<![CDATA[Kotaku: Eidos]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Eidos]]> http://kotaku.com/tag/eidos http://kotaku.com/tag/eidos <![CDATA[ Eidos Trying To Fix Tomb Raider: Underworld Metacritic Scores ]]> Eidos UK's PR firm has confirmed that British sites planning on posting Tomb Raider: Underworld reviews with less than an 8.0 score are being asked to hold off posting them until Monday. The news originally game from a twitter post from Gamespot UK journalist Guy Cocker, relaying a call he received voicing that very request. A representative from the PR firm Barrington Harvey spoke to Videogaming247 this morning.
“That’s right. We’re trying to manage the review scores at the request of Eidos.”

When asked why, the spokesperson said: “Just that we’re trying to get the Metacritic rating to be high, and the brand manager in the US that’s handling all of Tomb Raider has asked that we just manage the scores before the game is out, really, just to ensure that we don’t put people off buying the game, basically.”

Well that certainly makes sense. We wouldn't want low review scores putting people off.

What the holy hell? A request like this is not only insulting, it's downright unethical. Basically they are asking review sites to withhold information from the public in order to fool them into buying a game with an artificially inflated Metacritic score...and they are doing it without batting an eyelid, as if this were just everyday business.

As Videogaming247 writes, British site Eurogamer has already gone live with their 7 out of 10 review, which the representative said had caused "problems", and the Official Xbox Magazine in the UK has also posted a 7.0. Checking Metacritic now, I can see IGN and 1UP with scores of 75, with GamePro adding to the 70 set, for a combined average of 78, which is still considered generally favorable.

In this day and age, where everything eventually winds up on the internet, it really makes you wonder how they figured they could get away with something like this without being ratted out by the more ethical gaming press. Extremely bad form, Eidos.

We've contacted an Eidos to see if the same reviewing rules apply in the US.

UK Tomb Raider: Underworld reviews under 8/10 silenced until Monday [Videogaming247]

UPDATE: Videogaming247 has posted a follow up to the original story, having received the following statement from Simon Byron, one of the directors of the PR firm Barrington Harvey:

Barrington Harvey is not in the position of telling reviewers what they can and cannot say. We love Tomb Raider and believe it merits a score of at least 8/10, but if someone disagrees that’s entirely their prerogative. No problem at all. Seriously: no problem.

Our original NDA stated that in order to receive an advance copy of the game, reviewers agreed not to post reviews ahead of 5:00pm, Wednesday 19th November 2008. Nothing else. No further obligations whatsoever.

As you can clearly see from the scores posted so far, Barrington Harvey has no issue with scores of below eight out of 10 being posted online. The Eurogamer review in questions caused “problems” in so much as it originally contained a couple of minor factual inaccuracies which, to its credit, the site has quickly rectified and addressed (without, quite rightly, changing the context of the review).

Any site, be it Gamespot or whoever, is entirely within their rights to post whatever score they want and no-one is under any sort of obligation to delay any review.

As an ex-journalist myself, I firmly believe in editorial integrity and the right to express an individual opinion. As an agency, we never - ever - make demands of the press in terms of awarding scores; at the end of the day, they are free to score as they wish.

Barrington Harvey has been working hard to ensure the launch scores of Tomb Raider Underworld are in line with our internal review predictions over the launch weekend - but to suggest that we can in some way “silence” reviews of the game is slightly overstating our influence.

If there is one thing PR firms know, it's damage control.

Eidos UK PR firm: We are “not in the position of telling reviewers what they can and cannot say”
[VG247]

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Fri, 21 Nov 2008 09:20:00 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5095674&view=rss&microfeed=true
<![CDATA[ Fuel Your Preconceptions With This Deus Ex 3 Concept Art ]]> Thanks to the Viking warriors at Gamereactor, we have our first good look at how Deus Ex 3 is shaping up. Not the game itself, mind you, it's far too early for that kind of business, but this concept art should at least give you an idea of the tone Eidos Montreal are shooting for. First thing we noticed? There's sunshine! Second thing? Somebody's been watching a lot of Blade Runner.

A sniff of plot details accompanied the art. Seems you'll take the role of a Mr. Adam Jensen, who works for Sarif, a biotech company. Jensen goes to work one day, Sarif gets stormed by bad men, everyone is killed except...yes, Adam Jensen. The rest of the game sees you on a quest to find out what happened/avenge the deaths of your white-coated colleagues.

Hit the link below to see the full gallery.

First details from Deus Ex 3 [Gamereactor]

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Tue, 18 Nov 2008 01:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5091688&view=rss&microfeed=true
<![CDATA[ Don't Ask Lara Croft Model Archaeology Questions ]]>
Lara Croft is an archaeologist. Lara Croft model Alison Carroll is not. She's a model, she knows about model things, not old things. So when Danish paper Ekstra Bladet tried to probe Carroll on Lara Croft's archaeological expertise, Eidos shutdown that pop quiz damn quick. If you like awkward, uncomfortable situations, this clip is for you. (We've already watched it several times.) Why Eidos doen't just trawl university archaeology departments looking for hotties to represent Lara, we will never know.

Lara Croft [Ekstra Bladet via VG247]

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Thu, 06 Nov 2008 21:00:00 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5078940&view=rss&microfeed=true
<![CDATA[ Tomb Raider: Underworld Demo On Xbox Live ]]> Lara Croft is returning to the tomb raiding business in Eidos' upcoming Tomb Raider Underworld, and Xbox 360 owners now have a chance to get their hands on Lara's latest incarnation in convenient playable demo form. For the mere price of 1.3GB of bandwidth and hard disk space, you can get your chance to take Lara places she's never been before, and then come back to this post and tell us how badly they've managed to mess things up this time around.

No no, I'm sure she's fine, and this is the best Tomb Raider game since the original. They wouldn't be releasing it if it weren't, now would they?

Demo: Tomb Raider: Underworld Playable
[Xbox Live's Major Nelson]

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Tue, 28 Oct 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5069760&view=rss&microfeed=true
<![CDATA[ Refreshing Comments from an Elected Official ]]> On this site you can read a lot of lecturing about how others should do their jobs. Well, when an elected official shows that he can take games seriously, instead of personally, he should get credit for that. Unfortunately for Americans, this guy is a member of the UK Parliament. But here's what struck me about Don Foster of Bath, in his remarks to The Guardian backing the gaming industry as an important part of the British economy:
"I hardly play any games, I'm not from that generation, but because of my job, I had to research the industry. The vast majority of my parliamentary colleagues are always wanting to ban the latest game, but they don't know the details of the industry. Few people in this country realise how important it is to the UK economy."

