The "filmed" bits will only be effective if it shows the game simultaneously with the video feed ... there's no way that I'd be interested in JUST watching somebody stare/focus on a game of Echochrome.
But, it would be neat to see them and the game they're playing at the same time.
Oh so sony is giving the ones who do have a PS3 and camera a chance to film themselves screaming and cursing and smashing their consoles worse then wii players with kororinpa? This I will enjoy...
@mitch_93: I've never screamed and cursed at Echochrome... It's too calm and relaxed... Even if you have a hard time with a puzzle, you just hear that music and that voice and see that black and white world, and you can't get angry...
I read the article and I'm completely floored that he didn't mention Xbox Live Community Games as a new avenue for independent developers to find their way into the living room. It's probably the single largest opportunity next to Valve for getting your game into a major distribution channel without publishers. It's like XBLA without having to deal with Microsoft, WiiWare without being stifled by Nintendo, PSN without having to measure up to Sony, and iPhone without having to suffer at the hands of Apple. There's something to be said here and it wasn't said.
MS and developers alike need to do more to scream about how amazing this initiative is. It's a great proving ground and perhaps the least expensive way to do a start-up. Just BYOA (bring your own advertising).
Unfortunately, the industry is rapidly evolving. When computer entertainment is considered a legitimate art form in a few years, titles we consider beautiful, artistic or just intelligent in their design will long be flagged as antiquated or "simple".
Hell, a lot of younger gamers will not play a title like Final Fantasy VII simply because the graphics are not up to par with their standards.
This isn't like literature or cinema where words or moving pictures are translatable to a new generation, devs are constantly pushing the envelope to boost sales and thus, gaming as a medium is amorphous.
When the next few generations of consoles are released, how do recognize a title beyond it's nostalgic significance?
There are analogous instances in music and film. Citizen Kane is an ambitious film and pioneered a lot of storytelling devices, but these days it doesn't have the same impact. It is more recognized for having broken ground for these sorts of devices, as a lot of movie lists will concede these days. The Great Train Robbery broke the 4th wall for the first time (the criminal shot the audience, vaguely) and paved the way for cinema and TV to become reflexive. These are movies that people watch mostly for historical import.
Music is littered with all sorts of movements that are more notable for their impact than people still listening to them (lo-fi is a perfect example, to me at least).
My point is that a canon of groundbreaking, amazing, but outmoded games isn't unprecedented in modern forms of art (you're right; I can't think of a literary equivalent off the top of my head, but that may be an exception). The console barrier is a new wrinkle, but even that seems to be falling--and will fall even more so in the future.
One example that I think of is SMB2 and how it used surreal dream qualities outright, and how it might have been the first game to allow you to turn your enemies' against themselves as a primary mechanic.
@Ibramgaunt says Rorschach's Journal: I have to say, I really wanted to like braid, it's one of the reasons why I bought a 360, but I was quite disappointed with it. The pseudo-intellectualism and depressing tone just threw me off completely.
That said, I also really wanted to like Echocrome but it just turned out to be frustratingly broken. Most of the time when I beat a level I wasn't even sure why, I was just shifting the camera around randomly.
@Spenze: I second your opinion of Braid. Everyone who owned a 360 kept telling me Braid was the best, and while it did have some really clever platforming action it overreached on story.
I'm not complaining that the game was "pretentious", I think games should strive to achieve a lot with their stories (Planescape, Fallout, Arcanum). The game just wallowed in self-pity about a relationship ending. I mean it's a better story that Gears.
@moyogo: There was more to the game than a relationship ending, that was only a part of it. The relationship was a metaphor between the development for the Atom Bomb, and sciences occasional drive to reach a goal ( the princess ) regardless of whether they should, and the time mechanics an attempt for the character to go back and undo stuff.
@Natpalm: I never understood the atom bomb theory. Basically there's one quote in the very end about the atom bomb. The rest of the game has nothing to do with it AT ALL. Also I can't see how the last (or first?) level, the most important part of the game, be applied to nuclear weaponry. And that is the most important part of the game, plot-wise. That's like saying "well, this book wasn't about trains, it was about a girl who liked cats, and at the climax, a cat attacks her, but the last paragraph mentions trains in passing, so the book's an allegory for public transportation." It's like somebody found out that one quote at the end was from the development of the nuclear bomb and since it was the only tangible quote in the game, they tried to apply the rest of the game to fit it, and it really doesn't fit at all. The internet is full of people convinced that the game is about the development of the bomb and they ignore the fucking ENTIRE REST OF THE GAME except for that one fucking stupid quote and everybody is so sure and thinks they're so smart for "figurng it out" when all they're doing is saying "hey here's a quote about the nuclear bomb, I better ignore the rest of the game and assume this game is about the development of the bomb." Hell, I wouldn't even mind if people wouldn't pass it off as fact. I see so much of "the game is deep, stupid, it's about the development of the nuclear bomb not a relationship" like it's a fact that everybody agrees on. If they just said "there are many theories about what the game is about, and I like the one about the nuclear bomb" I would be happy. I wouldn't agree, but at least they're not passing their dumbass opinion off as fact. But people are so stubborn and stupid about this. They insist that the game is about nuclear bombs. It doesn't matter how much it's not, they are 100% convinced that it is because of one tiny stupid quote at the end.
