My xmas present is a trip to Florida for two weeks in February. We dont want to be here for the Olympics and were trying to rent our place out for a ridiculous amount of money.
If all goes well, we'll make a profit on our vacation... #happyholidays
It's my younger brothers birthday today, he'd been going on about ODST so I got him it as a surprise and he was well chuffed this morning.
I'm not sure what to get him for Christmas though, my most memorable Christmas ever was the year I woke up to a GameBoy Colour accompanied by Pokemon Red and Link's Awakening DX.
I wish I could do something for him that would be as memorable, but it's just not as easy to impress kids these days as it was back when I was that age. #happyholidays
In the future, instead of hanging up stockings or putting up a christmas tree, we can just leave our consoles logged in so Santa Clause can download the games we want.
Yesterday, I introduced my sister to Ocarina of Time, as she'd never played it before. She's in love with it, but it's the Virtual Console version. I'm gonna try to hunt down the N64 version to give her for Christmas. #happyholidays
@InsidiousTuna: That game is so amazing that it holds up to standards of today extremely well, and I still believe it's the best of the zeldas made (Link's Awakening is close second ;) ). I played it through again a couple of months ago on the computer with anti aliasing and a gamecube controller and it was heaven. #happyholidays
@Shmraggon: There are some sweet plugins if you're emulating it, such as the hi-res video plugin that makes it look nearly as good as Twilight Princess. But yes, it's still such a fantastic game. I was watching her play yesterday, and I was giggling like a fucking schoolgirl. 11 years later, and it's still my favorite game of all time. #happyholidays
@InsidiousTuna: Is that really appropriate, though? She may not have the same attachment to the N64 that you do. She may be more interested in trying something new. I haven't played the Virtual Console version of Ocarina, but I can't imagine it's terribly different from the original.
On the other hand, she may not be interested in something all that different, either. My sister absolutely loved Wind Waker, but couldn't get motivated to play past the first couple of minutes of Twilight Princess (the drab art style and boring wolf segments'll do that.) #happyholidays
@Mr. BAFF: The Classic Controller is awkward for OOT. She's played some of Majora's Mask, though, and loves that, and knows the controls well. OOT is built for the N64 controller, more so than any other game on the system, and playing with the Classic Controller is hilariously awkward. I'm beyond positive that she'd prefer to play it on the N64, but thanks for telling me what my kid sister will and won't like. #happyholidays
Kojima should have rushed the dias, stolen the microphone and pulled a Kanye West on this guy, telling everyone that Miyamoto has had the better career. #douglowenstein
Congratulations on the award! I welcome day when we don't need lobby groups like ESA defending out favourite hobby to the unwashed masses. #douglowenstein
I don't know about specifically entering in a game centered program to be honest. I mean, that's definitely a field I would want to be in, but I'm also confident that majoring in Graphic Design will present the same opportunity. Even if I don't find a job in videogames, I still have the qualifications to work with other businesses.
Why do most people think that game development always has to have to do with programming? It's not the 80s anymore, people! (where programmers also did the art)
Game Production is such a diverse field, with SO MANY different people working there, that it's simply a joy working in such a team. Everyone's different, with different backgrounds.
That's what I personally enjoy the most in my job as a lead programmer in a professional game studio.
So while it is flattering to see how people think game development = programming, I think the talented artist and designer guys out there deserve being included.
@tokugawa: My background is a traditional Computer Science curriculum, by the way. But I've mostly concentrated on computer graphics, rendering, etc.
Plus, I learned a lot of other stuffs next to university, mainly artistic graphic design, including 2D/3D/Animation. While that isn't that relevant to my job as a lead programmer, it certainly does help me see if one of my colleagues from the animation or art department is simply lying to me when they give me estimates on how long they need for a certain asset that we programmers need ASAP :)
Good game designers/programmers etc will be designing and programming games, so where do they get all the people to teach these courses? They're either not very good or they're not in productive work. Not a good sign either way.
It's like the huge rise in media studies courses - taught by unemployed journalists.
I plan on going to college for videogame development next year. I've been told by several teachers and staff around my high school that I'll be wasting my time there and that I have to much potential to waste it on videogames. But I know that videogames are my calling. I'm glad to see more colleges offering degrees in this field. I feel like I'm doing the right thing.
I really don't want to jump into college with no experience in making videogame development... so
Does anyone out there know where i could download any game development software? preferably for free.
@machinegunkid: I suggest you try creating a mod. Valve has a good SDK, tools, and a developer site.
Otherwise you should try learning a programming language. If you have never learned a programming language before then I suggest you start with C# or Java.
