc. This is the second agreement between Capcom and Epic Games on licensing Unreal Engine 3.

"Unreal Engine 3 is a perfect fit for this project being developed in Europe, and is capable of ensuring a high-quality game experience. Not only does the development team have thorough knowledge of Unreal Engine 3, the general versatility of Unreal Engine 3 will fully meet the requirements particular to this project", said Keiji Inafune, Managing Corporate Officer, R&D Management Group of Capcom. "Unreal Engine 3 comes with a wide variety of functions required for next-generation game development, and it provides ease of use. On top of that, one of the major advantages is the well-established support system. We are delighted to enter into this license agreement, and have strong backup by Epic Games. With Unreal Engine 3, we can expect high development efficiency as well as high creativity within the development team."

"We’re very excited that Capcom has, once again, chosen to use Unreal Engine 3 for one of their upcoming games,” said Mark Rein, vice president, Epic Games. "Capcom is a legendary company in our industry and it is an honor to be able to work with them."

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Wed, 25 Jun 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5019423&view=rss&microfeed=true
<![CDATA[ Nintendo Announces New Games, Dates For Europe ]]> Nintendo of America has been quiet as a church mouse when it comes to its post-Wii Fit publishing plans. We know Mario Super Sluggers is coming, but after that? We're clueless. Nintendo of Europe on the other hand, has laid out its summertime plans for geeks and otaku across the pond, announcing Make 10: A Journey of Numbers for the Nintendo DS.

What is Make 10? Apparently, you "will be challenged to master mental arithmetic to overcome the inquisitive inhabitants and understand the true power of the number 10." Finally. Math.

NoE also dates Wario Land: The Shake Dimension for a September 26 release on the Wii. Surely the North American ship date can't be too far behind. European ates for many third party games, including Samba de Amigo, Manhunt 2, Okami and the lovely Soulcalibur Legends await you at the official site.

NOE announces summer 2008 release schedule [Nintendo]

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Tue, 24 Jun 2008 15:40:16 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5019294&view=rss&microfeed=true
<![CDATA[ Ten Years For PSP Is "Certainly The Long-Term Plan" ]]> Sony hasn't given up on the PSP by a damn sight. The console is doing quite well in Japan, but feels stifled somewhat in other territories. But what's the masterplan for the PSP? That Slim&Lite is nice and all, but how long is the PlayStation Portable going to last? Sony Computer Entertainment Europe suit Zeno Colaço (pictured, not in dress) states:

We definitely have the ambition for it [the PSP] to feature very strongly in the future, both on its own and also complimentary to PlayStation Network environment and the PS3. But we'll have to wait a while before we can fully reveal the direction we're going in. Ten years is certainly the long-term plan though.

No clue if Sony is planning slimmer PSPs in the future or what. But still, having a long-term plan is good. Not having them can make one look unprepared, you know.

Sony exec points to a ten-year lifespan for the 'PlayStation Networked' PSP [Pocket Gamer] [Pic]

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Tue, 24 Jun 2008 06:40:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5019068&view=rss&microfeed=true
<![CDATA[ MGS4 Ships A Million In Europe ]]> We hear that Europeans like Metal Gear Solid. So to get ready, Konami shipped a million copies of Metal Gear Solid 4 to European retailers. That's a lot! A million shipped is impressive — a million sold, even more so. Martin Schneider, Sales and Marketing Director Germany for Konami Digital Entertainment GmbH, comments with SPOILER:

The Metal Gear Solid series has again proved its huge potential, and we are delighted with the fantastic response the game has enjoyed at retail... MGS4 is nothing short of a masterpiece — an epic conclusion to the Solid Snake story. We are extremely pleased with the positive feedback we have received from retail and consumers alike, and will keep satisfying their needs with updates to the game's 'Extra' option, and via new content to Metal Gear Online.

Since Europe doesn't have a single chart tracker for every territory, it'll be a while until we have exact figures. (Konami will have to work off internal sales data for all of Europe.) But for now, this shipped figure will have to suffice. Full press release in all its confusing glory after the jump.

Metal Gear Solid 4 blows retail away!
Huge first week sales as Hideo Kojima's epic PLAYSTATION®3 title enjoys storming first week
Konami Digital Entertainment GmbH has announced that sales of its newly-released Metal Gear Solid 4: Guns of the Patriots title for PLAYSTATION®3 have exceeded one million units within the first week.