Sorry about that rant, but on topic: the game was a bit pretentious, and I would've liked it better if the plot was more coherent.
@PEWPEWGreenLaser:one of this days they are going to kick me out of the bus for cursing every time i can't solve one the puzzle.said your final words my little sixaxis ^_^
07/07/09
But I kinda like how all these cool artsy things are coming out of sony if you know what I mean.
Say, when are they going to pop out pixeljunk shooter? I hope it be out by the time I get my ps3.
07/07/09
07/07/09
05/18/09
But, it would be neat to see them and the game they're playing at the same time.
05/18/09
05/18/09
05/18/09
05/18/09
01/18/09
MS and developers alike need to do more to scream about how amazing this initiative is. It's a great proving ground and perhaps the least expensive way to do a start-up. Just BYOA (bring your own advertising).
01/18/09
Hell, a lot of younger gamers will not play a title like Final Fantasy VII simply because the graphics are not up to par with their standards.
This isn't like literature or cinema where words or moving pictures are translatable to a new generation, devs are constantly pushing the envelope to boost sales and thus, gaming as a medium is amorphous.
When the next few generations of consoles are released, how do recognize a title beyond it's nostalgic significance?
01/18/09
01/18/09
There are analogous instances in music and film. Citizen Kane is an ambitious film and pioneered a lot of storytelling devices, but these days it doesn't have the same impact. It is more recognized for having broken ground for these sorts of devices, as a lot of movie lists will concede these days. The Great Train Robbery broke the 4th wall for the first time (the criminal shot the audience, vaguely) and paved the way for cinema and TV to become reflexive. These are movies that people watch mostly for historical import.
Music is littered with all sorts of movements that are more notable for their impact than people still listening to them (lo-fi is a perfect example, to me at least).
My point is that a canon of groundbreaking, amazing, but outmoded games isn't unprecedented in modern forms of art (you're right; I can't think of a literary equivalent off the top of my head, but that may be an exception). The console barrier is a new wrinkle, but even that seems to be falling--and will fall even more so in the future.
One example that I think of is SMB2 and how it used surreal dream qualities outright, and how it might have been the first game to allow you to turn your enemies' against themselves as a primary mechanic.
01/18/09
01/18/09
That said, I also really wanted to like Echocrome but it just turned out to be frustratingly broken. Most of the time when I beat a level I wasn't even sure why, I was just shifting the camera around randomly.
01/18/09
The title line was "If Jackson Pollock Were A Gamer". Braid doesn't quite come into that scope.
01/18/09
That said, they could have also put up Linger in Shadows. That was at least worth a mention.
01/18/09
I'm not complaining that the game was "pretentious", I think games should strive to achieve a lot with their stories (Planescape, Fallout, Arcanum). The game just wallowed in self-pity about a relationship ending. I mean it's a better story that Gears.
01/18/09
01/18/09
01/19/09
Sorry about that rant, but on topic: the game was a bit pretentious, and I would've liked it better if the plot was more coherent.
01/19/09
12/11/08
12/11/08
12/11/08
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12/11/08
Half the journey(Bronze) Complete all stages in A to D.
Traversal(Silver) Complete all stages in A to G.
Total traversal(Gold) Complete courses A to G.
Rock bottom(Bronze) Fall 100 times while playing stages.
Flyin' high(Bronze) Leap 100 times while playing stages.
Take a hike(Bronze) Take 10,000 steps while playing stages.
Shadow(Bronze) Collect 500 echoes.
Echochrome(Bronze) Complete 100 stages in any mode.
Gimme five(Bronze) Upload five stages.
Echochrome master(Gold) Collect all the trophies.
12/11/08
12/11/08
12/11/08
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12/11/08
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12/11/08
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12/11/08
DOOOOOOOOOOOOMMMMMM!!!!
12/11/08