<![CDATA[Kotaku: Editorials]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Editorials]]> http://kotaku.com/tag/editorials http://kotaku.com/tag/editorials <![CDATA[ Gaming Is Killing Camping! Eagle Watching Is Next! ]]> OH NO THEY KILLIN OUR EEGLEZYou damn kids! You need to put down your Nintendo PlayStations and get down to one of our nation's fine national or state parks, put some outdoor learnin' into you. In what's just one more advertorial away from becoming a trend, the Minneapolis-St. Paul Star Tribune is calling for kids, parents and grandparents to get back to nature, shut down the Xboxs and get some eagle watching done, Minnesota style.

What the Star Tribune probably doesn't realize is that the grandparents are now hooked on Wii Sports bowling and the kids are getting their nature fix from Endless Ocean. I'm off to shun real life nature with a photo safari in Pokemon Snap. Take that, anonymous nature boy!

Editorial: Pause the Playstation and head to Wabasha [Minneapolis-St. Paul Star Tribune]

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Tue, 04 Mar 2008 16:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=363804&view=rss&microfeed=true
<![CDATA[ -14.95 Credit Card of Charging ]]> walkoff.jpg

Every time I hear, see, read about World of Warcraft one thing pops into my head. It's not my nearly forgotten druid character who has a name I can no longer remember, goals I don't care about and sits languishing in some Inn. It's not the hours of fun I had playing the massively multiplayer game when it first came out. It's my check book.

I haven't played WoW in at least three months, I wouldn't even think about the game if it weren't for the fact that at least once a month I scare my wife out of her skin with a terete-like outburst of profanity that would make a Vietnam Era drill sergeant blush. That damn $14.95 gets me every time. The reoccurring monthly fee shows up when I'm balancing my bank statement and I just flip out. I swear to God that this time I'm going to go online and cancel my account, but for some unknown reason I never do.

I could be, I should be doing that right now, but instead I'm writing this diatribe. How many MMO's survive purely on the lazy habits of ex-players? Why can't they be designed to cancel after so many months of non-use or at least send out an email?

OK, I'm finished ranting, you can go read something interesting now.

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Wed, 13 Jul 2005 10:28:42 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=112321&view=rss&microfeed=true
<![CDATA[ Hater Game Reviews ]]> hater.jpg

Your Video Games Suck is the ultimate hater wiki for gamers. The game review site is dedicated to looking at the negative side of games and making fun of them. The site only offers up nine user written articles so far, but man are they filled with hate. All entries are user submitted using the Wikipedia source, so hop on over and vent that spleen.

Your Video Games Suck [Official Site]

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Wed, 29 Jun 2005 09:34:13 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=110554&view=rss&microfeed=true
<![CDATA[ I Want a War Game that Gives you PTSD ]]> newsweekwar.gif

My brother just sent me a link to a great screed on War simulations that he found posted on Craigslist. The article was actually swiped from PointlessWasteofTime.com and was written by the same guy who wrote the now kinda famous Gamer's Manifesto.

David Wong starts out his rant on the ultimate war simulator with this beauty of an intro:

Like my Grandpa always said, there were no naked human pyramids in Starcraft.

There were no whiny anti-war Hollywood types or questionable war motives or granola-munching human shields. I'm starting to think that even Command and Conquer: Generals, a game so "realistic" it took a NASA-built Quantum supercomputer to run it, has left me woefully unprepared to fight an actual war.

What Wong wants is a real, real time strategy. One that "will give me a stress headache after an hour and an ulcer after a week. I want to identify experienced players on the street by their Thousand-Yard Stares."

What follows is a humorous and deviously insightful attack on the stupidity of real world war and real world war protestors. Read it, love it, live it.

Maybe this is old, maybe you've already seen it. Don't care, go read it again, it's that good.

Creating the Ultimate War Sim [Pointless Waste of Time]

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Mon, 27 Jun 2005 15:39:34 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=110185&view=rss&microfeed=true
<![CDATA[ Do Video Game Concerts Revive Concert Going? ]]>

The Atlanta Journal-Constitution has a nice write up on the Dear Friends: Music of Final Fantasy that played in Georgia over the weekend. The piece was actually written before the concert, but does a job of explaining both the cultural importance of the concert and why concert halls around the country are suddenly falling all over themselves to do video game performances.


The piece also has some interesting trivia, like the fact that an orchestra that wants to play the music pays $100,000. That fee includes sheet music rental, video equipment, a technical director and a conductor. The hosting site has to provide the orchestra, chorus and of course the venue, but gets to keep the entire box office receipts.

The question that lingers long after the male 20 to 30-year-old demographic has wandered from the concert hall humming bits of Final Fantasy, is whether this collision of pop culture and pops has any sort of lasting effect towards revitalizing the concert scene. Music historian Joseph Horowitz says there is no clear answer:

Final Fantasy [AJC, thanks All Games.com]

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Mon, 27 Jun 2005 06:31:20 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=110057&view=rss&microfeed=true
<![CDATA[ NBA Live: Transcending the Virtual ]]> If the premier article is indicative of things to come Joshuah sm31tv7.jpg

Bearman's new video game column for the LA Weekly and Village Voice is going to be a must read. In the June 24 article Pass the Paddles: The Moralgorithm, Bearman talks about NBA Live's seeming ability to look beyond the stats and apply momentum, team chemistry and flow to the virtual game of basketball.

