@ThursdayNext: I downloaded it, i don't have the game, but hell if i'm paying for it by the time i do.
Did seem like just an unlock patch rater than genuinely new content. #ps3
@televizor: Yes you can download it now even if you don't have the game, plus it's only 100kb so space shouldn't be an issue. Don't know if it will work cross region, but it didn't specify a sku code (which downloads sometimes do) so I would assume it works for all regions. Either way, it's free, so y'know, just get it? If it doesn't work c'est la vie. #ps3
@ThursdayNext: Yep, there was a 256MB patch, I had to apply it when I started playing BL (week after release), way before DLC was announced, but 100kb was suspicious to me too :/ #ps3
It's amazing how much potential there is in integrating trophies with Home . . .
-trophy rooms
-winning free merch to wear around home based on what you've unlocked
-winning free items for your space
-winning special spaces for special trophies
etc.
I think my main beef with Home is how separate it is from everything else that is PS3. I have absolutely no desire to ever go on it because it's so disconnected. I don't feel like logging in, etc.
I don't know what I'm getting at, but personally, I still see Home as having potential to be something cool. To me it seems like a construction site that still needs a good architect to get to work. Because otherwise, every time I boot up my PS3, I see everything else I can do -- and compared to the disc that is in there or the PSN games I've downloaded, Home seems so boring. #sony
@bangbangblah: Home DOES have the potential to be something. Something huge, different, and important. But like you I don't ever feel the desire to log in to that sucker as it has little to nothing to do with my gaming habit.
Trophy integration would be pretty sweet but still ring pretty hollow. (And to be honest, trophies still seem really hollow to me when compared to achievements).
This article states though that Sony is fairly content, for the time being, in not trying to expand on this service. And my gut tells me they won't be for some time. It's just as well though, too, as they have more important tasks to direct their energy to. The past few months have shown that this strategy is working, and the gap between the 360 and it has lessened. #sony
@Chirotera: I don't see how trophies are any more hollow than achievements -- they're like the same exact thing, especially for multi-plat games.
But that's ultimately my point. They could make them actually worth something, and Home could be a starting point.
However, you're right in saying that Sony is going to actually need to spend some time in getting to this point, and it doesn't look like that'll be happening soon. #sony
@bangbangblah: It might be because I got used to achievements before I got used to trophies. Or it could be that distinctive achievement sound. I know that they're basically the same thing, but I care less about them than I do achievements (which I don't care all that much about to begin with). #sony
Yea... Home was a doomed project from the get-go... It has become nothing more than a sideshow of exhibitions for other games... Why not launch more games from it? That was suppose to be the point of Home...
A gathering of gamers in the spirit of a virtual community is simply placed on the backburner... Launch a co-op or 5v5 in Uncharted 2? pass... what about connecting Street Fighter players and have virtual spectators watch these battles? pass... What about standing around watching MvC2 players talk stuff and then get it on at an arcade while others who have the game watch...? That list goes on and on...
Sony really downplayed the social aspect of the software, which is understandable by fiscal means... or perhaps it was just unfeasible...
But to toss out any good idea worth noting is no idea at all...
lol at everyone saying Home should stop and die etc.
Do you guys even know how much money Home has made for Sony? Don't you realise this means more funding for other gaming related projects?
Just because you don't like, doesn't mean that millions of other people don't too.
Besides, the quote used from this Pete Edwards is being taken way out of context. Since when does "not a priority right now" mean they are not going to give it ongoing support?
@VEX: I think the issue people has is that it hasn't made all that much--we really have no idea because mum's the word on development and infrastructure costs. I've never even seen a number that represent sales, but that number is meaningless without knowing the actual profit.
Most people say what they say because they view it as a waste of money and research time. They tossed away money that could have went to better services.
And in business-speak "Not a Priority right now" means "We made a mistake, time to neglect it to death." Unless they come up with some sweeping change that turns the whole thing on its head (read: A new idea that doesn't suck), don't expect it to make some sort of errant comeback. It will die, quietly and long after it's become a wasteland.
