<![CDATA[Kotaku: eden games]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: eden games]]> http://kotaku.com/tag/eden games http://kotaku.com/tag/eden games <![CDATA[ Alone in the Dark on PS3 – If it Ain’t Broke, Don’t Fix It ]]>
And if it is, fix the hell out of it.

That’s exactly what developer Eden Games did following the overwhelming bitch storm that followed the PC and 360 release of the much-anticipated Alone in the Dark. We all know the story: fiddly controls, broken gameplay mechanics and a truly agonizing root-hunting sequence that gets sprung on you towards the end of the game all added up to a mediocre action/horror experience most gamers were content to skip.

“It’s not like we pretended we made the perfect game,” said game designer Emile Morel as I sat down for some hands-on with the PS3 version of Alone in the Dark. “We read reviews… We wanted to make it better.”

They haven’t changed the plot, mind you – so any beef you had with the implausibility of the story or the lameness of the setting will still be valid. But, I can say after only twenty minutes of playtime, that Alone in the Dark on PS3 really is better. A lot better. Which is damned impressive considering Eden only had four months of turnaround time between the 360 and PS3 release (so for once, we should be grateful that the PS3 dev cycle takes longer).

The biggest improvement is the camera. It’s pulled farther back so you can see more and you control it with the right analog stick, as God intended. Even better, it automatically repositions itself behind you as you move, so you don’t have to babysit the camera while rounding corners or targeting enemies.

Oh yeah, about targeting… With the right stick being given over to the camera, you have to hold down L1 in order to manipulate the objects or weapons Edward Carnby picks up with the right analog stick. This is a bonus, actually, because L1 also targets enemies, so it’s like having a Grand Theft Auto style of combat instead of that senseless flailing from the 360 version. (Also, Morel says the targeting system automatically chooses the most dangerous foe – a real plus, if he’s telling the truth.)

In addition to combat changes, Carnby’s overall movements have been redone so that gameplay is much, much smoother. His turns are tighter, he never walks backwards, and his default speed is running so you don't have to hold down a button to haul ass. This carries over into the first person view as well, so expect less eyestrain as you pan around looking for enemies.

The enemies themselves have also been fiddled with such that the weapon you use on them actually matters. The bigger the stick you hit the monster with, the less times you have to hit it. And baddies fall down more easily now, so you can torch them that much easier.

Speaking of torching – the inventory system got all the attention it needed. No more stupid menu scrolling (“Do you really want to drop this item… are you sure?”), and they’ve gotten rid of the battery pack so you’ve got more space to work with. (Really, unless Carnby’s packing dollar store flashlights, he should be able to get through one night of terror in New York City on a single set of batteries.) Combining items is way easier since now you don’t have to select the correct items in order (bottle before lighter or lighter before bottle?), and the game now pauses when you enter the inventory screen so you actually have time to be creative with the combos. The pausing also allowed Eden to change the way you maneuver through the inventory – now you can go from left to right or right to left, one item at a time with a simple tap of the D-pad.

Also, and Morel got a little testy when he told me this, the hot key combo option is still available so you don’t even have to go into the inventory to get out your favorite weapon set. Still – as in, you could do this on the 360 version, but apparently people didn’t know that and complained bitterly about how hard it was to get out the Molotov cocktails and handgun over and over again.

They didn’t fix that loading screen that says “cloth in a bottle is the best way to make a Molotov cocktail” – as far as I know, that’s the only way to make a Molotov cocktail, and I’d have so bugged that if I’d been testing this game.

Thank God I wasn’t though, because I would have died of agony if I had to do the driving levels over and over again. Even now that they’ve fixed some of the issues with driving in Alone in the Dark, I still suck at it. But I am glad they slowed down the monster chasing you in the getting to Central Park sequence. Insta-death is never a good thing. Also, they’ve tweaked the handling and collision issues so you’re not fishtailing every time you get too close to the curb – and added a checkpoint halfway through the level.

The last – and perhaps most glaring – issue Eden got around to fixing was that root-burning sequence. Instead of dumping it on you towards the end of the game, the quest is introduced in Chapter 3 and you have the whole rest of the game to get around to it instead of having to go back and burn them all before you can finish the game. And the percentage of roots you need to burn to complete the quest has been lowered from 75% to 50%, so really, this is going to be a lot less aggravating.

Ultimately, Eden wanted to make Alone in the Dark on PS3 a game you could enjoy without getting hung up on technical issues. There’re still going to be problems, of course – four months isn’t enough time to fix everything, and some things aren’t bugs at all. For example, there was some griping about the survival-horror aspect of the game being muddled. Morel tells me that Alone in the Dark isn’t even supposed to be survival-horror – it’s intended as action-adventure.

As if to drive that point home, a new section has been added to Chapter 6 exclusively for the PS3 version. I don’t want to give too much away – but imagine that scene from Jurassic Park where the T-Rex is chasing the Jeep had sex with the ending scene in Speed on the subway train. It’s the baby of that (and that’s why you always use protection, kids).

So I say to you jaded gamers and to any other journalists who might be perusing this piece (get back to work, you bums): give Alone in the Dark on PS3 a chance to stand on its own. Pretend you never set eyes on the 360 version. And journos – do not copy-paste your old review and add a mere paragraph describing all of the effort Eden put in to making the PS3 version a better game. That’s cheating.

Alone in the Dark on PS3 ships in November.

P.S. – Sadly, there won’t be any Trophies at launch. Eden was anxious to get this game out the door on-time; but they’re totally open to doing a patch sometime in the very near future.

