<![CDATA[Kotaku: echochrome]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: echochrome]]> http://kotaku.com/tag/echochrome http://kotaku.com/tag/echochrome <![CDATA[ echochrome Coming To PlayStation Home In Two Dimensions ]]> Tatsuya Suzuki and Jun Fujiki, lead developers on the PSP and PlayStation 3 puzzler echochrome, announced that a 2D version of the game is coming to PlayStation Home at an unspecified date. Instead of tapping into the PS3's 4D capabilities, the Japan Studios team is going in the other direction, presumably adhering to their gameplay credo of "getting people to play with rules and laws."

According to a report from Develop, the two had little else to say about the next version of echochrome (obviously not pictured), focusing on the development of the first, 3D title. Yup, that's all we got. How about those Cubs?

2D Echochrome on the way for PlayStation Home [Develop]

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Thu, 31 Jul 2008 19:00:22 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5031809&view=rss&microfeed=true
<![CDATA[ Why We Can't Swap Echochrome Levels Cross-Platform ]]> Newsweek's N'Gai Croal has an idea: enabling user-generated content across asymmetrical platforms through extensible markup language.

...Wait, wait, don't glaze - in plain language, this means making it possible for the levels you built in Echochrome or your Spore creature creations, for example, to be swapped around to any platform where the game resides. Ever wonder why you can't transfer user-created Echochrome levels between the PlayStation 3 and PSP versions of the game, when it seems so theoretically possible?

Echochrome associate producer Kumi Yuasa explained at Croal's Level Up:

There is a large size difference between PS3 levels and PSP levels, PS3 levels being 8 times larger than PSP levels. So if a user decides to create a small PSP-size level on PS3, technically it may be possible to have the levels downloaded to PSP.

However, Yuasa told Croal that the goal for different platforms was decidedly different experiences - meaning more than technical compatibility is at issue here:

The team didn't want to implement the markup solution to make PS3 and PSP levels compatible because of the basic rule of this game: optical illusions. This game is based on optical illusions when you see a level as a whole, not when you zoom in certain parts of levels. So if you were to convert a level into something 8 times smaller and transfer to PSP, it would make it very difficult to see levels unless you can zoom in.

Basically the team wants users to experience the difference between PS3 levels and PSP levels solely. PS3 levels are larger and more dynamic, whereas PSP levels are smaller and more condensed/concentrated. Smaller the level does not mean easier it is to clear.

Ohhhh. See, this is why I just write about the games. I'll just duck back into my media cave now.

The XML-ization of Videogames, Part I: A Chat With Echochrome Associate Producer Kumi Yuasa [Level Up]

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Tue, 27 May 2008 17:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5011187&view=rss&microfeed=true
<![CDATA[ echochrome Review: Poppin', Lockin' and Thinkin' ]]> Sony touted it's minimalist PlayStation Network puzzler echochrome at E3 2007 as a game inspired by the classic, simple-but-deep rule sets of traditional brain teasers like the Chinese board game Go and the Rubik's Cube. Pitched as the PlayStation 3 game with "the least graphics and the most gameplay," echochrome lets players guide an animated artist mannequin through a blocky construct, picking up "echoes" via Escher-esque perspective bending.

echochrome, with its simple black and white line-work aesthetic is certainly lacking in the expected visual fireworks common in most modern games, as promised. But does it feature the proportionate gameplay of its inspiration?

Loved
The Concept: echochrome does a great job of delivering on its promise of innovative gameplay, as mind-bending puzzles increase in complexity, requiring creative thinking, patience and, occasionally, some quick reflexes. The stock puzzles are clever and often continue to surprise the player with new solutions that require an ever changing perspective.
The Graphics: Yes, the game is light on polygon pushing power and some increased visual depth wouldn't hurt, but it's still pleasant to look at. It's a welcome change from the standard puzzle fare, free from overused primary colors and tired color matching gameplay.
The Music: There's little in the way of interesting sound effects, outside of footsteps and a vague reminder that time is passing while you sort out each solution. The game's soundtrack is appropriately bare, a string quartet and voice providing a calming backdrop.
The Level Editor: After you've completed echochrome's stock set of 56 levels, you can create your own. The interface is a bit clunky, a bit challenging to wrap one's brain around—designing in a 3D space won't come easy to some—but the Canvas mode (and the ability to share puzzles) helps extend the game's shelf life. We'd find it hard to justify picking up both the PS3 and PSP versions, under the assumption that someone out there will go to the trouble of recreating the platform exclusive puzzles in the built-in level editor.

