<![CDATA[Kotaku: earth eternal]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: earth eternal]]> http://kotaku.com/tag/eartheternal http://kotaku.com/tag/eartheternal <![CDATA[Seasons Greetings From Earth Eternal]]> Earth Eternal, an adorable massively multiplayer online game, brings you Santa suits and snowmen to celebrate the holiday season. That's great, so... where's my menorah?

"Winterfest" is what Earth Eternal is calling the Christmas season within their fantasy MMO land. From now until presumably the end of December, players can find new candy cane weapons, new creatures in the world that drop snowballs and corn cob pipes, the Santa suit and some weird looking snowmen.

Additionally, players can redeem any corncob pipes they pick up for special Winterfest prizes. But I bet none of those prizes will be gelt (chocolate coins).

Happy Fifth Night of Hanukkah everybody!

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5427297&view=rss&microfeed=true
<![CDATA[Earth Eternal Finally Makes It To Open Beta]]> Earth Eternal, the browser-based anthropomorphic animal MMO I've been following since early 2007 has finally reached the open beta stage, and the time of man has officially passed.

I've been following Earth Eternal for quite some time, and AJ recently had occasion to go hands-on with the game, dispelling worries that the game was for furries. After all, only 16 of the game's 22 player races are animals, with the rest made up of mythical beasts and machines with only a passing resemblance to people in animal costumes. The ancient beasts that man descended from have returned, and you take on the role of one of these, confronting dragons, fairies, gods, demons, and titans - you know, the usual.

The browser-based game is now available for all to play for free. Simply visit the game's official website and sign up for an account. I've signed up, but judging by my current schedule won't have time to actually play until sometime in 2011. Till then, I live vicariously through you.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5381428&view=rss&microfeed=true
<![CDATA[Earth Eternal Impressions: Dispelling Furry Worries]]> Up until yesterday, all I'd heard about Earth Eternal was some grumbling about furries and over-long exposition text. Funny, because I saw neither of those when I sat down with the game.

There were anthropomorphic animals, of course. The entire game is rooted in a back story where humans have died off and various animals and machines have evolved to take their place as masters of the planet. However, I don't immediately classify all appearances of humanoid animal creatures as furry fandom – especially since the developer didn't even know what that was until way after they'd developed a working product.

Developer Sparkplay Media's Matt Mihaly explained that when the MMO was first under development at Iron Realms Entertainment, they envisioned a "violent, sexual" game that would push the boundaries of MMO genre. Well, as it happens, they kept that second part by focusing on revamping free-to-play stereotypes and aiming at a 15-22 year-old audience. But I don't think they could have gotten any farther from violence or sex with Earth Eternal unless they'd they'd contracted with the Church of Jesus Christ of Latter Day Saints to make: Imagine: Mormonz for the DS (Thanks, Owen!).

Players take the role of either a male or female creature from any one of 22 races. Because this is a free-to-play MMO, the developer wanted to stay away from trying to compete with other fantasy MMORPGs where you've got your stock races with elaborate back stories (elves, dwarves, etc.) and stick to offering as much customization as possible in a 3D browser-based game created on a tight $5 million budget.

To that end, you can also have free pick of different class traits from one of the four main classes (Druid, Knight, Mage, and Rogue) without too many restrictions. Plus, players get customizable spaces for either themselves or their clans (read: guilds) called Groves. In a Grove, players can edit the terrain, decorate buildings and keep pets. Other functions like mini-games and Player-versus-Player arenas are also planned for the Groves, though none of that will be ready to roll at launch.

There are two big hurdles Earth Eternal will have to jump as I see it. The first, the developer is already bracing for – World of Warcraft clone stigma. All Mihaly had to say on the subject of being compared to Blizzard's giant is: "We are not trying to be WoW." You'd think the free-to-play label would be enough to differentiate Earth Eternal, but Mihaly said they'd heard people justify the comparison solely on the cartoony look of the anthropomorphic animals.

Jeez, what else should the bunny people look like, if not cartoons? Real people with bunny ears? Now we're getting into real furry territory – the sexual kind they poke at on shoes like NCIS and Entourage.

But I digress. Earth Elemental has a second hurdle to hop over with its bunny people and the like – and that is the free-to-play stigma so many MMOs suffer. There's really no way to get around it, though. Some people just don't like the idea of micro-transactions and a gold-to-credit exchange rate; and while you can earn all the items in the game entirely by playing it, the people willing to spend the most real money will get the goods first.

However, Sparkplay is hopeful that this won't be a big deal based on the audience they're aiming at. High school-age kids usually aren't paying for their own MMO subscriptions after all, and (according to Mihaly) they potentially have more spare time to put towards earning in-game gold than Chinese gold farmers. So if they nail the target audience that's too old for Habbo and too young to shell out for a WoW addiction, they'll be in good shape.

Earth Eternal goes into open beta later this month.










]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5351360&view=rss&microfeed=true
<![CDATA[Iron Realms Begets Sparkplay Media]]> Iron Realms Entertainment have made a name for themselves in the text-based MMO market, creating and maintaining some of the best MUDs still functioning on the internets today. They're so associated with the text games that their MMO project, Earth Eternal, just doesn't seem to fit under the Iron Realms banner. Enter Sparkplay Media, a spin-off company that is dedicated to creating graphical games.

