I really don't like these figures, not because I don't like the system/company but because I hate the business model it is trying to propagate.(download main titles) #pspgo
@MajorNewbie: In theory, yes. However, this is reality. Members of the games industry have gone on record bragging that they would raise the price of games even higher if they could. What makes you believe that they would bring the price down just because the game isn't a physical product anymore? They'll still command somewhere in the realm of $50-$60 per title and we, as consumers, would lose out. You can't resell, lend, or rent data files, after all. #pspgo
@MajorNewbie: Do you really think that once something finally becomes digital distribution only, and does not have to price match B&M middlemen that game prices will suddenly fall? I argue that is nothing more than wishful thinking. It MIGHT actually help the PC, since there is so much competition already, but it will be doom on closed platforms like consoles. DOOM. #pspgo
See this is why we need insane people. Cause they have their heads in the right place and know what's good and what's bad. And in this case Japan knows that physical media is good. All this DD future bull is coming from the west, where iPods and iPhones are somehow popular when in Japan they know what physical media means and how it will remain to live on until everyone says screw you. Its not that the Japanese market is dying. Oh no. Its just that the Japanese market knows how DD is going to be the demise of all media and the developers are afraid to cater to their logical sane opinion but are pussies enough to please the west. Oh wait. PSP Go not selling well? Its okay Japanese stupid DD way to go. #pspgo
@mitch_93: you physical media fetishists are really something else. How could you possibly prefer carrying around a bunch of disks and having to swap between them when it's not necessary or beneficial?
Nobody expects the Go to replace the other PSP SKUs, it's an alternative product for new customers. You are misinterpreting the data to fit your luddite bias. #pspgo
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Rotsujin: when you read my posts, go ahead and add , dipshit. to the end to get the full effect. was starred
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One - I usually don't carry more than what's in the drive. I don't need to because I know what I want to play.
Two - I can sell/return/trade my games when I'm completely done with them and am sure I won't want to play them again.
An exclusive switch to downloadable media is an ultimatum, really. The companies think they're saying "This is how it's going to be." but the reality of it is "Do it the industry's way or pirate."
With discs, everyone benefits - the industry, the shops, the user. With exclusive digital distribution, the industry wins for a while, the less technically inclined lose out, and pirates win in the end. #pspgo
@Koztah: Your pretty rare, most of us don't know what we are going to play and it's nice to have our entire library with us. Also helps when we run into someone else with a psp too.
Digital downloads on handhelds is a good thing. #pspgo
@sereal: Digital downloads on handhelds is a good thing, but not to the exclusion of all else. Currently we have options - disc-based media, downloads, whatever suits our fancy. But if those choices were gone... that wouldn't be a good thing at all. #pspgo
@-MasterDex-: It's bad for a handheld device's launch day - adding those stipulations renders such a judgment meaningless, as those are some of the big reasons why it didn't do well.
ie, 'Apart from being poisonous, how is cyanide bad for you?' #pspgo
@Pombar: These are figures for one day. The DSi sold 170,779 units in it's first two days. Now, there's no arguing that's a good launch but that's the DSi, the clear leader of the market and considering the massively wide appeal of the handheld, it's not surprising.
The PSP on the other hand is not the market leader. It is, however, the first handheld to even come close to competing with Nintendo. it's also aimed at a different market.
adding those stipulations renders such a judgment meaningless
I don't see how. The PSP is not the DS. As I said, they have different target markets so their sales cannot be directly correlated with each other. In such a case, the reason behind the difference in sales must be considered. That said, you can see that the sales of the PSPGo are good, considering the facts.
Your mockery of my point at the end doesn't work either. Considering sales figures and making a judgement on how decent they are is not the same as determining how bad cyanide is for the body.
These launch day sales figures are probably pretty much in line with what Sony expected in Japan so in that respect, they're decent sales. #pspgo
@-MasterDex-: It wasn't an analogy - it was an example of how adding stipulations like that can remove all meaning from the judgment. You could argue the Gizmondo was a success if you added enough, for instance.
