<![CDATA[Kotaku: elebits]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: elebits]]> http://kotaku.com/tag/elebits http://kotaku.com/tag/elebits <![CDATA[New Elebits: The Adventures of Kai and Zero Trailer]]>
Konami just released this new Elebits: Adventures of Kai and Zero trailer. In it we see new areas, enemies, and some new game features. The game will be hitting stores this fall.

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<![CDATA[Konami Confirms Elebits 2 DS]]> Looks like GameFly jumped the gun just a little bit, but at least they jumped it accurately. Konami has just officially announced Elebits 2: The Adventures of Kai and Zero for the Nintendo DS. It's the sequel to the original game for the Nintendo Wii, which I quite enjoyed, although I felt the could have done more with it. I just didn't think more would mean tossing it onto another system.

Still, the concept should translate relatively well onto the DS...in fact the touch screen controls could very well make the collecting Elebits mechanic work even better as you embark on a magical journey, using the Elebits' special powers to help you along the way. Featuring a ton of puzzles and four-player Wi-Fi connection multiplayer, Elebits 2: Electric Boogaloo The Adventures of Kai and Zero should be in stores sometime this fall.

KONAMI ANNOUNCES ELEBITS: THE ADVENTURES OF KAI AND ZERO FOR NINTENDO DS™

The Mischievous Creatures are Back in the Sequel to the Popular Original Action Title

El Segundo, Calif. - July 8, 2008 - Konami Digital Entertainment, Inc. today announced that Elebits: The Adventures of Kai and Zero, the sequel to Elebits, is currently in development exclusively for Nintendo DS™. The exciting game of hide and seek allows players to find, capture and befriend the tiny creatures known as Elebits who serve as energy sources in a far-off world where energy resources have been depleted.

In Elebits: The Adventures of Kai and Zero, players seek out the mischievous omega Elebits who hold magical powers and the ability to complete puzzles and quests while embarking on a magical journey. Utilizing each of the Elebits' special powers, players can solve puzzles, reveal hidden paths, freeze flowing water, turn darkness into light, levitate rocks, and much more. As an added bonus, players are also able to compete head-to-head using the Nintendo Wi-Fi Connection™ and battle up to four friends simulataneously.

Elebits: The Adventures of Kai and Zero will be released in Fall 2008 on the Nintendo DS™. For more information, please visit: www.konami.com.

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<![CDATA[Elebits 2 Doomed To DS?]]> According to a GameFly listing—not exactly the most reliable source of information in the Universe—Konami's Elebits 2 is coming to the DS on August 30th. And there is no mention of a Wii version.

Here's hoping that if Elebits 2 hits the DS, it doesn't prevent a Wii version from being released. Because while Elebits (1) failed to light the world on fire, it remains one of my favorite games on the Wii to date.

Elebits 2
[GameFly via Opposable Thumbs]

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<![CDATA[Dewy's Adventure Hands-On Impressions]]> From the producer of Elebits, the Wii's other hyper-cute Konami exclusive comes Dewy's Adventure. Touching on the same environmental themes from Elebits, Dewy's will use none-too-subtle imagery and gameplay mechanics to drive a global climate change message home. It's also just too goddamn precious.

Using a Wii remote only control scheme, you'll tilt the game's levels to move Dewy, a tiny droplet of water, around each zone. He'll slide and jump over brightly colored environments while charming the pants off anyone who plays the game. As a water droplet, Dewy doesn't pose much of a threat, but the water-boy has the ability to turn quickly change the climate, affecting his liquid state and altering the game world.

Press up on the D-pad and the world will become hot and hazy, turning Dewy into a cloud. His movement is restricted, but he'll have the ability to let loose a powerful lightning strike, taking out clusters of bad guys.

Press down on the D-pad and the world will freeze with a snap. Dewy himself will turn into a diamond shaped ice block, a razor sharp whirlwind of solid danger. While less effective than the lightning strike—and harder to control— Ice Dewy will take out bigger enemies who are only stunned by the electric shock of his other form.

The game is fairly simple in concept, but requires a steady hand to control. Like Super Monkey Ball, it's no easy task to keep Dewy on a tilting platform. I found myself falling off ledges fairly often, frustratingly so, but in no way a game-killing experience. It just takes a measure Wii-mote tilting hand to guide and slide Dewy through each level.

Like Elebits, Dewy's Adventure looks to be a creative, colorful experience one won't find on other platforms. It's definitely not a mini-game cash-in and should provide platforming fans a find alternative to some of the third-party fare coming this year for the Wii.

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<![CDATA[Clip: Dewy's Adventure]]>

Konami is teaming up once again with the producer of Elebits to bring you a new "action adventure" game tentatively titled Dewy's Adventure. The best I can tell, Dewy's adventure uses a Loco Roco-esque style of gameplay where the player manipulates the surroundings to get the rogue little dewdrop to bend to their will. Not being a huge fan of Elebits, I won't be picking this particular title up, but I know a lot of people loved it so I figured I'd put my personal feelings aside and present this video for your consideration.

To read the entire press release from Konami, make the jump.

KONAMI ANNOUNCES DEWY S ADVENTURE FOR THE WII ?

New Action Adventure Game Puts the Power of the Elements in Players Hands
with Intuitive Wii Remote ? Controls

FOR IMMEDIATE RELEASE

REDWOOD CITY, Calif. February 2, 2007 Konami Digital Entertainment, Inc.
today announced Dewy's Adventure (working title), an original action title
exclusively for the Wii ? from the producer that created the critically
acclaimed Elebits. Dewy's Adventure lets players use the Wii Remote ? to
control the elements and manipulate the terrain of the game world as they
help a small droplet of water save its home world from a mysterious dark
force.

Dewy's Adventure introduces players to a world where pure green forests
flourished under the careful watch of the towering Elder Tree. However, a
mysterious dark force known as the evil Don Hedron has taken hold of the
Elder Tree and transformed the land into a gloomy world shrouded in shadows
and fog. Using the last of its remaining power, the Elder Tree created a
small droplet of water named Dewy and granted him the power of the elements
with hope that he could overcome the evil Don Hedron and restore tranquility
to the land.

Taking advantage of the unique Wii Remote, Dewy s Adventure grants players
full control over the game world and the elements as they take control of
Dewy and seek to overcome the evil Don Hedron. Players can tilt the Wii
Remote to create inclines in the landscape, moving the droplet to precisely
the right spot while rotating the environment to solve puzzles. Most often
found as a small ball of water, Dewy can alter the temperature of his
immediate area to transform into ice and mist. These transformations are
useful in freezing or heating different parts of the world to solve puzzles
and also to defeat the game s fearsome enemies.

Players can also take control of the elements by using motion-specific
gestures with the Wii Remote, such as shaking it to cause an earthquake,
waving it to create gusts of wind or summoning blots of lightning while in
mist form. Combined with Dewy's three different forms and landscape tilting
abilities, these skills provide players with extensive control over the
environment and a great degree of freedom in approaching each of the game's
six stages.

In addition to a single player story mode, Dewy's Adventure also features an
edit mode that allows for full customization of complete stages with unique
puzzles, different types of landscape and a wide variety of enemies. These
stages can be played alone or enjoyed cooperatively with a friend.

"Dewy's Adventure emphasizes Konami's commitment to creating innovative
software for the Wii with one of a kind gameplay, unique motion sensitive
controls, and a colorful game world packed with memorable characters," said
Wilson Cheng, Product Manager with Konami Digital Entertainment, Inc.
"Building upon the success of Elebits, Dewy's Adventure is poised to deliver
another exciting and accessible gaming experience that is only possible
through the immersive Wii hardware."

Dewy s Adventure will launch for the Wii in 2007. For more information,
please visit www.konami.com .

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<![CDATA[Elebits Renamed Eledees for Europe]]>

Konami has officially announced Elebits for Europe, due out this spring, but mysteriously renamed Eledees. Not quite sure of the significance there. Is it a play on the word melodies, perhaps? Some European thing that I, as an uncultured American gamer am missing? Eurogamer seems to have some sort of idea.

Konami's Nintendo Wii debut Elebits will launch in Europe this spring, but you won't be able to find it under that name - instead the game you'll be looking for is "Eledees".

Think about it.

There you go.


I feel so ignorant. I found a definition of 'dees' though Google that says, "Regions of space in a cyclotron shielded from electric field in which the magnetic field causes the particles to bend in a semicircle." I have no idea what that means, but I'm going to go with it. Sounds electrical. Anyway, good for Europe!

Elebits due here this spring [Eurogamer]

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<![CDATA[Frankenreview: Elebits]]> 2760.jpgElebits: since their E3 debut we've known them as cute, and possibly cuddly. Sure, they can make a kitten cry, but can they make a killer app for the Wii?

We siphoned off the best and worst of what various media had to say to save you precious brainpower. And then we created a dazzling bar graph to distract you while we stole your shoes.

Nothing's free. (well...for you...I guess we get the shoes).

elebitgraph.jpgGamepro
"The Wii's control scheme along with cute central characters and an equally charming soundtrack take a relatively simple idea and endow it with a sense of depth and tactile interaction...for all its minor annoyances, that you can't help but like."

GameInformer
"With such a simple concept, it is really up to the control scheme and the Wii remote to salvage the experience, and it is only partly successful...I couldn't shake the feeling that the game's big draw - total power over the surrounding world - will one day just be a small part of a much more involving and full-featured title...probably starring Jedi."89233-3.jpgGamebrink
"Every level starts you at ray gun level 1 and allows you to build up your power...You may be thinking that starting over at level 1 power 30 times in a row might get a bit annoying, but...you forget all about it...The only real show stopper comes late in the game during the final two levels where some serious slowdown occurs."89233-4.jpgEGM (print)
"Sucking up the colorful cutie-pie Elibits made me feel like a Ghostbuster...the core elements of Elebits are really fun, but it feels like an early version of a more substantial game...by the time you are throwing houses around, the game's concept has worn...thin."03elebits.jpgRocky Mountain News
"...making a huge mess isn't always a good idea.... You can, in the game, carefully move things around, pile them up, and in some cases you have to...Elebits is one of the first games for Nintendo's Wii that actually uses the system's potential for enormous innovation in a way that doesn't get boring or trite in a few minutes..."

It sounds like the gameplay either rocks your world, or just leaves you wanting.

Gamepro
GameInformer
Gamebrink
Rocky Mountain News

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<![CDATA[Games Of The Week: Zelda's Finally On The Gamecube Edition]]>

With the exception of a few titles, almost everything this week is is something that's already out on other systems. Not really much in the way of new stuff besides Elebits, although I'm hot to try out Super Swing Golf.

Super Swing Golf (Wii)
Watch Kasumi and her boobs play golf!

Elebits
Wreck everything in pursuit of cute little blobby things!

Tom Clancy's Rainbow Six: Vegas (PC)
Rainbow Six action now for the PC!

Metal Slug Anthology (PSP)
The full collection of the arcade classic title lands on the PSP.

Fullmetal Alchemist: Dual Sympathy (DS)
The popular manga and anime series gets it's first DS game.

The Legend of Zelda: Twilight Princess (GC)
Zelda fans who couldn't get a Wii, rejoice!

Star Trek: Legacy (Xbox 360)
Experience the entire history of Star Trek all in one game!

The Shield (PS2)
Michael Chiklis in polygons!

Blazing Angels: Squadrons of WWII (PS3)
More World War II simulation from Aspyr.

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<![CDATA[Elebits Gameplay Footage]]> GameBrink has posted some gameplay footage from the Japanese version of Elebits, which should be coming stateside around the 13th of this month. Up until now I've been a bit fuzzy about how the game would actually play. Turns out it's a bit like Katamari Damacy, only instead of building mass you build energy. Nifty!

The clip is a bit long, but kinda engrossing. I found myself yelling at the cursor and pointing out places it hadn't gone. It looks like it's going to be a joy to play, and I highly suspect this will be the title that makes my girlfriend finally take a shot at playing with my Wii without having to get her drunk first.

Elebits Impressions and Video [GameBrink]

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<![CDATA[WiiConnect With Elebits]]>

Konami's upcoming game Elebits for the Nintendo Wii will be the first game to make use of the WiiConnect24 feature. Invading Crecente's system with your Miis doesn't count. You'll be able to create custom stages and share them with friends, as well as share in-game photographs. Not sure what kind of photographs you will be able to share in the game, but most likely nothing near as dirty as I am imagining.

Elebits is a sort of puzzle / exploration game where you must uncover tiny creatures called Elebits, which act as an energy source in the world of the game. Since this is a family game I am sure that the critters are more than happy to be used as energy, but I can still fondly imagine them falling screaming into the blistering hot engine block of my car. Looking forward to it nonetheless, if for no other reason that to justify my wireless network.


Elebits Uses WiiConnect24 [British Gaming Blog]

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<![CDATA[Clips: Elebits Pratfall, Reloaded]]>

This is not a double post. Well, it is. But indulge me. On Monday, we posted a clip of an Elebit falling down and being wheeled around by Konami employees. Funny, right? Yeah, but only heh heh humorous. Leave it to a Gay Gamer reader to prove one thing: Speeding things up is bwahahahahahaha hilarious. Benny Hill music, too!

Elebit Fall Part Deux [Gay Gamer]

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<![CDATA[Clips: The Elebits Costume Pratfall]]>

Not sure which is worst: Wearing an Elebits costume, being rolled out on a cart, being strapped to that cart or falling flat on your arse? Poor bastard.

Elebits Fall At Nintendo World [Destructoid]

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<![CDATA[Video: Elebits E3 Trailer]]>

Apparently, these Elebits are tiny critters that power the world in which they live. The game involves hunting them down like vermin. To what end, no one seems sure. Presumably fame, fortune, and fabulous prizes. It's being called the strangest game on the Wii.

I have no idea what those things are, but they look delicious.

More about Elebits [IGN]

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<![CDATA[Konami's First Wii Title]]>

Elebits will be Konami's first Wii title. The critters of the game look like Pikmin and apparently serve as a fuel source for the world in which you play. Sounds a little evil.

From a translated chunk of the Famitsu article:

In Elebits, players move around a game world, attempting to find and collect Elebit creatures. Elebits are small and cute like Pikmin, but they actually serve as the energy source that makes the game's world move. The "Ele" in the name appears to stand for Electricity, with the "Bits" reflecting that the characters are tiny.

Elebits to be Konami's First Wii Title [Nintendo Gal]

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