If Borderlands had collectable armour sets and a loot drop system that didn't make you throw away/sell 99 percent of the crap you found, I might agree.
That said, I can (not so fondly) recall my time spent in Borderlands as using the same gun for about 10 levels before I found one that was even remotely better. Which, without armour to collect, meant I wasn't really using the whole loot system very much unless it was for vendor trash. Kinda downplays the whole constantly looking for better equip from Diablo.
And I love Borderlands... its just not quite up to Diablo standards. #twitter
I have it, I love it, but let me put a realistic addendum on his quote.
Borderlands is a buggy-as-shit Diablo for this generation.
The list of known issues on their tech support forum is damn ridiculous. That argument about today's games being released with their own plague of bugs and soon-to-be-released patches rings true with this one.
@Dr Durdon: After my experience with Hellgate London, I don't think I can get into this type of game anymore (payed for founders membership + CE). Hellgate was fun but I can't believe they ended up giving the free members more and more each time where my paid perks ended up being worthless and the contents that never got released. Heck none of us founders got our special gifts except a big middle finger.
I guess in time my wounds will heal. Sorry Borderlands, I'm not ready for a rebound of a relationship even though there's no monthly subscription this time around.
I'm giving this game the multiplayer longevity test before I play it.
With so many games coming out, and only so much time, there have to be ways to test if games are really worth it.
For a multiplayer game like this, I think that if people are still playing in 6 months, then it will be worth playing.
Hell, it's probably worth playing now, but I just can't justifying buying another game at the moment, my pockets are only so deep and I can only spend so many hours on the couch. #twitter
I got my PS3 slim on Thursday and borrowed a copy of this game while waiting for my copy to arrive. I got up until level 17 on the first day and as of moments ago, I was at level 30 after dedicating a lot of time to it yesterday and today.
When I was walking back to return a quest, the game froze. I left it for a few minutes and saw that it was still stuck like that so I restarted the console. When I booted up, the character I made was gone and to my horror, the data was corrupted.
This is nothing new and the game is marred with glitches. I'd still play it again but for now, I just need a break. I'm so pissed right now.
Also, this game is like Diet Diablo. There's not much you can do as far as replay values go. #twitter
There are tons of guns in the game it self and a lot of the rare guns in the game are still hidden since the game just came out 2-3 weeks ago. It's a good purchase since it's very addicting and fun to play with friends or strangers.
It's just that when you finish the game the second time, there's not much to do except run around looking for said guns. Another problem with it is that there are a lot of glitches and some of them like my problem right here, is game breaking. #twitter
Randy, if you're reading (and I know you do, DuvalMagic), I want more. Sequel or DLC. I don't care. I just want it.
My only problem with Borderlands was that I reached level 50 too quickly. It only took me 26 hours to reach it. The nice thing about Diablo was that it took a hell of a lot longer to reach the level max. #twitter
@elevenoverzero: The complete SDK for the engine has been out for nearly a year now. There's a lot in the works by the community that aren't even in the same genre as Crysis.
Have a look through www.cyrmod.com and you should get a good idea of what's being done. #unrealdevelopmentkit
@elevenoverzero: Most mods require some original game data for recycled objects, etc. You can use CE2 without any content though some content is included. Anyway, the likelyhood is that if you were using Cryengine 2 that you'd have a copy of Crysis.
@Shin-san: Yeah, I'd imagine it's a common requirement since it's a popular engine. It doesn't make it the better engine though. #unrealdevelopmentkit
@onionhead_o: Yeah, CE2, or more accurately the Sandbox2 editor, allows for on-the-fly changes. You've got a 3D window where you can see your terrain/map, here you can texture it, edit the geometry, add objects, AI paths and so on. Once you want to test your mod/map, all you have to do is press ctrl+G and the 3D window loads the game/mod and runs it.
One of the great thing that has really helped encourage modders to use CE2 is the flowchart scripting system that can be used to create advanced AI, complex algorithms, etc in a relatively simple and quick manner. For instance, for the map I'm creating for Crysis Wars and Crysis multiplayer, I have a flowchart that grabs the system clock time (usually the accurate time of day) and sets the in-game clock to that time so if I load the map at 5-7am, I get to see the sunrise in-game as well as out my window.