Comparing it to previous PSP launches might be more fruitful than this.
@-MasterDex-: It's a poor figure, by comparison. I'm not saying selling 28,000 PSP GOs is bad. I'm saying if you look at launch day figures of the previous models and ds models, it isn't that good.
Especially considering that this is Japan. If there's one country I'd bank on being ready for an all DLC system it would be Japan.
@NeoAkira: By comparison, it is a poor figure but that's my point, you can't directly compare and judge the sales of the PSP and DS since their target markets are different.
As I said, all things considered, the PSP Go did well on it's first day in Japan. Perhaps, any correlation in sales should be left until the day 1 DSiLL sales figures are announced since they can be compared better. #pspgo
This is true. Once the DSiLL figures come out we'll be able to tell whether it was just the market that lead to the PSP GO's figures or whether it was the system itself. #pspgo
I think in Japan, the Go concept is more liked than the UMD devices due to space and etc....even though you can do the same on the regular PSP's too. #pspgo
@djricekcn: I dunno about that. I've got the sense that most Japanese developers aren't too keen on the digital marketplace going from the number of Japanese games on PSN and XBL. It feels like the bulk of the companies there in still in that testing the waters phase for some reason. #pspgo
@Archaotic: Not always the case that the DS wins. It may not be months on end but there have been periods in recent that Sony's handheld topped the market. Launch days numbers though DS LL will win. #pspgo
I fail to understand. FFXIII is multiplat, right? Don't want to start a fanboy war here, I know it'll have umpteen hundred discs for the 360, but is it really going to convince people to buy a PS3 if they already have a 360?
...Then again, this is Japan. How many people who have 360s don't have PS3s...
@wox42: Also, there are over 3 million PS3s in Japan. There's barely a million 360s. Even if the game were to come out for both over there, which it's not, the PS3 version would still stomp the 360 version into finely ground bits of DVD powder.
This will definitely move units abroad. In the US, I'm more wondering about the FFXIII plus The Last Guardian plus Heavy Rain effect on PS3 sales. Should be a good stretch for Sony coming up!
@7ucky: The Last Guardian and Heavy Rain are going to have close to no effect on PS3 sales. Shadow of the Colossus, which kicks all kinds of ass, moved less than a million copies on a system with an install base of 150 million. While people that have played it love it and are eagerly awaiting the next game from Team ICO, they are a minority among gamers. Heavy Rain, while pretty (and the people are still creepy looking) is a niche title with potentially odd gameplay mechanics. There's nothing about it that points to it being a system seller to a wider audience. Plus, it is expected to release in February along with seemingly everything else, including much higher profile titles, that has been delayed until next year.
People excited about The Last Guardian and Heavy Rain probably already have PS3s.
@Mike Newlad: Versus XIII is PS3 only because it is a project that started in 2003. They wanted to make it for PS2 as exclusives but then moved to PS3 because of technology and why is it exclusive... Well, this game makes Kingdom Hearts Team and they are close to SCE Japan Studio teams.
@Golgari: Actually, Versus was always planned as a PS3 game from the start. FFXIII was the one that was originally supposed to be a PS2 game, but pushed to PS3 due to XII taking too long to finish.
Final Fantasy Versus XIII began development as early as 2003, two or three years prior to E3 2006 in conjunction with Final Fantasy XIII, after the PlayStation 3 Final Fantasy VII Technical Demo was completed. Led by Tetsuya Nomura, the game was developed by the team responsible for the Kingdom Hearts games as well as Final Fantasy VII Advent Children. As with Final Fantasy XIII, development initiated on the PlayStation 2 but was later shifted to the PlayStation 3 when the development team determined that the PlayStation 2's hardware would not suffice for the "visual expression" that the team had initially decided upon and that the single DVD format did not have the adequate storage requirements. As such, most of the development was restarted on the PlayStation 3. (c) Wikipedia, from FF13 Versus
Actually you are a little bit mistaken. It was announced early by square enix in 2003-2004 year about FF XIII and versus.