Really, it was a stupid business model from word 1, requiring either Sony to shell out extra money to further integrate it into new software (expensive, time-consuming, not all that profitable) or expect OTHER game devs to do it (yeah, right), and it failed. Nobody is surprised--and frankly, disappointed either. The PS3 is a good console, but it doesn't need these god-damn anchors around its neck. (Hell, it already had one with that "Oh gamers will pay whatever we want them to" schtick.) #sony
@Evdor: Actually for now its really profitable for them. Not much money they need to make Playstation Home. They are making MMO since Everquest 1. They know how to do it as cheaper as they could. Sony makes a lo~~~~ot of money. More money - better games.
Not a priority right now means that they don't need to focus to the Playstation home right now. PS home is very popular now a days and EA and other markets looking in to this idea. #sony
@Golgari: Care to source any information that this is being a big profit in any way, shape, or form? Because, right now the only evidence I have is them basically down-grading Home to 'not priority'.
For that matter, any source on how they developed this 'on the cheap?' Everquest isn't much of a source, that's like saying Microsoft knew how to make GFWL successful because they made internet explorer: Didn't turn out well there either.
And again: in business terms "We're looking into it" means "We're waiting to see if it takes off." I'm guessing? no. #sony
@Evdor: they have entire studio for that. Sony Online Entertainment is a game development and game publishing division of Sony that is best known for creating massively multiplayer online games.
I don't agree with you about that they are looking if it will take off. A lot of casual people using it + install base is growing now fast. More people in Playstation Home and more people buy clothes and e.t.c.
they just don't want to make serious upgrades for PS Home. There are a lot of problems beyond Home. #sony
@Golgari: So, no sources, and because they have an online department (that these days lives in the shadows of LOTRO, much less WoW). They must be successful. Somehow. Even though, you know, this isn't relying on a subscription model. And isn't an MMO.
@Evdor: LOTR is not their success. They make a huge money out of Everquest 1 and 2. + they just released exapnsionpacks again and DC Universe Online and agency are coming...
@Golgari: . Uhh, yeah, that was my point. They haven't managed to carve a niche out compared to Turbine. And they don't make as much money as you think: Everquest is FAR from their most profitable venture. This is quickly getting off-topic, but those two games could actually make a bad situation worse. MMOs require substantially higher cost to develop than even standard games and have much higher overhead--they're gambles.
At this point I'm hesitant to say you're either delusional or a plant. #sony
Allow me to put your minds at ease about this recent press. The coverage of what Pete Edwards said at the London Games Conference was not only a misquote, it was a misreprentation of what he actually said.
Edwards was saying that monetizing Home was not as big a priority as building a great platform, with a compelling environment and a strong community. Home is still a top priority for Sony and will continue to release quality content and provide a positive experience to our users.
And yes, we will continue working on fixing bugs, login problems, and other user issues.
Hope this helps!
~CydoniaX ------------------------------------...
Took this from the Official Playstation Forums for Home. #sony
On the official Home Playstation Forum it has been settled:
Hi Home Community,
Allow me to put your minds at ease about this recent press. The coverage of what Pete Edwards said at the London Games Conference was not only a misquote, it was a misreprentation of what he actually said.
Edwards was saying that monetizing Home was not as big a priority as building a great platform, with a compelling environment and a strong community. Home is still a top priority for Sony and will continue to release quality content and provide a positive experience to our users.
And yes, we will continue working on fixing bugs, login problems, and other user issues.
