<![CDATA[Kotaku: eternal]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: eternal]]> http://kotaku.com/tag/eternal http://kotaku.com/tag/eternal <![CDATA[ Yup, You're Getting Eternal Sonata On The PS3 ]]> In June, Namco Bandai said of the PS3 version of JRPG Eternal Sonata - currently due for release in Japan - "We have no plans to release the game on the PS3 in the US at this moment". No plans in June, maybe, but this is July, buddy, and Namco Bandai have plans. They've announced that the game will indeed be getting a US release, in the Fall, and just like the Japanese version, will feature extra characters, extra cutscenes and (*squeal*) extra outfits. Presser's only a click away.

Santa Clara, Calif – Leading video games publisher and developer NAMCO BANDAI Games America Inc., today announced Eternal Sonata™ for the PLAYSTATION®3 computer entertainment system. An award-winning role-playing game inspired by the life of legendary composer Frederic Chopin, Eternal Sonata is set to arrive on the PLAYSTATION 3 system this fall with new quests, new playable characters, new music and more.

A unique role-playing experience, Eternal Sonata lets gamers travel with 19th century composer Frederic Chopin as he explores a magical dream world during his final hours among the living. Utilizing a breathtaking cel-shaded graphics engine that gives form to the ethereal beauty of Chopin’s music, the game transports players to a vivid world inhabited by brave heroes, fearsome monsters and stunning environments. The game’s fast-paced battle system features an innovative“light and dark” mechanic which allows players to execute different special attacks depending on whether they stand in light or shadow, and transforms enemies into new and fearsome forms. Combining turn-based and real-time elements, this system allows for creative strategy and engaging action in each encounter, breaking new ground in the role-playing genre.

Critically acclaimed upon its original 2007 release, Eternal Sonata was selected as“Best Role-Playing Game” by GameTrailers.com and received“Best Artistic Design honors from IGN.com at E3 2007. The game was also chosen as a runner-up in the role-playing game category at the Spike TV 2007 Video Game Awards.

Eternal Sonata will launch for the PLAYSTATION 3 this fall and is currently available in stores for the Xbox 360. For more information, please visit eternalsonata.namcobandaigames.com.

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Fri, 18 Jul 2008 02:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5026562&view=rss&microfeed=true
<![CDATA[ Eternal Sonata On PS3: More Than Just A Port ]]> Eternal Sonata's due on the PS3 (at least in Japan) in September 2008. It was released on the 360 (at least in Japan) in June 2007. Time enough for tri-Crescendo to make the wait a little more worthwhile for PS3 owners, yes? Yes. Plenty of time. The PS3 version will feature two new playable characters, new dungeons, new quests, multiple endings (which depend on your in-game actions), new costumes, some new musical numbers and even new 2D character illustrations. That's a lot of stuff! Maybe even enough to convince some die-hard fans to buy the thing twice. All those upgrades should feature in the Western versions as well, which will be out...sometime in the future.

New Details on Eternal Sonata's PS3 Port [Eternal Sonata]

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Thu, 26 Jun 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5019780&view=rss&microfeed=true
<![CDATA[ No Plans For US PS3 Eternal Sonata Release "At The Moment" ]]> Timed Xbox 360 exclusive Eternal Sonata is getting a PS3 release with extra content in Japan. But what elsewhere? According to a Namco Bandai US spokesperson:

I can’t speak for any other territories, but I believe Eternal Sonata is only announced for the PS3 in Japan right now... We have no plans to release the game on the PS3 in the US at this moment.

So no plans "at this moment." But tomorrow? The day after that? Next month? Who knows?!

Namco Bandai Eternal Sonata PS3 Japan Only [videogaming247 Thanks, nekotails!]

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Tue, 03 Jun 2008 02:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5012522&view=rss&microfeed=true
<![CDATA[ There's A "Strong Chance" Silicon Knights Will Return To Eternal Darkness ]]> EDcover.jpg Ah, Eternal Darkness. Never really got into it myself, but I can still see why people dig it, and I appreciate that. There weren't many games like it last generation, and there definitely weren't many games like it on the GameCube. So what do Silicon Knights think about returning to the series, should they ever actually get the Too Human "trilogy" out the door? Surprisingly, SK boss Dennis Dyack sounds keen as beans:
There is a chance; we love all the games we work on. We don't want to be pigeon-holed [into a genre], we want to be known for strong content...There's a strong chance we'll return to it, but there's no announcements yet.
No, no announcements, but the intent's there, and that's good enough for today. Thanks.

Dyack: Strong Chance Of Eternal Darkness Return News [TVG]

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Tue, 13 May 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=390216&view=rss&microfeed=true
<![CDATA[ Silicon Knights Gets Cash Infusion For Whatever's After Too Human ]]> Too Human and Eternal Darkness developer Silicon Knights got a little walking around money from the Video Game Prototype Initiative for an unannounced title. Numbers-wise, it's a cool half-million Canadian bucks that will go toward a multi-platform title scheduled for 2010. The game, which wasn't discussed by name, seems to be the third project in development at the studio, with Too Human (hopefully) wrapping up soon and a Sega-published product already over three years in development.

The mystery "third-person action/psychological thriller" may very well be published by Sega, however, as SK prez Denis Dyack has said the relationship with the label is a "long term opportunity." We trust that Denis knows exactly what a long term opportunity is and look forward to learning more about Eternal Darkness II. Oops, I mean, whatever "Project Number 3" is going to be.

Eternal Darkness 2? [TooHuman.net]

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Wed, 13 Feb 2008 17:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=355779&view=rss&microfeed=true
<![CDATA[ Virtual Console Delivers Eternal Punishment ]]> eternal_champions_225.jpgOkay, now I know we've done something to upset Nintendo. That, or they held off on the last minute putting together this week's Virtual Console releases and discovered that all they had ready for the Sega Genesis was Eternal Champions (800 points), the fighting game created to capitalize on the Street Fighter craze, featuring characters no one cared about, like Midknight and Jetta Maxx. The Sega CD version, Challenge From The Dark Side, was a bit better I in my opinion, but this isn't the Sega CD version, now is it. Some of you may have really loved Eternal Champions. There is something broken inside you. Making up for the suck somewhat are NES shmup Zanac (500 points), not to be confused with acid reflux medication Zantac, and The Dynastic Hero for the TurboGrafx16 CD (800 points), which is actually a slightly modified version of Wonderboy in Monsterworld - one of the best games in the Wonderboy series. So not a total loss, though every week brings us closer to the threat of Deadly Arts for the N64. G.A.S.P!!