Hated
Semi-sloppy Rules: While some of echochrome's puzzle world rules are rock solid—falling through a black hole sends you straight down, hiding edges lets your move from path to path, regardless of each paths 3D location—some feel fudged. It's difficult to determine where you'll land when stepping upon a level's white bounce pads, adding some unnecessary and unwelcome challenge—especially when the mannequin gets hitched on something invisible and flails wildly in mid-air. Similarly, landing the mannequin on platforms below when falling through holes can have unexpected results.
Finicky Controls And Edges: Lining up edges sometimes doesn't work as expected. The avatar will obey boundaries that often appear to have disappeared and the "snap" function, performed with the square button and intended to help the player line up possible edge joins, is rarely helpful. Floaty analog controls and precision perspective changes with the D-pad don't help matters.
Oh, There's A Time Limit?: echochrome's minimal design can go too far, with vague game mode titles, a time limit you won't know about until it's too late—the clock isn't visible by default—and interface choices that are puzzling in a bad way.

echochrome is a great example of a game that takes a simple concept and extrapolates a fascinating suite of puzzles built around that concept. It can be at times both relaxing and exciting as one attempts to best each level's time limit or, after solving a puzzle, one's personal best. echochrome's other strongest suit may be that it provides modern gamers with the type of game that simply wouldn't be able to succeed at traditional retail, helping to further justify the existence and promise of digital distribution. It may not be the next Rubik's Cube or Go or Tetris in terms of near eternal replayability, but it's still a fascinating little gem of a title that, at only $10, should be played and enjoyed by anyone who owns a PlayStation 3 or PSP.

echochrome was developed by Sony Japan Studio, published by Sony Computer Entertainment. Retails for $9.99. Available on PlayStation 3 and PSP. Played "Atelier" mode to completion, played "Freeform" mode for 2 hours. Tested level creation and distribution.

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Fri, 09 May 2008 14:00:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5008449&view=rss&microfeed=true
<![CDATA[ PlayStation Store Update: echochrome Edition ]]> This week's PlayStation Store store update doesn't shy away from a game release like some people did, bringing the mind-bending puzzler echochrome to North American PlayStation 3s and PSPs. It's the main draw this week, with a Dark Sector demo available for those with tightly shut virtual wallets and a taste for first-person throwing. It's low key, but a whole mess of Rock Band tracks, wallpapers and videos await you after the jump.

Games and Demos
echochrome ($9.99) for PS3
echochrome ($9.99) for PSP
Dark Sector demo (free)

Expansions and Add-ons
Rock Band tracks ($1.99 each) - "Zero" by Smashing Pumpkins, "Time-Sick Son of a Grizzly Bear" and "Red Tandy" The Mother Hips
Karaoke Revolution Presents: American Idol Encore tracks ($1.49 each) - There are 42 of 'em!

Game Videos
Battlefield: Bad Company "Redford Blog" video
echochrome trailer
Dead Space "Announcement" trailer
Dead Space "Ship Date" trailer
Kung Fu Panda trailer
NBA Ballers: Chosen One TV spot
Turok "Kane Gameplay" trailer
Turok "Bring It" trailer

Themes and Wallpapers
echochrome wallpapers (x4)
Kung Fu Panda wallpapers (x3)

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Thu, 01 May 2008 15:20:58 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=386297&view=rss&microfeed=true
<![CDATA[ echochrome? Thursday! ]]> As the minimal headline suggests, Sony's long awaited Escher-esque 3D puzzler echochrome will arrive digitally on North American shores tomorrow. The PlayStation 3 and PSP versions will each ring up at $9.99 and features 56 platform specific, ultimately controller flinging puzzles. I'm off to sell a pint to scrounge up the funds for both.

echochrome arrives tomorrow! [PlayStation.blog]

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Wed, 30 Apr 2008 15:20:37 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=385846&view=rss&microfeed=true
<![CDATA[ echochrome Demo Changing Minds Tomorrow ]]> Anxious to get your hands on the perspective-bending puzzler echochrome for the PlayStation 3 and PSP? At the official PlayStation Blog, the game's associate producer Kumi Yuasa has just announced that the demo for the game will be available tomorrow via the PlayStation Store on the PS3, with the PSP demo also available on the PC version of the store. The demo will only take you through a brief tutorial, but Yuasa is excited about what's in store for us once the game releases.
On PS3, you can upload your created levels to the developers through the game's interface. Once uploaded, your creation will be considered by the developers for a future downloadable content release.
User created levels from Japan and Asia will be available from day one, with US players' creations folded into the mix at a later date. Check out the new video up top for a glimpse at how the game will change the way you look at everything.

Feeling Puzzled? echochrome Demo Coming to PSN [Official PlayStation Blog]

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Wed, 23 Apr 2008 19:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=383381&view=rss&microfeed=true
<![CDATA[ Echochrome To Skip UMD Release In America ]]> Unsurprisingly, Sony will bypass regular retail channels for its minimal PSP and PlayStation 3 puzzler echochrome, with Newsweek confirming that the UMD version for PSP will be a Japan and Asia only offering. North Americans will see the PSP arrive as a digital download only. While that may not sit well with some gamers, a title like echochrome would have very little chance of success at retail, with its intentionally simple aesthetic and potentially cheaper PlayStation 3 counterpart.

If you're set on having a UMD with echochrome data stamped on it, you may want to pick up the import version, as there will definitely be a surplus if Japanese sales data is any indication.

