First Gears of War 2 Gameplay Footage
So...whaddaya think?
Gameplay [1Up]
So...whaddaya think?
Gameplay [1Up]
I'm sure that at some point in our future we will make another Unreal, single-player, story-driven game. I'm sure at some point there will be one...[however] there are no plans to do one today.What about tomorrow? Oh yeah. Gears 2. OK, we'll get back to you in 2011, thanks.
We're still trying. We're working with Microsoft to try to figure out how to support it, but regardless of what happens, mods will play a part somewhere along the line. We'll make sure we get a fair share of mods working. We'll figure that out.
Unreal Tournament 3 has served as a console gamer's diplomat, successfully pulling mods long restricted to PCs to the PS3 and *fingers crossed* the Xbox 360. But past mods have been in small pieces, like Samus skins, more meant to customize the game than fundamentally exploit its robust engine.
Now the user-based developers behind Tactical Ops (a classic UT mod similar to CounterStrike) are talking about bringing Tactical Ops 3 to consoles. While the team doesn't think that the first release of TO3 will support the PS3 or Xbox 360 (due to issues like button mapping), they're confident in the possibility for future releases. And when console mods become the size of full games, we can't stand behind a waist-height object fast enough.
"Badass" is apparently the order of the day when it comes to Gears of War 2. I wasn't keeping an exact count, but the word was said at least ten times during the Gears of War 2 presentation at New York Comic Con yesterday, where Epic president Mike Capps, Gears 2 writer Joshua Ortega, and Randy Falk of NECA, who makes the Gears figures, talked about the upcoming game.
NECA's Falk hopes that, like the recently-announced comic book series, the Gears figure series will play a role in helping fans feel more connected to the story and characters of the upcoming game. The picture shown here is a frankly amazing "Exploding Head Locust" figurine that was on display at Comic Con. My crummy photograph, with the glare from the display case, unfortunately couldn't capture the whole fabulously grotesque splatter effect.
The Epic crew were tight-lipped about specific details on the upcoming title, but we did glean plenty of interesting info from Capps and Ortega about what to expect. More chainsaws? More drama? More Locust explosions? Hit the jump for much more on Gears 2 from Comic Con, including an in-depth interview with Ortega.
[There are] no plans for a demo. The reason being that it's been such a fast turnaround. A two year production cycle, for a game of this caliber, is really short.Look, they're in a hurry, so just trust them, OK?
"We are thrilled to be working with DC Comics to further bring to life the Gears of War universe. A lot of our developers are huge comic fans, and have loved the personas and chronicles unique to DC Comics since childhood," said Dr. Michael Capps, president of Epic Games. "The Gears of War storyline and characters that millions of gamers have come to cherish will be a perfect fit under the WildStorm imprint."Debuting in October, the comic book series will begin with a story that bridges the events between the first game and Gears of War 2. This is getting to be just evil. Soon I'll be back to the weekly, overly expensive trips to the comic store I thought I had gotten out of my system 7 years ago. Curse you DC! More »
More »
Here's the thing: Cole Train on his own, no harm no foul. But what is Cole Train? Cole Train is basically like every other effin' black character in a video game. Like here comes the urban stereotype. Where is this 1990's — not even 2000 — black slang, where does this fit in this futuristic world that doesn't even take place on Earth? They go really far to do a lot of fictional justifications for this culture that they've built, and they go right back to this urban stereotype for the black character.
It's just a research project today. Our plan is that it will be aimed at the next generation so it is many years away.
Awesome... I've had a chance to read the Game Informer story now and I think when people get a chance to read it they'll see that [Gears 2 is] really good. And we told the Game Informer guys just a tidbit about the game. We showed them some stuff, obviously, but we're keeping a lot of information back that will make people go, 'It's even better than this.' As good as they say it is, and they really, really like it, there's still a lot of story to open up between now and when the game ships in November... I think people will really enjoy this game.
After transplanting Master Chief from his warm, green home on the Xbox 360 to the PlayStation 3, it was hard to imagine a greater iconoclastic modder offense...but one may have just happened. The newest entrant to the UTIII unlicensed mods club is this Samus Aran skin. Play Metroid, kinda, on your PS3!
As Microsoft explained before, there's nothing illegal about creating or downloading such mods. But that doesn't mean Epic will pay you $1,000,000 for one. Their Make Something Unreal Contest bans the use of "third party intellectual property, including, but not limited to software, images, characters, logos, names and trademarks." Still, some pranks are so good, they're worth the free work.
Character - Samus Aran [UT3Mod via PS3Fanboy]
The Gears of War 2 Cole hype train is in full effect. People are hanging on every Epic word. Even really BORING things like Epic found Tim Sweeney saying "The next Gears of War game will have improved physics features and new lighting and rendering features."
Better physics and new lighting? Holy shit, yes, yes, YES. Sweeney did offer up some more meaty clues as to what's in store for the Unreal Engine 3, and thus quite possibly Gears of War 2. But we're extrapolating! Guessing! About the Unreal Engine 3's future, says Sweeney:
Narrative-based videogames have a wish fulfillment aspect to them, and gamers expect their protagonist to match the setting and game play. People don't buy Gears of War so they can hear Marcus Fenix wax philosophical on the nature of the soul, crying softly every time he curb-stomps an enemy.
When we heard he was coming we were like 'oh no, we're gonna get killed!' But he was over the moon, we're chuffed about it... We're obviously an Unreal Engine 3 licensee and he just came in for a visit and said 'oh my god, I can't believe you're working on this, it looks phenomenal'. That was it; it wasn't anything particularly formal, he came in to say hello to his licensees and was blown away by it. That was great for us.
Epic has just released a 160MB "Bonus Pack" of maps for Unreal Tournament 3 that brings some old faves back along with one new offering. The PC/PS3 update resurrects classics Morbias and Facing Worlds, and it introduces Searchlight (designed for Capture the Flag). Only three maps in all, it's not huge. But it's free on PC and PSN.
I remember loading Facing Worlds from the original UT on my first bohemeth 19-inch monitor and feeling dizzy as I looked to the Earth below, making my stomach churn. A few years of innovation later, my 46-inch HDTV should force an alien baby through my shirt.
Free DLC Now Available for Unreal Tournament III [Gaming Today]