<![CDATA[Kotaku: EA Dice]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: EA Dice]]> http://kotaku.com/tag/ea dice http://kotaku.com/tag/ea dice <![CDATA[ "Just Kick A Guy In The Nuts And Take His Gun" ]]> Mirror's Edge may have shooting, but it's not shooting game. Main character Faith is agile, but fragile and vulnerable. If she's going to leap across a huge space in buildings, she can't do it with a gun. Faith needs to put it down, first. Website Kikizo asked developer EA DICE if it considered letting players throwing the gun across the gap to use later. According to the game's producer Manuel Llines:

Not really. The key thing in the game is that... We're maybe taking another sort of leap there, and saying "you know what, she's a runner, she really has no reason to do that." Because she doesn't know what's going to happen there, and the odds are that, as she's a runner, she's going to have to do that. And it would just be gimmicky for people who shoot better...

Just kick the guy in the nuts and take his gun next time there's a guy with a gun. Because at the end of the day, if you need a gun, there's always another guy with a gun. You can just snatch it.

Killer game mechanic: Kick dudes in the nuts over and over and over again. It's the simple pleasures that really matter.

Mirror's Edge Interview with EA DICE [Kikizo]

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Thu, 06 Nov 2008 02:00:00 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5077949&view=rss&microfeed=true
<![CDATA[ Bad Company Conquest Mode Coming This Week ]]> EA DICE is making good on the promise of free DLC for Battlefield: Bad Company they made back in April of this year, introducing an all-new game mode to mix things up for players this Thursday. conquest Mode, first seen back in Battlefield 1942, pits two opposing teams against each other in a race to deplete the other team's tickets. Killing an enemy takes off one ticket, while capturing and holding certain objectives can be a major drain on the opposition. While it's only slightly different from the Gold Rush mode that came with the game - it plays out on the same maps - it does add just a bit of variety to the game's already rich multiplayer experience. Plus, you finally have an excuse for just wandering all over the map killing random people instead of going after / protecting the enemy's gold.

Look for the update this Thursday for both the Xbox 360 and PlayStation 3 versions of the game.

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Mon, 04 Aug 2008 11:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5032791&view=rss&microfeed=true
<![CDATA[ The Magical Disappearing Battlefield: Bad Company Stats ]]> Battlefield: Bad Company players around the world just about had a heart attack last night as they logged onto the game to discover their ranks, unlocks, and medals had all been completely reset. Purchasers of the Gold Edition of the game even found that their five very special guns they got for paying an extra $10 had disappeared. Oh no! What are we to do when our stats are erased!?

In the words of the greatest literary mind of our time, don't panic.

My stats were down last night as well, and when I logged into the game just a half hour ago, everything was back to normal. This was an issue that occured on a regular basis with Battlefield 2, and we can probably assume that it will happen on and off with Bad Company as well. The servers go down, and when they come back up it takes time for all of the stats to return. You didn't really think EA DICE would screw up that big, did you?

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Mon, 07 Jul 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5022510&view=rss&microfeed=true
<![CDATA[ Battlefield: Bad Company Review: Going For The Gold ]]> I've always been of two minds regarding EA DICE's Battlefield series. While I've enjoyed countless hours finding creative ways to destroy my fellow players in gigantic military conflicts, overall the games lacked a certain charisma. The sort of personality and immersion that can only come from having experienced a compelling backstory to the conflict you're involved in. Just like the Metal Gear Online experience is enhanced by playing through MGS4, Battlefield needed a story mode to add a little life to the party.

Battlefield: Bad Company addresses just that issue, adding a full single-player experience to the Battlefield series, complete with colorful characters and questionable moral choices on top of the usual multiplayer mayhem. It's uncharted waters for EA DICE – lets see if they sink or swim.

Loved

Story Time: The single-player story mode isn't just a humorous chance to collect weapons and escape inept multiplayer teammates. It's effectively the best Battlefield tutorial ever, familiarizing you with the weapons and mechanics of the game before you even fire a single online shot.

Real Characters: Your single-player teammates might not be the most helpful rag-tag band of misfits, but at least they're entertaining. Monster truck-loving Haggard and Steve Buscemi-channeling Sweetwater are definitely two guys I'd love to hang with.

Go Your Own Way: The sandbox nature of the game's single-player levels make for a wide variety of ways to get from point A to point B. Want to sneak through the forest on foot? Go for it. Prefer to follow the main road in a heavily armed and armored tank? Knock yourself out. Even levels that see you piloting a tricked-out gold helicopter could theoretically be tackled by landing the copter early on and hoofing it. This makes for tons of replay value.

Ultimate Destruction: Nearly everything in Bad Company blows up real good. Buildings, sandbags, crates, etc. are only cover until hit with the right amount of firepower. Blowing away a wall with a rocket launcher to reveal the delicious candy center (and shoot them) never gets old.

Massive Multiplayer: Battlefield multiplayer has never been quite so entertaining. Splitting up large teams into four-man squads was a brilliant idea, and when your teammates are really communicating and coordinating the gameplay really shines.

Unlockable Arsenal: I really enjoyed the fact that leveling up in multiplayer gives the players unlock points, allowing them to choose which items and weapons they want to add to their arsenal as they grow. Do I want to start off with the devastating ability to call in air strikes, or should I go for the simple survivability added by the health injector? A variety of player builds leads to variety on the battlefield, which is good.

Hated

Implausible Healing: The military has a syringe you plunge into your chest that constantly brings you up to full health? Why haven't we taken over the world yet? The healing mechanic is a bit ridiculous, and coupled with the fact that you respawn exactly where you die in story mode makes the single-player game far too easy.

Real Dumb Characters: Your AI teammates in single-player are relatively useless. This isn't a squad-based game by any means, but I would have liked to think they had my back. Instead it felt like I was completely carrying them the whole way. They should have allowed me to shoot them all and take the gold for myself at the end of the game. After all, I'm the one who earned it.

My only other real qualm with Battlefield: Bad Company is the lack of any kind of co-op mode for single-player. With B Company comprised of four guys I would have liked to get my friends in on the action, but I can't really hold this against DICE. They've only just gotten the hang of the single-player experience. Maybe next time. Otherwise I found the game to be one of the more enjoyable FPS experiences I've had in quite awhile, both online and off.

Battlefield: Bad Company takes the established multiplayer excitement of the Battlefield series and adds a compelling single-player experience to create one of the most enjoyable installments of the franchise since the original.

Battlefield: Bad Company was developed by EA DICE, published by EA. Released on June 23rd on PlayStation 3 and Xbox 360. Played single player campaign to completion at normal difficulty, rose five ranks in multiplayer.

Confused by our reviews? Read our review FAQ.

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Thu, 03 Jul 2008 12:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021808&view=rss&microfeed=true
<![CDATA[ Mirror's Edge In Motion ]]> EA Dice revealed this new teaser video for their parkour inspired game Mirror's Edge today at the Sony PlayStation Day in London, and the game looks even better in motion that it does in still life. That this woman can manage all of this acrobatics and still shoot a guy while falling backwards without blowing off her crotch is simply amazing to me. I just hope there's an option to turn off the breathing noises, as I could see that getting extremely annoying within a couple hours minutes of gameplay. ]]> Tue, 06 May 2008 13:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=387711&view=rss&microfeed=true