WII-KLY UPDATE: THREE NEW CLASSIC GAMES ADDED TO WII SHOP CHANNEL

Dec. 3, 2007

Sometimes the Wii-kly Updates have a nice, unifying them. Sometimes they don't. This week we scoured the recesses of the classic games vault to come up with some interesting, if unrelated, gems. You can fight mechanized forces, battle with a bunch of fighters in the afterlife or play the role of a heroic regal bug. Like we said: Sometimes they don't.

Three new classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the Wii� Shop Channel every Monday. Wii� owners with a high-speed Internet connection can redeem Wii Points� to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

ZANAC (NES�, 1 player, rated E for Everyone - Mild Fantasy Violence, 500 Wii Points): ZANAC is a vertically scrolling shoot-'em-up game that was released in November 1986. Take control of the state-of-the-art fighter, ZANAC, with the objective of destroying the bases of the mechanized enemy forces. Use your full array of regular weapons as well as eight special weapons to clear the 12 intense areas of the game. Be careful, though, as the game changes the degree of difficulty in real time based on how well you play. This ensures that it feels like you're experiencing a new game every time you play.

Eternal Champions� (Sega Genesis, 1-2 players, rated T for Teen - Animated Blood, Animated Violence, 800 Wii Points): This 2-D fighting game introduces a cast of different characters that met untimely deaths in their lives on Earth. Now they have been given a chance to compete against each other, with the winner taking on the Eternal Champion, the ultimate fighter in the universe. The reward for defeating the Eternal Champion is a return to Earth for the opportunity to avenge death and restore balance to the universe. Choose from nine unique characters with a variety of fighting styles, and bring your best moves to defeat all comers in your quest to topple the Eternal Champion.

The Dynastic Hero (TurboGrafx16 CD-ROM, 1 player, rated E for Everyone - Comic Mischief, 800 Wii Points): The Dynastic Hero is an action RPG featuring a cast of insect characters. The story begins with the invasion of their peaceful homeland of Tarron by the evil Drilkor Empire. Rushing to the insects' aid is Dyna, the prince of Beetras. Take control of Dyna as he battles through action-filled stages. Equip weapons and items to vanquish the relentless foes, and acquire special items that enable you to brave the journey across the perilous desert or open sea. But it's not just all action. Correctly answer multiple-choice quizzes, and play the ocarina to find the right melody to open doors. Plus, there are countless traps and other puzzles packed into this fun game to keep you entertained and ensure you continue coming back for more.

For more information about Wii, please visit wii.com.

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Mon, 03 Dec 2007 08:40:27 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=329080&view=rss&microfeed=true
<![CDATA[ Iron Realms Begets Sparkplay Media ]]> Iron Realms Entertainment have made a name for themselves in the text-based MMO market, creating and maintaining some of the best MUDs still functioning on the internets today. They're so associated with the text games that their MMO project, Earth Eternal, just doesn't seem to fit under the Iron Realms banner. Enter Sparkplay Media, a spin-off company that is dedicated to creating graphical games.

Matt Mihaly, CEO of both Sparkplay and Iron Realms, said, "We're creating a separate company because the aims of Sparkplay are a bit different from Iron Realms. With IRE we've tried to create the most expansive, deep text-based MMORPG experiences around ... Sparkplay, on the other hand, is creating games (3d and otherwise) for an audience that is looking for experiences that don't necessarily require the same level of commitment to get into."
The first game released under the Sparkplay banner will be Earth Eternal in 2008, with two more titles planned for 2009.
Iron Realms Spins Off Sparkplay Media

Mill Valley, CA, November 5, 2007 - Iron Realms Entertainment has spun off the division working on its 3d MMO Earth Eternal into a separate company and brand - Sparkplay Media.

Matt Mihaly, CEO of both Sparkplay and Iron Realms, said, "We're creating a separate company because the aims of Sparkplay are a bit different from Iron Realms. With IRE we've tried to create the most expansive, deep text-based MMORPG experiences around, and IRE will continue to do that with new text MMOs and with the near-daily game updates that our fans have become accustomed to."

"Sparkplay, on the other hand, is creating games (3d and otherwise) for an audience that is looking for experiences that don't necessarily require the same level of commitment to get into."

Sparkplay plans a 2008 release of its first game - Earth Eternal - and a 2009 release of two following games.

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Mon, 05 Nov 2007 10:40:05 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=318914&view=rss&microfeed=true
<![CDATA[ New Characters for PS3 Enternal Sonata ]]> PlayStation 3 owners, Bandai Namco is rewarding your patience. When the PS3 version of Eternal Sonata hits sometime next year, the game will feature new playable characters. That's right, previously non-playable Serenade and Prince Crescendo will be playable, and the PS3 version will have extra story sequences. Actually, this is pretty smart of Bandai Namco! If a game is going to be multi-platform, why not tailor each version a little?
New Characters [Degenki Online via Siliconera via Destructoid]
Thanks for the pic, Dtoid!

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Fri, 02 Nov 2007 04:00:39 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=318069&view=rss&microfeed=true
<![CDATA[ Pirates VS. Ninjas Vaguely Dated For 360 ]]> Back in August when Blazing Lizard first unveiled Pirates vs. Ninjas Dodgeball, they hadn't quite nailed down a platform for the ultimate battle between the stealthy master assassins and the loud, brash, smelly sea dogs. Well now the stage has been set, and X marks the spot. Gamecock Media group has announced that Pirates vs. Ninjas Volleyball will be debuting on Xbox Live Arcade in early 2008.

"It is no secret that Pirates and Ninjas have beef," stated Chris Stockman, Studio Director of Blazing Lizard. "But it turns out both have a great love for dodgeball and unique skills when it comes to playing the game. We are bringing together sworn enemies for what I can guarantee will be explosive dodgeball action."
The Ninjas and Pirates will be joined by three as-of-yet unannounced teams, though my money is on Robots, Zombies, and...oh I dunno. Hippies? Why the hell not. Go crazy with it.
Blazing Lizard's Pirates vs. NinjasTM Dodgeball To Hit Xbox 360 LIVE Arcade

Eternally Warring Camps To Meet On Neutral Ground For The First Time - The Dodgeball Court

Cockpit, Austin, TX - November 1, 2007 - Gamecock Media Group announced today that Blazing Lizard's Pirates vs. Ninjas™ Dodgeball will debut on Xbox LIVE™ Arcade on Xbox 360™ in early 2008. The title looks to answer the age-old question of which much-revered profession is better, by settling the score...with (dodge)balls.