Could You Use Some Echochrome in Your Diet? [Level Up]

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Thu, 03 Apr 2008 18:20:26 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=375945&view=rss&microfeed=true
<![CDATA[ The PlayStation Network's Next Big Games ]]> The release of SOCOM Confrontation via the PlayStation Network this fall may have the mass appeal to be a digitally distributed "killer app" for the PlayStation fan base, but Sony has plenty of unique offerings over the next few months, some of which we are already intimately familiar with. Echochrome and Wipeout HD haven't been lacking in exposure, but MTV's Stephen Totilo goes hands-on with two more PSN originals, Elefunk and PixelJunk Monsters Encore to get a handle on what's next for the Store.

The dates MTV provides for the next four PSN showpieces match up pretty well with the leaked release schedule from a few weeks ago.

According to the report, it would appear that Echochrome may very well be bypassing a UMD release, opting for a download from the PC and PlayStation Stores. The hard copy release in Japan didn't exactly light a fire under the PSP community.

Quickie previews for the uninitiated await.

PSN Next Wave Revealed — WipEout HD, Echochrome, Elefunk, PixelJunk Monsters Encore [MTV Multiplayer]

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Fri, 28 Mar 2008 16:20:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=373651&view=rss&microfeed=true
<![CDATA[ Echochrome Demo Now Available On Japanese PS Store ]]> As the headline states. If you're after impressions, it's the same demo we played at TGS. If you're after some news that will please prospective downloaders, it's this: the demo's not only got an English language track, but it's there for both the PS3 and PSP. Go!

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Thu, 06 Mar 2008 01:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=364477&view=rss&microfeed=true
<![CDATA[ If Echochrome Only Had Afros... ]]>

The minimalist stylings of Echochrome are certainly welcome, but seeing the game play in a photorealistic environment with a man in an all-white suit and stunning afro makes me wonder what might have been...

Say, this is only a fortnight away! I might have to import.

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Mon, 03 Mar 2008 19:40:52 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=363355&view=rss&microfeed=true
<![CDATA[ Echochrome Getting Summer US Release? ]]> PSN puzzle game Echochrome looks very intriguing and, better yet, different. The game has gotten a Japanese release date (March 19), but no official US one. Game site Siliconera asked Sony Computer Entertainment of America about its US release, writing this:


I was told plans for the PSP version were up in the air and the summer slot is specifically for the PlayStation 3 version. Don't take this conversation as confirmation that the PSP version got the axe, its fate has not been sealed.

There ya go. Semi-official confirmation. Expect more details as they're released.
Echochrome Slated for Summer [Siliconera] ]]>
Wed, 20 Feb 2008 06:40:06 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=358507&view=rss&microfeed=true
<![CDATA[ Echochrome To Cost Twice As Much On PSP Than PS3? ]]> 070712echochrome.jpgHere's something disconcerting if it pans out as true: Siliconera reports that Echochrome will cost more than double for a UMD PSP ($37) version than a downloadable PSN/PS3 version ($17) when released on March 19th in Japan. While we've seen similar pricing discrepancies with downloadable vs. retail versions of Warhawk, that price difference included a headset for online chat.

The questions then become, are these two versions identical and will the game support Remote Play? And if so, just how much is it worth to have a UMD? UPDATE: Siliconera updated their post, pointing out that PSP Echochrome has twice the levels. I guess that explains the price difference.

PS3 Echochrome costs 50% less than PSP Echochrome [Siliconera via OpposableThumbs]

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Fri, 08 Feb 2008 14:20:01 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=354400&view=rss&microfeed=true
<![CDATA[ Koller Outlines The Future Of The PSP ]]> SCEA's senior marketing manager responsible for all things PlayStation Portable spoke with MTV News journo Stephen Totilo about the present and the future of the Sony handheld, revealing further details on the PSP's camera, GPS and support for PlayStation Network titles. While the PSP camera and GPS device are being "tweaked" for a US release, no TV tuner is planned. And those original PSN games? Not before 2008, says Koller.

That means echochrome, the black and white puzzle game revealed at E3, will be delivered on UMD for the PSP, despite being planned for a PlayStation Network release for both the PLAYSTATION 3 and the PSP.

Other changes? Koller reveals that the slimmed down PSP was close to sporting a second analog nub, but the home office nixed those plans. In fact, it seems they put plenty of hardware revisions on the back burner.

And while some 95% of PSP owners are male, it would seem that based on the lifestyle photo at the top of this post, support for attractive tomboys who are into checking their RSS feeds has been added to the PSP slim. Good news for single dudes looking to chat up girls about syndication.

Sony Exec Talks New PSP's Upgrades, GPS Attachment, NYC Appeal And More [MTV News]

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Mon, 06 Aug 2007 16:40:29 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=286601&view=rss&microfeed=true
<![CDATA[ echochrome Screens ]]> Sony says it's looking for a console defining puzzle game in echochrome—a fairly tall order. It certainly doesn't look like anything else on the PLAYSTATION 3, but it reminds us of minimal previous PlayStation gems like Intelligent Qube and Vib-Ribbon. Of everything that SCEA showed at yesterday's E3 conference, this PlayStation Network downloadable was the most striking thing I recall. Possible only with the power of Cell (and possibly some good graphing calculators)!

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Thu, 12 Jul 2007 14:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=277822&view=rss&microfeed=true