Instead of trivializing or dismissing something he didn't understand, he looked into it and gave it a fair evaluation. It's part of being a representative and a leader, and I wish others would practice it more — and on subjects other than video games, of course.

Foster was noting how the UK games industry had fallen to fourth place overall in world development, and backing UK publishers who need stronger education policy to deliver them trained graduates, and tax breaks to stop the drain of development to nations with lower costs of doing business. Eidos' creative director and head of acquisitions recently said that the mainstream of the UK still treats games makers as "one notch up from pornography," and the government's posture doesn't help. Not sure how effective Mr. Foster will — Liberal Democrats are the third largest party in Parliament — but at least he's showing some support.

UK MP Backs Games Industry [Edge Online via GamePolitics]

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Sat, 25 Oct 2008 16:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5068834&view=rss&microfeed=true
<![CDATA[ Eidos Exec: UK Establishment Sees Gaming As Step Above Porn ]]> The image of video games has been steadily improving for some time now. Besides of gaming's entertainment value, the mainstream folks are realizing that make tons and tons on moolah. Countries like Canada, France, Singapore, South Korea as well as in Scandinavian countries and two states in the US. But in the United Kingdom, no dice. Ian Livingstone, Eidos' creative director, explains why:
It seems to me the UK government would rather see our great industry go into decline than help it maintain its prominent position in the world, and that is madness...

We're still seen as the red-headed stepchild of the creative industries, one notch up from pornography in the eyes of most of the establishment. They forget that half of the world and half of the UK's population play games. Games help define who we are as human beings — they are as important, culturally and socially, as music and films.

If half the UK's population play games, wonder what percentage look at pornography...

Games industry: Arrested development [Guardian via GamePolitics]

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Fri, 24 Oct 2008 06:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5068100&view=rss&microfeed=true
<![CDATA[ Deus Ex 3 Guy Says Deus Ex 1 Was "Kinda Slow" ]]> Deus Ex 1 was a masterpiece. Deus Ex 2 deviated from Deus Ex 1's formula, and failed as a result. So what's Deus Ex 3 going to be like? Well it sounds like it's going to be faster, for one, with lead game designer Jean-Francois Dugas telling Edge the first Deus Ex was "kinda slow".

There weren’t enough exciting, memorable moments. It was aimed more towards a simulation rather than a game experience.

Before you reach for the straw doll and large, rusty pins, know he's talking about the game's pace, not necessarily its complexity, as Dugas also says that aside from the PC, other formats for the game are yet to be decided, as "console-isation isn’t about dumbing down features. If we’re to go console we will want to keep the complexity alive".

Deus Ex was “Kinda Slow” Says Deus Ex 3 Dev [Edge]

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Wed, 22 Oct 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5066944&view=rss&microfeed=true
<![CDATA[ Eidos Reveal Exclusive 360 Tomb Raider: Underworld DLC ]]> by Lesley Smith

Lara’s latest tomb-raiding adventure will be expanded with the release of two sets of DLC exclusive to the Xbox 360, Eidos today announced. Tomb Raider: Underworld sees the lovely Lady Croft visiting Mexico, Thailand and the Mediterranean as well as getting to gripes with Norse mythology on her search for Thor’s Hammer.

The first – Beneath the Ashes - will hit Xbox Marketplace towards the end of December and continue Lara’s adventures after the main storyline of Underworld has finished. Featuring a new and exclusive area, players will be able to kill new enemies as well as uncover even more secrets.

The second pack with the even more mysterious moniker of Lara’s Shadow will be released in early 2009 and expand gameplay even more by introducing a new playable character. Lara’s Shadow …. Lara’s Shadow …. Hmm who could the new character be?

EIDOS AND XBOX ANNOUNCE EXCLUSIVE DOWNLOADABLE CHAPTERS FOR TOMB RAIDER: UNDERWORLD

First New Chapter Rolls Out in Time for the Holidays with Game Demo Available in October

Monday 6th October/... Eidos Interactive, creator of some of the world’s leading video game properties, today announces an agreement with Microsoft to release two brand new downloadable chapters in the continuing Tomb Raider adventures of Lara Croft. Containing up to six hours of new gameplay and content for Tomb Raider: Underworld™, the chapters will be available exclusively on Xbox LIVE® Marketplace for the Xbox 360® video game and entertainment system from Microsoft®. A demo for Tomb Raider: Underworld will also be available on Xbox LIVE Marketplace in October.

Offering entirely new content specifically designed to extend the Tomb Raider: Underworld experience, Tomb Raider: Underworld – Beneath the Ashes and Tomb Raider: Underworld – Lara’s Shadow will deliver two very different single player gameplay experiences. Tomb Raider: Underworld – Beneath the Ashes takes place after the Underworld story has finished and will feature an incredible new environment to explore, additional secrets to unlock and different enemies to fight. Tomb Raider: Underworld - Lara’s Shadow will introduce players to a new kind of playable character and create a unique Tomb Raider experience.

The first new chapter, Tomb Raider: Underworld – Beneath the Ashes, will be available for download exclusively on Xbox LIVE Marketplace this Christmas. Tomb Raider: Underworld – Lara’s Shadow will follow in early 2009.

“We are constantly looking at ways to extend our franchises, whilst developing a deeper relationship with our players. The retail release of any videogame is just the start of the player experience, from there it all depends where you want to take the player in terms of ideas and innovation,” said Sean Vesce. “With these additional chapters and the online reach of Xbox LIVE, we are able to deliver exclusive content to millions of gamers worldwide.”

“We’re thrilled that Xbox owners will be able to extend their Lara Croft adventures with exclusive ‘Tomb Raider: Underworld’ episodes,” said George Peckham, General Manager of Global Third Party Publishing for Microsoft’s Interactive Entertainment Business. “We look forward to continue working closely with our great publishing partners to deliver the most robust gaming experiences, only on Xbox 360.”

Tomb Raider: Underworld will release on Xbox 360™ video game and entertainment system, PlayStation®3 computer entertainment system, Wii™, PlayStation®2, Nintendo DS, and PC Games for Windows platforms. With development led by Crystal Dynamics, developers of the recent Tomb Raider blockbusters, Tomb Raider: Underworld™ represents a new advancement in exploration-based gameplay. As the fearless adventurer Lara Croft, players explore, raid and solve the mysteries of exotic locations around the world, each designed in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of challenge and choice. For more information, visit the official site at http://www.tombraider.com.

