<![CDATA[Kotaku: Echocrome]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Echocrome]]> http://kotaku.com/tag/echocrome http://kotaku.com/tag/echocrome <![CDATA[Bonus Echocrome Levels Up For A Limited Time Only]]>

One of the best features about Sony's Echocrome is that it embraces user-generated content. Thing is, it only embraces it temporarily. Like a female praying mantis, coupling with a mate in a fit of passion before turning on it and devouring it whole. See, each new round of user-generated levels, when thrown up, replaces the last lot. So if you want to play the best homemade designs available, you've only got a limited time before they're gone. Gone forever. Not sure I really like this idea, since Echocrome isn't a game that really makes me want to rush through it.
echochrome: no end in sight [PlayStation.Blog]

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http://kotaku.com/387504/bonus-echocrome-levels-up-for-a-limited-time-only http://kotaku.com/387504/bonus-echocrome-levels-up-for-a-limited-time-only Tue, 06 May 2008 07:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=387504&view=rss&microfeed=true
<![CDATA[New Echocrome Screens Make Echocrome Look *Hard*]]>

Either you've already played the Japanese demo or you're about to play the American one, doesn't matter, Echocrome's teaser levels make things look easy. Pedestrian. As though the dev team came up with a neat concept, but couldn't think of ways to really push it. Yeah, no, that's WRONG. Look at these new screens. These later, harder levels are built for one purpose: to take your mental ass, wine it, dine it, then kick it.

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http://kotaku.com/383444/new-echocrome-screens-make-echocrome-look-hard http://kotaku.com/383444/new-echocrome-screens-make-echocrome-look-hard Thu, 24 Apr 2008 07:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=383444&view=rss&microfeed=true
<![CDATA[Echocrome Gets (European) Release Date]]>

Echocrome's out in Asia. Nowhere else. Which is kinda cooky, since the game (at least the Japanese edition) features an English voice-over. While there's still no word on when the game will be seeing an official (online-only) release in the US, a listing has appeared on the PlayStation UK site, saying it'll be "available on UMD for PSP and to download on PLAYSTATION 3 in May 2008". May's not that far away. It's next month, even!
An Echo For The Ages [PlayStation UK, via PocketGamer]

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http://kotaku.com/379022/echocrome-gets-european-release-date http://kotaku.com/379022/echocrome-gets-european-release-date Fri, 11 Apr 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=379022&view=rss&microfeed=true