"It is no secret that Pirates and Ninjas have beef," stated Chris Stockman, Studio Director of Blazing Lizard. "But it turns out both have a great love for dodgeball and unique skills when it comes to playing the game. We are bringing together sworn enemies for what I can guarantee will be explosive dodgeball action."

Pirates vs. Ninjas™ Dodgeball will have sea-faring thieves squaring off against stealthy martial artists in beautiful environments. The game will allow for up to eight players and offer five teams, including pirates and ninjas and three more that will announced soon. Each team has their own unique style and techniques and is hell-bent on destroying the opposition.

Look for Pirates vs. Ninjas™ Dodgeball to hit an Xbox near you in early 2008.

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Thu, 01 Nov 2007 14:00:18 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=317900&view=rss&microfeed=true
<![CDATA[ NFS ProStreet And GHIII Demos Live ]]> In a rare moment of synergy between the two competitors, EA and Activision have managed to bring the delicious combination of fast cars and rock and roll together on Xbox Live today, as demos for both Guitar Hero III: Legends of Rock and Need for Speed ProStreet are both now available for your tiny dose of gaming pleasure. The GHII demo is a modest 545 MB while the racer clocks in at 655 MB. I'm currently downloading both, so if I any of my posts show up later on with missing images or spelling errors, you can blame one or both of them. Also live today is the European demo for Eternal Sonata, easily the prettiest RPG on the Xbox 360, and the best video game Chopin learning tool in the history of the gaming.

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Tue, 23 Oct 2007 08:20:54 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=313903&view=rss&microfeed=true
<![CDATA[ Spyro Invades Wendy's Kid's Meals ]]> spyrogiraffe.jpgWendy's is a restaurant I hardly ever visit unless it is the only thing on a long stretch of highway in the middle of nowhere, but as soon as I read the press release regarding the new Spyro the Dragon toys in the fast food chain's Kid's Meals, I immediately hopped into the Faheymobile and set off on a grand adventure. The toys include the Sparx Flyer, Flapping Spyro, a Spyro Keychain, Spyro Checkers and Ruby Reveal, all released as part of a four week promotion for The Legend of Spyro: The Eternal Night for the Wii, DS, GBA, and PS2. The bag even includes a $5 coupon off any version of the game at GameStop! I was so excited could barely contain myself as I pulled up to the drive-thru, ordering myself a chicken nugget kid's meal with a boyish giggle in my voice. Once money had changed hands I drove off, reaching into the bag to reveal...a stuffed giraffe. Okay, so maybe not all stores have the promotion yet, but they will, and I'll get sick of Wendy's food all over again!

Spyro the Dragon to Scorch Wendy's Restaurants This Fall

Popular Sierra Entertainment Franchise Featured in Nationwide Kid's Meal Promotion

LOS ANGELES, Oct. 12 /PRNewswire/ — Sierra Entertainment, a division of Vivendi Games, today announced a nationwide promotion with Wendy's, coinciding with the launch of The Legend of Spyro: The Eternal Night.

Beginning October 8, 2007, the four-week promotion features one of five Spyro premium items and a coupon with each purchase of a Wendy's Kids' Meal at participating Wendy's restaurants nationwide, while supplies last.

"Not only are we offering a variety of nutritious Kids' Meal options — from low-fat milk and yogurt to mandarin oranges and turkey sandwiches — we're focusing on promotional extensions that bring families together in entertaining, engaging ways," said Ana Hernandez, Wendy's diversity marketing director.

Featured premium item characters from the new video game include the Sparx Flyer, Flapping Spyro, a Spyro Keychain, Spyro Checkers and Ruby Reveal. The panel of each Kids' Meal bag also will feature a $5 off coupon from GameStop for any platform of The Legend of Spyro: The Eternal Night.

"The Spyro the Dragon franchise has reached families all over the world," said Al Simone, senior vice president of Global Marketing, Sierra Entertainment. "After millions and millions of video games sold, it's great to be able to extend the brand by offering fun toys and games to Wendy's customers."

The Legend of Spyro: The Eternal Night is the latest installment in the 20 million-unit-selling Spyro franchise and a continuation of the new The Legend of Spyro trilogy of video games. The Legend of Spyro: The Eternal Night is currently available for the PlayStation(R)2 computer entertainment system, Wii(TM), Game Boy(R) Advance, Nintendo DS(TM) and available in early November for mobile phones. The Legend of Spyro: The Eternal Night will carry an MSRP of $39.99 for the PlayStation(R)2 system, $49.99 Wii(R), $29.99 Game Boy Advance and $29.99 for Nintendo DS.

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Fri, 12 Oct 2007 11:20:01 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=310244&view=rss&microfeed=true
<![CDATA[ Left Behind Games Hushes Heathens ]]> Left Behind Games has gone all Crusades on some bloggers, sending out boilerplate legal requests to remove "false and misleading" information about Left Behind: Eternal Forces from their websites. GamePolitics points out that Gameology, Daily Kos and Public Theologian have all received such letters, and their well-crafted responses seem put them on the side of least crazy. From Public Theologian:

The Left Behind folks, still reeling from their disastrous launch last year, are gearing up for the release of their expansion pack next month... As an offensive strategy, they are trying to intimidate the Christian, Jewish and Muslim leaders in the blogosphere who led the charge against this awful game...Christians should not sit silently while corporate money-grubbers make a buck out of perverting the Christian faith. Nor should we sit silently when a game is marketed to children promoting religious violence while American soldiers are dying overseas in the middle of a religious and ethnic civil war.
This is exciting stuff. Our RSS generally avoids religion like locusts, but we're always up for a good freedom of speech/religion battle. Hit the jump for the full cheery letter from Left Behind Games, one we actually were sent seven, yes SEVEN copies of from the Left Behind folks.
RE: False information posted on your site about the video game LEFT BEHIND: Eternal Forces

To whom this may concern:

I represent Left Behind Games Inc., the developer and publisher of the LEFT BEHIND series of video games. Your organization hosts a website that has information posted about this game. Unfortunately, there are many statements on your website which appear to be false and misleading. This type of misinformation may cause significant and irreparable harm to Left Behind Video Games Inc. and must be removed.

Left Behind Games Inc. generally supports free speech in the media and understands how important it is to have various opinions presented for public consumption. It will not, however, tolerate the publication of information regarding its products that is false or misleading.