@machinegunkid: If you have a a Source game (i.e the orange box) then you can grab the Source SDK which includes Hammer (a level editor)
Unreal and Crysis both include fairly decent level editors too.
There's XSI mod tools (dunno if it's still around, I know Autodesks Game version of 3D max got taken down a while back) [usa.autodesk.com][developer.valvesoftware.com]
And I think XNA is free. [creators.xna.com]
Though your college will assume you have no game development skills (why would you need to go to uni :P) so you'll get taught the basics anyway
The thing not mention is that (last I checked) RIT is the only college that has a Masters program in Game Programming. I may be wrong now, though, as 3 years have passed since that began.
I've watched a few developer studios over that past three years and, quite frankly, barely one in ten of those who graduate from a game design program is worth a consideration for future employment. Mostly they present nothing better than you bog standard hombrew animator, rigger or concept designer while having nasty preconceived ides about design work, pretty much like most classic art or design students that end their course thinking they know everything only to find out they know very little and most of it they should quickly unlearn anyway.
As with all creative areas, you cant produce an artist or craftsman, you can only become one.
@hismastersvoice: you can produce techniques, and teach people how to do things like use CAD and oither design programs, and how to create 3 d images and how to create things like collision,
but the students think they can do anythin, learn they cant because they may not be artistically inclined, and then they give up, or didnt even try in the first place on finding work
programming can be easily taught, if you can program you can program, same thing with writing collisions and that sort of thing. learning how to do this stuff at home and perfecting your own creations is a far better idea than going ot school, with your own portfolio you can find work faster than a 4 year degree will.
@ToastyUterus: That's exactly what I meant. All those who go to game design would be better off just learning programming, either the rest will come naturally or not, and if it doesn't you at least have some useful skill.
i hope people who take these programs aren't hoping that right after graduation ubisoft or EA come to their campuses to do hiring fairs. it rarely works that way. usually you start small and some developers do come to your career centre: namely the cell phone ones..... . you can get a computer science degree and be more flexbile that way.
nevertheless that's where you start off. i remember meeting dan didio (IRL!) of dc comics and his reply to all those "can i work @ dc" questions is: DC is not the first step. I'm thinking many game companies think the same. internships and small devs, get.
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Edited by ithyphallus, bonks morrigan at 10/04/09 2:07 PM
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Wow, thats alot.
And alot of students going to work at McDonalds with a degree.
The uni I'm at offers 6 Gaming degrees;
Games art, Games Animation, Games Design, Games Programming, Games & Animation.
And nobody I know on the Games courses are going onto placement because (as well as bad economy) it's just so saturated.
Also makes you wonder if the universities aren't offering these courses just to pull in more students(and the cash they bring in), yet maybe don't have the qualified staff to teach it.
Cos 250 colleges/universities with 3-4 specialist staff per degree pathway you got 1-2000 ex-games developers. and that's alot.
Oh if you want a higher chance take up the Games programming, they all got placements ( though theres only like 20 or so here)
Edit "dean b with Something Negative" :P
Don't wanna scare folks off though, if your good you got a shot, but make sure you pick a good university, preferably one that specializes in computer courses.
@deanbmmv: I can not let you have the full translation does not work good, but my aim is not let me do. The extent that you say is not worth working at McDonald's? If you believe that she was it, you can do anything you want. In addition to speaking English.
@deanbmmv: Even with an economics degree and a math degree I had a very hard time finding work. And I chose these degrees because they are widely applicable.
The only jobs you'll find with gaming degrees are jobs as commissioned salesmen. For those jobs, companies don't care what degree you have as long as you have one
@Bouchart: The game industry is highly competitive and most people won't get in, but you're BETTER OFF with a degree than without. Also, my degree was Game Art. That overlaps with a few other fields, and I've known a lot of people that got Jobs pretty quick out of school. They were incredibly motivated hard workers, though. There are a LOT of people at Westwood who are there because they "huhuh like haloz OMGWTFBBQ exactly" and they won't be going anywhere.
It's about your talent, your dedication, and your networking.
One thing I like about Trade schools like Westwood and FullSail (If you can survive the workload at Fullsail, I mean) is that you can go back whenever you want for free and retake classes related to your field once you graduate.
@bobtheduck: You certainly are better off with a degree than without one. But if you are going to get a degree, you want to get a degree that opens up as many opportunities as possible. That's all I'm saying.
@Bouchart: Well, a 3d animation degree doesn't teach you skills necessary for a game art job... Namely working with REALTIME graphics. It's much easier to make something look great with 10,000,000 polys than with 1000, for instance...
