<![CDATA[Kotaku: ea spouse]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: ea spouse]]> http://kotaku.com/tag/easpouse http://kotaku.com/tag/easpouse <![CDATA[Examining Quality Of Life In The Games Biz]]> Obvious sentence of the day: It takes atomic tons of effort and man (or woman)-hours to build a game. The game industry may have a bit of a checkered history with the "QoL" or "Quality of Life" issue, but since the infamous ea_spouse dished on her husband's seemingly-endless eighty-five hour work weeks in 2004, the industry seems to have been taking a closer look at its practices.

A new Gamasutra feature on games industry quality of life asks, "Does Anyone Still Give a Damn?" On hand to answer the question is Jason Della Rocca, executive director of the International Game Developers Association (IGDA), the workers' organization that followed up the ea_spouse scandal with a QoL survey in an attempt to improve the landscape.

Four years later, what's the state of things now?

Electronic Arts, the publisher-accusé in the ea_spouse controversy, just as recently as this week included a "significant improvement" since 2004 on its employee satisfaction survey as part of its annual financial results announcement.

In the Gamasutra feature, ea_spouse herself, freelance game designer and writer Erin Hoffman, agrees that the situation's gotten better at EA:

"I think EA is tremendously reformed, having made some real strong efforts to get the right people into their human resources department," she says.

But the quality of life issue was far from being only EA's problem. Industry-wide, is this progress enough?
Now, says Della Rocca, "every studio head, every producer, every HR person is keenly aware of this quality of life issue, of this working conditions issue and, believe me, none of them want an EA_Spouse to surface in their company."

As a result, he says, the number of companies being proactive and deliberate about QoL has increased substantially. "But the issue hasn't disappeared, that's for sure," he says. "The average developer at the average company is still overworked, underpaid, and doesn't have the right tools or training."


Della Rocca told Gamasutra that his Association is making slow progress in developing a set of standards, as, ironically, it requires a lot of the Association's constituents to donate time away from their jobs on a volunteer basis. So while there are improvements, Evan Robinson, an author and consultant on the subject of industry quality of life, contributes to the conclusion that there is still a ways yet to go:
"I have a developer-friend in the business who spent about two months of required evenings and weekends last fall," Robinson recalls. "And though that is less common than it used to be... and is far from the incredibly egregious long-term crunch that Erin [Hoffman] described... it still occurs. We've made dramatic improvements, but the problem has not gone away, regardless what anyone says."

Quality Of Life? Does Anyone Still Give A Damn? [Gamasutra]

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<![CDATA[EA Employees Now Pleased As Punch To Be Working At EA]]> Working at EA isn't as soul crushing and relationship ruining as it was just three years ago, according to internal survey results provided to GameDaily. You may remember that the work environment at the super-publisher was nothing short of a bleak wasteland not too long ago, during the "EA Spouse" years, the dark times of unpaid overtime, when rank and file employees were unaware of corporate goals and toiled away without "commitment." All in the past. Mostly.

EA says its employee survey results point to improved morale under the new city-state (aka label-division) structure, with a "positive" work experience, improved "knowledge sharing" and more respect. It's possible that a new batch of Successories brand motivational posters aided in the change.

For the full, feel-good report, make the jump to hear from human resources at EA. While you do that, we'll keep checking the tips line to see if anyone calls bullshit on this with an @ea.com host name.

Exclusive: Internal EA Survey Shows Boosts in Employee Satisfaction & Morale [GameDaily] [Image Credit]

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<![CDATA[EA Spouse Revisited]]> Back before I wrote for Kotaku I was much like many of you, trying to look busy at work while actually keeping up with all of the latest gaming news, and one of the stories I loved following was that of the EA Spouse, an anonymous angry woman who called out Electronic Arts for their treatment of employees. Erin Hoffman is of course no longer anonymous, and in the latest issue of Game Developer magazine Paul Hyman takes a look at the long-lasting effects of Hoffman's actions as a crusader against employee injustice.

The article is filled with quotes from Hoffman, illustrating how game companies have changed since the whole situation started. It's an interesting look at how one voice can change the way an entire industry works. If you come across a copy, pick it up and give it a read, and be sure to check out the Quality of Life Discussion forums over at GameWatch.org, where you can read some fairly candid accounts of employee mistreatment. Strangely addictive, but that's human misery for you.

Game Developer Revisits EA_Spouse, Three Years On
[GameSetWatch]

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<![CDATA[EA Not Such Slave Drivers Anymore?]]> Erin Hoffman, the original EA Spouse, is quoted in an article about BECTU's quest to unionize gamedevs saying that she thinks the lawsuits against Electronic Arts have changed the company for the better.

Ms Hoffman said the EA lawsuits had prompted a big improvement at the company.

She said: "EA in Los Angeles has completely turned around its work practices. They have an agreement in place never to work on Sundays.

"People there are very happy now. They are still producing games on time and getting good reviews."

The rest of the article speaks generally about the poor working conditions at many game companies, and what entertainment union BECTU hopes to do about it.

More here [BBC, via Aeropause]

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<![CDATA[First EA, Now Activision Sued For Unpaid Overtime]]> activision.jpgEA Spouse, what hast thou wrought? First, you brought the mighty colossus — EA — to its knees by inspiring a $14.1 million dollar lawsuit against them for unpaid overtime. And now you've become a patron saint of another plaintiff in his suit against Activision.

The lawsuit filed by Shapiro Haber & Urmy of Boston charges that an animator who worked for Activision's internal studio Luxoflux between 2001 and 2004 was forced to work unlawful unpaid overtime. The class action lawsuit asks not only for the animator's unpaid wages, but for Activision to pay penalties and punitive damages current and former Activision employees who were similarly sweatshopped.

"Excessive overtime is endemic in the videogame industry, but we hope that this and other lawsuits will spur major changes in the way employers treat their employees," Thomas Urmy, one of the lawyers involved, said. You tell 'em. Sock it to 'em, Tommy boy!

Activision Sued for Unpaid Overtime [Next Generation]

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<![CDATA[EA Spouse Revealed]]> easpouse.jpgDo you remember the mysterious EA Spouse — the frustrated newlywed wife of an EA employee who spilled to the world the loathsome details of the way in which EA manipulate, extorted and overworked their employees, at the expense of employees' health and families? Her heart-felt outpouring sparked a few class-action lawsuits for unpaid overtime against EA and inspired hundreds of game designers to finally stand up against bullying employers.

Well, she's finally come forward, and her name is Erin Hoffman. Her husband, Leander Hasty, was hired by EA to work on Battle for Middle-Earth and it was their plight that sparked the famous EA Spouse post. Now, a couple years later, things are a lot better for them: Hasty won some cash from the class-action lawsuit and is still a programmer, Hoffman is a game designer at Playable Productions.

We're really glad that things worked out for her and her husband, and they are also starting up a sort of game designer abuse watchdog site at GameWatch.org. So if you're a beleagurered developer, maybe you should stop by and seek commiseration from a couple of people who've been there... and won.

Exclusive: Nicole Wong Reveals Identity Of EA Spouse [Mercury News]

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