Left Behind Games Inc. is demanding that you immediately remove any and all information contained on your site about the above stated game that is false and/or misleading, including any such statements or commentary and the responses thereto. This includes posted comments made by others in the context of reading the incorrect or misleading statements.

If you do not comply immediately, the company will be forced to pursue additional legal action which will include claims for damages, costs of suit and attorney's fees. This may subject you and your organization to significant legal and financial damages.

Left Behind Games Gets Apocalyptic with Bloggers [gamepolitics]

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Fri, 05 Oct 2007 12:20:39 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=307642&view=rss&microfeed=true
<![CDATA[ Eternal Sonata - Charmingly Average ]]> I will go ahead and say it right now: Eternal Sonata is the best video game about Chopin ever created. A lofty claim I know, but one I feel confident in standing behind. As a roleplaying game, however, Namco Bandai and Tri-Crescendo's foray into the next-generation RPG could use less focus on next-generation visuals and exposition and a bit more emphasis on compelling, original gameplay.

The Neverending Story
esimpress02.jpg
You've probably heard the plot synopsis before. Frédéric Chopin lies on his death bed after a long struggle with pulminary tuberculosis, and in his last moments he visits a fantastical world where everyone has a music-themed named and the terminally ill can cast magic. He meets a girl named Polka who is dying and wants to do something good for the world before she goes and gets caught up in an epic struggle against Count Waltz of Forte, who is using medicine to turn his citizens into mindless, magic-using monsters. Along the way you meet a host of colorful characters including Allegretto and Beat, a pair of orphans trying to help the poor in the port city of Ritardando, Jazz, Falsetto and Claves, members of the Andantino resistance, and twins Salsa and March, who are seeking to protect the Agogo forest from the dangers of Forte's strip mining.

The game packs plenty of social commentary in a tiny package. From class struggles to drug use, ecological concerns to unfair taxation, Eternal Sonata has it all. It's a bit much, really, to the point where I was rolling my eyes every time a new issue came to light. Messages in video games are great in moderation, but this is just a bit much.

You Talk Too Much
estalkin.jpg
Speaking of a bit much, the exposition in the game is downright yawn-inducing. Whenever a character starts talking to themselves you know you are in for a good five minutes worth of dialog that usually says the same thing, over and over again. At one point Chopin questions the nature of reality and dreams, and I literally fell asleep in the middle of it. Boring, weighty dialog that just bogs down the game tremendously. There's a death scene that I swore went on for ten minutes, and the character was completely alone at the time. I never wanted a person to die as much as the character in question. You'll see.

Shot Through The Heart
escombat.jpg
While we're on boring and repetitive, let's talk about combat. Now combat in Eternal Sonata is a mix of real-time and turn based that is actually quite pleasing at first. Your character's turn comes up, and then once you initiate an action you have a certain amount of time available to act, after which the turn passes on. Characters can use normal attacks to build up combos which are then used to augment the power of special attacks. Later on you can chain special attacks once you have a certain amount of combo points, making for some interesting and downright awesome amounts of damage racking up. Quick, easy, and a lot of fun.

Unfortunately, every area you wander into only houses two or three types of enemies with established attacking patterns, so after you've f aught a similar group three or four times you end up doing the exact same thing, over and over again. After the 10th similar group it starts getting really old, and almost frustratingly easy if there is such a thing.

Aside from the nifty combat style, Eternal Sonata is pretty much your standard RPG. Your characters level, learn new powers, gain enhanced stats, etc. Your equipment is good until you find the next upgrade, and as long as you keep up with equipment and take care of every monster you run into the whole game is pretty easy. Of course I am only about 23 hours in right now, and I've still got a major boss fight or two left, but so far it's been smooth sailing.

You're Beautiful, It's True

esbeauty.jpg
Where the game really shines is presentation. It's no secret that I've been in love with the game since I saw the first screenshots, and the real thing holds up just as well. Environments are vibrant, colorful, and full of just as much character as the characters themselves. You can take a screenshot during any of the cutscenes and have yourself an image suitable for framing. My only real complaint with the graphics is that the characters all look the same, albeit with different hair styles and colors, but that's pretty much the same with any anime-inspired look.

Rock Me Ama...Nevermind
esmusic.jpg
A game about Chopin better have good music, and Eternal Sonata delivers, to an extent. The Chopin portions are simply amazing. Each chapter of the game is named for one of the composers more famous works, and at certain points in each chapter the piece will play in full, along with a brief history behind the music complete with still photographs and illustrations from places Chopin lived. From the five or so pieces I've collected I've learned more about the man's life than any music appreciation class I've ever taken. In case you are really, really pathetic, Namco Bandai will sell you a code to unlock all of the music for a small fee via Xbox Live. Seriously, if you do this you suck.

The rest of the game music, however, suffers in comparison. At best it is generic, though a few pieces do stand out. I don't care how talented a game composer you are - you go up against Chopin, you lose.

As with any Japanese game translated into US English, voices are pretty hit or miss. Some are done very well (the man himself), while others are at first cute but quickly become grating (March.) Japanese with subtitles is the way to go, as any anime fan worth their salt will tell you.

This Is The End
esending.jpg
Eternal Sonata is a truly beautiful game graphically and musically, and the concept certainly deserves points for originality, but the rest of the game didn't follow suit. It's certainly worth purchasing, but don't go into it looking for and innovating RPG or you'll be disappointed.

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Wed, 26 Sep 2007 18:00:50 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=304159&view=rss&microfeed=true
<![CDATA[ Eternal Sonata Confirmed For PS3, Swear To God ]]> With the ESRB and Namco Bandai Games all but confirming a PLAYSTATION 3 release for Eternal Sonata—also known as Trusty Bell in other parts of the world—it comes as little surprise today that Famitsu has confirmed the RPG for a PS3 release. Yes, holy crap, I know. Didn't see this one coming did you? The latest issue of the news breaking mag has screens of the PS3 version of the game, scheduled for a 2008 release.

Hopefully, this news doesn't come as too much of a shock for Namco Bandai themselves who were "not aware" of the PS3 version of the game just a few months ago and that portable defibrillators are on hand at the publisher's HQ.

Eternal Sonata also on PlayStation 3 [Jeux-France]

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Wed, 12 Sep 2007 18:20:01 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=299247&view=rss&microfeed=true
<![CDATA[ Namco Bandai Pulls PS3 Listings For Xbox 360 Titles ]]> Some of our more eagle-eyed web surfing readers spotted on the official Namco Bandai Games web site "TBD" release dates for PLAYSTATION 3 versions of both Eternal Sonata and Beautiful Katamari. The latter also included hints about the rumored Wii SKU. Both titles are currently only confirmed for the Xbox 360. Not long after the stories on each title were posted, Namco Bandai hive workers pulled the listings for the non-Microsoft consoles, leaving only the Xbox 360 release dates up.

