<![CDATA[Kotaku: E306]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: E306]]> http://kotaku.com/tag/e306 http://kotaku.com/tag/e306 <![CDATA[ Sony Connects With Gamers On PSP-PS3 Connectivity ]]>

Remember back at last year's E3 when Kaz Hirai showed how the PSP could be used as a rearview mirror in Gran Turismo? Sony hasn't made secret its plans to increase connectivity between the PS3 and the PSP. But now, the company is trying to get gamers to rank how appealing certain PS3/PSP features would or could be. Remember, this isn't Sony confirming anything, but rather, feeling out the Joe Q. Gamer. Included in the survey:


  • Use the device to complete side missions for games (unlockables, etc.)

  • Transfer media (music/pictures/video) wirelessly from the console to the device (broadcast television, new levels for games)

  • Use the device WHILE PLAYING the console game as an additional weapon/ulitiy to help the gameplay (2nd player option, radar for incoming enemies, etc.)

  • Record console gameplay video...


Transferring media and side missions have piqued my interest — the "WHILE PLAYING" feature seems gimmicky. What about you, Kotaku peanut gallery?

PSP Survey [PS3 Forums via PS3 Fanboy]

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Wed, 13 Jun 2007 02:00:18 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=268310&view=rss&microfeed=true
<![CDATA[ Memories Of E3 2006 ]]> Today marks the one-year anniversary of the kick off of the final E3 as we used to know it. Part videogame industry expo, part freakshow, we were barraged by the hypnotic lights and the well-tanned thighs of booth babes trying to compensate for shit graphics and me-too gameplay for three solid days.

At the time, we had no idea that we'd be attending the industry's final decadent blowout. We'd have taken a moment to pause, to reflect, to appreciate the sights and the stench of a Los Angeles Convention Center packed with 60,000 attendees.

E3 taught us many things. We were horrified to learn the PLAYSTATION 3 was to be priced at $599, yet pleased that it would ship worldwide by November 17th. How naive we were then.

We had just seen the Halo 3 trailer. Witnessed the Super Smash Bros. Brawl reveal. We'd been subjected to "massive damage", "Riiiiiidge Racer!" and Bill Gates paralyzing keynote and we didn't think we could take it anymore.

We relished in our first hands-on experience with the Nintendo Wii remote. We played Super Mario Galaxy, Guitar Hero II, Metroid Prime 3, Elite Beat Agents and Resistance: Fall of Man all for the first time. I recall the horrible bus ride home from the Sony party, ready to vomit into my free Ogio luggage.

With the new, slimmed down E3 still two months away, there's plenty of time to remember the insanity, the sheer pleasure of dozens of game announcements all occuring over the course of five days. Won't you share them with me in the comments?

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Wed, 09 May 2007 20:40:21 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=259111&view=rss&microfeed=true
<![CDATA[ CES: The PlayStation Booth ]]> If you followed our E3 2006 coverage last year, you'll remember that the Sony PlayStation booth was, in a word, gargantuan. Even at Tokyo Game Show, the PlayStation 3 and PSP area was simply massive, with a room bigger than all the apartments I've ever lived in just dedicated to trailers.

But this is CES. This is where PlayStation doesn't dominate, it simply has a presence. It's the event where you ask for David Karakker at the Sony press conference and they go "Who, again?"

The PlayStation booth at CES, while not what you'd call emaciated, is definitely not overbearing. The entire area consists of first party titles, including Lair, MotorStorm, Gran Turismo HD and Resistance: Fall of Man. A handful of PSP titles get floor space, but location free playing capabilities get an equal share.

Hit the jump for a couple photos of the space, which one can almost fully explore by rotating in one spot.

psp_booth.jpg

lair_demo_units.jpg

motorstor_demo_units.jpg

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Mon, 08 Jan 2007 23:00:37 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=227191&view=rss&microfeed=true
<![CDATA[ Clips: Mass Effect Is Deep ]]>

Bioware has recently posted its Mass Effect X06 gameplay vid. I checked out this title at E3 was extremely impressed with how the game handles dialogue scenes. Instead of just toggling through text, players can choose what to say as if it were a real conversation. This looks like a winner.

