The first thing you’ll see upon cracking open the box containing Microsoft’s new $150 premium modular Xbox One controller is a carrying case. You’re going to want to keep that.
You might remember the mysterious alien items that had Elite: Dangerous players stumped earlier this year. Well, they recently made a major discovery.
Elite: Dangerous’ richest players are bored. PCGamesN has a great feature on what the space sim’s players do when they become ungodly rich. It’s revealing. “It got boring to do anything,” said space billionaire Andrew Jennings. “Once you get the best ship for whatever you’re doing, you didn’t need anything else.”
Want to make some money in Elite: Dangerous? The feisty space-pirates over at Rock, Paper Shotgun have put together a useful guide to Elite's many career paths. Give it a read and that Lakon Type-6 will be yours in no time.
Elite: Dangerous now has "Wings". As in, you and your buddies can team up and fly through the galaxy, sharing map locations, comms and even bonuses for trading. 14 year-old Luke is like "holy shit, finally".
I've been playing Elite: Dangerous lately. It's a cool, albeit very unfinished game, which at times is notable for how dry and lifeless it is. At other times, though, it might be the most beautiful video game I've ever played.
Elite's lead designer, Sandro Sammarco, has discussed possible changes to bounties and exposed an interesting issue with video game punishments: what if they're too effective?
Some people play gigantic space game Elite: Dangerous to lead humble, (relatively) ordinary space lives. They do missions, make deliveries, and decorate their cockpits with silly little bobbleheads. Then there's The Great Expedition.
Elite: Dangerous' orchestral soundtrack was composed by a talented musician named Erasmus Talbot. It's perfectly nice, but there's also the game's other soundtrack, composed by the likes of Billy Gibbons, Norman Greenbaum, and Ace Frehley.
After months of early-access alphas and betas and gammas(?), Elite: Dangerous is officially out today. I've been playing various incarnations of Frontier's space-sim off and on for a while now, and I dig it.
Nowhere is it written that a video game trailer must accurately depict the entirety of the game it's advertising. Still, it's funny to see trailers like the very exciting (!) and action-packed (!) new trailer for Elite: Dangerous, considering that the actual game is much more slow-paced.
Elite: Dangerous is shaping up to be the best open galaxy/virtual reality space trucking game this side of the Milky Way (which it includes all of), but controversy recently blotted out its starry sky when Frontier yanked a long-promised offline mode right before release. Worse, not everybody was offered refunds.
Elite: Dangerous will be out on December 16. Sure, lots of people (like me) have been playing the online space sim's ongoing beta for a while, but Elite will get a 'real' release in just a few weeks.
Now this is a beautiful way to use a Kickstarter reward.
Today, Frontier Developments launched the third beta phase of their open-ended PC space sim Elite: Dangerous. The Beta 3 update adds a bunch of welcome new features, and likely gives an even better sense of what the final game will be like.
And when I say that, I mean "500 new star systems" bigger.
Kirk "two weeks as a space commander" Hamilton has nothing on this person. The stuff they come up with thanks to all of Elite: Dangerous' cool details is totally nuts. Seriously, this is like something out of a great sci-fi movie.
"Don't be That VR Guy," I keep thinking. I've spent the last couple of weeks playing Elite: Dangerous, a PC space-sim that works with the newest Oculus Rift virtual reality headset. It's been pretty amazing, and I'm having a hard time not being That VR Guy.
Hey, remember that other Kickstarted space sim? Elite: Dangerous? Since its successful campaign at the end of 2012, the game has been through four alpha phases, and is now in beta, looking as good as ever. You can check out its progress for yourself in the new E3 trailer above.