Is this game gonna earn the kind of profits worth all the trouble putting the game out? I mean... the game came out late and the uncut version even later. #manhunt
I think I'll pick this up. I've heard the second game wasn't as good as the first but an uncensored version (which hopefully is what the AO rating is for) should at least provide some gruesome entertainment and a great way to relieve some stress! #manhunt
@mrjoeyyaya: Have you played Manhunt 1? Some of the kills can get very brutal and graphic, take the violence in Watchmen for example. and multiply that by 5.
Youll be seeing torture, peole dying in the most brutal and painful fashion and very gory bloody guts and carnage showing all the veins/bone/organs/eye balls ,ect spalltered everywhere.
@Xenris: Stupid question: So is the purpose of these games to legitimately challenge the player or just to show absurd amounts of blood and gore?
As for the idea of taking Watchmen's violence and multiplying it, I'm honestly not sure I can handle that. And I usually don't get creeped out by massive amounts of violence.
@dracosummoner: I can't speak for the second game but the first game could be rock hard challenging and that for me was where the most enjoyment came from. #manhunt
I'd always gotten the impression that the game was, in terms of gameplay, about sneaking around and waiting for an opportunity to strike, rather than "running and gunning" blindly. Not to say that most shooters nowadays, even, are about "running and gunning blindly" ...
Really, though, I am a big fan of games like Splinter Cell. (I know, I'm stretching things here.) I love the rewards of patience, I love the almost intimate feeling of atmosphere where it's just your character sneaking along in the silence.
I just don't like the story concepts of the Manhunt games (a battle-royale show and an asylum-based quest for revenge, am I right?), and I think I'd find that much gore to be distracting from what I really wanted in an action game. Thanks for your comments, though! #manhunt
Wasn't there an uncensored version leaked for the PSP? So is this just going to be that but on PC? Meh, my censored copy is just fine, it's not like it looks that good as a game anyway. #manhunt
@thecrisisfromthesky: If I remember correctly, the censoring done on the PSP version was just darkening the screen when you performed the kills. So you would get all the audio, but at the most make out a hazy silhouette.
The uncensored version was just taking an extracted copy of the regular game with the censor-feature removed via some patching. It required a modded PSP with CFW, but it wasn't that hard to do. It never really made the game all that different, just more entertaining since you weren't restricted by dark screens.
If they've added more to it than this, I'd be impressed as well as curious as to how they'd push the bar considering this game had a decent story compared to the all out snuff game that was the original Manhunt. #manhunt
@Mister Jack commands 1000 prinnies!: I do, being a fan of the original and being a PC gamer. Thanks for thinking outside your box though, it's always nice to see your insightful comments. #manhunt
@crunks: Sadly that's pretty true! Funny story: in the late 80's a movie called "Alien Nation" came out (I think that was it), and it was about aliens arriving in Earth in the future. As I recall it took place sometime around the present day...and in the background in one scene a main character is standing in front of a "Rambo 5" poster. As we all know, Rambo 5 actually exists! #manhunt
@SacGamer: It's actually foot to us. It's built into the cost of the game...
Besides, if the ESRB didn't exist, which does cost money to run... The government would have both its feet in gaming regulation and that wouldn't lead to anything good...
@masshuum: Developers shouldn't be raising the prices of their games for these kinds of fees. I'd love to see how their sales do if they cut the prices in half.
@SacGamer: The ESRB has to pay for legal cases in the name of smaller publishers, they sure have to pay for people on the Hill to speak in favor of video games, etc. There's a huge amount of overhead that goes into that type of thing, plus the fact that they need to make money or no one with the skillset they need will want to work for them.
@SacGamer: I think 800 dollars is a good amount to charge the game developers for the PSP-Minis. The ESRB is a ratings board and therefore needs to file legal documents with the government so that the government doesn't have to step into regulating the games industry.
It's clearly much more preferable than paying the current $2500 bill.
@StressedOutCat: Because Apple chose to not play by the rules the gaming industry set for itself, which at some point may very well bite them in the ass. That or, more embarrassingly, bite them AND the game industry in the ass.
@PoweredByHentai: The government should not step in to regulate the games industry even if nobody used the ESRB, since they have no legal right to censor them in the first place, since doing so would be unconstitutional.
We don't need no stupid $800 dollar fee. The ESRB should die IMO.
@SacGamer: You missed the whole Night Trap/Mortal Kombat Senate hearings, the test cases and what would have surely been the government regulating the games industery in the 90's didn't you?
With no ratings control you not only lose a degree of quality control but you open the floodgates to questionable and unmarketable content.
Do you *really* think Sony would rather have the bad press of some sort of "Columbine RPG 2" or a game with deliberately racial or sexist content in it? The fallout from that sort of 'ratings free' disaster would be hard to recover from - particularly with the internet so keen to repeat any mantra that can be used to beat Sony (and the PSPGo in particular) around the head with.