Konami has shipped over one million copies of the game to retailers across Europe to meet the exceptional demand, with high sales confirmed in all European territories and securing the Number One position in the relevant sales charts.

Released globally on June 12th, Metal Gear Solid 4: Guns of the Patriots marks the final adventure for series hero Solid Snake. With his body failing and ageing at an accelerated rate, Snake is called on one last mission to halt the plans of his long-term nemesis Liquid Snake. Liquid has seized control of a series of private armies for his own nefarious needs and, in a mission that spans the Middle East, South America and returns to Shadow Moses, Snake must stop Liquid at all costs. Also included on the disc is Metal Gear Online, a dedicated online game featuring locations from and inspired by MGS4.

In addition to the high sales across Europe, Konami has also confirmed that the limited edition MGS4 sets that comprised a 'Making Of' Blu-Ray, soundtrack CD and 'Old Snake' mannequin. 25,000 sets were made available across Europe, but were snapped up almost immediately by fans of the series.

"The Metal Gear Solid series has again proved its huge potential, and we are delighted with the fantastic response the game has enjoyed at retail," commented Martin Schneider, Sales and Marketing Director Germany for Konami Digital Entertainment GmbH. "MGS4 is nothing short of a masterpiece – an epic conclusion to the Solid Snake story. We are extremely pleased with the positive feedback we have received from retail and consumers alike, and will keep satisfying their needs with updates to the game's 'Extra' option, and via new content to Metal Gear Online."

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Tue, 24 Jun 2008 06:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5019089&view=rss&microfeed=true
<![CDATA[ Europe Gets MGS Database On Thursday - Just ... ]]> Europe Gets MGS Database On Thursday - Just a quick update to this item from last week; Konami Europe have announced that the Metal Gear database - already available on the North American and Japanese PlayStation Stores - will be ready for download in Europe on June 26. That's this Thursday.

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Mon, 23 Jun 2008 05:45:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5018727&view=rss&microfeed=true
<![CDATA[ Box Art Time: Europe's PS3 Platinum Range? ]]> There are of course different names for them in the US and Japan, but in Europe and Australia, when games for a Sony console are re-released in a budget line, they're called Platinum games. We've had a fair idea of the titles that would make up the first batch of releases for a few months now, but were missing the most important piece of information: what the box art looked like. It's a delicate thing for these kind of releases! Too classy and you're not drawing the eye to the fact it's budget. Too budget and picky consumers won't keep the cases on their game shelves. So where, dear reader, do these (unconfirmed, but terribly legit-looking) PS3 boxes fit on that scale?

Primeros Títulos Platinum [ElOtroLado, via VG247]

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Fri, 20 Jun 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5018186&view=rss&microfeed=true
<![CDATA[ Legal Mess Over Euro Alone In The Dark Reviews [Update] ]]> This week, the following events took place: 1. We got a bunch of tips telling us that the Xbox 360 version of Alone in the Dark had turned up on BitTorrent sites. 2. Scandinavian games site GameReactor (The Norwegian edition specifically) were one of the first to review Alone in the Dark. They gave it 3/10. Ouch. However, they then promptly pulled the review, and accusations of shady dealings were levelled against the site by Atari, who said that press copies had only been sent out the day before (the review has since been reinstated, and the 3/10 stands). Odd, seeing as many other European publications also had reviews go live this week, but whatever. 3. German site 4Players reviews the game. Gives it 68%. Then is threatened with legal action by Atari because, yes, Atari had no idea how the site got a copy of the game.

4Players' EIC Jörg Luibl says that Atari's lawyers have accused them of "breaking the law and violating the rights of their client (Atari)", all because 4Players reviewed the game prior to its release, but without using a copy sent to them by Atari. 4Players maintain that, like many other games not sent to them by publishers, they secured a copy via a "trusted dealer". Which could well just be a firendly local GAME manager cracking open his shipment of the game before the street date, it could be point #1 (the leaked copies of the game), who knows.

