@phinehas: I'm pretty sure Luke was talking to Kotaku readers when he made that comment. Surely there can't be many Kotaku reader without a PC, PS3 or 360.
@JahB: I really wish Kotaku represented more of a mature bracket of readership - while sometimes it does, and while there are some amazingly insightful commenters, comments like this are starting to wear me down. They're everywhere, ungrounded from reality, and usually posted to get a rise out of the populous.
Though it's been said, I'll say it again: the headline is misleading the quote they made. It's not that they released too many new IPs in '08, it's that they released too many new IPs IN THE SAME QUARTER. Pointing out that the popularity of these new IPs spread in the 6 months following their release proves that EA was correct in this sentiment that they should have spread out their releases.
If they held off on Mirror's Edge to Q1 '09, they could've tweaked the hand-to-hand combat better & polished a lot of the AI issues. Same can be said for Dead Space or any other game they released. The problem is, EA still has the mindset of trying to make a profit as quickly as possible on an IP, and with those months being saturated as it was, they foolishly added to the problem.
If they want to release new IPs in the future and expect them to succeed beyond their name alone (ie Madden), they need to do what this guy just said: expand their marketing, build a community, and maintain a steady demand of the product itself.
aw, that was what made me happiest about EA last year, too. shame to see them regret this, but then again, you cant go releasing everything in the holiday season every year and fuss when shit gets overlooked.
(assuming its ready) why dont we drop more games in late summer/early fall? we go through this dry spell, then bam, too much to buy, for like the last 3 years or more (at least since GTA/halo 2/MGS3 anyway). remember when Bioshock dropped almost by itself in september, and sold awesomely? good times.
2008 was EA's finest year in the more recent history as far as me liking them is concerned. Had they stayed away from the holiday release craze, they would have been fine.
The timing was awful. They shouldn't have launched all these new IPs in the fall/holiday season. Mirror's Edge would have been just perfect during the summer drought, a couple of weeks after MGS4. And Dead Space would have been awesome a couple of weeks after GTA4. Even the critical response probably would have been better.
The end of summer throughout Christmas is Madden, CoD, Halo/Gears of War time. You simply can't fuck with that, unless you're a big gun yourself like Gran Turismo, Final Fantasy or Fable.
LBP suffered from this as well. I pray Uncharted 2 is a big enough IP to stand on its own feet against all those evil sequels right now.
Inaccurate headline is inaccurate. Perhaps something like "EA released too many IPs in a very narrow window of time in 2008" would have had me not follow this link ready to explode about the stupidity of that statement in light of everything they did wrong with those releases.
@Doeseph: Maybe in the past. However, it seems you didn't play Madden 09 or FIFA 09. Both games were brilliant and brought a much needed breath of fresh air into each franchise. I don't regret either purchase at all. Whether or not the franchises will continue to show that kind of progress and innovation with each future iteration has yet to be seen, but to call either of those 2 games a "the same thing over and over" is simply foolish and makes you seem uninformed.
I dunno, when I was a game store manager, it wasn't odd to see a group of games by a specific publisher drop at the same time. Usually they sent the retail update to the buyers at the same time. This seems pretty normal ... and a fire sale implies HUGE price drops, these are really modest.
07/01/09
07/01/09
07/01/09
/rns nd hds
07/01/09
07/01/09
07/01/09
All I really want is a Wii and my DS, but if I had to choose, I'd stick with my DS.
Anyway, I bet there are more [Kotaku readers who only own Wiis] than any of us would probably think.
07/01/09
Welp, awesome for you.
07/01/09
06/30/09
If they held off on Mirror's Edge to Q1 '09, they could've tweaked the hand-to-hand combat better & polished a lot of the AI issues. Same can be said for Dead Space or any other game they released. The problem is, EA still has the mindset of trying to make a profit as quickly as possible on an IP, and with those months being saturated as it was, they foolishly added to the problem.
If they want to release new IPs in the future and expect them to succeed beyond their name alone (ie Madden), they need to do what this guy just said: expand their marketing, build a community, and maintain a steady demand of the product itself.
06/30/09
(assuming its ready) why dont we drop more games in late summer/early fall? we go through this dry spell, then bam, too much to buy, for like the last 3 years or more (at least since GTA/halo 2/MGS3 anyway). remember when Bioshock dropped almost by itself in september, and sold awesomely? good times.
06/30/09
06/29/09
The end of summer throughout Christmas is Madden, CoD, Halo/Gears of War time. You simply can't fuck with that, unless you're a big gun yourself like Gran Turismo, Final Fantasy or Fable.
LBP suffered from this as well. I pray Uncharted 2 is a big enough IP to stand on its own feet against all those evil sequels right now.
06/29/09
06/29/09
06/29/09
06/29/09
I only know of Army of Two, Dead Space, and Mirror's Edge
06/29/09
06/29/09
Oh yeah! Almost forgot about Spore!
06/29/09
I'm looking at you every-sports-game-they've-ever-made....
06/29/09
06/29/09
Maybe your foolish for wasting $60 a year on the same thing?
06/30/09
A person who hasn't ever played a FPS before will probably have a difficult time seeing the difference between Killzone 2 and Haze.
06/29/09
06/30/09
I just died a little. Dead Space was my favorite game of 2008. It was everything Resident Evil 5 should have been.
03/04/09
03/04/09
03/04/09
03/04/09
03/03/09
03/04/09