The story bandies about ideas like the concept of Zen's mushin and Mihaly Csikszentmihalyi s Flow as it looks at how a game transcends its program to combine the lesser parts into a greater whole, creating moments that in NBA Live are viewed as glitches, but in the real NBA become moments of sport's history.

A glitch? Perhaps. Over time, Batty says, the programmers have fixed most real glitches in the game. It could also be that those improbable pyrotechnics are accidentally reflecting that fundamental intangibility in real basketball. What are the flashes of mushin in sports if not human glitches momentary suspensions of reality? Maybe spontaneous supernatural power is not just a digital artifact. Afer all, wasn t Dr. J s famous floating reverse adjusted no-look layup in the 1980 finals an error of some kind, a brief, one-in-a-million window into the realm of impossibility?

Pass the Paddles: The Moralgorithm [LA Weekly]

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Mon, 27 Jun 2005 01:27:03 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=110052&view=rss&microfeed=true
<![CDATA[ Pac-Man a Transforming Force in American Culture ]]>

The (Elkin-Jonesville, N.C.) Tribune has an excellent editorial up about the significance of Pac-Man s silver anniversary. The paper says the game has ushered in a video game age that is a legitimately transforming force in the most robust and diverse entertainment culture the world has ever known.

Unlike the Rubik s Cube, breakdancing, or even Michael Jackson, Pac-Man s range of influence is not restricted to simple 1980s nostalgia. The game represents the ground floor of a new medium interactive entertainment a billion-dollar enterprise now publicly traded on Wall Street. As jarring as it is to contemplate, alongside Morse s What has God wrought, and Bell s Watson, come here, Pac-Man was just as influential an American voice, even if all he said was Wakka-wakka-wakka.

Holy crap, a newspaper that get s it stop the presses.

Samuel Morse, Alexander Graham Bell, and Pac-Man [RedAssedBaboon]

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Tue, 21 Jun 2005 09:30:59 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=109225&view=rss&microfeed=true
<![CDATA[ PSP Licker Hatemail ]]> Kelly_loser_sign.jpg

Although I'm not a regular reader of the IGN mailbag (typo-ridden and grammar-lacking fanboy letters are hardly my cup of tea), I felt obligated to take a peek after reading Hatsumi's recent column.

These letters were awesomely terrible. The lead-off diatribe was a stalky 1,500 word dissertation about everything Jessica, including this doozy:

And yes, I do have an "engagement ring" for Jessica, except it comes in the shape of a .45 bullet to her right temple.

The letters that followed were of a similar quality but mercifully, shorter.

Personally I suggest everyone involved (ooh, that includes me!) take a handful of Ambien and go back to being quiet, useless blobs.

Mailbag of sweet, sweet hate!

-SM

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Fri, 17 Jun 2005 07:00:43 MDT smizek2 http://kotaku.com/index.php?op=postcommentfeed&postId=108221&view=rss&microfeed=true
<![CDATA[ First-Person Gamer's Mag ]]> Issue2frontSM.jpg

MTV News sat down with the editor of The Gamer s Quarter to talk to him about the impetus for creating a free online zine dedicated to (gasp) New Games Journalism. It s MTV-short, but worth the read with a nice run down of the first issue and tease to the second, which just hit the website. Check out the article and The Gamer s Quarter, both deserve your time.

First-Person Shooters? OK; First-Person Gamer Mag? Hmm ... [MTV News]

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Fri, 17 Jun 2005 06:32:05 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=108289&view=rss&microfeed=true
<![CDATA[ Reviewing Game Store Customer Service ]]>

I love secret shoppers, it empowers us all. 1Up/EGM had a woman go in to several game and electronic stores and play up the old I m a girl and don t know jack about games stereotype. The results run from heartening to horrifying. To summerize, though you really should go read the entire item it s a gem, GameStop rocks, EB Games are elitists, Best Buy is moronic and Toys R Us should have their games taken away from them.

Tough Customer [1Up]

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Tue, 14 Jun 2005 06:26:14 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=107703&view=rss&microfeed=true
<![CDATA[ Daily Mail Jumps the Gun on VG Violence ]]> tabloid.jpg

The UK's Daily Mail ran a story Sunday that says a new study has proven that video games can lead to more violent behavior. You have to read through nearly the entire article before you get to this great line from one of the leaders of the research.

The findings appear in the latest issue of the Journal of Computer Assisted Tomography. Co-researcher Dr William Kronenberger, associate professor in the school's department of psychiatry, warned that more work was needed before firm conclusions could be drawn.

Unless you're with the Daily Mail, then now is a perfect time to draw conclusions.