Clerical error or something far more sinister?! It's hard to think "sinister" when one is discussing an RPG occuring in the mind of a dying Polish composer or rolling things up with a katamari, so we'll remain simply skeptical of the listings. Maybe we will know more after our trip to Tokyo next week.

Thanks to our tipsters for the heads up.

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Tue, 11 Sep 2007 16:40:46 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=298823&view=rss&microfeed=true
<![CDATA[ Japan's Eternal Sonata Wart on Core Bundle Unboxed ]]> Best part of Japan's Eternal Sonata Xbox 360 bundle? It has an Eternal Sonata alarm clock. But! The alarm clock has no batteries. So spend a couple hundred bucks, but don't get free batteries for your free alarm clock. That's kinda odd, wouldn't you say?

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Thu, 06 Sep 2007 07:00:19 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=296905&view=rss&microfeed=true
<![CDATA[ Earth Eternal Races Rendered ]]> When they aren't busy writing a back story long enough to rival War and Peace, the folks at Iron Realms Entertainment like to do themselves a little game building, and to that effect they've unveiled character models for all 16 of the MMO's anthropomorphic animal races in both male and female forms. Hit the gallery below and then use the comments section to discuss the historical use of animals in fiction to represent human struggle and conflict, the similarities between animal behavior and today's society, and which one you think is the sexiest.

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Thu, 23 Aug 2007 16:30:01 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=292905&view=rss&microfeed=true
<![CDATA[ Eternal Sonata Community Site Launched ]]> Namco Bandai is really going above and beyond to promote the upcoming 360 RPG Eternal Sonata, launching what is probably the most extensive community site for a single player RPG I have ever seen. At Endless Nocturne, fans of Eternal Sonata can create a profile and then participate in quizzes, submit (clean) fan art, chat on the forums or enter any number of quizzes, earning community rank and special points called Notes along the way. The notes can then be exchanged for prizes in the site's shop, ranging anywhere from signed posters to Japanese OST CDs to a Zune or iPod Shuffle. On top of all of that, the site is being kept updated with all the latest news on the game, so it really is your one-stop Eternal Sonata community resource site. Check it out at EndlessNocturne.com, or hit the jump for more information.

NEW ETERNAL SONATA COMMUNITY SITE STEPS UP TO THE PODIUM

Eternal Sonata fans rejoice as NAMCO BANDAI Games has dimmed the house lights and drawn back the curtains on Endless Nocturne, a new interactive community site for their upcoming RPG title, Eternal Sonata for the Xbox 360. Aspiring maestros around the world are invited to create their magnum opus for fellow composers, and receive musical "Notes" for their submissions of fan art, contributions to the community forums, and participation in polls, quizzes, surveys, and other Eternal Sonata-inspired assignments and creative opportunities. Accomplished artistes can then exchange their Notes in the Endless Nocturne shop for Eternal Sonata posters, custom signed artwork, soundtracks, copies of the game, or even the ultimate musical prize — an iPod or Zune MP3 player. Artisans and aficionados alike can join the Eternal Sonata community now at www.endlessnocturne.com.

Eternal Sonata is the RPG to own this Fall as its intuitive and strategic combat system, featuring a blend of real-time and turn-based battle, keeps the action flowing and takes into account elements such as light and darkness. Boasting an intriguing story told through real-time cut-scenes, an unforgettable cast of characters, and incredibly detailed environments to explore, Eternal Sonata is set to deliver one of the most engrossing RPG experiences of the year for the Xbox 360.

For more information on Eternal Sonata, please visit http://eternalsonata.namcobandaigames.com

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Fri, 17 Aug 2007 16:00:50 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=290826&view=rss&microfeed=true
<![CDATA[ Bandai Namco "Not Aware" of PS3 Eternal Sonata ]]> B000GJ5FHI.09.LZZZZZZZ.jpg Tri-Crescendo, the Japanese developer behind Eternal Sonata, wanted to make the game an Xbox 360 title from the get-go. While the studio had previously worked on GameCube title Baten Kaitos, the Wii was not the platform of choice. According to game site Siliconera, the controller and the graphics made bringing Eternal Sonata to the Xbox 360 a no-brainer. What about a PS3 version? Publisher Bandai Namco told Siliconera that it was "not aware" of a PS3 version at the moment. How could it not be aware of that? It's friggin' Bandai Namco! The Japanese box for Eternal Sonata (AKA Trusty Bell) doesn't have an "ONLY ON XBOX 360" stamp on it. Thus, the game should be treated as such.
Eternal Localizer Talks [Siliconera]

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Fri, 17 Aug 2007 01:00:36 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=290491&view=rss&microfeed=true
<![CDATA[ U.S. Troops Denied Free Copies Of Left Behind Game? ]]> Evangelical group Operation Straight Up (OSU) had planned to ship copies of the PC real-time strategy game based on the Left Behind series of books, Left Behind: Eternal Forces, to U.S. troops stationed in Iraq. It appears those plans may have been changed, however, as the organization may have pulled the controversial game from its so-called Freedom Packages.

Following a post on The Nation by Max Blumenthal in which he slammed the game's inclusion, which was due to be mailed overseas with socks, snacks and other evangelical instruments, it appears that OSU may have decided to nix the poorly received game. For those not in the know when it comes to Left Behind: Eternal Forces, it puts the player in a post-Rapture scenario, in which you command an army of holy soldiers against those left behind (get it?). Either convert your enemies, putting the love of Jesus in their hearts, or blast the bejeezus out of them by shooting them in the heart.

The game has received its share of detractors, seeing public outcry from liberal groups, Islamic groups, Christian groups and, naturally, The Daily Show.

Kill Or Convert, Brought To You By the Pentagon [The Nation]

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Fri, 10 Aug 2007 19:40:12 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=288464&view=rss&microfeed=true
<![CDATA[ Chopin's Role in Eternal Sonata Explained ]]> boxartEternal_Sonata.jpg Why Chopin? Why? I mean, really. Why? GameSpot gets to the bottom of that and other burning issues in a short interview with the game's director, Hiroya Hatsushiba. The game is set in composer Frederic Chopin's subconscious as he lays on his death bed. Let's go back to my initial questions. Hatsushiba answers:

People who play games and people who love classical music are not necessarily sharing [the] same type of interests. Most people in Japan know the name of Chopin; however, most of the people who know of Chopin think he is just some kind of a great music composer without knowing any more about him. Most of them have heard Chopin's music but not a lot could put his name to it immediately. By creating a colorful fantasy world in Chopin's dream, I was hoping that people would get into this game easily and also come to know how great Chopin's music is.