Xbox LIVE is the first and most comprehensive unified online entertainment network seamlessly integrated throughout the entire console experience, making it easy for people to find the friends, games and entertainment they want from the moment they power on their Xbox 360 system. Xbox LIVE connects more than 12 million members across 26 countries to enjoy hundreds of multiplayer games, downloadable games via Xbox LIVE Arcade, free and premium playable game demos, music videos, and movies as well as new game levels, characters and vehicles for all their favorite retail games.

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Mon, 06 Oct 2008 09:50:00 MDT http://kotaku.com/index.php?op=postcommentfeed&postId=5059493&view=rss&microfeed=true
<![CDATA[ More Deus Ex 3 Details Emerge ]]> Well, looks like PC Zone was saving up its 200th issue for Deus Ex. It's the cover story in the latest edition, which has already landed in subscribers' mailboxes and hits newsstands on Oct. 9. The writeup also features the first screenshots of the game, which CVG scanned and uploaded (above).

"Deus Ex 3's vision of the future sees holographic screens flicker atop ferries moving back and forth in front of the Shanghai skyline, now split into two layers with the rich on the top and the poor in perpetual twilight below," says PC Zone.

The preview says Eidos Montreal promised a "powerful, layered" plot for the game, a prequel set in 2027. Eidos also said it's mindful of reaction to the second game in the series and promises that its mistakes won't be repeated. If you're not a subscriber, CVG has written up a pretty good digest of its high points.

Deus Ex 3: First Details [CVG]

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Sun, 05 Oct 2008 14:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5059182&view=rss&microfeed=true
<![CDATA[ Lara Croft Makes Sharks Explode, Two Tomb Raider: Underworld Video Vignettes ]]>
She's already moved on from tigers, now Lara Croft is battling sharks underwater! PETA is going to be pissed as hell. In the first video we get a look at some of her underwater combat. The second focuses on the old insane acrobatic platforming we've all come to know and love. Second video after the jump.

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Wed, 01 Oct 2008 17:30:00 MDT Adam Barenblat http://kotaku.com/index.php?op=postcommentfeed&postId=5057528&view=rss&microfeed=true
<![CDATA[ Shell Shock 2 is Coming Your Way, New Screens ]]> Well, Shell Shock 2: Blood Trails is coming. When you might ask? Just in time for Christmas is all we know at this point. Yesterday, McWhertor brought you the Lynard Skynard trailer, and today we got some new screens to keep you busy. The game is slated to hit Xbox 360, PS3, and PC. Screens after the jump.

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Wed, 01 Oct 2008 13:20:00 MDT Adam Barenblat http://kotaku.com/index.php?op=postcommentfeed&postId=5057378&view=rss&microfeed=true
<![CDATA[ 'Shellshock 2: Blood Trails' Brings More Vietnam Survival Horror, Lynyrd Skynyrd ]]>

Yes, we too had forgotten all about ShellShock: Nam '67, Eidos' hyper-violent Vietnam War third person shooter. The publisher reminds us today of its existence with the debut trailer for the sequel, which gamers everywhere are calling Shellshock 2: Blood Trails, because that's its name. Given the below-average marks the first Shellshock received, we're not overly enthusiastic about its chances this holiday season, but at least they scored the rights to "Freebird."

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Tue, 30 Sep 2008 19:00:29 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5057204&view=rss&microfeed=true
<![CDATA[ GameStop's Batman: Arkham Asylum Sweepstakes Is Go! ]]> The GameStop contest we told you about earlier this week, the one that could secure you a cell in Batman: Arkham Asylum, has officially launched at the games retailer's official site. The "Life In Arkham" sweepstakes will put your face in the upcoming Eidos game, something you'll have to be patient for, as the title won't ship until August of 2009. There are no hoops to jump through (and no purchase is required) that we can see. Just submit your info and go. Good luck!

A Life in Arkham Sweepstakes [GameStop]

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Fri, 12 Sep 2008 20:00:26 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5049234&view=rss&microfeed=true
<![CDATA[ GameSpot's Kane & Lynch Review Hit The Dev Team "Like A Hammer" ]]> Generally, we would suspect that any unfavorable review of one's video game creation would be quite the bum out. In the case of IO Interactive's Kane & Lynch: Dead Men, however, team members say that GameSpot's damning review of the Eidos published crime epic knocked the wind out of them and that being caught up in the "conspiracy theory" brouhaha that surrounded the review was "surreal."

Jens Peter Kurup, Director of Kane & Lynch at IO, tells GamesRadar that "there was something in the tone of that review that was tough on people, and on me."

Calling the GameSpot thrashing of Kane & Lynch — a nasty 6.0, when many reviews range from 7.0 to 10 — "a review that I would like to forget," Kurup is surprisingly honest in his feelings about the judgment.

Kurup says that single review has molded the opinions of gamers everywhere, even ones who haven't played the game.

"In glimpses I still feel it, because when I meet somebody who hasn’t played the game, I can be fairly sure that his or her opinion is based on the GameSpot review," Kurup said. "It just won't go away."

It doesn't sound like we've heard the last of the unlikable Kane and Lynch, according to Kurup's assessment of the franchise's future. When you sell a million copies, you're almost guaranteed another go — even if Jeff Gerstmann doesn't like your game that much.

Kane & Lynch: How it feels to be critically panned [GamesRadar]

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Wed, 10 Sep 2008 17:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5048064&view=rss&microfeed=true
<![CDATA[ Mark Hamill, You To Appear In Batman: Arkham Asylum ]]> Fresh word from the GameStop expo in Las Vegas is that Mark Hamill, voice of the Joker in Batman: The Animated Series and face of Luke Skywalker in Star Wars, will have a starring role in the upcoming Batman: Arkham Asylum video game. The role? The Joker, naturally. Hamill will bring his finely tuned maniacal giggle to the Rocksteady Games developed release that was announced last month by way of Game Informer.

While GI may have teased that info, Warner Bros. is said to have confirmed it today.

According to our tipster, you may be appearing in Batman: Arkham Asylum as well, as the company is holding a contest that will allow the winner to become an Arkham inmate in-game with your cell decked out with personal photos and wall scribbles. We're told to expect official confirmation on the matter sometime next week.

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Tue, 09 Sep 2008 19:40:13 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5047657&view=rss&microfeed=true
<![CDATA[ PC Zone To Expose Deus Ex 3 Conspiracy? ]]> Things have been a bit quiet on the Deus Ex 3 front, but the news that the original game was to be made available for free from Gametap seemed to suggest that something was coming down the pipe.

If this blurry, phonecam-quality picture is the real thing, UK games mag PC Zone will be lilfting the lid on the game in its 200th issue, out later this month.

The photo popped up on the Gaming Age (NeoGAF) forums and it certainly looks like the right typeface. The issue is on sale on October 9th, so there is plenty of time for the whole story to leak out before you actually have to buy the thing.