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Mon, 13 Jun 2005 12:29:25 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=107560&view=rss&microfeed=true
<![CDATA[ Game Voice Strike Imminent: Does Anyone Care? ]]> shurggy.jpg

While we will find out later today whether the Screen Actors Guild will strike it appears no one will care. I've heard it from execs and flaks, but now the Los Angles Daily News is asking just how important is vocal talent to the commercial success of a title? In other words, do you really care who does the voice for Marlon Brandon in The Godfather The Game? I'm guessing you don't which sort of means if 1,000 SAG voters decide to strike they're screwed.

Unions are sounding off on their concerns [Daily News]

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Wed, 08 Jun 2005 05:15:13 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=106904&view=rss&microfeed=true
<![CDATA[ The Lazy Man's Bloglines ]]> feedgarden.jpg

FeedGarden has a sexy new look. The PSP news aggregator has expanded to include eight different gardens including PSP, Videogame and Xbox 360. Think of it as a sort of a concentrated aggregator, a place that provides a snapshop about a particular subject in an easy to read system. Or as the site s creator calls it, a lazy person s Bloglines. The site will eventually update every 15 minutes or so, but right now is running at about once an hour.

FeedGarden [Like I said...]

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Fri, 03 Jun 2005 10:48:02 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=106302&view=rss&microfeed=true
<![CDATA[ Which of the Four Game Namers are you? ]]> rablogo.gif

Are you a Pop Culturist, Uninspired, Shock Artist or Loyalist? Druidblue says that the names typically chosen in a massively multiplayer online role playing game falls into those four categories.

The Pop Culturists
"Look at how cool I am! I'm Legolas! You know, from Lord of the Rings! I'm JUST like him! (He's my favorite, you know!)"

Sample Guild War Names in this Category:
Phantom Legolas
Anuld Governatorl
Obi Wan

What s in a name? [RAB Forums]

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Fri, 03 Jun 2005 09:21:32 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=106301&view=rss&microfeed=true
<![CDATA[ Gaming's Cross-Road ]]> crossroads.jpg

A few years ago I was talking to Chip Lange, then vice president of EA Sports, about the pervasiveness of video games and how newspapers were covering them. He was bemoaning the fact that at the time most newspaper reporters who covered gaming did so as a side job. (While I write a monthly game column for the Rocky Mountain News, my full-time job is as a police reporter.) He pointed out that you would never see that in a paper s coverage of the music or movie industry. And then he said something that really brought it all home: He said it wouldn t be long before we had the first president in the White House who grew up playing video games.

Think about that for a second.

The Christian Science Monitor recently ran an article about the gaming industry being at a cross-roads of sorts.

We have a whole new generation of game players who are going to be the prime engine of our economy and society. These are the people who will be writing our books, interpreting history, becoming scholars and doctors. It's too late to marginalize the gamer now; the industry is imbedded in the fabric of our society.

But the games being developed haven t really kept up. Instead of trying to create games with better stories, more complex characters, moral conflicts, ESA president Doug Lowenstein points out that the industry is figuring out how to make things explode in more spectacular ways.

After I watch a good movie I think about it for days. I replay it in my mind. I ponder the moral conflicts. Why doesn t that happen after I play a game?

More than two decades ago, Trip Hawkins helped found Electronic Arts and asked the question can a computer make you cry. We know it can, now prove it.

Video-game industry mulls over the future beyond shoot-em-ups [Christian Science Monitor]

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Fri, 03 Jun 2005 05:35:44 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=106297&view=rss&microfeed=true
<![CDATA[ Carnival of Gamers Harshing ]]> huggies.jpg

Well that didn't last too long. The Carnival of Gamers, a collection of interesting and unusual game links, was an attempt at cutting through all of the back-biting and self-promotion of blogging and instead concentrate on good writing. Cathode Tan points out that not everyone liked the idea. Someone needs a hug I think.

Try Again, Matthew [Cathode Tan]

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Thu, 02 Jun 2005 08:33:28 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=106150&view=rss&microfeed=true
<![CDATA[ Son of Gametab ]]> 5dotgray-logo.gif

Gametab's grand social experiment seems to have floundered a bit. Those of you who use the gaming news tabulator, and everyone who likes gaming should, probably noticed the addition of a news nexus a few weeks back.

The idea was to allow the everyday reader to post their own gaming news stories and have the readers pick which ones they like the best to create a sort of top ten list. It's a fantastic idea that both huge (1 Up) and teeny (RedAssedBaboon) sites are or have played around with.

Monday, the Gametab folks apparently decided to pull it from their site and give it a space of its own. The new site, Pikuru (the only gaming site with a worse name then Kotaku), will be 100 percent community-based news system.

I both love and hate this system. On the one hand I've long held that the point of blogging is to remove the walls between the reader and the writer, but on the other hand I still want there to be a wall. This is mostly because I have a fragile ego and like to feel special.

Go check out Pikuru and see what it's like to write for a soon to be huge site.