What is that moron talking about? Europe Home has only a small amount of the cool stuff featured in the other Homes. Wheres the pictures frames? Not there. The Gamer's Lounge? Not there. PixelJunk Exhibition? Not there. #sony
Its rather interesting that...Sony releases a new PSP, and part of the justification for the higher price point is that it's smaller. Nintendo releases a new DSi at a higher price because...it's bigger. Especially given Nintendo's history of progressively releasing *smaller* versions of its hardware as the new, more expensive model (GB - GB pocket, GBA (SP) - GBA micro, arguably DS - DS lite). #dsill
@verrius: The reason for the higher price is usually to help with the extra research and production costs used to create thenew product. Sure the DSi XL is the first larger handheld but it shouldn't be seen as the 'new' model but the alternative for older people or those with poor sight. And the only reason that this is happening now is because the ds is the first handheld console (actually the first console) with a large enough appeal to an older audience. It makes sense for nintendo to create this right now as there is an ever aging population in Japan as well as most of their key markets in the us and Europe. #dsill
@verrius: When chips get smaller and cheaper to make I find it odd that we start paying more for it. Traditionally with the PSP smaller ones got cheaper (like the PSP 1000, 2000 and 3000 etc.) and more features whereas Nintendo ones got smaller too but price kept going back up after it. I think it's better to pay for larger ones, where you get bigger screens, more battery life etc. than smaller ones that are merely lighter. #dsill
@xxXX_Insanities_Birth_XXxx: In the case of the Go it's not just about being lighter though, it's also a lot smaller which means high portability which I'd personally prefer on a handheld. #dsill
@-MasterDex-: I agree, with the PSP go it's different since they changed the whole body of it, materials and functionality but it lost the UMD drive and was made smaller so for me I think it should have stayed at the same price. If it weren't for R&D costs along with the infrastructure of the online download stores and PSP mini development it probably would have. I like some smaller and some bigger, PSP going smaller I like cos it has a decent size screen but with the DS I'm interested in the DS LL since bigger screens are good to see better. If there's one thing that has to stay bigger or the same size for me on a handheld it's the screen. #dsill
11/06/09
And 3 PSP games. JUST THREE. Dear god.
11/06/09
Suspiciously enough it's only a 100kb update...was there a sizeable patch that could conceal the extra data or is it unlocking disc based stuff?
Also, did anyone else notice that the description on the Nier trailer referred to the 360? It said:
"Nier will truly be Square Enix's arrival on the 360"
11/06/09
11/06/09
Did seem like just an unlock patch rater than genuinely new content. #ps3
11/06/09
@thecrisisfromthesky: Hmmm, most suspicious...oh, and a pic of the PSN store screen showing the 360 mention (d'oh) #ps3
11/06/09
So can I download it now, even though I don't have the game yet? Also, will it work if I'll get, say... the US version of the game? #ps3
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10/30/09
If so, I rest my case. #sony
10/30/09
-trophy rooms
-winning free merch to wear around home based on what you've unlocked
-winning free items for your space
-winning special spaces for special trophies
etc.
I think my main beef with Home is how separate it is from everything else that is PS3. I have absolutely no desire to ever go on it because it's so disconnected. I don't feel like logging in, etc.
I don't know what I'm getting at, but personally, I still see Home as having potential to be something cool. To me it seems like a construction site that still needs a good architect to get to work. Because otherwise, every time I boot up my PS3, I see everything else I can do -- and compared to the disc that is in there or the PSN games I've downloaded, Home seems so boring. #sony
10/30/09
Trophy integration would be pretty sweet but still ring pretty hollow. (And to be honest, trophies still seem really hollow to me when compared to achievements).
This article states though that Sony is fairly content, for the time being, in not trying to expand on this service. And my gut tells me they won't be for some time. It's just as well though, too, as they have more important tasks to direct their energy to. The past few months have shown that this strategy is working, and the gap between the 360 and it has lessened. #sony
10/30/09
But that's ultimately my point. They could make them actually worth something, and Home could be a starting point.