It's interesting that Atari are so worried about publications securing their own copy of a game. Do they fear that, because these outlets may have received copies of the game "early" (ie from pirated copies), that they're somehow reviewing incomplete code, which could affect their opinion of the game? Maybe. Pessimists could, however, be forgiven for thinking it's a convenient excuse for Atari to attack negative reviews of the only game they're releasing in 2008 that has any chance of making them some money.

UPDATE - Tor-Steinar Nastad Tangedal, from Norwegian site Gamer.no, has contacted us with a similar story. He writes (though without proof we're unable to confirm this):

Gamer.no was the second publication in the world to publish a review, and we also gave it 3 out of 10. The review was based on a retail copy obtained from a store on Tuesday this week. Atari contacted us just minutes after it was published, claiming that our review is probably based on a preview or pirated copy, and requested it to be removed. We never removed it, of course.

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Fri, 20 Jun 2008 00:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5018149&view=rss&microfeed=true
<![CDATA[ Sony Europe Notes Fast PS3 Install Rate, Looks To Download Future ]]> More David Reeves talking! The Sony Computer Entertainment of Europe boss looks his crystal ball and predicts the future, saying this about the era of game downloading:

The current revenue streams we have are quite simple — hardware sales and packaged media. But that is the old model. The new model is such that our income streams will change — packaged goods sales and hardware sales are still there, but already we are getting into the era of network sales of full titles... We do believe that the disc-based delivery system will fall as the power of the network base rises. At the same time the overall industry growth will continue to go upwards as we push out into emerging markets... We have not got our heads in the sand. To some extent the music industry did — we are trying desperately to not make the same mistakes... The next five years are going to be turbulent, but I think it is going to be the most exciting period that we have ever seen in the past ten years of video games...

More exciting as Reeves claims that the adoption rate for the PS3 is higher than the PS2. Good to hear that the game industry is being so forward thinking about downloads.

Era of Games Downloads Looms [MCVUK] [Pic]

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Thu, 19 Jun 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5018169&view=rss&microfeed=true
<![CDATA[ "Sometimes PSP Piracy Fuels Hardware Sales" (Orly?) ]]> Sony is rarin' to crack down on PSP piracy. According to Sony Computer Entertainment of Europe bossman David Reeves, PSP piracy is a global problem, and that's bad. But Reeves also points out that piracy is pushing PSP sales, and we guess that's good. Here's what David has to say:

There is a piracy problem on PSP. We know about it, we know how it’s done. It sometimes fuels the growth of hardware sales, but on balance we are not happy about it.

Plus, minus, frowny faces. We're sure David Reeves will get this all figured out. JUST YOU WATCH, BUSTER!

There Is A Piracy Problem [MCVUK]

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Thu, 19 Jun 2008 05:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5017853&view=rss&microfeed=true
<![CDATA[ Europeans Find Good Use For Wii Fit Board: Controlling WoW ]]> Anyone still using their Wii Fit Balance Board? Matthieu and Simon, students at German Research Centre For Artificial Intelligence, are! They've got the board hooked up to a PC via Bluetooth and are using the Nintendo peripheral as a World of Warcraft movement controller. Nice to see some folks still using the Balance Boards innovating.

Oh, and the music used in this video is FRIGGIN' AWESOME.

WoW Fit [Rock, Paper, Shotgun]

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Tue, 17 Jun 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5017434&view=rss&microfeed=true
<![CDATA[ Nintendo: "We're Working On" A Wii Storage Solution ]]> The Wii just isn't big enough for all the stuff it offers. That's not conjecture, that's fact. So what are Nintendo doing about? Well, when Nintendo's Laurent Fischer isn't pissing you all off by calling you names, he's promising that - snide comments aside - Nintendo know there's something wrong, and are working on it.

We definitely detect that they [gamers] are serious and we know there is an issue in this, so it's something that we're working on.

Great! So we're getting an external storage solution, then?

Uhh...no.

Definitely there's no plan to issue hardware, an external hard drive, but we know that we have an issue in that area. It's very obvious and we're perfectly aware of it, but there's nothing we can say beyond this.

How terribly cryptic. And terribly unhelpful.

