<![CDATA[Kotaku: Eternity's Child]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Eternity's Child]]> http://kotaku.com/tag/eternity's child http://kotaku.com/tag/eternity's child <![CDATA[ Eternity's Child Creator Calls It Quits On Calling It Quits ]]> Last month, Eternity's Child creator Luc Bernard announced on his official blog that he was leaving the video game business. "I've got enough problems in my personal life to do another game after Eternity's Child," Bernard wrote. Wrong! Luc Bernard has now apparently told game site Wiiware World that he's quit quitting. Besides announcing that Eternity's Child won't see a WiiWare release until later this year, Bernard is working on Eternity's Child 2: Retro Child, a WiiWare title slated for mid-2009. Eternity's Child 2: Retro is based on the cancelled GBA game he was working on and uses traditional side-ways Wii-mote held, button pushing controls. Development for this title is already underway.

Eternity's Child Delayed - Sequel Announced! [WiiWare World via Dtoid]

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Mon, 29 Sep 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5056607&view=rss&microfeed=true
<![CDATA[ Eternity's Child Creator Calls It Quits ]]> Eternity's Child creator Luc Bernard is leaving the video game business. In a post on his official blog, Bernard explains that the stress involved "kind of made me ill and become a alcoholic", and so following chapters 2 & 3 of EC for the PC and the WiiWare version, he will continue his work in graphic novel form instead. The video game industry has proven too harsh a mistress.
I thought the videogame industry was different, but no it's actually harder and worse than any other one, I still wonder why people hate Dennis Dylack for no reason and Uwe Boll, I don't think if people realize the psychological things it can do to people. People love to hate for no reason, and well I've got enough problems in my personal life to do another game after Eternity's Child.

While I like Luc personally and would be first in line for a graphic novel filled with his artwork and ideas, he is kind of coming across like a fourteen-year-old girl on Livejournal here. Guessing it's an artist thing. You don't need to leave, Luc. You need to be an art guy with a decent programming team behind you. Buck up, little soldier!

Won't Be Continuing
[Luc Bernard's Blog]

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Mon, 11 Aug 2008 12:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5035566&view=rss&microfeed=true
<![CDATA[ Eternity's Child Review - Pretty Hate Machine ]]> From the moment I first laid eyes on Eternity's Child I was expecting something special. An ambitious little title from artist Luc Bernard, the story concept captivated me just as much as the artwork. Flooded planet and mechanized animals aside, Eternity's Child was the simple story of a boy seeking acceptance in a world that had no place for him. Of course many things have changed since that initial story. Main character Angel found a winged girlfriend, the game was announced as a PC and WiiWare title, and a dual-character control system was revealed, but it was still the same concept I initially fell for, wasn't it? Will Angel find the acceptance he so desperately seeks, or should gamers turn a blind eye to his plight? Hit the jump and weigh his fate.

Loved
The Art Design: Luc Bernard's artwork for Eternity's Child is what drew me to the title in the first place, and it looks even better in motion. The animation purposefully mimics 2D marionette movement to give the whole game a pop-up book sort of feel.

The Music:
Sean Beeson's score for the game would be completely at home in one of the more whimsical Tim Burton films. Hard to believe this much work went into such a tiny game.

The Price:
The game only costs $4.99 via Steam, for which you get the 20 levels that make up the first chapter and the promise of free addition chapters in the future.

The Level Editor:
Just an extra bit of fluff that lets you mess about with Bernard's artwork or add your own to comedic effect.

Hated
The Story, Or Lack Thereof: Bernard wrote a wonderful background for the story involving a dark future where the earth has been flooded, the wingless hunt down the winged out of revenge, and nature is slowly being overtaken by the mechanical, all of which is addressed in a scrolling text opening and then never really visited again. Such an intriguing story needs to be explored, not ignored.

The Two-Character Mechanic: While it looks good on paper, having one character platforming and the other shooting feels completely unnecessary. Most of the time the two are completely separate, with Angel standing still while Rose shoots the enemies. When it is essential to run and shoot at the same time, the mechanic just feels unwieldy.

The Enemies:
Aside from lacking variety, the enemies in Eternity's Child are a bit on the stupid side, especially the giant mechanical birds, who are a major threat until you realize that simply moving back past their activation point sends them back to their starting position. Move forward, shoot, move back, repeat.

Level Design: While the levels in Eternity's Child are beautiful, they seem to favor chaos more than order. Timing jumps can be a chaotic affair, while platforms in one particular level had no real sense of timing at all, causing me to sink into the ocean again and again until I was ready to strangle someone. At times I enjoyed the challenge; other times I felt I was being screwed by poor design choices.

It's important to note that Eternity's Child is still very much a work in progress, despite its status as a Steam release. Just yesterday the game was patched to make the giant bird enemies die a little easier, and Luc has informed me that more changes are on the way – removing the Destructoid robot, adding new achievements, and possibly getting rid of the particularly sadistic roller coaster level, which had me shouting curse words I hadn't used in years. It's nice to see the team actively tweaking the title, though I'm not sure it will be enough to reconcile the clashing of excellent artistic design versus sub-par gameplay.

Eternity's Child does have a lot to offer for $5 – beautiful graphics, enchanting music, and a level editor to muck about with – all it's lacking is solid gameplay to complete the package.

Eternity's Child was developed by Luc Bernard and Silver Sphere Studios, published by Silver Sphere Studios. Released on July 31st on on Steam. Played game to completion.

Confused by our reviews? Read our review FAQ.

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Wed, 06 Aug 2008 12:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5033848&view=rss&microfeed=true
<![CDATA[ Eternity's Child Now Available for Steam ]]> About two months back we posted some impressions of Luc Bernard's Eternity's Child, the indie-game, stylized-2D platformer coming to PC and the Wii. Well, it's out for PC now, via Steam, and you can have it for $4.99 if you're so inclined. You get a level editor and some exclusive levels in the PC version. Above is the trailer.

There's no word yet on the official site for either Eternity's Child or Alten8, which is handling the port, on when it will arrive for Wii. When it does it'll have exclusive levels and four-player co-op mode. If you appreciate indie games, it'd probably be a nice gesture to crowbar the five bucks out of your account and support this one.

Eternity's Child on Steam [Steam, thanks reader Cpt_bongwater]

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Sat, 02 Aug 2008 14:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5032345&view=rss&microfeed=true
<![CDATA[ Hands On With Eternity's Child ]]> I got a chance late last week to get my hands on an early build of the PC version of Luc Bernard's Eternity's Child, coming soon to PC and WiiWare, and while the build was a bit too early to forge lasting impressions of the game I can indeed say that it is in fact a game, and Luc Bernard isn't just a figment of my imagination as I had long suspected.

The version I played was but one level, in which you control Angel with the keyboard and his heart-target wielding companion with the mouse, reflecting the nunchuck/Wiimote control scheme of the WiiWare version. As expected, the artwork really shines, with Bernard's distinct style oozing out of every background and enemy. This really comes as no surprise to anyone who has caught the screenshots we've posted on a regular basis. The art really melds with Sean Beeson's music, creating an enchanting atmosphere.

So looks great, sounds great...how does it play?

So far the gameplay is relatively simple. You control your character as he navigates platforms while pointing and shooting at enemies with the mouse cursor. The mechanic works alright on the PC though the real fun here will be in the WiiWare version, where two players can take up one of the controls to navigate the levels cooperatively.

The game does need a bit of polish, as Bernard readily admits. There are some animations that need work, and shooting at certain bigger enemies doesn't seem to have any impact on them whatsoever until they eventually explode. The level I played through was large and sprawling, but I sometimes found that the next jump I had to make was so far off screen that I needed to make a leap of faith, praying that I landed somewhere safe.

The game has a great deal of potential, and I look forward to playing through a more complete version in the near future.

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Tue, 10 Jun 2008 11:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5015073&view=rss&microfeed=true
<![CDATA[ Eternity's Child Gameplay Explained ]]> I told you he'd email us again! Luc Bernard is back with gameplay details for his upcoming WiiWare title Eternity's Child, including information on the little winged girl who recently joined our hero Angel in the screenshots. EC is an action platformer controlled using both the Wiimote and the nunchuk. Angel maneuvers the level using the nunchuk, while the Wiimote controls that little flying heart we've seen in all of the screenshots. Using said heart as a targeting device, the girl helps Angel out by shooting at enemies. As you can imagine, the mechanic lends itself well to co-op, with one player controlling Angel and the other sadistically letting him die over and over again while giggling. I need better gaming buddies. Keep your eyes peeled over the next couple of weeks, as Luc's email teases an impending gameplay trailer.

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Wed, 05 Mar 2008 09:20:05 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=364099&view=rss&microfeed=true
<![CDATA[ Eternity's Child Meets A Girl ]]> Eternity's Child creator Luc Bernard needs to hire himself a PR firm. If he could take half the time he spends sending us updates and apply that towards creating games we'd be up to our armpits in quirky, artsy goodness. His latest email reveals a new playable character in the WiiWare game, and this time it's a girl! A nameless, winged girl who apparently you control at the same time as the main character Angel. Now I was under the impression that the story revolved around Angel - a winged being stripped of his wings at birth to protect him from a society that would kill him - searching for someone like him. If this new character is with him the whole game, isn't his mission accomplished? I'm guessing she is a spirit of some sort. A guardian Angel for Angel? All will be revealed next time Luc emails us.

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Thu, 28 Feb 2008 08:40:20 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=361767&view=rss&microfeed=true
<![CDATA[ Exclusive: Eternity's Child Creator Attempts to Tackle the Holocaust ]]> IITOE_ds2.jpg Luc Bernard, the mind behind the upcoming Wii-Ware title Eternity's Child is already hard at work on a new and what is sure to be a very controversial game or the DS. Imagination Is The Only Escape is the story of a young Jewish boy living in France during the occupation by the Nazis in World War II. In order to escape the horrors around him, he imagines a fantasy land that becomes the basis of the game's world. The adventure platformer will attempt to educate players on the atrocities experienced by many children during the time of the Holocaust.

The sad thing is that videogames are still considered toys and not art, I hope that this game can show that games can be just as important as films.

This is pretty strong strong stuff, especially for a platform as family friendly as the DS. If this does make it to fruition, you can bet it will be heavily watered down. Mr. Bernard has sent Kotaku three initial screen shots from the game that he insists will probably be censored down the road for their use of Nazi symbolism. So make the jump to take a look at what may be the only unfettered shots of this game you may ever see. Be warned, the accompanying text to a couple of the images is rather disturbing.

IITOE_ds1.jpg

IITOE_ds3.jpg

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Sat, 23 Feb 2008 15:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=360003&view=rss&microfeed=true
<![CDATA[ Eternity's Child Looks, Sounds Prettier ]]> Luc Bernard's hand-drawn fairy tale Eternity's Child has been through a lot of changes since it was first slated for Xbox Live. It's since moved first to the Wii and then finally to WiiWare, where things seem to have stabilized a bit for our wingless friend Angel, at least platform-wise. Bernard recently dropped us a line to show us the new look for Angel, who now looks a bit sleeker, sporting buckles on his boots and gloves as well as a pelvis, which is always a good thing to have on hand. Luc has also pointed us towards Sean Beeson's official soundtrack for the game, which coupled with the visuals we've already seen could make Eternity's Child one of the most beautiful titles WiiWare has to offer.

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Mon, 18 Feb 2008 16:30:15 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=357661&view=rss&microfeed=true
<![CDATA[ Eternity's Child Coming to WiiWare ]]> WiiDS.co.uk is reporting that cartoonist Luc Benard has announced that his surreal game, Eternity's Child, will be available for WiiWare download sometime in Q2 of 2008. It will set you back 500 Wii points to get a peek in side the beautifully twisted mind of Mr. Benard and his wild cast of characters. More news from Mr. Benard on other projects are expected to come next week.

Eternity's Child Heading to WiiWare (Updated) [WiiDS.co.uk]

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Sat, 02 Feb 2008 12:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=351934&view=rss&microfeed=true
<![CDATA[ New Eternity's Child Character Revealed ]]> ecrani.jpgIn a world ravaged by global flooding, where the winged are hunted and killed by the wingless and murderous mechanical animals roam the land, who can an orphan with amputated wings look to for companionship as he journeys to find others like himself? Luc Bernard has revealed a new playable character for Eternity's Child, currently in development for the Wii. Angel will be joined on his quest by Rani, pictured above in the sketch sent to us by the artist himself. Rani is a boy who wants to be a girl, who joins up with the game's main protagonist Angel, helping each other reach their respective goals. Definitely a risky move on Bernard's part, but in a way it makes a certain thematic sense. A boy feeling out of place in the world and one feeling out of place in his body, both seeking a place to belong. Besides it's still relatively tame compared to his other project, The Rose Princess. Check out the gallery below for a larger view of the sketch, as well as a couple of new screens from the game showing off some of Angel's larger enemies.

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Thu, 27 Sep 2007 12:30:20 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=304478&view=rss&microfeed=true
<![CDATA[ Luc Bernard's The Rose Princess ]]> Luc Bernard is the mind behind the interactive fairy tail Eternity's Child, which is heading to the Wii and DS. After reading the story I posted yesterday, Bernard contacted Kotaku to offer up some exclusive details on another game he has in the works, The Rose Princess. At its heart, The Rose Princess is a story about a cello player and her rabbit, which seems cute and harmless enough, but then the details start coming. The cellist in question is found one day by said rabbit, lying amidst a field of dead roses (yes roses grow on bushes, but it's a different world than we live in). The girl is cursed so that everything she touches dies. Luckily her newfound friend isn't quite a living thing. No, Mr. Cuddles is a failed entertainer machine...a mechanical bunny created to sing and dance who can do neither. Before I continue, let me warn you that Mr. Cuddles is about to get a lot less cute.

