Gone Home sure does provoke some good criticism. This time, the critic in question is noted interactive fiction designer (and Versu co-creator) Emily Short, who has written a lengthy, thoughtful essay about how Gone Home overly relied on backstory—as opposed to active story—and as a result fell short of its potential. » 1/09/14 7:00pm 1/09/14 7:00pm

Play A Whole New Sort Of Interactive Fiction, Then Write Your Own

There's a lot to be said for text-based interactive fiction. It engages our imaginations so directly, and gets away from a lot of the challenges present in graphical games that offer interactive stories. In games like Mass Effect and The Walking Dead, more choices mean that the developers need to make more content,… » 2/14/13 3:30pm 2/14/13 3:30pm