New Mass Effect Trailer [Video Games Blogger]

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Mon, 11 Dec 2006 05:22:45 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=220732&view=rss&microfeed=true
<![CDATA[ Final Fantasy Versus XIII Trailer Goes Public ]]>

Shown at the Square-Enix E3 press conference, but oddly never released to the public until now, this pure CG trailer should give you a taste of what to expect from the action oriented spin-off of the more traditional RPG, Final Fantasy XIII.

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Fri, 08 Dec 2006 17:40:54 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=220344&view=rss&microfeed=true
<![CDATA[ Wii Sports, Now Better Looking Than Before ]]>

Think after E3 Nintendo just sailed through the summer, chilling out, maxing and relaxing by the pool? No. Nintendo worked. And here's proof. Reader Matthew sent along this comparison for us to compare. Besides the obvious addition of people, notice how Nintendo ditched the company logo in favor of "WiiSports."

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Wed, 08 Nov 2006 07:22:43 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=213138&view=rss&microfeed=true
<![CDATA[ Kaz Hirai's Son Cannot Get a PS3 (Neither Can Mine) ]]>

Just because your father likes to make an ass out of himself at E3 press conferences does not mean he can get you a PLAYSTATION 3. A PlayStation 2? That, he can swing. But, forget about that new Sony console, sonny.

The company plans to launch 400,000 consoles this month in North America and have an additional 600,000 by December 2006. By next year, Sony aims to have a cool 2 million machines out by the end of next year. Sony Computer Entertainment of America president Kaz Hirai says there will be "some shortages" and asks for "everyone's patience." And to show what a company man he is, Kaz won't even let his 12 year-old son have a PS3 yet:

He talks a good game about PLAYSTATION 3 when he's at school, but he hasn't touched one and he hasn't seen one. That's only fair for everybody.

Just give the squirt a panini maker for the time being, Kaz.

Kaz's House Is PS3-less [VGB]

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Tue, 07 Nov 2006 00:22:26 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=212806&view=rss&microfeed=true
<![CDATA[ Ridge Racer Producer On Kaz's "Riiiidge Racer" ]]>

While the humor has long worn off, the meme still exists in the internet's deepest bowls. Somewhere someone is clacking our "Riiiiiiiiiiiiidge Racer" and cackling. Alone. We have since moved on and found different things to make fun of. But for those who missed the follies...

At E3, Sony Computer Entertainment of America honcho Kaz Hirai demonstrated how to plow into a wall on the PSP version. And Ridge Racer producer Hirofumi Inagaki's thoughts? He tells Gamasutra's Brandon Sheffield:

Oh...well I'm not as happy with that! But hey, if he's having fun with it, that's ok, even if he can't play... I'm happy people are saying the game's name so much.

Well Mr. Positive, they weren't just saying the game's name, you know.

Kaz Suxor at Ridge Racer [Gamasutra]

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Tue, 31 Oct 2006 04:22:43 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=211222&view=rss&microfeed=true
<![CDATA[ Kotaku Sadly Promotes Left Behind ]]>

Besides fornicating, playing games and drinking booze on someone else's penny, we had one goal for E3: To hate on Left Behind: Eternal Forces. And we really, really wanted to hate it. Unfortunately, we did not. The game is actually pretty fun. BUT, our goal, we lost sight of our bitterly cruel E3 objective. Pathetic! And even more pathetic, our inability to spew venom on this PC game has ended up on the box. Reader Dan sends this scan along with an LA Times quote juxtaposed with our typical idiotic blather:

I have to hand it to them, they know what they're doing.

Yep, and apparently we don't. For shame.