However, you're right in saying that Sony is going to actually need to spend some time in getting to this point, and it doesn't look like that'll be happening soon. #sony
10/30/09
10/29/09
A gathering of gamers in the spirit of a virtual community is simply placed on the backburner... Launch a co-op or 5v5 in Uncharted 2? pass... what about connecting Street Fighter players and have virtual spectators watch these battles? pass... What about standing around watching MvC2 players talk stuff and then get it on at an arcade while others who have the game watch...? That list goes on and on...
Sony really downplayed the social aspect of the software, which is understandable by fiscal means... or perhaps it was just unfeasible...
But to toss out any good idea worth noting is no idea at all...
10/29/09
Do you guys even know how much money Home has made for Sony? Don't you realise this means more funding for other gaming related projects?
Just because you don't like, doesn't mean that millions of other people don't too.
Besides, the quote used from this Pete Edwards is being taken way out of context. Since when does "not a priority right now" mean they are not going to give it ongoing support?
God, some of you guys don't have a clue. #sony
10/30/09
Most people say what they say because they view it as a waste of money and research time. They tossed away money that could have went to better services.
And in business-speak "Not a Priority right now" means "We made a mistake, time to neglect it to death." Unless they come up with some sweeping change that turns the whole thing on its head (read: A new idea that doesn't suck), don't expect it to make some sort of errant comeback. It will die, quietly and long after it's become a wasteland.
Really, it was a stupid business model from word 1, requiring either Sony to shell out extra money to further integrate it into new software (expensive, time-consuming, not all that profitable) or expect OTHER game devs to do it (yeah, right), and it failed. Nobody is surprised--and frankly, disappointed either. The PS3 is a good console, but it doesn't need these god-damn anchors around its neck. (Hell, it already had one with that "Oh gamers will pay whatever we want them to" schtick.) #sony
10/30/09
Not a priority right now means that they don't need to focus to the Playstation home right now. PS home is very popular now a days and EA and other markets looking in to this idea. #sony
10/30/09
For that matter, any source on how they developed this 'on the cheap?' Everquest isn't much of a source, that's like saying Microsoft knew how to make GFWL successful because they made internet explorer: Didn't turn out well there either.
And again: in business terms "We're looking into it" means "We're waiting to see if it takes off." I'm guessing? no. #sony
10/30/09
I don't agree with you about that they are looking if it will take off. A lot of casual people using it + install base is growing now fast. More people in Playstation Home and more people buy clothes and e.t.c.
they just don't want to make serious upgrades for PS Home. There are a lot of problems beyond Home. #sony
10/30/09
but, hey, guess we'll see. #sony
10/30/09
[en.wikipedia.org] - here you can see a lot of projects. #sony
10/30/09
At this point I'm hesitant to say you're either delusional or a plant. #sony
10/29/09
Allow me to put your minds at ease about this recent press. The coverage of what Pete Edwards said at the London Games Conference was not only a misquote, it was a misreprentation of what he actually said.
Edwards was saying that monetizing Home was not as big a priority as building a great platform, with a compelling environment and a strong community. Home is still a top priority for Sony and will continue to release quality content and provide a positive experience to our users.
And yes, we will continue working on fixing bugs, login problems, and other user issues.
Hope this helps!
~CydoniaX
------------------------------------...
Took this from the Official Playstation Forums for Home. #sony
10/29/09
Hi Home Community,
Allow me to put your minds at ease about this recent press. The coverage of what Pete Edwards said at the London Games Conference was not only a misquote, it was a misreprentation of what he actually said.
Edwards was saying that monetizing Home was not as big a priority as building a great platform, with a compelling environment and a strong community. Home is still a top priority for Sony and will continue to release quality content and provide a positive experience to our users.
And yes, we will continue working on fixing bugs, login problems, and other user issues.
Hope this helps!
~CydoniaX #sony
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10/29/09
@excel_excel: We europeans get the shaft.. #sony
10/29/09
10/29/09
Especially since I couldn't find the "creepiness" bar modifier.
Mine always defaulted to max! #sony
10/29/09
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10/29/09
Actually, what are Wii's going for now? $220 or so? #dsill
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