Matt Mihaly, CEO of both Sparkplay and Iron Realms, said, "We're creating a separate company because the aims of Sparkplay are a bit different from Iron Realms. With IRE we've tried to create the most expansive, deep text-based MMORPG experiences around ... Sparkplay, on the other hand, is creating games (3d and otherwise) for an audience that is looking for experiences that don't necessarily require the same level of commitment to get into."
The first game released under the Sparkplay banner will be Earth Eternal in 2008, with two more titles planned for 2009.
Iron Realms Spins Off Sparkplay Media

Mill Valley, CA, November 5, 2007 - Iron Realms Entertainment has spun off the division working on its 3d MMO Earth Eternal into a separate company and brand - Sparkplay Media.

Matt Mihaly, CEO of both Sparkplay and Iron Realms, said, "We're creating a separate company because the aims of Sparkplay are a bit different from Iron Realms. With IRE we've tried to create the most expansive, deep text-based MMORPG experiences around, and IRE will continue to do that with new text MMOs and with the near-daily game updates that our fans have become accustomed to."

"Sparkplay, on the other hand, is creating games (3d and otherwise) for an audience that is looking for experiences that don't necessarily require the same level of commitment to get into."

Sparkplay plans a 2008 release of its first game - Earth Eternal - and a 2009 release of two following games.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=318914&view=rss&microfeed=true
<![CDATA[Earth Eternal Races Rendered]]> When they aren't busy writing a back story long enough to rival War and Peace, the folks at Iron Realms Entertainment like to do themselves a little game building, and to that effect they've unveiled character models for all 16 of the MMO's anthropomorphic animal races in both male and female forms. Hit the gallery below and then use the comments section to discuss the historical use of animals in fiction to represent human struggle and conflict, the similarities between animal behavior and today's society, and which one you think is the sexiest.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=292905&view=rss&microfeed=true
<![CDATA[Clip: Earth Eternal Character Concepts]]> Earth Eternal is more than just a vehicle for furry concept art, and they've just released their first video to prove it. Mind you it's just a character concept demo filmed in a barren area with shadows turned off, but it's enough to give you a general idea of the style they're going for.

When you consider the game is being developed by a very small team from Iron Realms, a company known for making text-based games, it isn't too shabby. Say what you will about the whole anthropomorphic animal angle (and I know you will), the little mushroom thing (Shroomie) is freaking adorable. One day I expect to kill many of them.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=260497&view=rss&microfeed=true
<![CDATA[Earth Eternal Menagerie Grows]]> I don't know why I can't stop talking about this damn Earth Eternal game. Maybe it's the bizarre hopping mushroom thing in the top left of their webpage, or perhaps I am a closet furry, simply lying dormant until the technology to bioengineer me into a bunny person is developed. Whatever the case, the results are in for their Pick-A-Beast contest, and they're decidedly unsexy.

Frog-people, gecko-people, and boar-people now join the stable (hehe) of playable races in the game, bringing the grand total up to sixteen. Seems those three choices were so good the developers couldn't pick just one, as the contest originally specified.

It almost seems like they were looking specifically for animals not generally associated with Furry art, which is why I had to resort to the Geico spokes model above instead of an explicit piece of anthropomorphic lizard adult artwork as I originally intended.

Pick-A-Beast Contest Winners [Earth Eternal Forums]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=251344&view=rss&microfeed=true
<![CDATA[Earth Eternal's Pick A Beast Contest]]> Remember Earth Eternal, the new MMO coming from Iron Realms featuring furries anthropomorphic animals as player characters? Well they want you to help design the fourteenth and final player race! In their 'Pick a Beast' contest, gamers choose a mammal or bird appropriate to Europe or North Africa, suggest a name for the species, and then tell them in 100 words or less how the beast fits into their world. Physical characteristics and roleplaying qualities are requested. Mating behavior not so much.

The winner will work with the game's lead designer on fleshing out the race and receive a month of exclusive access to their creation during beta for them and up to 10 friends.

You have until April 9th to enter. If one of our readers ends up winning the contest, I will personally mail them a cheese sandwich. Extra slice if the winning entry contains the adjective 'sexy'.

Pick A Beast Contest [Earth Eternal]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=248815&view=rss&microfeed=true
<![CDATA[Gallery: Earth Eternal's Furries]]> Is this concept art for an upcoming MMO from Iron Realms Entertainment, or someone's VCL gallery? Judging by the fact that none of them seem to have obvious exaggerated genitalia, I'm going to have to go with concept art here. Earth Eternal is a 3D MMO from a company known for its text-based MUDs. It features a rather intriguing alternate Earth setting, and anthropomorphic animals as player characters. In the FAQ the devs explain that they aren't furries, and the game doesn't embrace furry themes, though they can't be sure because as they said, they aren't furries. Riiiiight.

They go on to offer the following:

Having said this, we realize that our choice of anthropomorphic characters (ie humanoid animals) is likely to attract a fair number of furries. We're ok with that, and if there are enough furries, we'll consider creating a dedicated furry server. We will not, however, be ok with public sex, and won't be providing any sexual animations or content, furry or otherwise.

Cause you know all furries are hella into some hot public sex action. I guess Earth Eternal isn't the high-tech furry haven we all hoped for. Guess it's back to waiting for Furcadia to go next-gen.

Earth Eternal Website

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=245182&view=rss&microfeed=true