Next issue PC ZONE magazine reveals Deus Ex 3 [NeoGAF Forums]

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Mon, 08 Sep 2008 16:20:00 MDT Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5046913&view=rss&microfeed=true
<![CDATA[ Beneath the Surface of Tomb Raider Underworld ]]>
So what's in store for Lara Croft in Tomb Raider Underworld? Well, if it turns out that Norse mythology interests you then you're in for a treat because that's going to be the focus of the latest game in the series. The game will be hitting all consoles (except PSP) and PC November 21st.

Just a heads up the video does reveal a major plot point so if you don't want to know anything about the story then you might want to skip this one.

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Mon, 08 Sep 2008 12:00:00 MDT Adam Barenblat http://kotaku.com/index.php?op=postcommentfeed&postId=5046807&view=rss&microfeed=true
<![CDATA[ Things Looking Up For Eidos ]]> Publisher Eidos has been having a tough time of late. Earlier this year, the company slashed 25 percent of its workforce and revamped its internal structure to a more studio-based one. While Eidos has been quiet since February about how things are panning out, creative director Ian Livingstone says:

“The restructuring is going very well. We have been very upfront about what we are as a business and where we are going. We have put in place a studio-led and product-centric operation and everybody is now happily on board... Having a focused team based around our cornerstone franchises means one team based in the same office, country and time zone so that they can explore every opportunity directly alongside the game’s development.

Well, that's good.

The State of Play at Eidos [Edge via MCVUK]

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Mon, 08 Sep 2008 07:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5046583&view=rss&microfeed=true
<![CDATA[ Gauntlet DS Wicked Retro Fun ]]> I spent a small chunk of timing messing around with Gauntlet DS at Penny Arcade Expo this past weekend.

The look of the game and sound of the game are spot on (the game uses some of the original sound files), a perfect fit for the DS and some fun portable play, but I wasn't totally enchanted with the games controls.

Designed by Backbone for a release this fall, the game is a throw-back to the original retro action classic and it really nails most everything it's going for. And the problem with the controls aren't completely Backbone's fault. It's mostly because the game plays on a DS using the D-Pad and that just doesn't translate very well for me. The controls felt a bit mushy and having to turn to take on an opponent, especially with the elf, could be frustrating at times. I longed, while playing the game, to have a joystick to fine-tune my shots with.

Fortunately, the game more than makes up for this one weakness with surprisingly robust multiplayer features including both cooperative and competitive multiplay. The game supports up to four player coop and in-game voice chat. It even uses it's own servers which means, I was told, no silly friend's codes to worry over and input. The campaign includes 40 maps in three realms.

The competitive play (which they weren't showing at PAX) includes ranked multiplayer games like death match, team death match and treasure hoard mode played across 16 different maps. This seems like it's going to be a must by for fans of the classic Gauntlet.

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Tue, 02 Sep 2008 08:00:06 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5044003&view=rss&microfeed=true
<![CDATA[ Let's Look At Lara Croft Over The Years ]]> Here's a collage, a Croft collage if you will, of Lara over the years. Through all the changes and evolution over the years, one thing has remained constant — two, actually. That's right, dual holsters. Hit the jump for a look at all as they got bigger and bigger.


As game site Go Nintendo points out, the DS and GBA Crofts are among the missing titles.

Lara Croft: Tomb Raider I to Underworld [Aeropause via Go Nintendo]

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Tue, 26 Aug 2008 16:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5040374&view=rss&microfeed=true
<![CDATA[ New Olympic Event: The Xbox Put ]]>
Everything is made more legitimate when described in a British accent, even when the narrator uses phrases like "video game things." So here is British Gaming Blog's "Summer Athletics Preview" — in which Eidos touted the release of its upcoming Summer Athletics (Sept. 30 in Europe for the Wii) with some events of its own — Xbox Put, the Wiilay, and the Gamecube Toss. Teaser only, they'll have the full video up sometime later. But you can get a look at some Xboxes smashing on the concrete at Battersea Athletics Track. I bet they'd still work.

I just realized I have a great name for UK broadcasting. And I love impersonating the broadcasts. "GMT time is twenty-two hundred. Owen Good, Kotaku World Service." Good thing this is text only, I think Stuart would beat me senseless if I said that in his presence.

Summer Athletics Preview [British Gaming Blog]

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Sun, 17 Aug 2008 16:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5038037&view=rss&microfeed=true
<![CDATA[ Batman: Arkham Asylum In Pictures ]]> Screenshots of the new Eidos Batman game Batman: Arkham Asylum showed up on developer Rocksteady Games website, only to be taken down relatively quickly. Not quickly enough, apparently, as NeoGAF member Endless managed to collect the whole set, which we now present for your viewing pleasure. Very nice looking screens, a bit reminiscent of Starbreeze's The Chronicles of Riddick: Escape from Butcher Bay. Hell, if you replaced Riddick with Batman and tossed the Joker into that game you'd have the best Batman game ever.

NeoGAF Post By Endless [NeoGAF]

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Fri, 15 Aug 2008 10:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5037545&view=rss&microfeed=true
<![CDATA[ Eidos Announce ANOTHER Batman Game ]]> That's fine, EA. You take all the time you need before announcing your Batman game. In the meantime, we'll make do with this one. Announced today by the folks at Game Informer, Batman: Arkham Asylum is a new title currently in development at Rocksteady Studios (Urban Chaos: Riot Response), which will be published by Eidos. Why the different publishers? EA only have the rights to the movies, while Eidos have a deal to make games based on the Batman comics. Hence this game, which GI describe as being "reminiscent of Bioshock".

With a story written by Paul Dini, and art by the team at Wildstorm comics, the game will be set exclusively in and around Arkham Asylum, which has been taken over by the Joker. The asylum will be a contained, persistent location, making the game feel more like Riddick or BioShock than other more recent, more open-world superhero titles. The Joker's not alone, either: because they hold the comics license, Batman will also be up against the Riddler, Mr. Freeze, Penguin, Harley Quinn, Scarecrow, Poison Ivy and more.

Gameplay won't just be about combat, either. Batman's a detective, see, so there'll be investigative work (puzzles, etc) to be done as well, including extensive use of what sounds a lot like Metroid Prime's scanning system. When combat is used, the emphasis will be on stealth and speed, and the game will only use three buttons: attack, stun and throw. Oh, and there'll be boss battles too, some with a focus on combat, others playing out more like a Zelda boss battle, as you use particular tech or gadgets to bring them down.

Batman: Arkham Asylum is due for release sometime in 2009, and will be appearing on PS3, 360 and PC.

