Since 2015, Elite Dangerous players have felt some kind of alien presence hovering on the periphery of their space trucking adventures. Recently, things came to a head, with players making direct contact with Thargoid ships on multiple occasions. Where is this all going? I spoke with senior designer Sandy Sammarco…
Over the weekend, Elite: Dangerous’ years-long Formidine Rift mystery transformed from a pseudo-ARG into a full-blown event. A character named Salomé, carrying precious info, was set to traverse a treacherous route. Players could protect her ship or try to blow it up. A notorious troll decided to do both.
The Elite Dangerous community, no stranger to long-running and elaborate in-game mysteries, is currently in the midst of another, with players having followed some clues to find a massive ship that’s just drifting out there, alone in space, with nobody left alive onboard.
Elite: Dangerous warps to PlayStation 4 in 2017. Slated for a second quarter release, the PS4 version of Frontier Developments’ popular space sim will come with all expansions to date, the Horizons season pass and additional control options that take advantage of the Dual Shock 4 touch pad.
Somewhere in Elite Dangerous’ gargantuan (and, some might say, dangerous) universe, there are aliens. Or there were. Nobody’s entirely sure yet. But players keep finding clues, and the latest discovery—or at least, the way it occurred—even shocked the game’s developers.
Two Elite: Dangerous players have managed to reach the top of the galaxy. “It is the very top,” said one, who goes by the name Dr Kaii. “There are no stars above at all.”
“This game deserves a better class of criminal,” a member of Elite: Dangerous’ player-run Smiling Dog Crew wrote in a plea for a nerf of the game’s heat weapons. “We hope to fix that with this operation,” they added, calling their plan “terrorism.” The plan’s name? Operation SpicyBois.
The first thing you’ll see upon cracking open the box containing Microsoft’s new $150 premium modular Xbox One controller is a carrying case. You’re going to want to keep that.
You might remember the mysterious alien items that had Elite: Dangerous players stumped earlier this year. Well, they recently made a major discovery.
Elite: Dangerous’ richest players are bored. PCGamesN has a great feature on what the space sim’s players do when they become ungodly rich. It’s revealing. “It got boring to do anything,” said space billionaire Andrew Jennings. “Once you get the best ship for whatever you’re doing, you didn’t need anything else.”
Want to make some money in Elite: Dangerous? The feisty space-pirates over at Rock, Paper Shotgun have put together a useful guide to Elite's many career paths. Give it a read and that Lakon Type-6 will be yours in no time.
Elite: Dangerous now has "Wings". As in, you and your buddies can team up and fly through the galaxy, sharing map locations, comms and even bonuses for trading. 14 year-old Luke is like "holy shit, finally".
I've been playing Elite: Dangerous lately. It's a cool, albeit very unfinished game, which at times is notable for how dry and lifeless it is. At other times, though, it might be the most beautiful video game I've ever played.
Elite's lead designer, Sandro Sammarco, has discussed possible changes to bounties and exposed an interesting issue with video game punishments: what if they're too effective?
Some people play gigantic space game Elite: Dangerous to lead humble, (relatively) ordinary space lives. They do missions, make deliveries, and decorate their cockpits with silly little bobbleheads. Then there's The Great Expedition.
Elite: Dangerous' orchestral soundtrack was composed by a talented musician named Erasmus Talbot. It's perfectly nice, but there's also the game's other soundtrack, composed by the likes of Billy Gibbons, Norman Greenbaum, and Ace Frehley.
After months of early-access alphas and betas and gammas(?), Elite: Dangerous is officially out today. I've been playing various incarnations of Frontier's space-sim off and on for a while now, and I dig it.