I don't know about specifically entering in a game centered program to be honest. I mean, that's definitely a field I would want to be in, but I'm also confident that majoring in Graphic Design will present the same opportunity. Even if I don't find a job in videogames, I still have the qualifications to work with other businesses.
Why do most people think that game development always has to have to do with programming? It's not the 80s anymore, people! (where programmers also did the art)
Game Production is such a diverse field, with SO MANY different people working there, that it's simply a joy working in such a team. Everyone's different, with different backgrounds.
That's what I personally enjoy the most in my job as a lead programmer in a professional game studio.
So while it is flattering to see how people think game development = programming, I think the talented artist and designer guys out there deserve being included.
@tokugawa: My background is a traditional Computer Science curriculum, by the way. But I've mostly concentrated on computer graphics, rendering, etc.
Plus, I learned a lot of other stuffs next to university, mainly artistic graphic design, including 2D/3D/Animation. While that isn't that relevant to my job as a lead programmer, it certainly does help me see if one of my colleagues from the animation or art department is simply lying to me when they give me estimates on how long they need for a certain asset that we programmers need ASAP :)
Good game designers/programmers etc will be designing and programming games, so where do they get all the people to teach these courses? They're either not very good or they're not in productive work. Not a good sign either way.
It's like the huge rise in media studies courses - taught by unemployed journalists.
I plan on going to college for videogame development next year. I've been told by several teachers and staff around my high school that I'll be wasting my time there and that I have to much potential to waste it on videogames. But I know that videogames are my calling. I'm glad to see more colleges offering degrees in this field. I feel like I'm doing the right thing.
I really don't want to jump into college with no experience in making videogame development... so
Does anyone out there know where i could download any game development software? preferably for free.
@machinegunkid: I suggest you try creating a mod. Valve has a good SDK, tools, and a developer site.
Otherwise you should try learning a programming language. If you have never learned a programming language before then I suggest you start with C# or Java.
@machinegunkid: If you have a a Source game (i.e the orange box) then you can grab the Source SDK which includes Hammer (a level editor)
Unreal and Crysis both include fairly decent level editors too.
There's XSI mod tools (dunno if it's still around, I know Autodesks Game version of 3D max got taken down a while back) [usa.autodesk.com][developer.valvesoftware.com]
And I think XNA is free. [creators.xna.com]
Though your college will assume you have no game development skills (why would you need to go to uni :P) so you'll get taught the basics anyway
The thing not mention is that (last I checked) RIT is the only college that has a Masters program in Game Programming. I may be wrong now, though, as 3 years have passed since that began.
I've watched a few developer studios over that past three years and, quite frankly, barely one in ten of those who graduate from a game design program is worth a consideration for future employment. Mostly they present nothing better than you bog standard hombrew animator, rigger or concept designer while having nasty preconceived ides about design work, pretty much like most classic art or design students that end their course thinking they know everything only to find out they know very little and most of it they should quickly unlearn anyway.
As with all creative areas, you cant produce an artist or craftsman, you can only become one.
@hismastersvoice: you can produce techniques, and teach people how to do things like use CAD and oither design programs, and how to create 3 d images and how to create things like collision,
but the students think they can do anythin, learn they cant because they may not be artistically inclined, and then they give up, or didnt even try in the first place on finding work
programming can be easily taught, if you can program you can program, same thing with writing collisions and that sort of thing. learning how to do this stuff at home and perfecting your own creations is a far better idea than going ot school, with your own portfolio you can find work faster than a 4 year degree will.
@ToastyUterus: That's exactly what I meant. All those who go to game design would be better off just learning programming, either the rest will come naturally or not, and if it doesn't you at least have some useful skill.
i hope people who take these programs aren't hoping that right after graduation ubisoft or EA come to their campuses to do hiring fairs. it rarely works that way. usually you start small and some developers do come to your career centre: namely the cell phone ones..... . you can get a computer science degree and be more flexbile that way.
nevertheless that's where you start off. i remember meeting dan didio (IRL!) of dc comics and his reply to all those "can i work @ dc" questions is: DC is not the first step. I'm thinking many game companies think the same. internships and small devs, get.
spannu promoted this comment
Edited by ithyphallus, bonks morrigan at 10/04/09 2:07 PM
ithyphallus, bonks morrigan was starred
ithyphallus, bonks morrigan was unstarred
Wow, thats alot.
And alot of students going to work at McDonalds with a degree.
The uni I'm at offers 6 Gaming degrees;
Games art, Games Animation, Games Design, Games Programming, Games & Animation.
And nobody I know on the Games courses are going onto placement because (as well as bad economy) it's just so saturated.
Also makes you wonder if the universities aren't offering these courses just to pull in more students(and the cash they bring in), yet maybe don't have the qualified staff to teach it.
Cos 250 colleges/universities with 3-4 specialist staff per degree pathway you got 1-2000 ex-games developers. and that's alot.
