Tough love works, this seems to be a great example of it.
What, did you expect Phil to bake cookies and make a posterboard, saying "Please make a pretty game! <3" spelled out in glitter? If anyone knows a business environment where that works when millions of dollars are at stake, please send me a ticket because I've always wanted to work on a Hedgefund with the Carebear Cousins. Although I doubt much would get done.
Phil was a prick about it, they got the job done and I personally think Motorstorm looks fraking amazing.
@Patient: Absolutely wrong. It's this sort of behaviour that has thrust Sony from first to third in the American market.
Negative reinforcement just antagonizes your people. It's something middle management can get away with before a re-org. It nets short term results, not long term ones.
Your ass will be finding another job if you tell everybody that you're in charge of and ensuring that they're generating quality product that they're the worst of the others and all they're churning out is crap.
See 1980s Steve Jobs. Horror stories, yes, but rewards and perks that far outweighed his crap that you had to put up with.
@Phydeaux: I never said it was right, it just the way things work when a lot of money is at stake sometimes.
A long time ago I was working for an Ad Firm, one of the "Big 10" here in Chicago. There was a big project at stake that had millions of dollars attached to an already busted budget. The CFO walked past my office and said right in front of me while talking to my manager, "If this guy doesn't get this done by Monday, I want him out of here without severance pay."
Ask me if the project got done on time.
I would imagine that is no different with large budget games that not only have a projected timed ROI (Return on Investment), but also the fact that Motorstorm was an "Show and tell" game that was to showcase the purported power and capability of Sony's new Console.
I agree, I much prefer working in (Open Cubical) environments that are based upon positive communication adn reward based reinforcement. Sometimes though, that doesn't work. You have to push limits with certain people and a good manager or team leader knows just how to do that with creatives. Some work better when pushed harder than others, some will wait till the last minute unless threatened and some work better when massaged gently with a bonus.
I am not condoning Phil's behavior, just simply stating that maybe he knew what button to push to get the gear going and judging from the release date and the quality of the game, I think he pushed the right one.
Wow, I'd never imagine Phil talking like this to his devs. Then again, I guess it saved them since it made them almost match the target. Sort of like that teacher you will always hate but made you reach your potential by pushing you around as a kid.
@Barbara: Not even close to "all." Target renders usually serve double-duty as a goal for realtime visual quality and as promotional material, but if the art department is already kicking ass then there's no need for them. Where are the non-engine prerendered trailers for Gears 2, Resistance 2, and Call of Duty 4? The answer is that there aren't any. Target renders are only really useful if the visual style for a game needs to be unified and specified, or if your tech artists lack the foresight to predict what engine/pipeline adjustments and additions will be necessary to make the desired visual effects achievable. Even then it's no panacea, especially considering that target renders are almost universally outsourced.
I'd expect a lot more like this from EVERY 2005 "target render" company. Being that Sony f*#&ing lied it's ass off the entire E3 show and told every camera that Philly Boy could get his lying face in front of that every pixel was 'in game footage'.
I was very disappointed in Motorstorm when it came out- because it didn't look a thing like the Target Render (that was said to be 'in game'). And the second Killzone was pushed out- it was OBVIOUSLY rendered- but Sony lied it's ass off again and said 'In game'. I'd be pissed as hell if I was Guerrilla and frankly, I respect the hell out of these guys for saying so.
@d20Dark1: Two things. One, they NEVER said that Motorstorm was in game. It had the label "target render" embedded in the video. Be fair. Two, and no one else has done this kinda stuff before? Just this last E3, the Cliffster was doing a "live" demo of Gears 2, and in the middle of the gameplay, the clip reset- no loading, no nothing, just right back where we started. Then Microsoft rushed things along and pretended that it hadn't happened.
I'm no Sony Defense Force, I don't even own a PS3 yet (360 is just too good, it was higher priority). I just want us to be fair and objective here.
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was starred
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was unstarred
Yeah, it was sold pretty much on its graphics, and in practice, it was a visibly "next gen" title, but still fairly cheap looking.
Now if those guys show me something like a trailer for a game and it doesn't look about as good as what's currently out from them, I'll just assume it looks like Mario Kart 1 until I get my hands on it. They want to use bullshots? Fine. They'll have the opposite intended effect. When someone refuses to show real gameplay, it's probably because they're too ashamed of what their game looks like in real life.
I'm assuming you're playing the beta, does that include Gears of War 2? I have both systems and find that GOW2 is the best graphically as of right now. The videos for Killzone 2 look incredible.
@ez054098: The lighting in KZ2 makes it look better than Gears of War 2 in my eyes. It gives objects and environments a great amount of depth I'd never seen in a game before.
Though, that's not to say Gears of War 2 doesn't look impressive. I just think even the KZ2 beta visually surpasses it.