And believe that Chopin could dish out some wicked chain attacks. When a game is as fun as Eternal Sonata who needs historical accuracy?
Eternal Sonata Interview [GameSpot]

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Wed, 08 Aug 2007 03:00:14 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=287143&view=rss&microfeed=true
<![CDATA[ Eternal Sonata Still Beautiful ]]> Namco Bandai know they've got one gorgeous game in Eternal Sonata, and they like to take every opportunity to flaunt that fact. They've just released 46 screenshots covering the fourth and fifth chapters of the game, and while every new image fills me with a happy orange glow, I have to worry that by the time the game gets released this September we'll be able to use the screenshot archive to play through the entire story flipbook-style.

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Wed, 01 Aug 2007 11:20:28 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=284734&view=rss&microfeed=true
<![CDATA[ Spyro Returns Yet Again ]]> Last year's Legend of Spyro: A New Beginning was received with all the excitement of a street corner religious pamphlet, but still Sierra Entertainment soldiers on, dedicated to making sure their new Spyro trilogy continues to march towards completion. This fall will see the release of the second game, The Legend of Spyro: The Eternal Night for the PS2, Wii, DS, GBA, and mobile phones. Continuing the story where the last game left off, the Ape King attempts to usher in a new age of darkness, and only a small purple dragon can save him. The title promises new melee moves, breath attacks, fury attack, and boss fights the like of which Spyro has never seen.

Elijah Wood and Gary Oldman will be returning to reprise the roles of the titular dragon and his mentor Ignitus, a move which I am sure ate half of the game development budget right there.

My last E3 before next week's event was way back when Spyro the Dragon was first launched. I still remember the giant purple construct hovering above the Sony booth, adorably majestic, heralding what would be one of my favorite platform games of all time. Over the years the magic has faded considerably, yet I keep hoping that one day I'll recapture it in the for of a new Spyro title that knocks me off my feet. This probably isn't it. *sniffles

SPYRO THE DRAGON® TO CONTINUE HIS EPIC NEW TRILOGY THIS FALL IN THE LEGEND OF SPYRO: THE ETERNAL NIGHT

Elijah Wood and Gary Oldman Return to Provide Voice-Over Performances

READING (6th July, 2007) - Sierra Entertainment, a division of Vivendi Games, today announced The Legend of Spyro™: The Eternal Night, the latest installment in the 17 million-unit-selling Spyro™ franchise and a continuation of the new The Legend of Spyro trilogy of games. The game is expected to release this autumn for the PlayStation®2 computer entertainment system, Wii™, Game Boy® Advance and Nintendo DS™ and mobile phones.

The legend continues in the second installment of The Legend of Spyro trilogy with the Ape King arriving at the Temple of Souls in an effort to usher in a new age of darkness. As Spyro, players must unlock the secrets behind a series of strange visions that he is having and find the power to defeat this terrifying new force.

"We're really excited to continue the re-emergence of one of video gaming's most popular characters through this ongoing trilogy," said Al Simone, senior vice president, Global Marketing for Sierra Entertainment . "The Legend of Spyro: The Eternal Night takes the action and excitement of The Legend of Spyro: A New Beginning to the next level with new breath attacks, fury modes, and the introduction of the new 'Dragon Time' ability to deliver an exciting experience that Spyro fans and gamers of all ages will love."

Returning to provide voices for The Legend of Spyro™: The Eternal Night are leading Hollywood actors Elijah Wood (Frodo Baggins in The Lord of the Rings trilogy) as Spyro and Gary Oldman (Sirius Black from the Harry Potter films) as Ignitus, the Fire Dragon Elder and Spyro's mentor.

The Legend of Spyro: The Eternal Night continues the strong action-infused gameplay focus established in The Legend of Spyro: A New Beginning and takes it even further with exciting new powers, including:

• Four new, upgradeable Breath Attacks (one for each element type), such as Ice Bomb, Electric Orb, Earth Vine, Enhanced Fire
• Four new elemental melee moves, including Comet Dash, Artic Blast, Earth Pound, Electric Spin
• Four new Fury attacks - Earth, Electricity, Ice, Fire
• Monstrous new and explosive boss battles against the likes of Skabb the Pirate, Gaul the Ape King and more

Introducing "Dragon Time"
The Legend of Spyro: The Eternal Night will also expand Spyro's combat arsenal by adding "Dragon Time," a new advanced move that allows Spyro to bend time to his will. Players will be able to engage Dragon Time to dodge attacks, out-maneuver enemies or solve tricky time-based environmental puzzles.

Developed by critically-acclaimed developers Krome Studios (PlayStation 2 and Wii) and Amaze Entertainment (Nintendo DS and Game Boy Advance), The Legend of Spyro™: The Eternal Night is scheduled to be released in autumn 2007. Vivendi Games Mobile is also making The Legend of Spyro™: The Eternal Night available for mobile phones throughout Europe and North America. For more information, please visit the game's official website at www.spyrothedragon.com.

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Fri, 06 Jul 2007 12:30:51 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=275614&view=rss&microfeed=true
<![CDATA[ Eternal Sonata English Trailer ]]>
Every time I see this game in motion I fall in love all over again, orange glow and all. If you can watch this English trailer for Namco Bandai's upcoming Eternal Sonata RPG for the 360 and not be moved, you are either not a big RPG fan or completely and utterly dead inside. Please do not be dead inside. *sniffle*

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Fri, 29 Jun 2007 13:20:42 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=273693&view=rss&microfeed=true
<![CDATA[ Clips: Eternal Sonata Prologue ]]>

Eternal Sonata (or Trusty Bell as it is still called in the corner of this clip) continues to wow us with it's stunning graphics and this short bit of the prologue doesn't disappoint. The first half is really nothing more than two characters speaking to each other and sure I can't understand a word of Japanese, but boy howdy is it gorgeous.

The second half, which is included after the jump, shows a portion of the story we haven't seen to much of yet. That is the storyline which ties the whole game together; the composer Chopin on his deathbed, whose fevered dreams define the game's main story. Instead of being in an open field, we are taken into in interior scene that is highly detailed and every bit as beautiful as it's simpler counterpart.