If you have a decent enough system to run the engine efficiantly and are into modding and mapping, it's certainly worth checking out, if only for the great community that has grown around it and has been fostered by Crytek. #unrealdevelopmentkit
Wow, pretty damn good deal.
I'll assume this is only free for the tools. The support on the side I guess will be the bit where they make their money, so you ain't gonna get any of that for free except community support.
However I feel this won't be as easy to use for a bedroom developer as just getting Unreal Editor n modding some maps n skins. Though it will help out small indie teams who don't care for the support.
And once they make a cool game Epic will poach them like Valve do :P #unrealdevelopmentkit
THis is directly from the UDK-page (a summary of the EULA):
Example:
"A team creates a game with UDK that they intend to sell. After six months of development, they release the game through digital distribution and they earn €15,000 in the first calendar quarter after release. Their use of UDK during development requires no fee. After earning €15,000, they would be required to pay Epic €2,500 (€0 on the first €5,000 in revenue, and €2,500 on the next €10,000 in revenue). On subsequent revenue, they are required to pay the 25% royalty." #unrealdevelopmentkit
@fuegerstef: Exactly. Let them try it for free. Play with it for free. Experiment with it for free. Then when they to use the engine on their commercial build, BAM! Pay up.
But the real brilliance is that unlike some other engines out there, there is no entry cost. Which makes it very lucrative to upstarts with no capital. And very lucrative to Epic when legion of upstarts become fluent with their engine. Upstart programmers who then get hired at big development studious. And then when the majority of new hires are all fluent in UE...why build your own engine when you've got a staff of people fluent in one already? Then comes Epic calling with a licensing deal for said big dev studio. #unrealdevelopmentkit
@AncientUnknown1:
That's been their tactics for years. They had 3 "Make Something Unreal Contests". And legions of people entered. So there are a lot of experienced Unreal Devs out there.
The fact that UE is very easy to develop for (compared to Source for example) helps this alot.
Every company looked for Unreal devs on their job pages because it is so widespread. #unrealdevelopmentkit
06:20 PM
When Diablo 3 comes out, I will probably play it 10 hours a day for the first 6 months after it comes out.
That's all I really have to say on that. #twitter
05:53 PM
That said, I can (not so fondly) recall my time spent in Borderlands as using the same gun for about 10 levels before I found one that was even remotely better. Which, without armour to collect, meant I wasn't really using the whole loot system very much unless it was for vendor trash. Kinda downplays the whole constantly looking for better equip from Diablo.
And I love Borderlands... its just not quite up to Diablo standards. #twitter
05:34 PM
I can't be the only one who thinks of this every time they mention that damn garbage can. #twitter
05:29 PM
Borderlands is a buggy-as-shit Diablo for this generation.
The list of known issues on their tech support forum is damn ridiculous. That argument about today's games being released with their own plague of bugs and soon-to-be-released patches rings true with this one.
Good thing it's fun as fuck. #twitter
05:47 PM
I guess in time my wounds will heal. Sorry Borderlands, I'm not ready for a rebound of a relationship even though there's no monthly subscription this time around.
05:27 PM
05:19 PM
With so many games coming out, and only so much time, there have to be ways to test if games are really worth it.
For a multiplayer game like this, I think that if people are still playing in 6 months, then it will be worth playing.
Hell, it's probably worth playing now, but I just can't justifying buying another game at the moment, my pockets are only so deep and I can only spend so many hours on the couch. #twitter
05:18 PM
When I was walking back to return a quest, the game froze. I left it for a few minutes and saw that it was still stuck like that so I restarted the console. When I booted up, the character I made was gone and to my horror, the data was corrupted.
This is nothing new and the game is marred with glitches. I'd still play it again but for now, I just need a break. I'm so pissed right now.