Pikuru [Pikuru]

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Tue, 31 May 2005 01:38:42 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=105417&view=rss&microfeed=true
<![CDATA[ Best at What? ]]> bestof.jpg

Are the E3 awards handed out each year by an increasing number of publications and sites each year worth anything? The problem is two-fold. First, the awards are based on games that have not been completed, so may look better or worse than they will when they are finally released. Second, there are so many awards given out each year that it's hard to really pay attention.

I was talking to someone with a developer at the show who was bemoaning that fact. He was saying that it's gotten to the point that seemingly every mainstream game gets something so who cares? While I think that's a bit of an overstatement, it does highlight the issue of what purpose these awards serve.

Gamecloud went out and interviewed the editors for a bunch of the sites that do their own awards. Most of them seem to agree that the awards are only to show what was good at the show, not what games a person may want to run out a buy when it's released. If that's true, then why bother making the list?

E3 Awards: Do They Really Mean Anything? [Game Cloud]

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Thu, 26 May 2005 10:28:25 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=105079&view=rss&microfeed=true
<![CDATA[ CBS: Gaming Industry Needs to Grow Up ]]> freakout.jpg

I ran into CBS' William Vitka in some hallway at E3 last week, he looked as dazed and confused as I felt. And, it turns out, he was. In his latest column he bemoans the excesses of the show, slams Msoft and Sony for their love of the HD revolution that no one can afford and points out that for an industry that claims it's all grown up it sure as hell still acts like a teenager on crank.

E3 Left us Dazed and Confused [CBS News]

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Thu, 26 May 2005 06:46:59 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=105025&view=rss&microfeed=true
<![CDATA[ Sony's Shifts Marketing Plan ]]> fatmatch.jpg

Sony Entertainment s Ken Kutaragi was talking smack about the Xbox 360 to Gamespot today. Besides running with the whole Xbox 1.5 name-calling, Kutaragi is talking up the PS3 s multimedia capabilities, specificially its abilitiy to store non-game content in online storage.

Users will be able to store their content in an online storage server called the 'Cell Storage.' And the Cell processor, when it's not being used, can refine the content's quality. We call it the 'aging' process. For example, users can 'age' their Standard Definition (SD) video and up-convert it to High Definition (HD) video. We have many plans [for the PS3], but this 'Cell Storage' service is something that we definitely intend to launch. By using the Cell's security feature, users will be able to rip DVDs that include copyright protection and lay it in the storage area to refine its video quality.

This is pretty interesting, but what I find more interesting is how the three big companies are positioning their various consoles for launch.

After attending all three launch announcements at E3 I came away with a pretty distinct view of where the companies were headed, at least in terms of marketing.

Sony s announcement was filled with numbers, facts, lots of video of next-gen games and left me with the impression that the console was the one being pitched to hardcore gamers.

Microsoft s soft and fuzzy announcment kicked off with a woman carrying out the 360 in a giant purse and included videos of Friends-like twenty-somethings dancing around in their apartment playing games and dancing. The end result was a console that seemed to be shaping up to be more of a multimedia device than hardcore gaming system.

Nintendo s launch with it s complete lack of facts or figures, but cool design and heavy retro tie-ins seemed to be more about creative gaming then realistic graphics and over the top competition. The end result, in my mind, was a system that will be pushed as the fun console.

So now, Sony is starting to talk up their console as a strong multimedia device, expect Msoft to go for the hardcore gamers again any day now. I fully expect Nintendo to take the high road and just stay out of this my chips are bigger than yours grudge match.

PS2 is not a game machine [Gamespot]

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Wed, 25 May 2005 10:30:36 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=104920&view=rss&microfeed=true
<![CDATA[ Progressive Game Reviews ]]> electro.jpg

The creator of a cool new gaming blog called The Game Chair just pointed me to his interesting review system. Instead of writing a single review at the end of his experience, Seth Giammanco writes up a series of reviews at pivotal moments in the game.

For instance with Metroid Prime, he wrote separate reviews about what he thought of the game so far three times while going through the Sanctuary Fortress. The cool thing is that these sort of mini reviews are then combined and averaged to give you a better sense of what the entire game was like. While this is a much more work intensive process, it does help point out the highlights and low points of a game and probably give you a more accurate overall picture of the game as a whole. I'm liking the idea, but not all the reading it takes to get to the points.

Interestingly, Seth uses the same system for games that don't really change. For instance he wrote two reviews of Electroplankton, one for right after he got it and another much later in the game. The game's review dropped a bit, but still held up to scrutiny and that's important to know.

Electroplankton First play [The Game Chair]

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Wed, 25 May 2005 07:21:42 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=104866&view=rss&microfeed=true
<![CDATA[ Six to Watch for Christmas ]]> 6watch.jpg
Chris Morris took a stab at picking six games to keep an eye on for
Christmas, a ballsy move considering the glut of good games shown at this year's E3. His picks are: The Legend of Zelda: Twilight Princess, Madden 2006, GTA: Liberty City Stories, Nintendogs, F.E.A.R. and Civilization IV.

It's not really fair to say this is right or wrong, but I think picking Liberty City Stories just because it's another GTA game is sorta a cop out.

And while Civilization IV would make my list, it would do so for totally different reasons. I mean, they're including the source code to play with. I can't wait to see the mods.

