I’ve tried to be patient, but can stand it no longer: give me the next episode of Life Is Strange, dammit! Fortunately, that’s happening: Life Is Strange’s fourth episode, Dark Room, arrives July 28. Click the trailer for a glimpse at what’s beyond the recent cliffhanger.
The Sims 4 is going to be an emotional experience for many people. Not just real people, either—remember, this is a game about playing god for a bunch of digital sprites who are beholden to your every whim. The latest trailer breaks down the many different feelings you'll be able to force your sims to start feeling…
"In a freemium game it's not a rational decision to pay; it's an emotional one." Wednesday at the East Coast Games Conference in North Carolina, former BioWare design manager Ethan Levy explained how free-to-play games can harness to emotions of their players in order to profit.
We see them every day, but do we really look at them? When a nameless, faceless non-player character stumbles into your line of fire, who sheds a single tear? Commenter Sol does, and he wonders if you do as well in today's Speak Up on Kotaku.
A ridiculous study conducted by a group of stupid Slovenian and British researchers has scientifically proven that the more negative a discussion thread is the more active it will be. What a load of bullshit.
General George Patton said that "Courage is fear holding on a minute longer." Now scientists may have found a way to stimulate courage, pinpointing the portion of the brain that helps humans conquer their fears.
Don't make us ask Canada. A group of scientists in Canada is developing a software program that will evaluate the biological responses of internet users, giving us insight into how the internet makes us feel.