<![CDATA[Kotaku: eurogamer]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: eurogamer]]> http://kotaku.com/tag/eurogamer http://kotaku.com/tag/eurogamer <![CDATA[Peter Moore Has A Question: "WTF, Eurogamer?"]]> We wish there were more executives like Peter Moore, the kind who wonder where the f.... hell their game is on the end of year "Best Of" lists. As Moore has done to Eurogamer.

Now, we don't have any particular issue with Eurogamer's choices for the Top 50 Games of 2008, but the head of EA Sports certainly does. Explicitly, Mr. Moore would like inquire exactly what happened to FIFA 09, the soccer game from his very own EA Sports, the one that netted an 8 out of 10 from the UK online publication.

"Now I get that the sports genre is the Rodney Dangerfield of games when the awards are handed out," Moore vents in his latest blog entry. "But c'mon, one of the best sports games of recent times not even in the Top 50?"

Pete's obviously satisfied with the top twenty appearances of Boom Blox, Spore, Burnout Paradise and Mirror's Edge, if not others. "Tomb Raider? OK, that's interesting," Peter writes.

"Is it not cool to include a so-called mass market game? Bangai-O Spirits (no disrespect Treasure) makes it and FIFA 09 doesn't?" he says.

Which raises kind of an interesting point. Should a top X list represent the a publication's best of reviews, or should it simply reflect an editorials staff's choices for most memorable, most enjoyable games, regardless of the outlet's review scores. If it were the former, it would be incredibly easy to put a year-end best of list together. Just sort by review score, ascending.

I don't see much in the way of sports representation on Eurogamer's list. That's not too surprising, considering how divided the virtual sports loving and regular ol' video game adoring crowds are.

But is Peter right in his calling out of Eurogamer?

WTF? (Where The hell is FIFA 09?) [Peter Moore's Blog]

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<![CDATA[Eurogamer Commits Suicide By Offering LBP Beta Access]]> This is why we can't have nice things. A short while ago, Euro gaming website Eurogamer announced that they Sony had made 5800 keys for the LittleBigPlanet European beta, and then they quickly disappeared under a raging tide of sack boy-hungry Europeans. The sheer numbers have brought the website to its knees - I've been trying to get there simply to get the link to entry page for the story and have had no luck whatsoever, and with the key offer requiring Eurogamer registration, both the front and and back end are getting completely slammed, bringing to mind a mental picture that I will quickly put out of my head.

Still, with the site being so crowded, you might just be able to wiggle your way in their and snag one before they're all gone. Kotakuite Richie Rich managed to, and he's downloading the beta as we speak, so if all else fails you can live vicariously through him. Good luck! What do you mean this is even more traffic? We're helping!

Eurogamer Little Big Planet Key Giveaway [Eurogamer.net]

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<![CDATA[Bungie Devs Chat With Eurogamer Friday]]> If you missed Eurogamer's LiveText chat last Friday, you missed out on Fable creator Peter Molyneux rambling on about dead leaves and being invisible, which is undeniably awesome. Their next gaming history-making chat session is coming up this Friday, and you don't want to miss your chance to grill Bungie's production director Jonty Barnes and writing lead Sinead Frank O'Connor, who has studied European culture specifically for the event.

I believe that the authoritative piece on the continent and its people, National Lampoon's European Vacation, will be an excellent preparation for me. I have no worries about the types of question these Aussies and Kiwis have planned for us.
Can a large group of people kill a man with only the power of internet-transmitted questions? Find out Friday at 3PM GMT.

Halo 3 devs next for LiveText [Eurogamer]

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<![CDATA[Eurogamer Has Molyneux Live This Friday]]> Eurogamer has a real treat lined up for readers this Friday, as they have trapped industry icon and Fable creator Peter Molyneux in a tiny internet box, forcing him to answer questions live like some sort of mad answer-money. Questions will be posed via Eurogamer's new LiveText system, which allows users to pose questions and a moderator to filter out the hundreds of "What are you wearings?"

"To get tough and frank questions from gamers is what I am looking forward to this Friday. I don't mind whether they are about Fable 2, Lionhead's other games or the industry in general." said Lionhead boss Peter Molyneux.
But what is he wearing? We may never know. The session kicks off at 3PM GMT on Friday, which is 10AM Eastern and way too freaking early Pacific.

Peter Molyneux LiveText interview this Friday!
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<![CDATA[New Bioshock Teaser Trailer On Eurogamer]]>

Those lucky folks over at Eurogamer have received an exclusive teaser trailer from 2k games for the upcoming drool worthy, Bioshock. Personally, I just can't get enough of the visuals in this game, so any Bioshock crumbs that 2k decides to throw down, I'll be there to scoop them up. Bioshock is set to hit the Xbox 360 and the PC on August 22nd and you better believe I'll be pre-ordering a copy and be there the minute the store opens to pick it up. Hell, I might even take the day off work...

Exclusive Bioshock teaser trailer [Eurogamer]

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<![CDATA[TGS 06: All Live Bloggers Bored By Kutaragi]]>

After some weird rumors of a "big" announcement coming out of Ken Kutaragi's TGS 2006 keynote, it has passed with stifling a yawn and feeling "blah" But there's still some pretty hysterical commentary in some of the other liveblogs that covered the event.

First of all, from the lovely Alice, who wrote some really withering remarks in her liveblog, this comment on Ken Kutaragi hating sequels:

Sony finished off with a little finger-wagging at the development community: "why so many sequels", Ken asked, having demo'ed Ridge Racer SEVEN, Virtua Fighter FIVE, Mobile Suit Gundam SIX (at least, if I'm not wrong) and Final Fantasy THIRTEEN. Innovation will come from users, or the power of the network, or by returning game designers to the creative process instead of having them out there photographing cars and landscapes for the next racing game.

And this off-the-cuff diss by the Eurogamer crew:

If you're wondering when Ken is actually planning on talking about games or anything remotely concrete or relevant to gamers, developers or anyone else - so are we!

Finally, from Joystiq:

During the keynote, the DS pictochat room that had fallen silent sprang to life as bored attendees decided to entertain themselves, since it was clear that Ken Kutaragi had no intention of doing so. After the keynote, we head the words "meltdown," "total disaster," and "trainwreck" bandied about the press room. This keynote was worse — way worse — than Sony's E3 showing.


You know, Sony, the second you guys stop fucking up every last details of your launch, we'll cover it. Keep us posted, okay, guys?

Related: http://www.kotaku.com/gaming/tgs06/tgs06-liveblogging-kutaragis-keynote-202427.php

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