Ratings are there for a reason. Videogames have ratings and have had for years. How much content for *mobile phones* or *mobile media devices* has ever been subject to compulsory ratings classification? I'm not talking about a movie you slap on your iPod but content specifically made for such a platform. I can't think of any.
The issue here is that people are insisting on seeing two different things (iPhone / PSPGo) as the same and then getting all bent out of shape when one has different ways of doing things than the other.
I have *never* seen Sony say the PSPGo is a response to Apple's products. I've seen commenters, the press, and everyone else just assume that and run with it. All of a sudden it's assumed this is exactly how it's been positioned and treated as fact. Then when it does stuff differently they frown and ask how come Sony are doing it a different way from Apple? (And should Sony do something the same as Apple you can bet the same people will criticise them for copying instead of doing something their own way).
All this "PSPGo is a response to iPod" talk is kinda crazy, because I recall another mobile gaming machine that got a new model recently. It had amongst it additions: internet browsing, music playback, built in camera, the promise of downloadable apps and even a rather blatant lower-case "i" added to its title and yet nobody seems to think any of that has any relevance to what Apple is up to.
It's amazing how people can miss the blatantly obvious because they're so busy reading *between* the lines and concocting hidden meanings in things they can't see what's right in front of them!
As for supporting/enticing developers - the cost and availability of development kit is the barrier to entry, not the cost of an ESRB rating.
@Bumpmap: I see your point, and I agree with most of it, but Sony really doesn't need to come out and say "PSPGo is a response to iPod Touch" for people to realize it is. The price point, the focus on PSN Store, the Minis, the size, etc. I don't really see another device that's so strikingly similar to the thing.
@FP_slomo788: Yet the irony here is that everyone seems to be insisting PSPGo is a response to iPod.
They're immediately jumping to that assumption (unless authoritatively confirmed or denied it remains an *assumption* regardless of how convinced you are - and, as such, blaming another party whilst working on an assumption is a fundamentally flawed argument) and criticising it for competing in that market.
Then, when it shows it's bound by processes of a different market (games rather than mobile media devices) MORE criticisms come forth.
It's criticised for being the same. It's criticised for being different.
Folk would do well to find an argument and stick to it instead of constantly looking for any angle to launch criticism from.
@Bumpmap: If what you say was true, we would already have Columbine RPG 2 at the App Store.
Do you really believe that absurdly objectionable content would be released if we didn't have the ESRB? Sony screens games as well, and it's not as if the ESRB has the Eyes of the Chosen that no one else has. The average person knows what's questionable and what's not.
I'm not saying that ratings are useless, but ESRB ratings should not be mandated on the PSPGo, as there's no reason to have it other than because Sony is used to working with the ESRB. As long as retailers are not involved, games are not required to carry a rating.
So... how about moving to enforce ratings on those games on XBLA and iStore that currently don't carry ESRB ratings? Sony will have the last laugh if the ESRB decides to tell Microsoft and Apple they need to stop selling unrated games and start requiring the ratings themselves.
That'll level the playing field, and perhaps limit the amount of shovelware on both platforms.
@tesseracte: ESRB cannot do that. They're kind of a third party that has been handed a monopoly through A) The console companies telling developers and publishers they must go through the ESRB if they want their game released and B) Most large stores will refuse to sell unlabled video games next to their copies of unrated DVDs.
By that usage, it's voluntary only from the ESRB side.
@tesseracte: The ESRB can't tell anyone to do anything, until it becomes a law. Sony had the choice to ask for ESRB ratings, don't believe for a second they were forced to do anything. They made a smart choice (as it helps them dodge any shitstorm later on), but it was a choice nonetheless.
10/31/09
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10/31/09
Just because something is rated AO doesn't mean it should get a release. Thats why the damn rating even exists. #manhunt
10/31/09
10/31/09
shouldn't* #manhunt
10/31/09
10/31/09
Youll be seeing torture, peole dying in the most brutal and painful fashion and very gory bloody guts and carnage showing all the veins/bone/organs/eye balls ,ect spalltered everywhere.
jee I'm starting to feel sick lols #manhunt
10/31/09
As for the idea of taking Watchmen's violence and multiplying it, I'm honestly not sure I can handle that. And I usually don't get creeped out by massive amounts of violence.
10/31/09
11/01/09
I'd always gotten the impression that the game was, in terms of gameplay, about sneaking around and waiting for an opportunity to strike, rather than "running and gunning" blindly. Not to say that most shooters nowadays, even, are about "running and gunning blindly" ...
Really, though, I am a big fan of games like Splinter Cell. (I know, I'm stretching things here.) I love the rewards of patience, I love the almost intimate feeling of atmosphere where it's just your character sneaking along in the silence.
