Unless they have to replace the Wii several times.
Kids probably aren't going to steal a xylophone, but you put hard to find and expensive (for a kid) game system in the classroom, and you're going to have a security issue.
Did anyone actually play let alone enjoy Wii Music? Imo Rock Band or Guitar Hero would be far better suited to teaching musical concepts and getting kids into music, seeing as they would actually be using something that resembles a guitar or drum set and not air guitar/drumming.
before all the stupid comments.. Wii Music can be actually very useful to teach kids about basic musical concepts like rhythm and tempo, and the whole variety of instruments out there..
@Glorax: No, it developes hand eye coordination and timing. I can have absolutely no sense of tempo or rhythm and still can kick ass at RB/GH if I'm able to hit the right button when the game tells me too.
The average cost of a student flute from Yamaha, Selmer, Armstrong, and Gemeinhardt is about $600 new. Per flute. Used you might be able to find them for $300 or so.
A 3 octave bell kit typically runs at $150.
These instruments are not cheap.
Your argument is a straw-man anyways. Wii Music is not replacing traditional instruments, it's another tool for instructors to generate interest in music.
@LaneWinree: If "generating interest in music." were the intended purpose, then the question I'd have would be "Wouldn't Rock Band, Guitar Hero, Donkey Kong: Jungle Beat and Samba De Amigo suit the same/similar purpose?"
Soldier_CLE says DON'T STOP AT THE STAR! REVOKE THE WHOLE DAMN THING, OWEN!!! was starred
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@CockroachMan: I wont start with the "bring GH and RB instead" because those games can get frustrating for kids, even in the easier dificulties. But, how is Wii Music going to help develop some music appreciation? That game is not better than those piano-like toys babies use. It doesn't reward tempo and rythm, just making noises that sounds like instruments with a controller.
I think it's the other way around. You'll be much more successful in RB/GH if you have a sense or rhythm and tempo, whereas you really don't need to have much of a sense of rhythm and tempo to play Wii Music.
@hermes200: I belive that most people here haven't even messed a bit with wii music.
Wii music is a shallow game, yes, but it is also educational. You learn about instruments, you have a freestile mode where you record and learn how different rythms sound and what happens when you go out of tempo.
There's also very easy rythmn games, and games where the game teaches you to diferentiate higher and lower tones as well as major and minor chords (if i'm not mistaken).
The game really teaches a bit of music theory, however shallow it may be. And little kids seem to love it.
@suya123: Actually, the music toys probably have more artistic freedom than Wii music. Wii music is more like a crayon book that doesn't let you chose your own colors or paint outside the lines.
@suya123: Seconding this. This isnt educational in any way and a total waste of classtime. At least give them a 360 with GTA IV, that way they can learn to drive to school.
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Why? Because she is white and her students are black? I think your comment is out of place.
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Well, if it wasn't for video games to train our Starfighters, we'd all probably be slaves to Xur, anyway.
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Unless they have to replace the Wii several times.
Kids probably aren't going to steal a xylophone, but you put hard to find and expensive (for a kid) game system in the classroom, and you're going to have a security issue.
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I know loads of people who took up guitar, or at least tried to, from Guitar Hero.
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...but for some odd reason I always have better track where I am on the neck of my guitars/bass than on the 5 plastic buttons on the GH controller...
Also, GH: World Tour and Rock Band are more than adequate learning tools for drums.
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The average cost of a student flute from Yamaha, Selmer, Armstrong, and Gemeinhardt is about $600 new. Per flute. Used you might be able to find them for $300 or so.
A 3 octave bell kit typically runs at $150.
These instruments are not cheap.
Your argument is a straw-man anyways. Wii Music is not replacing traditional instruments, it's another tool for instructors to generate interest in music.
01/13/09
01/13/09
But, how is Wii Music going to help develop some music appreciation? That game is not better than those piano-like toys babies use. It doesn't reward tempo and rythm, just making noises that sounds like instruments with a controller.
01/13/09
I think it's the other way around. You'll be much more successful in RB/GH if you have a sense or rhythm and tempo, whereas you really don't need to have much of a sense of rhythm and tempo to play Wii Music.
01/13/09
Wii music is a shallow game, yes, but it is also educational. You learn about instruments, you have a freestile mode where you record and learn how different rythms sound and what happens when you go out of tempo.
There's also very easy rythmn games, and games where the game teaches you to diferentiate higher and lower tones as well as major and minor chords (if i'm not mistaken).
The game really teaches a bit of music theory, however shallow it may be. And little kids seem to love it.
01/14/09
From how I understand Wii Music, it would be impossible to play it on mute...as you would be unable to hear the musical consequences of your actions.
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