Game Informer September Issue Revealed! [Game Informer]
Game Informer reviews Too Human. Evilore 1, Dyack 0. Who cares?! We want the BATMAN! [NeoGAF]

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Tue, 12 Aug 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5036332&view=rss&microfeed=true
<![CDATA[ Tomb Raider's Underworld ]]> You've met the new Lara Croft! You've even seen her doing high kicks! Now see what happens when Eidos' PR cameramen, in their search for the ultimate high kick, ask for one high kick too many. Poor Alison Carroll. She signed up for the money and the fame, not the...exposure (oh, and yes, this is probably NSFW).


TOMB RAIDER MODEL'S "CROTCH SHOT" SHAME [UK: Resistance]

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Tue, 12 Aug 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5035907&view=rss&microfeed=true
<![CDATA[ Meet The New Lara Croft ]]> With Tomb Raider: Underworld on the horizon, it's time to roll-over that lease into a newer model for series heroine Lara Croft. Meet 23-year-old Alison Carroll, a professional display gymnast from the Croydon area of London, England, who has performed in front of Prince Charles himself. Miss Carroll beat out hundreds of applicants for the role of Lara Croft, the new position allowing her to quit her day job as a receptionist. She's now undergoing a rigorous daily training schedule to make sure she is ready to pose next to red-faced fans, far too nervous to notice what seems to be a scar on her left knee or the well-placed mole, not that I was paying attention.

If you have any doubts as to Miss Carroll's athletic prowess, hit the jump for an action shot that proves once and for all that she could completely kick your head off while standing right next to you. Borderline NSFW.

Pictured: The new Lara Croft is unveiled as a former gymnast ... from Croydon! [Mail Online]

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Mon, 11 Aug 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5035468&view=rss&microfeed=true
<![CDATA[ Tomb Raider: Underworld Trailer, and Release Date ]]>
You know, when some of us decide we're starting all over and the place needs a new look, we take some cheap furniture or knicknacks to the dump or have a yard sale. Lara Croft packs her home with explosives and goes for the extreme makeover. Speaking of, she looks completely different, like a Bratz biker, almost. Where are the trademark shorts?

Looooong trailer for the subject matter (and being entirely a pre-render.) But it's out Nov. 8, on PC, the next-gens, PS2 and DS. And I suppose then, or before, we'll get the story of why she went and blew up her own manor.

Tomb Raider: Underworld E3 Exclusive Trailer [Gametrailers]

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Sat, 19 Jul 2008 09:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5026949&view=rss&microfeed=true
<![CDATA[ Tomb Raider: Underworld - Making A Perfect Ass Of Oneself ]]> There's no doubt in my mind that giving the Tomb Raider franchise over to Crystal Dynamics to develop was the best thing that's happened to the series. They've took a dying franchise and given it new life, and they're getting better at it with each new title. From the demo of Tomb Raider: Underworld I sat in on this week, I get the feeling the trend is continuing.

The demo started by delivering new depth to the series, plunging a scuba diving Lara Croft deep into the ocean to recover an ancient artifact. Lara swam smoothly, using a harpoon gun to take out circling sharks as she solved a puzzle that opened a door to an ancient temple.

Once inside and on semi-dry land, Lara crawled, jumped, and shimmied her way around a giant octopus (or kraken, if you prefer), bringing the roof down on its head in order to progress before the demo ended. While I didn't get to control her myself, the gameplay and mechanics seem in place, but what about the look of the game? As the demo ended, a man behind me stood up and offered his opinion.

"You got her ass perfect." The assembled crowd shifted uncomfortably.

"And the dimples beneath her..." Thankfully he stopped before I tackled him to the ground. Lara Croft does strange things to a man.

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Fri, 18 Jul 2008 16:40:59 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5026875&view=rss&microfeed=true
<![CDATA[ The Miracle Of Science: Checking Out Monster Lab ]]>

I was drawn to take a quick peek at Eidos' Monster Lab because of the clever character design art mural all around the play area. The game has you enlisting the aid of three mad scientists, each with a different specialty, to try and take down one ultimate scientist who's mastered all three abilities — alchemy, biology, and one that seems more mechanically-oriented. It's on Wii and DS, but I saw the Wii version.

Monster Lab has the player building creatures and exploring a cartoonishly eerie supernatural land to collect parts to build and strengthen monsters to fight other monsters. As players progress through the narrative, they'll be able to enlist the help of each mad scientist to build new items and reach new areas.

So it's a bit collection and construction, a bit combat, and a bit story-based exploration — a pretty clever core idea with a cool aesthetic.

The Eidos rep had built a patchwork Frankenstein of a creature with tree roots for legs and a big mechanical arm, and he walked this creature through a spooky town back to the monster lab to combine some parts he'd found into a new chain saw arm for his creature. Different parts' attributes combine for different results — though you never know what you'll get when you mix things together, once you've successfully created something, it's added to your recipe list.

Creating an item successfully requires completing a mini-game; this one saw the rep using the Wii remote like a soldering iron, filling a scrolling, twisty maze with molten metal while it quickly scrolled past. The quality of the item you produce and the boost it provides to your monster's attributes depends on how well you perform at the mini-games.

Once you've created a part, you can assemble a fighting creature and head out on the town. You'll be able to walk up to roaming enemies to engage in turn-based combat with them, and the enemy monsters are juiced up with custom parts just as much as you are. That's why it's a good idea to pick your target on the enemy's body — knock off their weaponry and you'll have an easier time of things.

The combat was pretty kooky — once the rep had knocked off both of the enemy's attacking arms, it was able to rather desperately go on fighting with kicks from its two legs, or by head-butting or biting.

This game is aimed a bit at the younger folk, but the diversity of things to do, marriage of multiple elements, and the cool aesthetic seems to indicate older players looking for a creative third-party Wii title might enjoy checking it out.

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Fri, 18 Jul 2008 14:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5026796&view=rss&microfeed=true
<![CDATA[ Age Of Conan - A Million Shipped, 700K Registered ]]> We often talk about the differences between 'sold' and 'shipped' announcements, generally coming to the conclusion that the numbers would be relatively close, but sometimes the gap can be a bit bigger. Early this month, Funcom announced that Age of Conan was about to pass the one million copies shipped mark, which is a lovely milestone to reach and all, but in their latest pat on the back press release they place the number of accounts at "more than 700,000". This means that somewhere between 25-30% of those shipped copies either a) haven't been purchased or b) have been purchased and haven't been activated.

While 700K is nothing to sneeze at, it's still a great deal less than a million. Just something to ponder the next time you see one of those snazzy shipping number press releases. Speaking of press releases, hit the jump for Funcom and Eidos loving on some sales charts.