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Fri, 12 Sep 2008 08:00:00 MDT AJ Glasser http://kotaku.com/index.php?op=postcommentfeed&postId=5048827&view=rss&microfeed=true
<![CDATA[ Alone in the Dark Delayed for PS3 ]]> And no word on when it will actually arrive. In an interview with VideoGamer.com, Nour Polloni of developer Eden Games says the game is "not performing as well on PS3 as we hope it is in terms of frame rate," and they're holding back the title in order to give PS3 players their money's worth.

"We didn't want it to come out and have less of an experience for the PS3 gamer," Polloni said. "We wanted to tweak that up and make sure they get the best experience on PS3 as much as possible."

Alone in the Dark for PS3 will be the same content as the 360 and PC versions but will still be "worth the wait." Those two consoles plus the PS2 and Wii versions will drop on June 24.

And, interestingly, he got real cagey about multiplayer possibilities in this franchise.

I won't try to paraphrase because I don't know what the guy is/not committing to, and it wasn't my interview. But it was a great question from VideoGamer.com's Wesley Yin-Poole, and it sounds like if Eden and Atari have plans for multiplayer, it's contingent on too many things right now.

VideoGamer.com: Looking at the open world style Central Park section, it looks like it would really suit something similar to what GTA 4 is doing with online multiplayer?

NP: It has the possibility yes. Today I can't confirm that that's the direction. But it doesn't mean that it's not possible. The idea is that we want to surprise the players, we want to have them blown away by the experience that they live and if that includes possibilities of multiplayer and online elements and that fits, that it entwines into the experience of the game, then why not?

VideoGamer.com: So would it be possible to add multiplayer elements to this game via downloadable content or would it have to be a completely different game?

NP: No. Today this game is single-player. It's not built for multiplayer.

VideoGamer.com: So it would have to be a completely new game?

NP: No. I mean we have a game engine that allows us a lot of possibilities, multiplayer being a part of it. Today we built the first season, maybe the next season you never know what's in there. It could be more features, maybe a single-player game or maybe more features with multiplayer options. Today I can't say. I prefer not to say.

So it would neither require a new title, but it can't be accomplished via DLC. I'm not sure what this "first season/next season" talk means, but there you go.

Alone in the Dark (2008) Interview [VideoGamer.com via St. Louis Post-Dispatch]

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Sun, 01 Jun 2008 11:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5012105&view=rss&microfeed=true
<![CDATA[ Alone In The Dark Euro Limited Edition ]]> Someone at Eden Games has a thing for Keanu Reeves, don't you think? It's as if they buffed him up, renamed him Edward Carnby and plastered his face all over the European Limited Edition for Alone In The Dark for the Wii, PlayStation 3, and Xbox 360. He's on the cover of the Official Soundtrack CD, the Making Of DVD, and splashed throughout the pages of the bound art book. Hell, they've even included a figurine of Neo Carby for you to play bullet-time with in the bathtub. It's all wrapped up in a rather nifty looking box that will completely fail to fit on the shelf with the rest of your game collection, securing it a cherry spot above your mantle. All I can say is whoa...I hope we get something similar stateside. Not to sure about the game but I love having boxes of Limited Edition stuff lying around.

Host of Exclusive Content Including Making Of Documentary Feature, Figurine of Game's Hero, Full Colour Art Book and More

LYON, FRANCE - 22 April 2007 - Atari today announced details of the European Limited Edition of the highly anticipated action adventure game Alone in the Dark, scheduled for simultaneous launch with the game across Europe in June for Xbox 360, Wii and PC.


The full contents of the European Limited Edition box are as follows:
• Alone in the Dark game, one of the most anticipated games of the year;
• Figurine of the game's legendary hero, Edward Carnby;
• Official Soundtrack CD featuring 8 in-game tracks of original music by Olivier Derivière and performed by Grammy® Award-winning choir The Mystery of Bulgarian Voices;
• Full colour, bound art book featuring never before seen production sketches, storyboards and original artwork from Eden Games;
• 'Making Of' documentary feature DVD with exclusive interviews, behind the scenes footage and additional bonus content.

Exclusive items to the Limited Edition include the art book, hero figurine and 'making of' documentary DVD which are only available through purchase of the Limited Edition in Europe.

Released in a specially designed box, the Limited Edition takes fans deep into the world of Alone in the Dark, the innovative game that is set to break the boundaries of gaming genres with its action-packed survival experience. During one night in New York, the player takes the role of Edward Carnby battling to survive at all costs and uncover the earth-shattering secret behind Central Park.

Developed by Eden Games, Alone in the Dark uses state-of-the-art technology to create a fully interactive environment where all objects can be freely used to create tools, decoys and weapons. Told in the episodic style of popular TV drama series, the intense story grips the player from start to finish with action, plot twists, and cliff hangers. The DVD-style chapter select puts an end to frustration allowing the player to move on if they get stuck, and creating the first game that absolutely everyone can finish. The Limited Edition shows how these and other innovations were transformed from ideas and ambition into heart-stopping, nail-biting gameplay reality.

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Tue, 22 Apr 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=382497&view=rss&microfeed=true
<![CDATA[ More Alone In The Dark Tech In Action ]]> The technology Eden Games has integrated into their forthcoming Alone in the Dark continues to impress the hell out of me. From their first installment of their Real World Rules video series, which showed how various objects can be intuitively combined to create weapons and gadgets, to this second episode, which highlights object manipulation on a somewhat larger scale. I particularly love the notion of a health spray that can be used to heal, blind enemies, or be combined with your lighter to create a flamethrower. It might be a long way from fighting undead pirates in a Victorian mansion, but this new AitD could wind up being something just as exciting as the original. ]]> Wed, 27 Feb 2008 09:40:24 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=361260&view=rss&microfeed=true