I've always thought that Final Fantasy XIII didn't get a fair shake. Admittedly, it was an overwhelmingly linear journey—player agency wasn't topmost among the priorities incorporated into its development. But it was an extraordinarily intentional game; nothing about it ever felt accidental or unplanned. It did a few…
Michael Jordan didn't sit around contemplating his greatness and, a year after featuring him in their game-of-the-year heirloom NBA 2K11, 2K Sports has come to terms with the fact it can't either.
Fable: The Journey is an odd amalgam: a mix of on-the-rails shooter, of hand-waving magic, of Fable storytelling.
Stephen Totilo takes you on a whirlwind tour of Nintendo's latest play for the living room, the touchscreen-and-motion-control Wii U.
The recoil of guns in Battlefield 3 is deeply satisfying, especially when it's followed by an enemy staggering and then falling.
Two player cooperative gameplay pops in Call of Duty: Modern Warfare 3's Survival Mode, shown to press at the E3 Expo today.
A lot of non-gamers I've talked to say that one of the reasons they don't play is because the rapidly moving camera makes them feel sick. After playing Inversion, a third-person cover-based shooter from Timeshift developer Saber Interactive, I think I understand how they feel.
Here are a bunch more photos of Nintendo's new platform taken from every angle. If you're more interested in the tech specs, you should check those out here.
I played Nintendo's Wii U earlier this week, the exciting successor to the Wii that not only plays a lot like the Wii—now with a new, unique twist—but a console that plays nicely with the Wii controllers and accessories you already have.