Fischer: Nintendo "working on solution" to Wii storage issue [GI.biz]

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Tue, 17 Jun 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5017088&view=rss&microfeed=true
<![CDATA[ Wii Update 3.3 Kills Freeloader Too? [Update] ]]> Oh dear. I'm getting reports starting to trickle out of Australia that the latest Wii update (3.3) has done more than block the Twilight Princess save-game exploit. I'm hearing it's killed Datel's Wii Freeloader as well, which if true, will not go down well in Europe and Australia at all. Especially with Smash Bros' imminent - and very late - release in PAL territories in two weeks serving as a poignant reminder of just why so many people own a Freeloader in the first place. I'll update once we get some confirmation either way.

Update: OK, got enough verifications on this to bump it up to "confirmed".

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Tue, 17 Jun 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5017064&view=rss&microfeed=true
<![CDATA[ Nintendo's Fischer Apologizes For Geeks And Otaku Comment ]]> It almost goes without saying, but Nintendo of Europe's managing director Laurent Fischer deeply regrets stating that "geeks and otaku" were the only people concerned about running out of space on their Nintendo Wii due to WiiWare and Virtual Console titles, comments that ticked off gamers and developers alike. Speaking to videogaming247, Fischer offered the following by way of apology.

“I have huge respect for those who, like me, share a common passion for Nintendo and want to make it clear that I would never use and I didn’t use this terminology in such a context or way to cause offense,” he said.

“I regret that this misunderstanding has created such offense and disappointment within the community.”

You know, in all honesty "geek" and "otaku" are way low in the list of things I've been called that cause me offense, but I can certainly see how some people would get upset. As for Laurent, all I can say is always talk as if what you say is going to end up on the front page of a major gaming blog, because it generally is.

Exclusive: Nintendo’s Laurent Fischer “regrets” geeks and otaku remark [videogaming247]

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Fri, 13 Jun 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5016274&view=rss&microfeed=true
<![CDATA[ Only "Geeks" and "Otaku" Want More Wii Memory Space ]]> We would sure like more Wii memory space! That would be great and make people happy. Wait, strike that. One more time: That would be great and make geeks and otaku happy — at lease according to Nintendo of Europe. Website Next-Generation brings word of a recent Euro Nintendo event:

As is always the case with Nintendo’s press events nowadays, the dirty word ‘casual’ was raised at its WiiWare preview, only to be dismissed in favor of a distinction between gamers and non-gamers. Playing these semantic games is fine, but when a pertinent question about the limited Wii system memory was raised, Laurent Fischer, managing director of marketing at NOE, easily slipped into talking about how “geeks and otaku” were the only people who would want this issue addressed. This is oversimplifying something that will only become increasingly important as Wii developers explore the console’s online service, whether through WiiWare or DLC, and is of concern to not only a niche section of the market that wants to buy into that content.

Because we all know that soccer moms will so be all over those WiiWare games. Laurent Fischer? Marketing genius.

Nintendo's Mixed WiiWare Messages [Next-Gen]

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Thu, 12 Jun 2008 05:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5015733&view=rss&microfeed=true
<![CDATA[ Sony Looking At Including Euro Content On PlayStation.Blog ]]> Buried at the bottom of their self-congratulatory first birthday post (happy birthday!), SCEA's PlayStation.Blog team have a little note for their long-suffering European brothers, long without a decent blog of their own. They say they hear your pain, feel your pain, and are in talks to “bring more PlayStation news to you from that part of the world”. Which I read as "we can't be arsed setting up another blog, but we'll post Euro stuff on this one". Good news, Europe! Your days of relying on the regrettable Three Speech for community info (PSN updates, release dates, etc) may soon be over.

PlayStation.Blog is a Year Old Today [PlayStation.Blog]

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Thu, 12 Jun 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5015683&view=rss&microfeed=true
<![CDATA[ SCEE Announce Sixaxis Bundle Clearance ]]> Hey, Americans, are you enjoying your DualShock 3? I sure am. Got mine from Japan, where they're enjoying it also. How about you, Europe? Oh. That’s right. They’re not out there yet. Silly me, should have known. Ah well, chin up! They’ll probably be there soon, because Sony are about to start bundling their leftover, outdated Sixaxis controllers with a bunch of leftover games, in a not-as-dumb-as-it-looks attempt at shifting the remainder of their stocks. To retail for €60, the bundles will include one Siaxis controller and one of the following games: F1, GT5 Prologue, Folklore and MotorStorm (note: just the game + controller, NO console).

