Squeenix trailers always look amazing, however I've heard so many bad things about Final Fantasy XI that I fear for this game. Will it be worth playing?
It would take awhile t o explain all the changes they've made, but basically they've gotten rid of the gold sellers by taking away their ability to farm gold unless they're in a group in which case they can do daily instances called ENMs.
Also it's been made a lot easier to level since "level synchronizing" has been implemented, which lets anyone level 10 or higher group with high level players.
The only problems FFXI really has is it's still nearly impossible to play solo and there simply aren't enough people playing because so many left when the games economy was fixed and they got rid of the gold sellers that everyoe pretty much lost a lot of gold on equipment because prices fell on pretty much everything. It would be fine if people came back but that's not going to happen.
FF14 is a pretty good opportunity to get a lot more people playing again with a fresh start and everything Square did to fix FF11 will be implemented in the game from the start and they've also said they're going to simplify the leveling system to make it a lot easier to play solo. I'm really looking forward to a fresh start in a new world as well to get a whole new story, NPC's in the story and a whole new world to explore. I really hope a lot of people give FF14 a shot because I expect it to be a much better game to get into from the beginning and I really want a large player base to populate the game.
@Tyr4nt: I think the fact you can easily level down losing 3+ hours of grinding just because some idiot on your team couldn't pay attention is what made alot of people leave FF11
@Xarddrax: 3+ hours is an exaggeration. Its more like 10 minutes. If it takes three hours for you to get 5% of your level's exp, then it would take you 60 hours to level up.
Final Fantasy games have always been able to create nice worlds to play in. But I think that they are being a little less creative with the online games.
Why don't they make one that plays in a world that is more similar to VII or VIII. I personally think that VIII had the best Final Fantasy world to date.
I'm really excited for this and cannot wait to see what they do with the story.
I finished all the main storylines in XI (save the uncompleted ones) and absolutely fell in love with Vana'diel.
After seeing SE's mock-up map of Vana'diel, I always believed that there was so much more they wanted to do and part of me wishes that XIV was a continuation XI (story-wise) with greater accessibility.
Yet, XIV being mostly different is for the better. I'd still like to hope for XI to get some sort of "Vana'diel alliance" treatment as Ivalice has had before. Great stuff!
@Elite80: Newsflash, this will be out after Cataclysm. And how long did you play, jobs, story missions, when did you start playing, gear, linkshell, number of Dynamis runs, number of relic weapons, etc?
Question: CoP done? ZM? Which Nation did you stick with after doing all 3? When did you get Maat's cap? How was your Nyzul 100 run? How about those Zeni NMs?
@Elite80: The only reason most ppl dunt get into FFXI is cuz its caters more to a hardcore/serious crowd, not the casual players. Things dont come easy in that game, you actually earn it! I played both WoW and FFXI for a long time, but i think FFXI was most fulfilling. I for one am looking forward to FFXIV more than Cataclysm.
@RoninRen: I'm what you would call a hardcore gamer. I don't enjoy waiting 5 hours for a party simply because I wasn't a white mage. We'd get into one, and somebody would get greedy, do a stupid pull, wipe the group, then leave. I remember having to take turns so my brother could play, and my entire turn being wasted lfg, sitting in the middle of a fucking desert. Yeah the game was fun, until you hit level 12 and could no longer kill anything by yourself.
@GodhandX: Those negative aspects of FFXI are quite outdated to be honest.
The game has taken a drastic turn to become more casual, user friendly and less "Grind like".
That situation of waiting around for a PT for hours on end is no longer the case. That was the result of having a level range of 1 - 75 and only allowing players within a 2 level range to PT together for it to make any sense XP wise.
Now you can "Level Sync" which will sync the entire party's level to a designated one. That means if you are a level 50 WHM you can hop into a Lv15 PT in the Dunes without a problem. It syncs your gear as well!
There are also a plethora of other ways to make XP and most of them are quite entertaining and vastly differ from the traditional MMO "Sit in a Party and do X". You can even "Quest" while in a PT now and you get XP and "Notes" that can be used to agument equipment.
There are also an array of new Jobs that making soloing very easy. Dancer, Bluemage, Puppet master,Beastmaster, Sumonner, etc etc... are all tweaked to let you solo to your hearts content.
I do agree that FFXI has a hard edge to it compared to other MMOs, but when you include the whole picture the game outdoes many of the other favorites in my opinion.
@GodhandX: True, I suppose rather than saying its hardcore/serious, I think I should have phrased it as dedicated. Things in that game takes time and effort. Basically its not a game where you can get in and out as you like. It's funny, I consider myself a casual gamer. I dunt like to play too seriously, but even I would spend time to make my character better. :O
I really want to get excited about this game, but I dunno. The fact that they put minimal effort into coming up with "new" races is lame and I hope it's not indicative of the effort put into the rest of the game. In other words, I hope this isn't just a reskinned FFXI. I liked FFXI when it first came out, but (in my mind) it had serious flaws and they're gonna have to make significant changes with this one in order for it to work.