11/02/09
no sir, i don't like it. #pspgo
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The death of physical media is the first step towards much cheaper gaming for all. #pspgo
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...You can't? Since when? #pspgo
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Nobody expects the Go to replace the other PSP SKUs, it's an alternative product for new customers. You are misinterpreting the data to fit your luddite bias. #pspgo
11/02/09
One - I usually don't carry more than what's in the drive. I don't need to because I know what I want to play.
Two - I can sell/return/trade my games when I'm completely done with them and am sure I won't want to play them again.
An exclusive switch to downloadable media is an ultimatum, really. The companies think they're saying "This is how it's going to be." but the reality of it is "Do it the industry's way or pirate."
With discs, everyone benefits - the industry, the shops, the user. With exclusive digital distribution, the industry wins for a while, the less technically inclined lose out, and pirates win in the end. #pspgo
11/03/09
Digital downloads on handhelds is a good thing. #pspgo
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UK-GT, Three transfer games.
US-Semi upgradeable RockBand, more like a demo. #pspgo
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Anyone know how the PSPGo did in the States? I was looking out for a report on it but didn't see one.
11/02/09
It's kind of like when the PS3 came out at $600, and suddenly PS2s were flying off the shelves. #pspgo
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[www.1up.com] #pspgo
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These are horrible for launch day figures. #pspgo
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ie, 'Apart from being poisonous, how is cyanide bad for you?' #pspgo
11/02/09
The PSP on the other hand is not the market leader. It is, however, the first handheld to even come close to competing with Nintendo. it's also aimed at a different market.
adding those stipulations renders such a judgment meaningless
I don't see how. The PSP is not the DS. As I said, they have different target markets so their sales cannot be directly correlated with each other. In such a case, the reason behind the difference in sales must be considered. That said, you can see that the sales of the PSPGo are good, considering the facts.
Your mockery of my point at the end doesn't work either. Considering sales figures and making a judgement on how decent they are is not the same as determining how bad cyanide is for the body.
These launch day sales figures are probably pretty much in line with what Sony expected in Japan so in that respect, they're decent sales. #pspgo
11/02/09
Comparing it to previous PSP launches might be more fruitful than this.
And no mockery intended! I wouldn't dare. #pspgo
11/02/09
Especially considering that this is Japan. If there's one country I'd bank on being ready for an all DLC system it would be Japan.
11/02/09
As I said, all things considered, the PSP Go did well on it's first day in Japan. Perhaps, any correlation in sales should be left until the day 1 DSiLL sales figures are announced since they can be compared better. #pspgo
11/03/09
This is true. Once the DSiLL figures come out we'll be able to tell whether it was just the market that lead to the PSP GO's figures or whether it was the system itself. #pspgo
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09/14/09
...Then again, this is Japan. How many people who have 360s don't have PS3s...
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People excited about The Last Guardian and Heavy Rain probably already have PS3s.
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I don't trust them much anymore. :|
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Just think about a possibilities. Final Fantasy 13 will make all sales up, but don't forget about FF13 Versus.
Its a huge win for Square Enix and Sony.
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You're thinking of FFXIV, the MMORPG. Versus is an entirely different game.
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Final Fantasy Versus XIII began development as early as 2003, two or three years prior to E3 2006 in conjunction with Final Fantasy XIII, after the PlayStation 3 Final Fantasy VII Technical Demo was completed. Led by Tetsuya Nomura, the game was developed by the team responsible for the Kingdom Hearts games as well as Final Fantasy VII Advent Children. As with Final Fantasy XIII, development initiated on the PlayStation 2 but was later shifted to the PlayStation 3 when the development team determined that the PlayStation 2's hardware would not suffice for the "visual expression" that the team had initially decided upon and that the single DVD format did not have the adequate storage requirements. As such, most of the development was restarted on the PlayStation 3. (c) Wikipedia, from FF13 Versus
Actually you are a little bit mistaken. It was announced early by square enix in 2003-2004 year about FF XIII and versus.
09/15/09
Between this and Halo - can you say Brand Overload?