Des nouveaux packs PS3 ? [Game-Class, thanks Frank!]

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Thu, 12 Jun 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5015687&view=rss&microfeed=true
<![CDATA[ Europe Getting Crisis Core PSP Bundle This Month ]]> Poor, put upon Europe. You either had to pay exorbitant prices to import a Japanese or North American version of Crisis Core: Final Fantasy VII or simply wait patiently for the game's release on your continent on the 20th of this month. Well SCEE feels your pain, and they hope to ease it somewhat by offering a limited edition PSP Crisis Core game bundle, complete with the game and the silver engraved PSP the Japanese got when the game first launched there.

Of course those of you in the UK who already have a PSP they don't wish to replace with shiny silver goodness still get to benefit from the exclusive special edition, so while it might take a bit longer for you to get the games, Square Enix and SCEE definitely love you guys the best of all.

FFVII PSP Bundle Bound For Europe
[Next Generation]

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Tue, 10 Jun 2008 10:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5015047&view=rss&microfeed=true
<![CDATA[ The Last Remnant Getting Xbox 360 Release First, True Simultaneous Release ]]> Upcoming Square Enix RPG The Last Remnant will be getting an Xbox 360 release before the PS3 one. The game was first announced in 2007, and Square Enix touted the fact that it would be getting a simultaneous PS3/Xbox 360 release in both Japan and North America this winter with Europe following later. Now, it looks like it will get a simultaneous Xbox 360 release and a PS3 one later. And get this, Square Enix now says the game will launch in Japan, North America and Europe at the same time this winter — on the Xbox 360.

The Last Remnant Release [Famitsu]

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Tue, 10 Jun 2008 02:37:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5014897&view=rss&microfeed=true
<![CDATA[ Infinite Undiscovery Dated For North America, Europe, Japan, Asia ]]> Square Enix published, tri-Ace developed Xbox 360 title Infinite Undiscovery has been dated for North America (9/2), Europe (9/5), Japan (9/11) and Asia (9/11). The North America and Europe dates are ship dates, but presumably the other dates are actual in-store dates.

Infinite Undiscovery Dated [Famitsu]

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Tue, 10 Jun 2008 02:16:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5014896&view=rss&microfeed=true
<![CDATA[ Ubisoft: Sony Need To Go Back To Drawing Board With PSP ]]> Yeah, the PSP is doing well in Japan, and doing better than it was in the West, but it's no DS. And if there's one company that knows how to make a fast buck on the back of Nintendo hardware, it's Ubisoft! So it should surprise none of you to hear that Ubisoft are all up on Sony's back, telling them what's wrong with their handheld and what they need to do to make things better (ie more like the DS). Ubisoft UK managing director Rob Cooper:

I think that Sony is disappointed with sales and it's unsure as to which way to take it.

Sony needs to show us a bit more about what its plans are to convince the publisher to invest lots more money into it. Especially when you've got the DS selling at such a tremendous pace.

I suppose it's almost too technical for the casual person, those that are buying the DS at the moment, who want a few buttons and not a lot more. It's so simple what [Nintendo] has done. That's where I think Sony has gone a little bit too complicated, they've over-specced it, the price is too high and they need to go back to the drawing board and start again.

Uh, whuh? Rob, meet Japan. Japan, Rob. Don't think you've met. Japan, what he means is, making real games is hard, so why isn't the PSP more like the DS, where they can just dump any old shit on it and make some money?

Ubisoft urges Sony to act on 'directionless' PSP [GI.biz]

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Thu, 05 Jun 2008 07:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5013343&view=rss&microfeed=true
<![CDATA[ Get A Closer Look At Europe's Classy DS Lites ]]> Long given the royal shaft by Nintendo, it's heart-warming to see an instance where Europe gets something nice from the Kyoto-based company. And it doesn't come nicer than those new DS Lite colours announced for the region the other week. For your viewing pleasure today, then, some intimate shots of the new handhelds, which not only give you a good, proper look at them, but should get you close enough to the gorgeous lime one to let you taste its citrus, taste its zest.