@raffleking: Do you honestly think that they would release a brand new MMO without addressing the issues that were in 11? As for races, SE has created enough of them over the last 20 something years. They don't really need to create any more.
@Foxstar is in love with Kotaku's two Brians.: I honestly have no idea what to expect because so little has been revealed at this point, and that's the only reason I'd rate my outlook on this as "cautiously optimistic." I'm sure they'll fix the more blatant issues that were prevalent in 11, but there are other areas that divided those who played 11. I put a lot of time into that game, and one of the areas I'm hoping they address is how much of a timesink it was. I understand that it's an MMO and that the genre requires a serious time investment...I have no problem with that. But I feel like a significant amount of my hundreds of hours put into 11 were taken up by things like unnecessarily long travel times and having to form a party to do almost anything. Not saying I want a powder puff "anyone can reach level cap" experience like WoW, but I also don't want to be sitting around staring at my own asshole for hours on end...I can do that just fine in my own bathroom and save a subscription fee.
@raffleking: Travel times are pretty much gone from what we know already. There is a form a transportation, via crystals, that will automatically teleport you to a dungeon or area based on your quest. Go to [www.eorzeapedia.com] to find out more information.
@Yagami Ichigo: Nice, thanks dude. I had no idea that site existed, so I'll be sure to periodically check it out as the months go by. Like I said, I want to get into this...I just don't have the time in my day anymore to dedicate 8 - 10 hours a day to an MMO, so anything that makes the game tighter while still maintaining the sense of depth and accomplishment 11 provided is 100% fine by me.
@raffleking: Yeah, the FFXI wiki [wiki.ffxiclopedia.org] made the FFXIV wiki the day it was announced, so they are on top of information as it comes out. There is quite a bit known about it, despite the fact that it's only been announced recently.
I -do- hope that given that it seems most of FF11's team is back for this, along with Sage Sundi that at some point they can bring Absolute Virtue along for the ride.
Screw 13, this is the FF i've been waiting for. And if WarMech isn't a HNM in this one, I will be very let down.
Yay! Nice to see that first bit of In-Game action, guess that is what to expect in terms of graphics which is a good thing. Some other FFXI elements in play as well. Looking forward to this although it will be hard to depart with the 4+ years of work put into FFXI.
The somewhat Technology infused design in plan is interesting. I can't quite figure out if it works or not.
@Patient: iv been for almost 3 years on XI , and so a question will you create a new chara or use the same name that you got on XI ? XD ill prolly use the same but ill still play XI at the same time only less XD!
@Foxstar is in love with Kotaku's two Brians.: Yeah that would create a really bad vibe with the newcomers to the series and also they will change the location, races, classes, and the entire layout of the basic gameplay.
@Foxstar is in love with Kotaku's two Brians.: if it uses the same playonline system, won't there be a way to transfer your character over? perhaps character name only if one wanted to, maybe some extra equipment at the start compared to fresh creations
@ittekimasu: It won't be using the PlayOnline system according to interviews. Though they have mentioned something about transferring names or something to that effect to entice current FFXI players.
@Lyh Scully: During an Interview at GamesCon that question was raised. An interesting concept came out of the question. At one point SE was considering having both games interconnected. It was even mentioned that they explored the idea of having you launch FFXIV from your Moghouse in FFXI. It was as if you would be transported into a different dimension.
Regarding the names. The last I heard was that they were "Looking into it".
The new Square Enix account management system that is web based, links your POL account with a web based management tool. That is definitely a sign that this time around POL will not be used. However, chances are that whatever POL account you have linked to your account there, may indeed have ramifications on how FFXIV is played. Perhaps even to the point of allowing people with FFXI content IDs to choose their FFXIV name ahead of time. I do not think that would be that hard to implement.
@ittekimasu: There will unfortunately be no character transfers as the FFXIV takes place in an entirely different universe than FFXI. Vana'diel does not and has not ever existed according to FFXIV's timeline.
I would not however, go as far to say that players that have invested a large amount of time into FFXI will go unrewarded when starting FFXIV. Whether it be an in-game item or some sort achievement, who knows, but if trying to lure players over to the new game is a task they have in mind, I would guess SE will implement some type of reward for existing FFXI players moving over to the new game.
Really looking forward to seeing SupCom 2. Hopefully, we'll get a demo available to download afterwards. I just hope (and I know console fans are going to cringe) that this isn't dumbed down too much to suit the 360.
Good to know that Kotaku has this covered though. Europe FTW! :D
09/24/09
09/24/09
It would take awhile t o explain all the changes they've made, but basically they've gotten rid of the gold sellers by taking away their ability to farm gold unless they're in a group in which case they can do daily instances called ENMs.