Six Video Games to Watch this Holiday Season [CNN]

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Tue, 24 May 2005 06:32:51 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=104686&view=rss&microfeed=true
<![CDATA[ High-Def Next Gen will Cost You $1,700 ]]> cmconch.jpgCNN s Chris Morris is guessing that it will cost you a tad more than $1,700 to join the high-def, next-gen gaming revolution. That price tag includes the cost of an average HDTV, a home theater in a box, an Xbox 360 and a $60 game. Of course, if you went to Microsoft s Game Developers Conference you probably already have the TV and if you didn t you survived this generation of Xbox without one. And who needs surround sound anyway? So the real cost of a next-gen console is it s price tag.

Next-Gen of Gaming Consoles Could Cost $1,710

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Mon, 23 May 2005 10:17:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=104586&view=rss&microfeed=true
<![CDATA[ Tina Wood Defends Nintendo Gig ]]> I was wandering the net tonight and happened upon Tina Wood's blog. In it she wrote up a short defense of her Nintendo gig.

Man! What a day! First day of E3 and what a blast. First though, let me absolutely defend myself with the Nintendo Press Conference. I did not recieve one single penny do demo Nintendogs. In fact, when I flew up to Seattle to meet with Nintendo I spent over $100.00 on GBA games. I did not do this to kiss the rears of Nintendo. I did it for the company I work for and am passionate about and the opportunity to work with a man I absolutely admire. I knew I would take heat for doing this and I welcome and understand it. But if I did this job because I cared what people thought then I would have given Starfox a ten a long time ago. Get paid? Please, I can't even get invited to the E3 parties.

As I said a few days ago, the fact that Wood wasn't paid does sort of reduce the ethics a bit, but the problem still remains.

When you do what Wood did, the question isn't whether you are going to be biased from then on out, it's whether your viewers/readers will think you will forever have some bias toward that company. For good or bad, it's all about perception. I think Wood made a bad choice, but that doesn't mean I think she's on Nintendo's payroll. I don't have a clue, it's just that the question is out there now.

On another note, I do regret being so, well I guess you could call it nasty, in the way I first pointed this out.

P.S. I can't believe Tina wasn't invited to the E3 parties when I saw Laura Foy hanging out at the Msoft party.

Tina Wood, Miyamoto and the Nintendo Press Conference!

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Sun, 22 May 2005 00:39:53 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=104497&view=rss&microfeed=true
<![CDATA[ E3: Console Size Comparison Pic ]]> I got my hands on a cool set of pictures showing all three next-gen consoles being held up in the air by someone. The reason this is so cool is because it lets you compare the size of the three consoles. Looks like it goes, from smallest to largest, Revolution, PS3 and then Xbox 360, but it's very close.

size360.jpg

sizeps3.jpg

sizerev.jpg

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Sat, 21 May 2005 00:23:03 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=104482&view=rss&microfeed=true
<![CDATA[ GameSpy Rewrites Review ]]>
A reviewer for GameSpy posted an item on his blog saying that the site had reworked his review of Donkey Konga 2, pumping up the puny 1.5 stars to a fairly moderate 3 stars. Site editors also apparently added several positive phrases to the review.

I ve never done this before, and I probably shouldn t be doing it now, but I want to take the opportunity to completely disown the GameSpy Donkey Konga 2 review in its published form. It grew an extra star and a half (or another 30% on the gamerankings scale) from its submitted version, along with several laudatory phrases that I didn t write and certainly don t mean. I hated the game. It s not a 3/5.

After writing this ballsy statement on his site, and getting a ton of attention, the review was pulled and the reviewer posted a weak-sister update.

As you ll discover if you try to follow the link above now, the review has been pulled. Thanks to GameSpy editorial for being gracious and understanding about the whole thing; it was resolved pretty quickly after my initial complaint.

Maybe reviews can be wrong after all?

A brief note [Operation: Drumbeat]

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Thu, 12 May 2005 01:51:03 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=103208&view=rss&microfeed=true
<![CDATA[ Can Reviews be Wrong? ]]> ignsw.jpgAfter reading IGN's pan of Star Wars Episode III: Revenge of the Sith (They gave it a 45 percent), I got into an argument/discussion with the Video Game Ombudsman about whether a review can be wrong. While I don't really think reviews can be right or wrong, the question makes you ponder what exactly a review is for. Do you read reviews to decide whether to buy the game, or to read something that confirms what you already knew? Should reviews be written as consumer buying guides, or to entertain?

Can Reviews be Wrong? [RedAssedBaboon]

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Tue, 10 May 2005 13:31:26 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=102961&view=rss&microfeed=true
<![CDATA[ A "Girl's" List of Top Ten Girlfriend-Friendly Games ]]> pinkie.jpg
Perhaps a bit dated, but Hatsumi on RedAssedbaboon (Yes, that s my site.) has a short diatribe up about how totally suck 1Up s Top Ten Girlfriend-Friendly Games list was. Her column first picks apart 1Up s frankly crappy list of games and then goes through her own list. Hatsumi s list runs the gambit, including everything from the Atari version of Pitfall to Silent Hill 1 and 2.