Also, this game is like Diet Diablo. There's not much you can do as far as replay values go. #twitter
05:30 PM
If there is....then...well I'm going to have to make a trip to Gamestop....regardless of my life/friends/family/sanity. #twitter
05:37 PM
There are tons of guns in the game it self and a lot of the rare guns in the game are still hidden since the game just came out 2-3 weeks ago. It's a good purchase since it's very addicting and fun to play with friends or strangers.
It's just that when you finish the game the second time, there's not much to do except run around looking for said guns. Another problem with it is that there are a lot of glitches and some of them like my problem right here, is game breaking. #twitter
05:15 PM
If they make clap trap figurines, I hope they make one with the evil clap trap. He was the best one of them all. #twitter
05:06 PM
click. click. clickclickclickclickclickclickclickclick... #twitter
05:06 PM
05:06 PM
My only problem with Borderlands was that I reached level 50 too quickly. It only took me 26 hours to reach it. The nice thing about Diablo was that it took a hell of a lot longer to reach the level max. #twitter
05:05 PM
Hey, Owen, can we get an article with David Jaffe saying something stupid? You know...just to get all the big-leaguers in here? #twitter
11/05/09
11/05/09
CE2? Cry Engine? I didn't know it was standalone. Unless you mean it's free to mod Crysis? #unrealdevelopmentkit
11/05/09
Have a look through www.cyrmod.com and you should get a good idea of what's being done. #unrealdevelopmentkit
11/05/09
Are those all mods though? You'd still need to own Crysis I mean. #unrealdevelopmentkit
11/05/09
11/05/09
@Shin-san: Yeah, I'd imagine it's a common requirement since it's a popular engine. It doesn't make it the better engine though. #unrealdevelopmentkit
11/06/09
11/06/09
One of the great thing that has really helped encourage modders to use CE2 is the flowchart scripting system that can be used to create advanced AI, complex algorithms, etc in a relatively simple and quick manner. For instance, for the map I'm creating for Crysis Wars and Crysis multiplayer, I have a flowchart that grabs the system clock time (usually the accurate time of day) and sets the in-game clock to that time so if I load the map at 5-7am, I get to see the sunrise in-game as well as out my window.
If you have a decent enough system to run the engine efficiantly and are into modding and mapping, it's certainly worth checking out, if only for the great community that has grown around it and has been fostered by Crytek. #unrealdevelopmentkit
11/05/09
I'll assume this is only free for the tools. The support on the side I guess will be the bit where they make their money, so you ain't gonna get any of that for free except community support.
However I feel this won't be as easy to use for a bedroom developer as just getting Unreal Editor n modding some maps n skins. Though it will help out small indie teams who don't care for the support.
And once they make a cool game Epic will poach them like Valve do :P #unrealdevelopmentkit
11/05/09
Smart move Epic. #unrealdevelopmentkit
11/05/09
Really????
THis is directly from the UDK-page (a summary of the EULA):
Example:
"A team creates a game with UDK that they intend to sell. After six months of development, they release the game through digital distribution and they earn €15,000 in the first calendar quarter after release. Their use of UDK during development requires no fee. After earning €15,000, they would be required to pay Epic €2,500 (€0 on the first €5,000 in revenue, and €2,500 on the next €10,000 in revenue). On subsequent revenue, they are required to pay the 25% royalty." #unrealdevelopmentkit
11/05/09
But the real brilliance is that unlike some other engines out there, there is no entry cost. Which makes it very lucrative to upstarts with no capital. And very lucrative to Epic when legion of upstarts become fluent with their engine. Upstart programmers who then get hired at big development studious. And then when the majority of new hires are all fluent in UE...why build your own engine when you've got a staff of people fluent in one already? Then comes Epic calling with a licensing deal for said big dev studio. #unrealdevelopmentkit
11/05/09
That's been their tactics for years. They had 3 "Make Something Unreal Contests". And legions of people entered. So there are a lot of experienced Unreal Devs out there.
The fact that UE is very easy to develop for (compared to Source for example) helps this alot.
Every company looked for Unreal devs on their job pages because it is so widespread. #unrealdevelopmentkit