Examining Quality Of Life In The Games Biz

Obvious sentence of the day: It takes atomic tons of effort and man (or woman)-hours to build a game. The game industry may have a bit of a checkered history with the "QoL" or "Quality of Life" issue, but since the infamous ea_spouse dished on her husband's seemingly-endless eighty-five hour work weeks in 2004, the… » 5/16/08 4:30pm 5/16/08 4:30pm