Hatsumi s Top Ten Reasons to Shut Yo Mouth!? [RedAssedBaboon]

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Thu, 05 May 2005 05:27:49 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=102274&view=rss&microfeed=true
<![CDATA[ Girlfriend Friendly Games ]]>
Apparently girlfriends like mamby-pamby lovey-dovey feel good games, and certainly nothing that involves a gun. 1Up came up with an idiotic list of girlfriend-friendly games that is populated by such bland classics as Centipede, Bejeweled and Ms. Pac-Man.

Come on! My wife, who hates, HATES, video games, got a huge kick out of Star Wars Legos and occasionally plays racing games when she thinks I m not watching. There s got to be a better list out there then this.

Top Ten Girlfriend-Friendly Games [1Up]

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Wed, 27 Apr 2005 07:33:08 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=101171&view=rss&microfeed=true
<![CDATA[ New York Post Screws Up Scarface Story ]]> ent04212005043.jpgI pointed out an interesting screw-up I noticed this morning to The Video Game Ombudsman and he's written it up. Many game sites and major newspapers incorrectly said that Al Pacino was doing the voice work for Scarface when in fact his likeness is appearing in the game without his surly voice. (I got it right.)

Apparently the whole mix-up stems from the New York Post. Go figure. A source tells me that the writer of said article, which was then picked up by UPI, has been swamped by emails. Join in the fun.

Giving Voice to the Voiceless [VGO]

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Fri, 22 Apr 2005 12:37:37 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=100696&view=rss&microfeed=true
<![CDATA[ Food Force A Waste of UN Money? ]]> gelfff.jpgJust how good is the United Nations $150,000 Food Force computer game at delivering the message it was intended to deliver? Quite crappy actually, according to Gelf Magazine which says that the game adds up to a slick veneer with little substance behind it. The story is an interesting game review that looks beyond the mechanics, audio and graphics of the game and delves into its social impact.

It's a typical Trojan Horse model for sneaking education on unsuspecting fun-seekers, only there's little fun here. The missions mostly tax your mouse-wielding wrist, and the biggest suspense is whether you'll contract carpal tunnel syndrome.

Craving Human Contact [Gelf Magazine]

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Thu, 21 Apr 2005 07:14:50 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=100465&view=rss&microfeed=true
<![CDATA[ Fan or Fanyboy? ]]> fanboysucl.jpg
What s the difference between a fan and a fanboy? I mean besides the fact one of them has the word boy tacked on. There s an excellent article over on GameSpot Journals that explores the whole issue. The author points out that only in gaming are exhuberient fans ridiculed.



I prefer Prego to Ragu. Vans to Nike. Rock to Country. Baseball to every other sport in existence. Is that bad?

...someone who doesn't want to try Ragu spaghetti sauce again isn't considered a close-minded fool who won't accept the truth.



It s worth a read for all hardcore and casual gamers.

Fans and Fanboys [ Gamespot Journals, Thanks Human In-Box]

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Thu, 21 Apr 2005 05:30:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=100463&view=rss&microfeed=true
<![CDATA[ Gaming Vs. Playing ]]> yoshi.jpgNintendo's gotten their tiny little green Yoshi claws into Aleks Krotoski. I'm sure it won't be long until the Gamesblogger is mainlining Yoshi Touch & Go in the alley behind The Guardian. For now she's just singing the praises of the DS game in a piece about superficiality versus immersive interactive storylines.

It's an issue I'm always trying to trick my friends into talking about: Are games getting too complex for their own good? I like playing Grand Theft Auto, Cold Fear or Devil May Cry 3 as much as the next guy, but sometimes I don't want to sit through hours of cut scenes and endless, atmospheric roaming for five minutes of intense game play. Sometimes I just want to pick up a game and play: Enter Yoshi Touch & Go and Lumines.

I suppose there is room for both types of games. (There's a really bad analogy coming, so be warned.) It's sort of like TV, sometimes I like to plop down and watch South Park and sometimes I'm in the mood for The Godfather or Deep Blue.

As game developers continue to climb to greater heights of interactivity and immersion, they need to remember that not everyone has an entire weekend to devote to a gaming experience, some of us just want to play a game.

The hard-core question: Interative Stories or Yoshi Touch & Go? [Gamesblog]

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Tue, 05 Apr 2005 14:36:36 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=38212&view=rss&microfeed=true
<![CDATA[ My Editor, Myself: The Truth About Long Reviews ]]> logogames.jpgIn many ways, the Internet is doing as much to harm good writing as it is to help it. With the advent of blogs and even many "professional" game sites, the concept of editing for content and worrying about length seems to have gone out the window.

Curmudgeon Gamer pointed out a perfect example of this on Monday. Gamespot's 3400-word plus review of Doom 3 Xbox, likely could have been written in way, way, way less space. Here's the original intro graph and then a CG-provided summary.

