A former employee of Ensemble Studios has formed Windstorm Studios, already hard at work on "an online game unlike anything you've ever seen!"
Microsoft's latest foray into the Halo universe has surpassed the million copy sold mark, making Halo Wars the best-selling console real-time strategy game of the current generation.
In the first of a new series of videos dealing with the expansion of the Halo universe, members of Ensemble, and the gaming press talk Halo history.
Twenty years before Halo: Combat Evolved the war between humanity and the Covenant was a much more strategic affair, as proven in Ensemble Studios' swan song, Halo Wars.
Bruce Shelley is an industry legend. Helped Sid Meier make Civilization, created Age of Empires, then joined Ensemble. Now, though, Ensemble are gone. And Shelley is trying to explain why that happened.
Ensemble Studios, developers of the Age of Empires series and Halo Wars, are dead. But the developers who comprised Ensemble? They're still alive, and some of them have formed a new studio.
At a preview event for UK journalists, the lead producer behind Ensemble Studio's real-time strategy take on the Halo universe suggested that downloadable content for the game could be in the works.
Ensemble Studios' real-time strategy take on the Halo universe is heading to the printer, with a single player demo of Halo Wars ready to strike Xbox Live Marketplace on February 5th.
Bungie seems excited about the Ensemble-developed Halo Wars. The game is planted firmly in the RTS genre, so, for example, it's not necessary to have players moved in and out of cover. Gushes Bungie AI maven Damian Isla:
And the Microsoft media just keeps on coming. Latest are these two clips for Ensemble's Halo-based RTS, Halo Wars, which we hear is due in early 2009. Above, some pre-rendered stuff. Looks nice, but if you're after more of an idea of how it'll look while you're playing it, a gameplay vid's after the jump.
The Halo Wars team over at Ensemble have updated their site yesterday, adding some shots and info on two of the units set to feature in the game. One, the Warthog, I'll imagine you're somewhat familiar with. It's fast, it's iconic, it's cheap, you can upgrade it. The other, though, is the UNSC firebase, your base of…
Halo Wars Addict got an interview with Graham Somers, Ensemble Studios' community manager. Naturally, this outreach is in his job description, and a blog titled "Halo Wars Addict" will probably deliver a positive piece. But it's still worth a look if you're interested in the real-time strategy version of the Halo…
Courtesy of this month's GamePro, which is as you read this working its way to subscriber's mailboxes. While the cover feature promises news on all future Halo titles, it only dishes out hard information (and gorgeous new screens) on Halo Wars. But that's OK. We'll take it. Because a console RTS is a new experience…