Oh if you want a higher chance take up the Games programming, they all got placements ( though theres only like 20 or so here)
Edit "dean b with Something Negative" :P
Don't wanna scare folks off though, if your good you got a shot, but make sure you pick a good university, preferably one that specializes in computer courses.
@deanbmmv: I can not let you have the full translation does not work good, but my aim is not let me do. The extent that you say is not worth working at McDonald's? If you believe that she was it, you can do anything you want. In addition to speaking English.
@deanbmmv: Even with an economics degree and a math degree I had a very hard time finding work. And I chose these degrees because they are widely applicable.
The only jobs you'll find with gaming degrees are jobs as commissioned salesmen. For those jobs, companies don't care what degree you have as long as you have one
@Bouchart: The game industry is highly competitive and most people won't get in, but you're BETTER OFF with a degree than without. Also, my degree was Game Art. That overlaps with a few other fields, and I've known a lot of people that got Jobs pretty quick out of school. They were incredibly motivated hard workers, though. There are a LOT of people at Westwood who are there because they "huhuh like haloz OMGWTFBBQ exactly" and they won't be going anywhere.
It's about your talent, your dedication, and your networking.
One thing I like about Trade schools like Westwood and FullSail (If you can survive the workload at Fullsail, I mean) is that you can go back whenever you want for free and retake classes related to your field once you graduate.
@bobtheduck: You certainly are better off with a degree than without one. But if you are going to get a degree, you want to get a degree that opens up as many opportunities as possible. That's all I'm saying.
@Bouchart: Well, a 3d animation degree doesn't teach you skills necessary for a game art job... Namely working with REALTIME graphics. It's much easier to make something look great with 10,000,000 polys than with 1000, for instance...
Having to deal with the constraints of realtime visuals are what separate movie artists and game artists, at the moment.
@ThurstonHizat: There isn't one in the 1911 Building, but NCSU has a game development concentration in the Computer Science major.
A photo of the buildings that actually house the program would be comparatively boring -- I see them on a daily basis.
That said, I'm not in the game development concentration, but in regular Computer Science, which I feel will be more useful. I'd like to make games, but since there's only a very slim chance that I ever will, I feel like most office jobs would rather you have the regular Computer Science degree.
@notquitedeadyet: Westwood was a 3 year Bachelor's degree. That already meant no long breaks, but I can't imagine a 20 week bachelor... Is that 40+ hours a week in class? I would have burned out rather quickly.
@Dangsterr: And that, my friend, is called INSANE. Where the hell is your middle school? In the US, it's generally 6 hours or 6 1/2 hours a day. And college has less because you're expected to balance your life with that (work, for instance)
Fulltime work is 10x easier than fulltime school, and doing school more than full time
@Tiller: It's tighten up those graphics. If you're going to make fun of my alma mater, at least do it properly. Or, rather, it's the online branch of my alma mater. I went to a campus.
Your American and the European are damaged. We love our degree, no matter it is, because we work diligently for it. And I apologize this translator to suck my ball. I may be able to afford it possesses. It sucks my ball truly. It is sips the food to sip the food to sip the food to sip the food to sip the food to sip eats ^oo^
@BubbleF**kingBuddy: This out of control, they say, two in hand, the value of two jungle. I say suck balls translation, but you apparently did not get my.
I concur with DP's comment. Don't encourage the guy.
If he can comment here, then this entire convoluted approval system is completely useless. They might as well open the floodgates. There are a lot of unapproved commenters out there who actually have funny or insightful things to say.
@Showmeyomoves!: I have several translationparty They believe that we have seen used. If you are in if you are moving to a better translation of the article, the site is a guide to the language site Kotaku.
aka
I have seen a few about, I think they are using translationparty. And if not then Kotaku is an englsih language site, if they are going to post they get a better translator.
Of course if they are using translation party, well Mighty Thor bring down thy Banhammer!
@Showmeyomoves!: There should be a user mod system where people can rate comments. If I thought this was funny I would give it a plus 1. I didn't so I would give it a -1.
@iRaybot: We have Japanese posters who speak both english and japanese and write/ type in both. We do not need people messing around with translation party and pretending to be.
Edited by Foxstar is in love with Kotaku's two Brians. at 10/04/09 4:30 PM
Foxstar is in love with Kotaku's two Brians. was starred
Foxstar is in love with Kotaku's two Brians. was unstarred
@Foxstar is in love with Kotaku's two Brians.: It crossed my mind, but I'll give it a few more days. He might come around. Good to know I'm not the only one who feels this way, though.
10/04/09
10/04/09
Game Production is such a diverse field, with SO MANY different people working there, that it's simply a joy working in such a team. Everyone's different, with different backgrounds.
That's what I personally enjoy the most in my job as a lead programmer in a professional game studio.
So while it is flattering to see how people think game development = programming, I think the talented artist and designer guys out there deserve being included.
10/04/09
Plus, I learned a lot of other stuffs next to university, mainly artistic graphic design, including 2D/3D/Animation. While that isn't that relevant to my job as a lead programmer, it certainly does help me see if one of my colleagues from the animation or art department is simply lying to me when they give me estimates on how long they need for a certain asset that we programmers need ASAP :)
10/04/09
Good game designers/programmers etc will be designing and programming games, so where do they get all the people to teach these courses? They're either not very good or they're not in productive work. Not a good sign either way.