Here's the introductory paragraph of the review: Extremely impressive from a technical standpoint yet behind the times from a first-person-shooter design standpoint: This is the dichotomy that is Doom 3, the long-awaited sequel from well-known Texas-based developer id Software. Less than a year after it exploded onto the PC in the dead of summer, the game is now available for the Xbox, boasting a new two-player cooperative mode that really helps round out the experience, and which probably should have been in the PC version to begin with. Perhaps more importantly, those amazing good looks survived the translation to the Xbox well intact—along with pretty much everything else. And what that means is when you look past the spectacular appearance, you'll still find a conventional, derivative shooter. Some might interpret this straightforwardness as being deliberately "old-school," especially since Doom 3 is packed with direct references to its classic predecessors. However, Doom 3's old-fashioned gameplay mechanics and level design are very much at odds with its cutting-edge, ultrarealistic looks. Yet the quality of the presentation truly is remarkable—enough so that it overwhelms Doom 3's occasional problems.

Allow me to summarize, sentence by sentence:

Doom 3 has stale gameplay but HOLY CRAP LOOK AT THOSE GRAPHICS. It's got a co-op mode which should have been in the PC verison last year. HOLY CRAP LOOK AT THOSE GRAPHICS. And HOLY CRAP LOOK AT THOSE GRAPHICS, but it has stale gameplay. Some might think the gameplay is stale. However, the stale gameplay is at odds with HOLY CRAP LOOK AT THOSE GRAPHICS! HOLY CRAP LOOK AT THOSE GRAPHICS overwhelms the stale gameplay.

Where was this guy's editor? Why, he was the one writing the review. Greg Kasavin, one of the most prolific writers at GameSpot and its executive editor, penned the whole thing.

Every day newspaper editors have to decide how long something has to be, and while some of that process may be driven by a lack of physical space, a lot of it comes from trying to figure out how much a reader wants to read about something. For some reason gaming journalism seems to have missed that point. They don't tend to write to just inform and entertain, seemingly they write to fill space. And when you're a website, that means a whole lotta words.

Ed's Note: Gamespot's Greg Kasavin sent me a note and verbal smack-down for not contacting him on this before posting. My bad. Here's his response to the issue:

My work is closely edited, the same as everyone else's on GameSpot. Jeff Gerstmann and I collaborate on all reviews that are posted on this site. I do not do my work in a vacuum, and expect my colleagues to back me up just as I back them up.

At any rate, while I appreciate the point that reviews should strive to be concise, I don't think my Doom 3 review includes superfluous content. I think the authors of the blog entries you pointed to are probably sick of hearing about Doom 3, but that's their problem as much as their complaints are mine.


Get this man an editor! [Curmudgeon Gamer]

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Tue, 05 Apr 2005 13:29:06 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=38203&view=rss&microfeed=true
<![CDATA[ Should Game Sites Celebrate April Fools? ]]> fool.jpgAs we bid a fond farewell to another April Fools Day filled with pranks and bad gaming news, The Game Blog raises the question of whether it's really professional to fill a gaming site with joke stories.

Many of the more legitimate gaming news sites posted faked stories in honor of the holiday, including Gamespot, Slashdot and Shacknews. I posted a few fake stories, but all of them said in the story itself that it was fake.

The article raises a good question: Do you expect the same level of serious behavior from a site like Kotaku as you do from a site like CNN. You'd probably be pretty ticked if CNN ran a story about an invasion of Japan by angry Danes as a joke, but for some reason people are willing to give gaming sites a pass.

To Fool or Not to Fool [The Game Blog]

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Tue, 05 Apr 2005 07:35:22 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=38127&view=rss&microfeed=true
<![CDATA[ Why New Games Journalism is Overrated ]]> playrayne.jpgThere's nothing like a good rant to kick off the day, here's one from an email sent me by Playboy senior editor Scott Alexander expressing his own opinions on the very rant-worthy New Games Journalism.

Pardon the rant, but this has been stuck in my craw for weeks and yesterday's Times thing (and your post about it today) took me over the top...

I've been ticked about the friggin' NGJ thing ever since those boneheads coined the word.

Journalism is journalism. There's good journalism and bad journalism. There's long-form journalism and short-form journalism. There are reviews and there are features. When you look at food, say, there's recipe journalism in the paper and Year In Provence journalism in book form.

Videogames, as some people seem to have forgotten, have been around for slightly less time than food, so the journalism that chronicles it is less advanced.

There have been several long-form pieces that have been quite good, such as A Rape In Cyberspace, Bow Nigger, and the Order of Light story in Esquire last year (which doesn't seem to get any love in all these lists I've been seeing, btw). However, just because something is written from an in-game experience does not entitle it to special status as a new goddamn school. It's journalism, just like all the other journalism.

Is gaming a fertile new area for journalists to explore? Undoubtedly. Is gaming unfairly under-recognized/underreported/narrowly defined? Most definitely. Does it make you a good writer if you go over 2000 words and talk about how the game made you feel? Afraid not.

The vast majority of the "new game journalism" articles I've read (or stopped reading) have been utterly abysmal. Good, affecting journalism is an unfortunately rare thing, no matter what the subject matter.