This is really shaping up to be a must have 360 title for me. So far, the few RPG offerings we've seen for the system have been pretty dull. Perhaps Eternal Sonata can break the mold and give us a truly in-depth RPG experience.

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Sun, 17 Jun 2007 10:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=269573&view=rss&microfeed=true
<![CDATA[ Rumor: Beautiful Katamari 360 Exclusive ]]> Has Microsoft secured yet another Xbox 360 exclusive title in Beautiful Katamari from Namco Bandai? Yes, writes Newsweek's N'Gai Croal in his latest entry for his Level Up blog. Following a string of exclusive—some merely "timed exclusives"—such as Ridge Racer 6, Eternal Sonata, and Ace Combat 6, it doesn't seem that unlikely that Beautiful Katamari would go strictly Xbox, as Croal points out.

Given that PlayStation fans have already had their fill of three Katamari titles, combined with Microsoft's desire to expand its library with non-shooters and the paltry PS3 install base, an exclusivity deal, timed or no, makes good sense. Namco Bandai and Microsoft seem like great corporate pals. I bet MS would've even let them publish Frame City Killer without a peep!

I guess we'll know if and when the PLAYSTATION 3 is getting a new-gen Katamari at E3. Exciting times, aren't they?

On A Roll, Or, How Microsoft Secured Yet Another Exclusive—Beautiful Katamari—From Namco Bandai [N'Gai Croal's Level Up]

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Thu, 14 Jun 2007 14:40:08 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=268942&view=rss&microfeed=true
<![CDATA[ Eternal Sonata Sequel Hinted At ]]>

Chopin-starring RPG Eternal Sonata (AKA Trusty Bell) is released today in Japan, and already there is sequel talk. At a launch party held in Roppongi, a Bandai Namco VP Shin Unozawa floated the word "sequel," saying the company would like to assist in creating one. Nothing official was announced, of course. (Well, a VP saying that is kinda official!)

Best of all, the Roppongi event had popular pro fighter and self-proclaimed Xbox 360 fan Kazushi Sakuraba on hand. Sakuraba often shows up for matches in funny costumes like schoolboy outfits and whatnot. For the launch party, he wore a custom made Trusty Bell lucha libre mask. So cool.

trustybellmask.jpg

Trusty Bell Event [Famitsu]

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Thu, 14 Jun 2007 01:30:46 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=268639&view=rss&microfeed=true
<![CDATA[ Clip: Eternal Sonata Trailer 2 ]]>

Another beautiful trailer for Eternal Sonata (formerly Trusty Bell) from Japan. These trailers continue to impress with their pretty graphic style and classical music score. If you didn't go through all the ridiculous steps to play the English language version of the Japanese demo, you'll have to be satisfied with these Japanese language trailers. If you're really nice to Ash, maybe he'll translate them for you.

Seriously, he loves it when you message him with stuff like that.

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Sat, 26 May 2007 11:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=263816&view=rss&microfeed=true
<![CDATA[ Clip: Earth Eternal Character Concepts ]]> Earth Eternal is more than just a vehicle for furry concept art, and they've just released their first video to prove it. Mind you it's just a character concept demo filmed in a barren area with shadows turned off, but it's enough to give you a general idea of the style they're going for.

When you consider the game is being developed by a very small team from Iron Realms, a company known for making text-based games, it isn't too shabby. Say what you will about the whole anthropomorphic animal angle (and I know you will), the little mushroom thing (Shroomie) is freaking adorable. One day I expect to kill many of them.

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Tue, 15 May 2007 15:00:42 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=260497&view=rss&microfeed=true
<![CDATA[ Eternal Sonata Demo On Japanese Live - In English! ]]> Eternal Sonata, the beautiful Tri-Crescendo RPG that transports dying composer Chopin into a magical world, now has a demo available via Xbox Live in Japan. The nifty thing is that if you have a Japanese live account you can download the demo and play it under your US account in full English. Witness what it is like to play Eternal Sonata in my living room, complete with commentary and mid-game kitten attack.

The demo goes on, but I figured I'd leave the rest up to surprise, and my camera was running out of room. Now you know why people don't hang around when I play video games. I never stop talking.

I went back and checked with the battle trainer guy, who explained that you have different powers depending on whether you are in a light or dark part of the battlefield., which explains why I was taking pictures I suppose. Oh, and there are also birds in the demo, assuaging my onion fears.

Thanks for the tip, Cody!

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Mon, 14 May 2007 13:20:14 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=260154&view=rss&microfeed=true
<![CDATA[ Left Behind Games Veep Ascends ]]>

No, not really. Really, he just quit and the CEO for the Christian game dev company wants more people to join him.

Left Behind Games officially accepted the resignation of senior vice president Jeffrey S. Frichner, but CEO Troy Lyndon still wants the souls jobs of the company's three remaining board members.

The shake-up comes just months after Left Behind Games reported a $4.1 million loss for its third quarter. While LBG hasn't said why they are seeking a new board, it's pretty clear things aren't going too well over there.

Left Behind Games Begins Executive Purge [Gamasutra]

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Mon, 30 Apr 2007 12:00:57 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=256442&view=rss&microfeed=true
<![CDATA[ Eternal Sonata Not Xbox 360 Exclusive, Never Was ]]> Namco Bandai's cutesy role-playing game Eternal Sonata—n e Trusty Bell: Chopin's Dream in Japan—is (mistakenly) largely regarded as an Xbox 360 exclusive. Today, we know for sure that the tri-Crescendo developed RPG is to be multi-platform, courtesy of the ESRB.

Although the game has been honored with the Xbox 360 bundle treatment in its native Japan, the game was never branded with an "Only On Xbox 360" descriptor. While the game is almost definitely coming to the PLAYSTATION 3, don't be surprised if that particular version sees a bit of a delayed release so Namco gets their co-marketing dollars.

While we await the impending official confirmation, let's just enjoy this new world of non-exclusives, where Xbox 360 owners and PS3 owners can live in harmony and discuss the finer points of cel-shaded adventuring in the dreamworld of Polish composer Fr d ric Chopin.

ESRB Software Ratings

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Mon, 23 Apr 2007 20:40:43 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=254678&view=rss&microfeed=true
<![CDATA[ Clip: Top 10 Gamecube Games ]]>

Dust off that box covered with Animal Crossing stickers, it's time to remember at the top ten games you loved (in my case) a year ago. But for all of you out there in Kotaku-land who already sold your box to buy something newer and shinier, this should make you reconsider picking one up at the next garage sale you crash.