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Mon, 30 Oct 2006 09:22:55 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=210903&view=rss&microfeed=true
<![CDATA[ PlayStation 3 Billboards Surface ]]>

One of our eagle eyed Kotaku readers spotted one of the first PlayStation 3 billboards standing proudly erect in the great city of Los Angeles, not far from junk food institution Pink's Hot Dogs. While he didn't have kind words for it, I actually kind of like it. It's not as striking as the Play Beyond imagery that Sony had installed at the L.A. County Convention Center during E3, but it's not an eyesore either. At least they aren't using that garish Spider-Man typeface for everything.

What do you guys think? Hot or not? Does Sony really even need to start advertising this thing yet?

Thanks to Christian for sending this in. Nice shootin, buddy.

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Sun, 08 Oct 2006 11:00:27 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=206032&view=rss&microfeed=true
<![CDATA[ Where's My Too Human?! ]]>

At E3, Silicon Knights' Too Human didn't meet the hype, and the game's demo wasn't quite ready. Following its outing, the game got pushed back to next year, and the title didn't make an appearance at X06 in Barcelona. Rumors swirled, and Silicon Knights president Dennis Dyack commented on an IGN developer blog, writing:

As you may have noticed we did not show in Barcelona. This decision to not show at X06 was made immediately after E3. We made the decision to next show the game when we are ready and we knew that X06 would not be the right time. When we do decide to show the game, our goal is to give everyone a true impression of the game—one that includes story, audio, game play, artwork and technology. Things are going very well and Too Human is shaping up to be our best game to date.

Kudos to Dyack and co. for addressing these rumors and for waiting until there's solid product to show, instead of something half-baked like at E3.

Silicon Knights Addresses Rumors [1Up]

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Thu, 05 Oct 2006 22:22:51 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=205675&view=rss&microfeed=true
<![CDATA[ Nintendo Busts Sony's Balls For Massive Damage ]]>

The "Massive Damage" meme? Old. Uttered by the producer of Genji 2 at Sony's E3 train wreck of a presser, it's officially no longer funny. (It still makes us giggle, but whatever.) The quote has haunted that producer and ultimately has resulted in him not giving any more interviews, apparently. We wonder if he even leaves the house.

None of this, however, stops Nintendo from pointing and laughing. Kotakuite No Bullet was looking around the Clubhouse Games website and found a pictochat pic which read:

i love Wii

shake the soda for massive damage

Let's play darts

And this is not the first time the DS kicked sand in Sony's face. 'Tis a shame, because Genji is actually pretty good. It's so good that we will buy it and promise not to say "Massive Damage" and let out hearty bellows while playing it.

More Here [Touch Generations]

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Mon, 02 Oct 2006 01:22:19 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=204469&view=rss&microfeed=true
<![CDATA[ Oh Lawdy, Left Behind Producer Preaches ]]>

Confession: When we checked out Left Behind: Eternal Forces at E3, we liked it. And we really wanted to hate it. The Christian RTS for the PC has been criticized for violence and creeps out folks with its religious bent. Game site Firing Squad interviews the game's associate producer Greg Bauman, who says the title's point is to "wipe out the other guy" like any other RTS. Those comments are peppered with Bauman stating, "Eternal Forces is a great alternative to the gratuitous content that is so commonplace in the market these days." A contradiction? Bauman asserts, "We think that given the choice, any gamer would pick the game that was more fun to play, not necessarily the one that contains excessive violence." Amen. The game drops from Heaven late October or early November.

More Here [Firing Squad]

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Fri, 29 Sep 2006 08:22:30 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=204108&view=rss&microfeed=true
<![CDATA[ Crab Dude Interviewed For Massive Damage ]]>

Kyle Shubel is a famous man. At E3, the producer unveiled not only one, but two catch phrases: "Giant enemy crab" and "Massive damage." The game is Genji: Days of the Blade, and actually looks somewhat interesting (once you expunge the E3 press conference from your mind). Shubel talked with Game Informer, pointing out that the giant crabs (heikegani) are real creatures and are two meters in size. Now, whether they found warriors in ancient Japanese battles is another issue. Shubel adds:

Honestly, I wanted to have this event at Joe's Crab Shack, but they told me it would probably be a bad idea. