<![CDATA[Kotaku: eight days]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: eight days]]> http://kotaku.com/tag/eightdays http://kotaku.com/tag/eightdays <![CDATA[PS3’s The Getaway, Eight Days Not "Abandoned"]]> Sony's decision to put in-development PlayStation 3 games The Getaway and Eight Days on ice—partly to dedicate more effort to EyePet, partly due to one game's lack of online features—was a downer. But there's some good news.

According to Nicolas Doucet, producer and creative director at Sony Computer Entertainment London, neither title has been canceled, necessarily, just "put to one side." He tells Gamekult (via Gamespot), that a faint glimmer of hope may still exist.

"Much work had been done," Doucet says, estimating that those games were at about the halfway mark in their development cycles. "The studio just wanted to focus on its strengths, EyeToy and SingStar. Given the potential of EyePet, priorities have been changed, but the other projects aren't dead yet."

Doucet says the decision by Sony Worldwide Studios head Shuhei Yoshida has "benefited everyone."

Sony London reveals new IP; Getaway 3, Eight Days 'not abandoned' [GameSpot]

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<![CDATA[Cancelled Eight Days Had Awesome Animation, Makes Us Angry At EyePet]]>

It doesn't look like we'll ever see Sony Computer Entertainment Europe's Eight Days. The project was apparently scrapped, with SCE Worldwide Studios bossman Shuhei Yoshida instead dedicating resources to projects like the recently announced EyePet. Fiscally, probably not a horrible idea, as Eight Days may have ultimately been a big-budget third-person shooter, something we're not exactly lacking in these days.

Still, this recently uploaded look at Eight Days' animation tests, via our good friends at NeoGAF make us a little misty-eyed. Poor thing never had a chance... and it was so nicely animated, too. Here's to hoping this cover system tech can be put to use elsewhere.

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<![CDATA[SCEE: We're Dedicated To Our First Party Studios, No Problems Here]]> Following a rumor this morning that Heavenly Sword 2 had gotten the ax at Sony Cambridge, and that Ninja Theory might be primed for a break away from Sony Europe, Kotaku checked in with SCEE to see if the studio could be undergoing a change of strategy - or whether it might be facing some issues. After all, if what our inside source said about HS 2 is true, then it'd be the third project to get the kibosh recently, after Eight Days and Getaway 3.

"I think it is fair to say that we do not comment on rumour and speculation, especially about games that have never been announced," said SCEE corporate PR manager Nick Caplin.

Caplin did tell us, though, some detail behind why Eight Days and Getaway 3 were scrapped, and why we oughtn't worry about SCEE:

"Regarding 8 Days and The Getaway, we review the progress and viability of games on a regular basis taking into account feedback from within WWS [worldwide studios] and all the RHQs [regional headquarters], and at our latest review, felt that the budget and resources required to complete these games could be more beneficial elsewhere."

Moreover, Caplin said there's no trouble on the European front. "We are still dedicated to our first-party studios and are very excited about the fantastic exclusive titles coming this year, such as LittleBigPlanet, Resistance 2 and Motorstorm: Pacific Rift, as well as some very exciting titles coming in the near future."

" Please note that LBP, Motorstorm: Pacific Rift and Killzone 2 are all from European studios," said Caplin.

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<![CDATA[Why Did Sony Cancel Eight Days?]]> When new Sony Computer Entertainment Studios boss man Shuhei Yoshida brought the axe down on The Getaway and Eight Days, we just assumed it was because they never really existed anyway. Oh sure, they existed in some form as PlayStation 3 titles, but we just assumed they were both cute CG mock ups that helped to pad PS3 "sizzle" trailers.

Yoshida tells Develop that the game known formerly as Eight Days was nixed, in part, because it was lacking in online capabilities. And that's important.

The Phil Harrison replacement said that Sony "looked at how it fit in the portfolio and where it fit as a production" when deciding what to keep and what to cut, pointing out that resources don't exactly meet expectations. Regardless of the reasoning, the cancellation of the London Studios project was a huge blow to gamers and us personally at Kotaku. Just kidding! We almost forgot it was ever shown!

Lack of online influenced Sony decision to cancel Eight Days [Develop]

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<![CDATA[Eight Days And Getaway 3 No Longer Going Concerns]]> Remember late this past April when we warned you that PlayStation 3 titles The Getaway 3 and Eight Days, first showcased during the early preview days of the console, wouldn't be seeing the light of day for a while? According to a statement released today by Sony Computer Entertainment Europe, that while is now officially a never as production ceases on both titles.

"This decision was made following an internal review of all games and it was deemed that with the incredibly strong list of exclusive first party titles coming up both this year and in the near future, resource should be reallocated to enhance those projects closer to completion.

You heard them folks - they have so many strong titles coming out that they can afford to just toss a couple into the rubbish bin to keep the games flowing. Good riddance I say. I never understood why they'd try to continue the Getaway series after the heaping helping of crap that was Black Monday anyway.

Sony stops work on Eight Days and The Getaway [GI]

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<![CDATA[Eight Days & Getaway 3 Will Be A While]]> When first trotting out the PS3 for a public look-see in 05/06, two "games" Sony showed off were Eight Days and Getaway 3. Hope you weren't expecting them any time soon (or honestly believed what you saw was real in any way), because The Guardian have been told by Sony London that Eight Days has only just entered full production, and that Getaway 3 is in pre-production, and will only kick it up a notch when Eight Days is finished. Seeing how well-received the first two Getaway games were, I don't know how they hope to keep our expectations in check for that long.
Inside Sony's secret powerhouse [The Guardian]

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