I've already been inspired to find that infectious Mario Sunshine soundtrack.

Screw Attack's Gamecube Farewell [Gametrailers]

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Mon, 16 Apr 2007 10:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=252597&view=rss&microfeed=true
<![CDATA[ Earth Eternal Menagerie Grows ]]> geckogeico.jpgI don't know why I can't stop talking about this damn Earth Eternal game. Maybe it's the bizarre hopping mushroom thing in the top left of their webpage, or perhaps I am a closet furry, simply lying dormant until the technology to bioengineer me into a bunny person is developed. Whatever the case, the results are in for their Pick-A-Beast contest, and they're decidedly unsexy.

Frog-people, gecko-people, and boar-people now join the stable (hehe) of playable races in the game, bringing the grand total up to sixteen. Seems those three choices were so good the developers couldn't pick just one, as the contest originally specified.

It almost seems like they were looking specifically for animals not generally associated with Furry art, which is why I had to resort to the Geico spokes model above instead of an explicit piece of anthropomorphic lizard adult artwork as I originally intended.

Pick-A-Beast Contest Winners [Earth Eternal Forums]

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Thu, 12 Apr 2007 10:20:58 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=251344&view=rss&microfeed=true
<![CDATA[ Trusty Bell Gets Bundled Up For Japan ]]>

Just like Blue Dragon before it, Microsoft Japan is enticing Japanese customers to take that leap of faith with a console/RPG game bundle. This time, it's Trusty Bell. The game features a core Xbox 360, wired controller, copy of Trusty Bell (retitled Eternal Sonata for the West) and a special DVD soundtrack. Bundle drops June 14, pricing is open, and the side of the box has Trusty Bell art on it — If you are into that.

Trusty Bundle [Game Watch]

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Wed, 11 Apr 2007 22:00:14 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=251600&view=rss&microfeed=true
<![CDATA[ Earth Eternal's Pick A Beast Contest ]]> earthfox.jpgRemember Earth Eternal, the new MMO coming from Iron Realms featuring furries anthropomorphic animals as player characters? Well they want you to help design the fourteenth and final player race! In their 'Pick a Beast' contest, gamers choose a mammal or bird appropriate to Europe or North Africa, suggest a name for the species, and then tell them in 100 words or less how the beast fits into their world. Physical characteristics and roleplaying qualities are requested. Mating behavior not so much.

The winner will work with the game's lead designer on fleshing out the race and receive a month of exclusive access to their creation during beta for them and up to 10 friends.

You have until April 9th to enter. If one of our readers ends up winning the contest, I will personally mail them a cheese sandwich. Extra slice if the winning entry contains the adjective 'sexy'.

Pick A Beast Contest [Earth Eternal]

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Mon, 02 Apr 2007 11:20:16 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=248815&view=rss&microfeed=true
<![CDATA[ Gallery: Earth Eternal's Furries ]]> Is this concept art for an upcoming MMO from Iron Realms Entertainment, or someone's VCL gallery? Judging by the fact that none of them seem to have obvious exaggerated genitalia, I'm going to have to go with concept art here. Earth Eternal is a 3D MMO from a company known for its text-based MUDs. It features a rather intriguing alternate Earth setting, and anthropomorphic animals as player characters. In the FAQ the devs explain that they aren't furries, and the game doesn't embrace furry themes, though they can't be sure because as they said, they aren't furries. Riiiiight.

They go on to offer the following:

Having said this, we realize that our choice of anthropomorphic characters (ie humanoid animals) is likely to attract a fair number of furries. We're ok with that, and if there are enough furries, we'll consider creating a dedicated furry server. We will not, however, be ok with public sex, and won't be providing any sexual animations or content, furry or otherwise.

Cause you know all furries are hella into some hot public sex action. I guess Earth Eternal isn't the high-tech furry haven we all hoped for. Guess it's back to waiting for Furcadia to go next-gen.

Earth Eternal Website

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Mon, 19 Mar 2007 09:20:46 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=245182&view=rss&microfeed=true
<![CDATA[ Clips: Eternal Sonata Story and Gameplay ]]>

Eternal Sonata, the upcoming Xbox 360 RPG that takes place in a dying Chopin's dream looks quite beautiful. If you saw the gallery of screens we had up a few days ago then you already know how incredibly gorgeous it is.

The first of these two clips is a teaser trailer of the storyline showing some cut scenes and a bit of narration. It's a little slow going but the eye candy gives you more than enough to look at while the rather boring narrator tells bits of the story. (They should have gotten Linda Hunt!) The second clip, which can be found the jump, is a bit more exciting with some battle gameplay and spell casting. The music is, of course, Chopin and the orchestration is exceedingly well done.

So, sit back, relax, grab a cup of one of those International Coffees and enjoy the magic and wonder of Eternal Sonata.

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Sun, 18 Mar 2007 18:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=245108&view=rss&microfeed=true
<![CDATA[ Gallery: Eternal Sonata ]]> Eternal Sonata is an RPG for the Xbox 360 coming from tri-Crescendo, creators of Baten Kaitos. The storyline is one of the most original concepts I've seen in the genre. Hours before the tuberculosis death of famous composer Fr d ric Chopin, he enters a dream world where people with terminal diseases have magical powers. The game features selections of Chopin's music played by Stanislav Bunin, which should go together wonderfully with the graphics here, which are nothing short of enchanting. With a plot steeped in tragedy and some of the most beautiful music ever created, be sure to have tissues on hand when the game launches later this year. Michael Fahey

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Wed, 14 Mar 2007 09:20:15 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=244065&view=rss&microfeed=true
<![CDATA[ New York Bills Look To Limit Violent Game Sales ]]> OOPSGamePolitics is reporting on two new legislation proposals introduced in New York that would attempt to limit the sale of violent or "mature" video games to minors.

Software that features "violent racism" or "religious violence" was targeted by both (along with other distasteful displays of rape, incest, bestiality, etc.). Each proposal, dated about a week apart, would require specially designated areas for games that feature content they consider unsuitable for minors as well as proof of age checks.

Both proposals, virtually identical in their text, require that anyone who appears to be under 30 years of age show ID to purchase a mature title. I hope this bill passes, just so I can be carded by the nice man at EB when I try to buy Bonestorm DS next time I'm in New York.

N.Y. Bill Limits Racial & Religious Violence in Games and Proposed New York Law Would Block Sale of Violent Games to Minors [Game Politics]

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Thu, 18 Jan 2007 19:40:41 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=229842&view=rss&microfeed=true