Being a failed mechanical creature, Mr. Cuddles was throw out with the trash, after which he turned to cross-dressing and prostitution to make money for a place to live and to support his growing alcohol and drug dependency. Yeah, it's getting a bit deep.

So the drug-addicted, alcoholic, cross-dressing prostitute mechanical rabbit meets the cello player who can kill with a touch, and together they go on a journey to find acceptance in a world that doesn't want them or fears them.

The Rose Princess herself is inspired by Megan McCauley, a singer/songwriter from Cleveland Ohio whose work includes songs on both the Fantastic Four and Elektra Soundtracks. If you hop to her MySpace you'll immediately see the resemblance. Bernard calls McCauley his "artistic muse", and is hoping to get her to lend her voice to the main character in the game.

Bernard calls The Rose Princess a "Glam Action RPG", and considers it to be his chef d'oeuvre - his masterpiece. Unlike Eternity's Child, the game will be entirely 3D with a completely cello-based soundtrack. He hopes to release it in episodic format, and while no platform has been chosen yet for the game he is very interested in the PlayStation Network.

Below you'll find some concept art for the game featuring the titular Rose Princess and her bunny companion. It's a pretty avant-garde concept for the video game industry, but perhaps that's exactly what we need to generate something fresh and new in a business that tends to feed on itself a bit too much.


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Tue, 11 Sep 2007 18:00:43 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=298850&view=rss&microfeed=true
<![CDATA[ Eternity's Child Moves To Wii ]]> The world of Eternity's Child sounds very depressing. Once a vibrant planet teeming with life, pollution cause the ice caps to melt, flooding the planet and killing a majority of life. In the aftermath, the wingless began a campaign of genocide against the winged creatures fueled by jealousy. Mechanical automatons were created to make the world seem less empty, but as all robots do they eventually turned, destroying life instead of imitating it...or maybe they just learned from watching their masters? The social commentary is thick in this former Xbox Live Arcade title, now making the switch to the Wii and DS due to size constraints. You play Angel, an orphan whose wings were amputated to ensure his survival, as he sets out on a quest to find others like himself. Rescued from XBLA limbo by UK publisher Alten8, the Wii version sports completely hand-drawn graphics and orchestral soundtrack, as well as two-player co op. Eternity's Child could end up the most beautifully depressing game ever.

Alten8 To Develop "Luc Bernard's Eternity's Child" For DS And Wii

Alten8 has agreed with Luc Bernard on the creation and publication of Nintendo DS and Wii versions of the Eternity's Child game , bringing this delightful creation to an even wider audience. Luc will be working closely with Alten8 to bring his creations to life on these formats

The story of Eternitys Child and the orphan 'Angel' - the planet on which Eternity's Child is set on. The planet was once filled with many living creatures and vast forests, however due to the pollution created by the habitants the icebergs melted and the whole planet was flooded and most of the creatures became extinct. The creatures without wings that were left became jealous of the ones with wings (that allowed them to survive the flooding), so the land creatures started murdering all the winged creatures until there was none left. To repopulate the world, many mechanical robots were created so that the world would not seem as empty as before, but most of those creatures got out of control and started attacking and destroying what was left.

Eternity's Child Wii version details -

Angel was left at the door of a orphanage when he was a baby, to protect him from being murdered his wings were cut off. The years went by as he stayed in that orphanage, not accepted by the other children and being often tortured and picked on. Angel then escapes from the orphanage to try to find any remaining creatures of his species and hoping to be accepted by them despite him not having his wings.

Details about Wii version -

* The entire game is hand drawn
* the animations are done traditionally by hand frame by frame (like old disney films)
* the soundtrack is all orchestral
* the game is an Interactive Fairytale
* there will be songs in the game like old disney films
* 2 player co operative mode will be available

DS version -

* the game will be a 3D platform game
* will not have the same story as the Wii version

Regular updates and information will appear on the Alten8 and the Eternitys Child web site.

About Luc Bernard

Luc Bernard is a young 21 year old artist/dark fairytale creator, he is currently working with Alten8 on the Wii and DS versions of Eternity's Child. Eternity's Child is planned to be turned into a animated series, toys, and various merchandise. For each one of his tales he takes inspiration from his life. Apart from Eternity's Child he is also working on various other dark fairytales such as The Rose Princess, Samuel, Manufactured Beauty. www.myspace.com/lucbernard

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Mon, 10 Sep 2007 09:00:27 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=298054&view=rss&microfeed=true