Age of Conan continues to dominate retail charts

- The best selling PC game of May continues to hold the #1 spot in most markets - - More than 700.000 gamers have registered an Age of Conan account so far -

Durham, USA – June 30, 2008 – Eidos and Funcom are proud to announce that Age of Conan continues to dominate the PC sales charts in all markets where the game is available. Over the last few weeks it has remained the overall #1 PC game in most European markets, whilst also performing tremendously well on several all-format charts. In the US, Age of Conan impressively conquered the #1 PC spot for the first two weeks of available NPD data. Due to the amazing interest surrounding the game, more than 700.000 gamers have now signed up for an Age of Conan account. In the second month after release it is also clear that Age of Conan has taken the position as the undisputed #2 subscription MMO in the western world.

When Age of Conan stormed into retail stores as what we believe to be the most pre-ordered original PC game in history, it instantly became the best selling PC game of May. The pace at which Age of Conan sold made it one of the fastest selling PC games of all times, and Funcom and Eidos are therefore very satisfied to see the positive sales trend continue. As all countries report sales differently, it is not possible to get a complete overview of the exact box sales at the time of writing, but Age of Conan remains the top selling PC game in most all released markets. This includes being the #1 overall PC game in June in the Nordic countries, Oceania, Germany, France and Spain, as well a top three contender in all other markets where the game is out. No substantial sales data for June is yet available from the US market, but Age of Conan was the #1 PC game in the latest official NPD update.

“That Age of Conan remains #1 in retail stores several weeks after release is of incredible importance to us, and proves that the game has a large potential beyond the early adopters,” said Morten Larssen, VP of Sales & Marketing in Funcom. “With more than 700.000 accounts created so far we have a fantastic platform to build from, and we will continue our marketing spend to further drive numbers in the months to come. It also means that Funcom can dedicate significant development resources on evolving the game even further, naturally giving us a great hope for the future of Age of Conan.”

“We are incredibly pleased to see Age of Conan turning into an MMO phenomenon,” said Gaute Godager, Game Director on Age of Conan. “As an MMO company we know that a good start is just the beginning for a virtual world. All we care about now is to make Age of Conan into an even better game, and we have extensive plans to ensure that Age of Conan remains a top MMO alternative for many years to come.”

For more information about the game or to sign up for the community, please visit www.ageofconan.com

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Mon, 30 Jun 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5020731&view=rss&microfeed=true
<![CDATA[ This Is How You Make A Lara Croft Action Figure ]]> There have been plenty of action figures based off of Tomb Raider starlet Lara Croft over the years, but nothing quite like this baby right here. Standing at a whopping 17 inches tall, this Tonner Doll Company creation skirts the fine line between action figure and tiny actual woman, a skirting I doubt many fans will mind much at all. Lara features rooted hair, a variety of outfits, and 14 points of articulation, along with grenades and her signature dual automatic pistols in case her new owners get fresh.

The first 100 Tomb Raider: Legend inspired figures are going on sale today at the Wizard World Chicago show, with the remainder now available for preorder via Tonner Direct at the relatively reasonable price of $124.95, shipping in the third week of July. As an action figure junkie, I am currently surveying my apartment for things to sell. Anyone need a couple cats?

Lara Croft Figure Preorder [Tonner Direct]

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Thu, 26 Jun 2008 10:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5019906&view=rss&microfeed=true
<![CDATA[ Tomb Raider Underworld Gets Web Site, Release Date ]]> Eidos yesterday launched an official Tomb Raider: Underworld Web site and sent out a couple more screenshots, including the one above. More importantly, it confirmed the game is due out in November for the 360, PS2, PS3, DS, Wii and PC. Screenshots and other discussion follow the jump.

A description of the game from the official Tomb Raider site:

"For generations, stories have been told of the fearsome weapon of Thor, the Norse god of thunder. Legend holds that Thor’s hammer had the power to smash mountains into valleys and to destroy even the gods. For more than a thousand years it has existed only as a myth ... until now.

In an ancient ruin on the floor of the Mediterranean Sea, Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara’s perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization."

Well, I know that Kotaku intern Adam Barenblat had a harrowing run-in with a Norse mythology course at the University of Colorado this past semester. So that probably ruins this game for him. And if we're dealing with the Norse underworld, I sure as hel hope it doesn't involve this sailing vessel. That's just gross.

Here are the screens at the largest size I could grab 'em. Also, on the official site, you can grab an mp3 of the new game's official theme. Not sure how new that is, but it's pretty swrrt, wish more would do that.


Tomb Raider: Underworld Confirmed for November [GamePro, thanks Mig]

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Sat, 21 Jun 2008 09:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5018543&view=rss&microfeed=true
<![CDATA[ Battlestations: Pacific Debut Trailer ]]>
Nothing says World War II game like a trailer that kicks off with a Frankie D quote. If you aren't willing to pony up words of wisdom from Mr. Roosevelt or Winston Churchill, you might as well just make a plain vanilla generic war game and call it a day. That's not the Eidos way, obviously. This debut trailer for BattleStations: Midway follow-up BattleStations: Pacific has all that and a bag of hip Japanese narration to make sure all the bases are covered. It's moody, historic, and unintelligible to the majority of our readership. I call that a win.

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Fri, 20 Jun 2008 15:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5018443&view=rss&microfeed=true
<![CDATA[ Age Of Conan's All-Dancing, All-PVPing Evolution Plans ]]> So Funcom and Eidos released Age of Conan, and hundreds of thousands of players have signed up...what now? The two companies have revealed their plans for evolving Age of Conan over the coming months, with heaps of new content influenced directly by player feedback in the pipes.

It all starts out later this month with a major PVP update, which they are calling "To The Death." The update will institute consequences and rewards for engaging in PVP battles, including the promised PVP leveling system and a Fugitive system, that will make it easier for other players to hunt you down the more lower-level characters you kill.

Other planned updates include guild alliance warfare, allowing guilds to team up and even form alliance keeps while fighting over "wonders of the world" that grant special powers, a system of in-game achievements called Powerpoints that will reward players for completing various tasks with points they can spend on special gear and powers, new areas to quest in, and a combo-based dancing system motion captured from professional dance artists. Joy! Hit the jump for more details on the evolution of Age of Conan.

Funcom and Eidos Announce Massive Evolution Plans for Age of Conan

- Massive PvP Update in June – New Areas and Dungeons – Powerpoints and Guild Alliance Warfare to Come –

DURHAM, N.C.—(BUSINESS WIRE)—After the incredible initial success for Age of Conan, a whole world of MMO players are eagerly anticipating the future plans for one of the most popular online games ever released. While Age of Conan has already evolved massively since launch, numerous expansive additions are yet to come. Funcom and Eidos are therefore proud to lift the veil on Age of Conan’s promising future, and today the two companies reveal selected features which are now in production.