Having to deal with the constraints of realtime visuals are what separate movie artists and game artists, at the moment.
11/16/09
If all goes well, we'll make a profit on our vacation... #happyholidays
11/16/09
I'm not sure what to get him for Christmas though, my most memorable Christmas ever was the year I woke up to a GameBoy Colour accompanied by Pokemon Red and Link's Awakening DX.
I wish I could do something for him that would be as memorable, but it's just not as easy to impress kids these days as it was back when I was that age. #happyholidays
11/16/09
Thanks Santa! #happyholidays
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On the other hand, she may not be interested in something all that different, either. My sister absolutely loved Wind Waker, but couldn't get motivated to play past the first couple of minutes of Twilight Princess (the drab art style and boring wolf segments'll do that.) #happyholidays
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10/04/09
10/04/09
Game Production is such a diverse field, with SO MANY different people working there, that it's simply a joy working in such a team. Everyone's different, with different backgrounds.
That's what I personally enjoy the most in my job as a lead programmer in a professional game studio.
So while it is flattering to see how people think game development = programming, I think the talented artist and designer guys out there deserve being included.
10/04/09
Plus, I learned a lot of other stuffs next to university, mainly artistic graphic design, including 2D/3D/Animation. While that isn't that relevant to my job as a lead programmer, it certainly does help me see if one of my colleagues from the animation or art department is simply lying to me when they give me estimates on how long they need for a certain asset that we programmers need ASAP :)
10/04/09
Good game designers/programmers etc will be designing and programming games, so where do they get all the people to teach these courses? They're either not very good or they're not in productive work. Not a good sign either way.
It's like the huge rise in media studies courses - taught by unemployed journalists.
(or maybe that is just a touch too cynical?)
10/04/09
I really don't want to jump into college with no experience in making videogame development... so
Does anyone out there know where i could download any game development software? preferably for free.
10/04/09
Otherwise you should try learning a programming language. If you have never learned a programming language before then I suggest you start with C# or Java.
10/04/09
Unreal and Crysis both include fairly decent level editors too.
There's XSI mod tools (dunno if it's still around, I know Autodesks Game version of 3D max got taken down a while back)
[usa.autodesk.com] [developer.valvesoftware.com]
And I think XNA is free. [creators.xna.com]
Though your college will assume you have no game development skills (why would you need to go to uni :P) so you'll get taught the basics anyway
10/04/09
10/04/09
10/04/09
As with all creative areas, you cant produce an artist or craftsman, you can only become one.
10/04/09
but the students think they can do anythin, learn they cant because they may not be artistically inclined, and then they give up, or didnt even try in the first place on finding work
programming can be easily taught, if you can program you can program, same thing with writing collisions and that sort of thing. learning how to do this stuff at home and perfecting your own creations is a far better idea than going ot school, with your own portfolio you can find work faster than a 4 year degree will.
10/04/09
That's the entire problem: universities are not supposed to teach you how to make things, they're supposed to teach you how to think.
10/04/09
10/04/09
nevertheless that's where you start off. i remember meeting dan didio (IRL!) of dc comics and his reply to all those "can i work @ dc" questions is: DC is not the first step. I'm thinking many game companies think the same. internships and small devs, get.
10/04/09
And alot of students going to work at McDonalds with a degree.
The uni I'm at offers 6 Gaming degrees;
Games art, Games Animation, Games Design, Games Programming, Games & Animation.
And nobody I know on the Games courses are going onto placement because (as well as bad economy) it's just so saturated.
Also makes you wonder if the universities aren't offering these courses just to pull in more students(and the cash they bring in), yet maybe don't have the qualified staff to teach it.
Cos 250 colleges/universities with 3-4 specialist staff per degree pathway you got 1-2000 ex-games developers. and that's alot.
Oh if you want a higher chance take up the Games programming, they all got placements ( though theres only like 20 or so here)
Edit "dean b with Something Negative" :P
Don't wanna scare folks off though, if your good you got a shot, but make sure you pick a good university, preferably one that specializes in computer courses.
10/04/09
10/04/09
The only jobs you'll find with gaming degrees are jobs as commissioned salesmen. For those jobs, companies don't care what degree you have as long as you have one
10/04/09
It's about your talent, your dedication, and your networking.
One thing I like about Trade schools like Westwood and FullSail (If you can survive the workload at Fullsail, I mean) is that you can go back whenever you want for free and retake classes related to your field once you graduate.
10/04/09
10/04/09
Having to deal with the constraints of realtime visuals are what separate movie artists and game artists, at the moment.