Also it's been made a lot easier to level since "level synchronizing" has been implemented, which lets anyone level 10 or higher group with high level players.
The only problems FFXI really has is it's still nearly impossible to play solo and there simply aren't enough people playing because so many left when the games economy was fixed and they got rid of the gold sellers that everyoe pretty much lost a lot of gold on equipment because prices fell on pretty much everything. It would be fine if people came back but that's not going to happen.
FF14 is a pretty good opportunity to get a lot more people playing again with a fresh start and everything Square did to fix FF11 will be implemented in the game from the start and they've also said they're going to simplify the leveling system to make it a lot easier to play solo. I'm really looking forward to a fresh start in a new world as well to get a whole new story, NPC's in the story and a whole new world to explore. I really hope a lot of people give FF14 a shot because I expect it to be a much better game to get into from the beginning and I really want a large player base to populate the game.
09/24/09
09/24/09
09/24/09
09/24/09
09/24/09
Stay the fuck out then.
Sounds like you can't afford a measly $13 month or you just sucked at XI, anyways.
09/24/09
09/24/09
@ShadowOdin of dubious snowiness:
Nobou: Yes my child?
09/24/09
I always...believed
09/24/09
@ShadowOdin of dubious snowiness:
Nobou: Ha ha ha! you've grown so much since I've been gone my child.. now come give me a hug. *smiles evilly*
09/24/09
09/24/09
09/24/09
That is all.
09/24/09
Final Fantasy games have always been able to create nice worlds to play in. But I think that they are being a little less creative with the online games.
Why don't they make one that plays in a world that is more similar to VII or VIII. I personally think that VIII had the best Final Fantasy world to date.
09/24/09
Was enjoying that until 1:53 - god I hate those marlboro mobs !!
09/24/09
09/24/09
I finished all the main storylines in XI (save the uncompleted ones) and absolutely fell in love with Vana'diel.
After seeing SE's mock-up map of Vana'diel, I always believed that there was so much more they wanted to do and part of me wishes that XIV was a continuation XI (story-wise) with greater accessibility.
Yet, XIV being mostly different is for the better. I'd still like to hope for XI to get some sort of "Vana'diel alliance" treatment as Ivalice has had before. Great stuff!
09/24/09
@Torusan: The mock-up map to which I was referring.
09/24/09
09/24/09
09/24/09
09/24/09
09/24/09
Question: CoP done? ZM? Which Nation did you stick with after doing all 3? When did you get Maat's cap? How was your Nyzul 100 run? How about those Zeni NMs?
Answer: .....lolwut?
09/24/09
09/24/09
09/24/09
The game has taken a drastic turn to become more casual, user friendly and less "Grind like".
That situation of waiting around for a PT for hours on end is no longer the case. That was the result of having a level range of 1 - 75 and only allowing players within a 2 level range to PT together for it to make any sense XP wise.
Now you can "Level Sync" which will sync the entire party's level to a designated one. That means if you are a level 50 WHM you can hop into a Lv15 PT in the Dunes without a problem. It syncs your gear as well!
There are also a plethora of other ways to make XP and most of them are quite entertaining and vastly differ from the traditional MMO "Sit in a Party and do X". You can even "Quest" while in a PT now and you get XP and "Notes" that can be used to agument equipment.
There are also an array of new Jobs that making soloing very easy. Dancer, Bluemage, Puppet master,Beastmaster, Sumonner, etc etc... are all tweaked to let you solo to your hearts content.
I do agree that FFXI has a hard edge to it compared to other MMOs, but when you include the whole picture the game outdoes many of the other favorites in my opinion.
09/24/09
09/24/09
09/24/09
09/24/09
09/24/09
09/24/09
09/24/09
09/24/09
09/24/09
09/24/09
Screw 13, this is the FF i've been waiting for. And if WarMech isn't a HNM in this one, I will be very let down.
Glad that they got Nobuo back for the music too.
09/24/09
The somewhat Technology infused design in plan is interesting. I can't quite figure out if it works or not.
09/24/09
09/24/09
09/24/09
09/24/09
09/24/09
09/24/09
Regarding the names. The last I heard was that they were "Looking into it".
The new Square Enix account management system that is web based, links your POL account with a web based management tool. That is definitely a sign that this time around POL will not be used. However, chances are that whatever POL account you have linked to your account there, may indeed have ramifications on how FFXIV is played. Perhaps even to the point of allowing people with FFXI content IDs to choose their FFXIV name ahead of time. I do not think that would be that hard to implement.
09/24/09
I would not however, go as far to say that players that have invested a large amount of time into FFXI will go unrewarded when starting FFXIV. Whether it be an in-game item or some sort achievement, who knows, but if trying to lure players over to the new game is a task they have in mind, I would guess SE will implement some type of reward for existing FFXI players moving over to the new game.
08/05/09
08/05/09
Good to know that Kotaku has this covered though. Europe FTW! :D