I learned a long time ago that having strong opinions does not make you a great journalist (which is why I'm an editor and not a freelancer). It's a hard lesson, and one the legion of swollen-headed protesting-too-much NGJers out there apparently have yet to learn.

Gaming is young, and most of its poets are yet to be born. If we get one decent long-form piece of gaming-oriented journalism a year I'm going to be happy. Oh, and you can't start a revolution being this self-conscious (not to mention that revolting against game reviews for being boring is like revolting against water for being bland). Tell the story, don't tell me why the story you're going to tell is so goddamn important. If it's important I'll know. And I'll tell everyone I meet.

s

Amen

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Tue, 05 Apr 2005 01:59:37 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=38125&view=rss&microfeed=true
<![CDATA[ New New New Games Journalism ]]> jedi.jpgI'm still slightly annoyed by New Games Journalism. I can't figure out if it's because on some deep level I'm ticked that I didn't think of the idea first or because sometimes I think comparing the NGJ stuff that's come out to date to anything that Hunter Thompson ever wrote is beyond the height of ridiculous.


On the one hand I feel like you can't really apply NGJ to game reviews or in-game experiences because the heart of NGJ is becoming part of the story. And how do you become part of the story when the story is about stepping outside your personality and assuming a new role?

On the other hand, I hate to sell gaming short. It's kind of cool to view our gaming experiences as real experiences, things that, no matter what role we are assuming, still effect our perceptions of the world and help shape who we are.

It's all so very confusing, and the New York Times' recent piece on NGJ doesn't help dispel my confusion. You should still check it out for the laundry list of good examples.

What gaming journalists really need to do is skip New Games Journalism and jump straight into New New Games Journalism, modeled after the gutsy work of today's cutting edge authors. Wait, even better, we could do New New New Games Journalism and then we would be ahead of the curve.

Notes on Halo [New York Times]

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Mon, 04 Apr 2005 14:33:20 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=38075&view=rss&microfeed=true
<![CDATA[ New Game Journalism Turns 2 ]]> tw.jpgLove it or hate it, New Game Journalism is more than likely here to stay in one form or another. The Video Game Ombudsman points out that it's been almost exactly a year since Kieron Gillen coined the phrase. To commemorate his drunken orations on the state of gaming about a year ago, Gillen has decided to analyze the effects of the phrase. Be warned, his piece his filled with self-aggrandizing wankage to the extreme, includes words like exemplar and just won't get to the fucking point.

Did Gillen really just compare his diatribe last year to the Communist Manifesto? Someone needs to bitch-slap him back to reality. Oh, and that whole Games thing, what the hell? Why did you make it plural and not singular? Tom Wolfe is spinning in his grave and he's not even dead yet.

New Games Journalism, Year Two [VGO]

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Fri, 25 Mar 2005 10:20:15 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=37187&view=rss&microfeed=true
<![CDATA[ NYT's Circuits RIP ]]> dressman.jpgSo, now that The New York Times Circuits is being replaced with a gardening section what the hell are the people at CircuitsWatch.com going to do with themselves? In a press release sent out a little earlier today, CW seems to be trying to claim credit for death of the section. Something that is so absurd it's almost a little sad. Ummmm, the rest of the world has known about Circuits demise for weeks, how does a site with the words Circuits and Watch in it not get clued in until the day the last edition runs?


I popped over to the NYT Circuits section to see if it was still around and what was posted on it. It looks like it's slowly being assimilated by girls, ahhhhh! Sure the Internet phone and digital camera binocular stories were techie masculine enough for me, but what the hell is a story about sandals doing on there?

Daffodils, tulips, mild sunny days, whatever. The true sign of spring is Band-Aids all over your feet. Welcome to sandals season.

Just put a bullet in the sections head already, don't torture it! It's sorta like dressing up the corpse of some old pal in a sundress and slapping some gaudy fire engine red lipstick on his face before burying the corpse. Oh man, I don't feel so good.

Circuits [NYT]

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Thu, 24 Mar 2005 09:47:16 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=37099&view=rss&microfeed=true
<![CDATA[ Will Gaming Have a Citizen Kane Moment? ]]> blindelephant.jpgWhy hasn't the game industry reached its Citizen Kane moment? The question came up during a panel discussion at the Game Developers Conference. Grand Text Auto explains that the CKM is the point when someone finally creates a game that "uses the medium in such radically new ways that it uncovers a new grammar of expression, and in the process reaches new heights."

Grand Text Auto doubts the game industry will ever see a CKM, and I kinda agree. The problem is two-fold: First, the game industry is too diverse for it to really be moving in one direction, like it did for the movie industry.

The second problem is that a person's experiences in a game are unique to the individual. One gamer may play a game one way, and experience it through that lens, while another may go a completely different route and come up with a new experience.

It's the whole elephant problem: Right now gamers are a bunch of blind men feeling up an elephant, and I think that's the way we like it.

Prayers for Kane [Grand Text Auto]

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Mon, 14 Mar 2005 13:26:48 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=35942&view=rss&microfeed=true