I just don't like the story concepts of the Manhunt games (a battle-royale show and an asylum-based quest for revenge, am I right?), and I think I'd find that much gore to be distracting from what I really wanted in an action game. Thanks for your comments, though! #manhunt
10/31/09
10/31/09
The uncensored version was just taking an extracted copy of the regular game with the censor-feature removed via some patching. It required a modded PSP with CFW, but it wasn't that hard to do. It never really made the game all that different, just more entertaining since you weren't restricted by dark screens.
If they've added more to it than this, I'd be impressed as well as curious as to how they'd push the bar considering this game had a decent story compared to the all out snuff game that was the original Manhunt. #manhunt
10/31/09
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10/31/09
Um...Excluding the console love, I believe that is what the AO version of Manhunt 2 is going for. Zero censor. #manhunt
10/31/09
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11/02/09
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10/31/09
Makes me wish I had more than a cruddy ol' PC. =( #manhunt
10/31/09
11/02/09
10/31/09
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10/12/09
If parents want their precious ratings so bad, they should pay for them themselves. Don't foot the bill to publishers.
10/12/09
Besides, if the ESRB didn't exist, which does cost money to run... The government would have both its feet in gaming regulation and that wouldn't lead to anything good...
10/13/09
10/13/09
If they can't factor in 800 dollars, then they shouldn't be making games.
10/13/09
10/13/09
10/13/09
It's clearly much more preferable than paying the current $2500 bill.
10/13/09
Then how come apple doesn't have the ESRB rating requirement for their games?
10/13/09
10/13/09
Do you see an ESRB rating on your Microsoft Office 2007 box? Of course not.
That's what the App Store started out as and the lack of ratings on the App Store is reflected by such quality titles like the iFart application.
10/13/09
We don't need no stupid $800 dollar fee. The ESRB should die IMO.
10/14/09
10/12/09
Do you *really* think Sony would rather have the bad press of some sort of "Columbine RPG 2" or a game with deliberately racial or sexist content in it? The fallout from that sort of 'ratings free' disaster would be hard to recover from - particularly with the internet so keen to repeat any mantra that can be used to beat Sony (and the PSPGo in particular) around the head with.
Ratings are there for a reason. Videogames have ratings and have had for years. How much content for *mobile phones* or *mobile media devices* has ever been subject to compulsory ratings classification? I'm not talking about a movie you slap on your iPod but content specifically made for such a platform. I can't think of any.
The issue here is that people are insisting on seeing two different things (iPhone / PSPGo) as the same and then getting all bent out of shape when one has different ways of doing things than the other.
I have *never* seen Sony say the PSPGo is a response to Apple's products. I've seen commenters, the press, and everyone else just assume that and run with it. All of a sudden it's assumed this is exactly how it's been positioned and treated as fact. Then when it does stuff differently they frown and ask how come Sony are doing it a different way from Apple? (And should Sony do something the same as Apple you can bet the same people will criticise them for copying instead of doing something their own way).
All this "PSPGo is a response to iPod" talk is kinda crazy, because I recall another mobile gaming machine that got a new model recently. It had amongst it additions: internet browsing, music playback, built in camera, the promise of downloadable apps and even a rather blatant lower-case "i" added to its title and yet nobody seems to think any of that has any relevance to what Apple is up to.
It's amazing how people can miss the blatantly obvious because they're so busy reading *between* the lines and concocting hidden meanings in things they can't see what's right in front of them!
As for supporting/enticing developers - the cost and availability of development kit is the barrier to entry, not the cost of an ESRB rating.
10/12/09
10/12/09
They're immediately jumping to that assumption (unless authoritatively confirmed or denied it remains an *assumption* regardless of how convinced you are - and, as such, blaming another party whilst working on an assumption is a fundamentally flawed argument) and criticising it for competing in that market.
Then, when it shows it's bound by processes of a different market (games rather than mobile media devices) MORE criticisms come forth.
It's criticised for being the same. It's criticised for being different.
Folk would do well to find an argument and stick to it instead of constantly looking for any angle to launch criticism from.
10/13/09
Do you really believe that absurdly objectionable content would be released if we didn't have the ESRB? Sony screens games as well, and it's not as if the ESRB has the Eyes of the Chosen that no one else has. The average person knows what's questionable and what's not.
I'm not saying that ratings are useless, but ESRB ratings should not be mandated on the PSPGo, as there's no reason to have it other than because Sony is used to working with the ESRB. As long as retailers are not involved, games are not required to carry a rating.
10/13/09
Your thinking's way off there guy.
10/12/09
That'll level the playing field, and perhaps limit the amount of shovelware on both platforms.
10/12/09
By that usage, it's voluntary only from the ESRB side.
10/12/09
10/12/09
10/12/09
10/12/09
But really, how dare they price their PSPGo $50 less than an iPod Touch with similar features?
10/12/09
Your excuse has been invalidated. Try again Sony.
10/12/09
10/12/09