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Thu, 05 Jun 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5013273&view=rss&microfeed=true
<![CDATA[ Up Close With Euro MGS4 Limited Edition Figure ]]> There it is! That's the six inch Old Solid Snake figure for the Metal Gear Solid 4 Limited Edition. The pack also features a soundtrack CD, a making-of Blu-ray and figurine. Hit the jump for a close-up of the "Drab Olive" figurine. Hit the jump for a closer look at the six inches of Old Snake.

Unboxing MGS4 LE [Kotaku Australia]

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Wed, 04 Jun 2008 04:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5012923&view=rss&microfeed=true
<![CDATA[ Conan Conquers GTA In Europe ]]> Now to be honest, the latest game sales charts out of Europe show Funcom's PC MMO Age of Conan beating out Grand Theft Auto IV in only two of three countries charted, the odd country out is Spain, which - no offense to our Spanish readers - is the European country I forget exists nine times out of ten. Face it, you guys are quiet over there. You and Portugal, just kicking back on the beach, playing Wii Play and Mario Kart.

Meanwhile, in Germany and Sweden, Conan is laying waste to the sales charts, soundly trashing GTA IV on both consoles. Seems like a clear win, but you also have to take into account that many people buying GTA have already bought it, and this is Germany and Sweden we are talking about, where Conan isn't just a book...it's a way of life. If you close your eyes you can almost hear the melodic death metal ringing across those icy hilltops as players in both countries talk about frame rates in OOC chat for hours and hours.

GTA IV Surrenders to Conan in European Charts [Next Generation]

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Fri, 30 May 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5011838&view=rss&microfeed=true
<![CDATA[ PAL PlayStation Store Update ]]>

The PAL PlayStation Store update's got more meat on its bone this week. While its lacking in videos, trailers and demos, it does manage three full games, which is nice. One of them, OK, it's very, very late. Almost a year late. Super Puzzle Fighter II Turbo HD Remix. The others are the original Rayman along with MediEvil: Resurrection, given a third lease of life as a downloadable title.

Games and Demos
Super Puzzle Fighter II Turbo HD Remix
Rayman
MediEvil: Resurrection

Expansions And Add-Ons
Army of Two: Veteran

Game Videos
Metal Gear Solid 4: E3 2006 Trailer
Overlord Raising Hell
Super Stardust HD

Themes and Wallpapers
Prince of Persia Prodigy Arabesque Wallpaper
Prince of Persia Prodigy New Prince Wallpaper
PixelJunk Monsters Wallpaper

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Fri, 30 May 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5011775&view=rss&microfeed=true
<![CDATA[ Wii Nintendo Channel Hits Europe Tomorrow ]]> After what was surely a long and painful wait, wrought with intrigue and suspense, Nintendo has confirmed that our European and Australian brothers and sisters will be gifted with the Wii Advertising Nintendo Channel come tomorrow.

As seem in the video walkthrough we posted earlier this month, the Nintendo Channel is a place to download videos, get recommendations, and check out upcoming products from Nintendo and friends. Basically a very convenient way for you to be marketed at without having to get off the couch and type in a web address.

The Nintendo channel also includes the DS download service, though you have to agree to send your console usage data to Nintendo in exchange. No big deal though. It'll just make the marketing a bit more focused, that's all.

Wii's Nintendo Channel set to launch [GamesIndustry.biz]

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Thu, 29 May 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5011612&view=rss&microfeed=true
<![CDATA[ Europe Now A Bigger Gaming Market Than The US ]]> Europe, take a bow. That Nielsen report from the other day, the one which gave us all kinds of neat statistics on European gamers, also gives us one piece of information that's much more important: the fact that Europe has overtaken the US in terms of market size. And not even all of Europe, just the European Union, since Nielsen's poll only included countries from the continental body. Turns out that in 2007, gaming pulled in $11.4 billion in the EU, compared to "only" $10.7 billion in the US. That figure puts the EU second only to Asia in terms of size, where $11.5 billion in gaming revenue was generated during 2007. The figure's probably skewed by the fact there are nearly 500,000,000 people in the EU, who in US dollar terms are paying almost double what Americans are, but hey, we're here for numbers, not nitpicking.

EU is second largest videogaming territory [GI.biz]

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Thu, 29 May 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5011543&view=rss&microfeed=true