It's like the huge rise in media studies courses - taught by unemployed journalists.
(or maybe that is just a touch too cynical?)
10/04/09
I really don't want to jump into college with no experience in making videogame development... so
Does anyone out there know where i could download any game development software? preferably for free.
10/04/09
Otherwise you should try learning a programming language. If you have never learned a programming language before then I suggest you start with C# or Java.
10/04/09
Unreal and Crysis both include fairly decent level editors too.
There's XSI mod tools (dunno if it's still around, I know Autodesks Game version of 3D max got taken down a while back)
[usa.autodesk.com] [developer.valvesoftware.com]
And I think XNA is free. [creators.xna.com]
Though your college will assume you have no game development skills (why would you need to go to uni :P) so you'll get taught the basics anyway
10/04/09
10/04/09
10/04/09
As with all creative areas, you cant produce an artist or craftsman, you can only become one.
10/04/09
but the students think they can do anythin, learn they cant because they may not be artistically inclined, and then they give up, or didnt even try in the first place on finding work
programming can be easily taught, if you can program you can program, same thing with writing collisions and that sort of thing. learning how to do this stuff at home and perfecting your own creations is a far better idea than going ot school, with your own portfolio you can find work faster than a 4 year degree will.
10/04/09
That's the entire problem: universities are not supposed to teach you how to make things, they're supposed to teach you how to think.
10/04/09
10/04/09
nevertheless that's where you start off. i remember meeting dan didio (IRL!) of dc comics and his reply to all those "can i work @ dc" questions is: DC is not the first step. I'm thinking many game companies think the same. internships and small devs, get.
10/04/09
And alot of students going to work at McDonalds with a degree.
The uni I'm at offers 6 Gaming degrees;
Games art, Games Animation, Games Design, Games Programming, Games & Animation.
And nobody I know on the Games courses are going onto placement because (as well as bad economy) it's just so saturated.
Also makes you wonder if the universities aren't offering these courses just to pull in more students(and the cash they bring in), yet maybe don't have the qualified staff to teach it.
Cos 250 colleges/universities with 3-4 specialist staff per degree pathway you got 1-2000 ex-games developers. and that's alot.
Oh if you want a higher chance take up the Games programming, they all got placements ( though theres only like 20 or so here)
Edit "dean b with Something Negative" :P
Don't wanna scare folks off though, if your good you got a shot, but make sure you pick a good university, preferably one that specializes in computer courses.
10/04/09
10/04/09
The only jobs you'll find with gaming degrees are jobs as commissioned salesmen. For those jobs, companies don't care what degree you have as long as you have one
10/04/09
It's about your talent, your dedication, and your networking.
One thing I like about Trade schools like Westwood and FullSail (If you can survive the workload at Fullsail, I mean) is that you can go back whenever you want for free and retake classes related to your field once you graduate.
10/04/09
10/04/09
Having to deal with the constraints of realtime visuals are what separate movie artists and game artists, at the moment.
10/04/09
10/04/09
A photo of the buildings that actually house the program would be comparatively boring -- I see them on a daily basis.
That said, I'm not in the game development concentration, but in regular Computer Science, which I feel will be more useful. I'd like to make games, but since there's only a very slim chance that I ever will, I feel like most office jobs would rather you have the regular Computer Science degree.
Lastly, Go Pack!
10/04/09
FullSail.
10/04/09
I've seen the school, it's pretty sweet tho
10/04/09
10/04/09
10/04/09
Fulltime work is 10x easier than fulltime school, and doing school more than full time
10/05/09
10/04/09
10/04/09
Indeed. All dev's will learn how to turn up the graphics by a bit and the world will be a better place.
10/04/09
10/04/09
And it's spelled "loose" @Tom Clancy
10/04/09
10/04/09
10/04/09
10/04/09
10/04/09
10/04/09
10/04/09
10/04/09
Most inspiring words I've heard.
10/04/09
10/04/09
10/04/09
10/04/09
10/04/09
10/04/09
I concur with DP's comment. Don't encourage the guy.
If he can comment here, then this entire convoluted approval system is completely useless. They might as well open the floodgates. There are a lot of unapproved commenters out there who actually have funny or insightful things to say.
10/04/09
10/04/09
10/04/09
10/04/09
aka
I have seen a few about, I think they are using translationparty. And if not then Kotaku is an englsih language site, if they are going to post they get a better translator.
Of course if they are using translation party, well Mighty Thor bring down thy Banhammer!
10/04/09
This finds you certainly nice. To laugh man, who strange translations.
Pure comedy gold right there.
10/04/09
just wait and see when aliens arrive on our planet and at first contact: "my balls, suck them"
10/04/09
10/04/09
10/04/09
10/04/09
10/04/09
09/17/09
09/17/09
Make it happen, Lucas!
09/17/09
09/17/09