“While we have enjoyed the initial success for Age of Conan, we know that a solid launch is but the start when it comes to the MMO genre,” said Gaute Godager, Game Director on Age of Conan. "As we look ahead we are preparing a huge amount of new content, and what we are presenting today will evolve Age of Conan even further. It’s naturally an incredibly ambitious update plan for a live MMO game, but we are certain our players would want nothing less.”

Without further ado, here are some of the cool things to expect in the months to come:

PvP evolved – To the Death

The great combat system in Age of Conan has taken MMO fighting to a new level of fun, and Player versus Player combat plays a major part in this. As a result, a massive new PvP update is planned for late June. Aptly called To the death, this update brings more consequence and rewards to PvP, and an important part of it is the Fugitive system. The more lower level players you kill, the easier it is for others to hunt you down. In addition, ten PvP levels with additional ranks will be introduced, as well as specific gear and weapons for PvP.

Guild Alliance Warfare

Preproduction has started on a MASSIVE free update which will come later this year. Currently titled “Kingship!,” large clusters of guilds will be able to form alliances, and rule and conquer on a massive scale. Everyone in a guild alliance will play a part in this system, and together they can even erect unique looking alliance Battlekeeps. The alliances can also fight over, and build, culture-specific “wonders of the world,” with a direct link to higher powers! As part of the system Funcom will also facilitate larger amounts of players in massive battles.

Powerpoints

This fall, a unique reward and character evolution system called Powerpoints will be introduced. This rewards active in-game behavior, and allows for gathering points through numerous methods, including owning a Battlekeep, playing the end-game at level 80, winning PvP matches, or simply being an active guild member or subscribing to the game. There will be many ways to obtain Powerpoints, and numerous rewards, ranging from exclusive Powerfeats to weapons, armor and potions. Powerpoints may even allow you to level faster!

New areas and dungeons

You won’t need to wait for an expansion pack to explore exciting new areas. In the next period, Funcom will include several new areas, as well as evolving already existing areas. This includes a brand new dungeon in Aquilonia, reshaping three dungeons in Stygia, and an entire mountain range in Cimmeria!

Improved player-made villages and Battlekeep systems

While the guild alliance system brings a whole new level to the game, Funcom will continue to expand the existing player-made areas and the systems running them. A focus on evolving the massive elements of the game even further continues, ranging from placing NPCs in the cities to more choices and benefits.

Social updates

An MMO is nothing without a good social scene. While Conan is all about crushing your enemies, social enhancements are also getting some love. A fun example is the combo-based dancing system which is now coming to the game, and it’s entirely motion captured by professional dance artists.

More adventures

Age of Conan has received tremendous praise for immersion and the great voice-over quests. This is but the start of the adventure, and numerous new quests are coming into the game, spread across the entire world and across the level ranges. Soon 60 additional quests will also get full voice acting, further improving immersion.

Embracing community feedback

Since launch several enhancements and fixes have been implemented to Age of Conan, and Funcom has continuously staffed up the service departments to improve customer satisfaction. This has already resulted in a better game experience, but the work will continue. At the heart of all of this stands the Age of Conan community. A lot of the upcoming improvements to the game will be based directly on community feedback, and the wishes and concerns players have when it comes to the future of the game will always be taken into account.

By reading the community websites, official forums and the monthly Clan of Conan newsletter you can expect additional information about upcoming features and released updates, as well as an arena to give your feedback. A new Clan of Conan newsletter is also going live today, with more detail on the upcoming features. http://funcom.cachefly.net/WebFiles/Newsletter/Issue17/

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Fri, 13 Jun 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5016155&view=rss&microfeed=true
<![CDATA[ Did Gerstmanngate Hurt Kane & Lynch? ]]> While we may never know what actually happened, months have passed since the internet exploded over Kane & Lynch, GameSpot and reviewer Jeff Gerstmann. Now that the dust has settled what does Kane & Lynch developer IO Interactive think about the way it went down? Did it hurt game sales? Says Thomas Howalt, business development director at IO Interactive:

It sold well, we broke even and it's still selling. We had some really harsh reviews and there was all this noise about this thing with GameSpot and it sort of went over my head whatever people were fighting about. The web has it's own voice and it can be very loud... You know, what I see today is a lot of people picking it up, playing the free levels we put out. We get a lot of people playing online. You can argue are the graphics good enough, is it up there with the best? But it only takes two weeks and you're no longer the best looking game out. I've been playing games since Pong so I take these things lightly. In the end it's about sales and we have games like Freedom Fighters which is still selling.

Oh, it's always about the sales Thomas. Hence the problem.

IO Interview [Games Industry] [Pic]

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Thu, 05 Jun 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5013251&view=rss&microfeed=true
<![CDATA[ Where In The World Is Brian Crecente? ]]> rockapella.jpg San Francisco. That game would have been a whole lot shorter if they had just been upfront about things. I didn't even ask you guys a geography question! Crecente is out for the better part of this week, hopping between San Francisco and LA for various events with companies such as Electronic Arts, Sony, Ubisoft, Microsoft, Eidos, and Sega. While he is out of the tower he'll still be posting, in fact he should be posting some rather interesting information, starting this evening. Keep your eyes peeled, while the rest of us concentrate on juggling keeping the site from exploding while randomly uploading videos of our pets onto YouTube.

Take us out, Rockapella!

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Mon, 12 May 2008 13:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=389646&view=rss&microfeed=true
<![CDATA[ The First Doctor Who Console Game Looks Like This ]]> Okay, so they missed Christmas 2007 by a few months. The Doctor has never exactly been all that timely, ironically enough. Eidos is getting ready to release the first ever Doctor Who console game later this month over in the UK, and while Doctor Who Top Trumps is just an older card game dressed in Doctor Who trappings, it is still significant enough to at least warrant a look-see, if only for the novelty of seeing that PlayStation 2 logo over the television show's. The game is coming out for the PC, PS2, and Nintendo DS, and allows you to play as the Doctor, Martha Jones, fan-favorite Torchwood leader Captain Jack or any number of classic Whovian monsters in adventure mode, two-player head-to-head, or a variety of mini-games. It's licensed drivel really, but sales of this drivel might help determine whether or not we get a real Doctor Who video game somewhere down the line. The game should be in stores on May 16th.

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Tue, 06 May 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=387534&view=rss&microfeed=true
<![CDATA[ SCi Spurns Infogrames Buyout Bid ]]> wb_sci.jpgFrench Atari parent Infogrames wants to purchase Eidos parent SCi, and has already extended it a "financially disciplined" offer, Infogrames revealed today via a regulatory announcement.

