• research

    Oxford U. to Profit from GTA IV

    Some portion of the £200M that Grand Theft Auto IV is projected to earn will find its way into the treasury of the U.K.'s world-renowned Oxford University. That's because the game's Euphoria engine was developed by two Oxford students using research at Oxford's zoology department.

    The university's technology transfer company then teamed up with Natural Motion, the company the two students, Torsten Reil and Colm Massey, created to build and sell the engine. As such Oxford retains a share in anything Euphoria and Natural Motion should earn down the road. Such as ... Star Wars: The Force Unleashed. More »

  • media

    Backbreaker Is Looking As Painful As Ever (In A Good Way)

    While I'm not the biggest sports fan, I'm always on the lookout for a new football game that will pull me back into the genre that I once enjoyed. Natural Motion (the company behind the lauded Euphoria engine from GTA IV and The Force Unleashed) is getting a lot of press for its dynamic, body-crashing AI in its upcoming football game, Backbreaker. And while all that looks fantastic in this new clip, I hope that the Flash compression hasn't ruined the beauty of the gigantic, hyperreal stadium in the background. God bless bloom lighting.
  • gtaiv

    Talking Up GTAIV's Drunkening Technology

    We're all big fans of NaturalMotion's Euphoria animation system. Replacing canned animation with real-time model "simulation" is a huge step for games, both in terms of graphics but even more importantly in terms of gameplay, since with Euphoria no two attacks or moves will ever end the same way. The tech will feature in stuff like SW Force: Unleashed, Indiana Jones and Backbreaker, but we'll get our first real good look at it when GTAIV hits in April. And nowhere will it be better displayed than when star Niko...gets his drink on and has to stumble his way home, drunk off his tits.
    There is a drinking mini-game in very detailed form where you can get drunk and he can actually then stumble around and you have to get home. But all of that is fully simulated. So, it is not based on animation any more. It is actually all synthesized on the CPU. Which means that it has a completely different outcome every time you play.
    Realism schmlerism. Real-life drinking always has the same outcome. Least for me it does. Tears, hangover, fry-up breakfast. Wash, rinse, repeat. Simulate that, NaturalMotion.
    Putting Tech in Motion [GI.biz] [Pic]
  • indiana jones

    New Indy Trailer Full of Gently Waving, Seagoing Invertebrates

    New Indy 2007 footage from LucasArts, in a faux German WW2 propaganda-flavored shell that calls to mind the flippant and endearing flavor of the old adventure games. If they can preserve that feeling while imbuing it with fistfights and car chases, I'm going to be extremely pleased. Computer and Video games, where I got this clip, says: More »
  • endorphin

    Endorphin the Precursor to Euphoria

    If you read my last update you'll know that things are a little unstable at the office today, so I did my best to check and see if we'd already posted this (sorta old) little movie demonstrating the post-ragdoll physics being used in the new Indiana Jones game. And I don't think we have. Be sure to write outraged e-mails to the tips address if I'm wrong, 'kay? More »
  • indiana jones

    LucasArts Promises Euphoria

    indydesktop.pngSpeaking of dumb names for things, we received a press release announcing that the upcoming Indiana Jones game for the Xbox 360 will include technology called euphoria, a "behavioral-simulation engine" from NaturalMotion Ltd. More »
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