@DustySword: Ah, found a good video to show the graphics. He's in an empty game :P but, at least you can see what it looks like. Hopefully it's not taken down by the time you see this.
@DustySword: Wow. I mean, WOW. I have not reacted like that to a game's visuals since Half-Life 2 was announced. I mean, DAMN. They hit that previs, that's for sure.
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was starred
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was unstarred
@octaslash: Whatever the hell you guys are smoking, I want some. Killzone2 is not only the most impressive looking game from a technical point of view (polygons, post-processing, filters, blur, even textures and LOD), but the art direction is unlike any other I've ever seen in my life.
Yes, I'd be proud to be called a KZ2 fanboy. This game blows my mind and I salute Guerilla Games for what they pulled off.
11/10/08
What, did you expect Phil to bake cookies and make a posterboard, saying "Please make a pretty game! <3" spelled out in glitter? If anyone knows a business environment where that works when millions of dollars are at stake, please send me a ticket because I've always wanted to work on a Hedgefund with the Carebear Cousins. Although I doubt much would get done.
Phil was a prick about it, they got the job done and I personally think Motorstorm looks fraking amazing.
11/11/08
Negative reinforcement just antagonizes your people. It's something middle management can get away with before a re-org. It nets short term results, not long term ones.
Your ass will be finding another job if you tell everybody that you're in charge of and ensuring that they're generating quality product that they're the worst of the others and all they're churning out is crap.
See 1980s Steve Jobs. Horror stories, yes, but rewards and perks that far outweighed his crap that you had to put up with.
11/12/08
A long time ago I was working for an Ad Firm, one of the "Big 10" here in Chicago. There was a big project at stake that had millions of dollars attached to an already busted budget. The CFO walked past my office and said right in front of me while talking to my manager, "If this guy doesn't get this done by Monday, I want him out of here without severance pay."
Ask me if the project got done on time.
I would imagine that is no different with large budget games that not only have a projected timed ROI (Return on Investment), but also the fact that Motorstorm was an "Show and tell" game that was to showcase the purported power and capability of Sony's new Console.
I agree, I much prefer working in (Open Cubical) environments that are based upon positive communication adn reward based reinforcement. Sometimes though, that doesn't work. You have to push limits with certain people and a good manager or team leader knows just how to do that with creatives. Some work better when pushed harder than others, some will wait till the last minute unless threatened and some work better when massaged gently with a bonus.
I am not condoning Phil's behavior, just simply stating that maybe he knew what button to push to get the gear going and judging from the release date and the quality of the game, I think he pushed the right one.
11/10/08
11/10/08
11/10/08
11/10/08
Come on, tell us the real reason!
11/10/08
11/10/08
11/10/08
11/10/08
11/10/08
11/10/08
I was very disappointed in Motorstorm when it came out- because it didn't look a thing like the Target Render (that was said to be 'in game'). And the second Killzone was pushed out- it was OBVIOUSLY rendered- but Sony lied it's ass off again and said 'In game'. I'd be pissed as hell if I was Guerrilla and frankly, I respect the hell out of these guys for saying so.
11/11/08
I'm no Sony Defense Force, I don't even own a PS3 yet (360 is just too good, it was higher priority). I just want us to be fair and objective here.
Fair and balanced. Just like Fox. AHAHAHAHAHA!
11/11/08
Yeah, it was sold pretty much on its graphics, and in practice, it was a visibly "next gen" title, but still fairly cheap looking.
Now if those guys show me something like a trailer for a game and it doesn't look about as good as what's currently out from them, I'll just assume it looks like Mario Kart 1 until I get my hands on it. They want to use bullshots? Fine. They'll have the opposite intended effect. When someone refuses to show real gameplay, it's probably because they're too ashamed of what their game looks like in real life.
11/10/08
11/10/08
It is the best looking console game out there. Trust me.
11/10/08
I'm assuming you're playing the beta, does that include Gears of War 2? I have both systems and find that GOW2 is the best graphically as of right now. The videos for Killzone 2 look incredible.
11/10/08
The lighting in KZ2 makes it look better than Gears of War 2 in my eyes. It gives objects and environments a great amount of depth I'd never seen in a game before.
Though, that's not to say Gears of War 2 doesn't look impressive. I just think even the KZ2 beta visually surpasses it.
11/10/08
Ah, found a good video to show the graphics. He's in an empty game :P but, at least you can see what it looks like. Hopefully it's not taken down by the time you see this.
[www.wipido.com]
11/11/08
11/11/08
Yes, I'd be proud to be called a KZ2 fanboy. This game blows my mind and I salute Guerilla Games for what they pulled off.
11/10/08
It's a good thing they've improved.
11/10/08
11/10/08
11/10/08
All beating a dead horse IMO.
11/10/08
Friend... we can rebuild it... make it faster... make it stronger. Hopefully with this, we can beat it even more. Seriously... it never gets old O_o