However, says Infogrames: "The SCi Board has declined, at this stage, to entertain Infogrames' offer."

Infogrames is still raring to go on the bid, though, saying that it has "sufficient resources" to satisfy the offer, and adding it has also "secured commitments" that will help fund SCi's potential working capital requirements. "Importantly," the statement adds, "Infogrames is in a position to move expeditiously with its proposal."

The regulatory announcement suggests the door's still open on the proposal, though there are no guarantees:

"Whilst Infogrames has been considering a range of options, including but not limited to a potential merger with SCi, there can be no certainty that any offer will be made for SCi," said the statement in part, concluding with, "A further announcement may be made, if and when appropriate."

SCi recently got a shot in the arm in the form of a $120 million bailout from investor Warner Bros.,who increased its stake in the company to 20 percent. In the process, SCi gained access to couple WB licenses (Looney Toons, The OC, the Batman comics) — and, apparently, lost 25 percent of its staff as well as some current projects (flagship titles like Tomb Raider, Hitman, Deus Ex and Championship Manager are safe).

When approached for questions, a rep for SCi said he was unable to comment on the company's current business.

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Mon, 28 Apr 2008 14:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=384866&view=rss&microfeed=true
<![CDATA[ Report: Mass Layoffs Hit Eidos ]]> SCi, the parent company of Tomb Raider publisher Eidos, got a cash injection from its investment buddies at Warner Bros., the company announced today. The $120 million bailout is good news for SCi, but not so much for Eidos, as 1UP writes today that "sources have informed 1UP that Eidos's entire PR, marketing, and sales department has been laid off as part of the deal with Warner Bros." Yikes! That must be the translation of SCi CEO Phil Rogers "I want more distribution muscle in North America" statement.

Eidos' parent company announced earlier this year that it would be laying off 25% of its staff and killing fourteen projects, focusing on "cornerstone" titles like Tomb Raider, Hitman, Championship Manager and Deus Ex.

Layoffs at Eidos in Light of Warner Bros. Deal? [1UP]
Lara Croft creator SCi gets cash boost [Reuters]

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Fri, 25 Apr 2008 17:20:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=384300&view=rss&microfeed=true
<![CDATA[ Age of Conan Is Priced In Gold ]]> aocboxpre.jpgIn a Funcom investor briefing, the company has spilled the pricing strategy for their MMO Age of Conan. United States gamers will pay $59.99 for the game and $14.99/month for the subscription. (Meanwhile, European gamers will pay 49.99 Euro and 12.99 Euro/month.) A quick skim through the briefing reveals some other interesting factoids, like that the game has already gone gold, Funcom expects 500,000-600,000 active subscribers at launch and internal surveys show that a "large proportion" of beta testers would like to buy it. Anyone out there considering cheating on their WoW account?

AoC Briefing [TenTonHammer via Maxconsole]

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Wed, 23 Apr 2008 10:40:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=383098&view=rss&microfeed=true
<![CDATA[ FilePlanet Presents The Age Of Conan Open Beta ]]> Funcom, Eidos, and IGN are proud to present the 'open' beta for Age Of Conan, coming to a PC near you on May 1st, if you're lucky. Members of FilePlanet are invited to sign up for the open beta period, with 50,000 slots on the line for a chance to put the game through its paces. In order to make sure people are focusing on actually testing it, the lucky thousands will be restricted to level 13, so don't think you're getting that much of a leg up on the pile.

"The IGN and FilePlanet audience has consistently told us that Age of Conan is one of their most anticipated games of the year, and we are very pleased to partner with Funcom and Eidos on the Open Beta," says Senior Vice President of Consumer Products at IGN, Jamie Berger.
Sign ups should be active soon, so keep an eye on the FilePlanet AoC mini-site.
Heads Will Roll as Age of Conan Moves into Open Beta - Open Beta exclusively available through FilePlanet.com and partner IGN sites -

- 50,000 aspiring barbarians may enter Hyboria on May 1st -

DURHAM, N.C.—(BUSINESS WIRE)—Funcom, Eidos and IGN are proud to announce that Open Beta for Age of Conan will start on May 1. The Open Beta will be hosted exclusively by IGN's popular game download site, FilePlanet.com, as well as being offered through partner IGN sites such as Gamespy.com, Tentonhammer.com and Warcry.com. The application pages at FilePlanet.com are now open for registrations, and gamers from across the world can sign up. As 50,000 gamers prepare their Hyborian assault, rivers of blood are about to flow, and it's exclusively available through FilePlanet and IGN partner sites.

"When we started development of Age of Conan four and a half years ago we truly wanted to move away from the standards of the MMO genre. We wanted to bring something new, exciting and fresh to the gamers," said Gaute Godager, Game Director on Age of Conan. "As we get ready to show everyone what Conan's savage world is all about, we need final stress testing. Teaming up with the Beta Masters at IGN was a perfect opportunity for us! We simply couldn't ask for a better partner for this crucial stage of our Beta."

"The IGN and FilePlanet audience has consistently told us that Age of Conan is one of their most anticipated games of the year, and we are very pleased to partner with Funcom and Eidos on the Open Beta," says Senior Vice President of Consumer Products at IGN, Jamie Berger. "The Funcom team has developed a truly unique, visceral gaming experience that players will have to see to believe."

Funcom would like to point out that the primary function of the Open Beta is to stress test Age of Conan prior to launch. This means that Funcom will not make the entire game available to the Open Beta testers, and a level 13 cap will be applied. The Beta experience will still give hours and hours of entertainment, and complete class and culture variety, while at the same time giving Funcom the needed focus for an Open Beta.

You are required to be a FilePlanet member in order to sign up for the Open Beta. Preloading of the client will start prior to the launch of the Open Beta, and applicants will receive more information should they receive a beta key. The Open Beta will start on the 1st of May at 1500 GMT / 0900 EDT.

Age of Conan is consistently mentioned as one of the most anticipated PC games in development. It has received more than twenty-five covers on high-profile gaming magazines across the globe and more than fifteen major awards, including numerous "Best MMO of E3" awards and the official "Best Online Game" award at the Games Convention 2007. Age of Conan is a key title in Microsoft's Games for Windows line-up, and a showcase title for nVidia. The game is set to launch in several territories on May 20th, 2008.

For more information on Age of Conan - either in English, German, French or Spanish - visit the official website at www.ageofconan.com where you also can access the respective community websites.

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Thu, 17 Apr 2008 11:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=381003&view=rss&microfeed=true