Recently, I’ve gotten back into Bloodborne, last year’s infamously difficult PS4 exclusive successor to the Souls series of games. Much like its predecessor, Dark Souls, Bloodborne is well known for being punishing and unforgiving, as well as generally nebulous.
A couple of months ago, if I started a new game—no matter what it was—I'd start off on a high difficulty. At the very least, I'd go for normal, but only if it was clear that normal would provide a challenge. I reasoned that nowadays ‘normal' is geared toward a more general audience which may be less familiar with…
Kotaku commenter SuicidalEarthworm (don't do it!) feels that video games are handling difficulty wrong, getting progressively easier instead of more difficult. Add your two cents in today's Speak-Up on Kotaku.
When you can win round after round simply by pressing the hard kick button, you're either playing against me or playing Street Fighter IV on the ridiculously simply easiest difficulty.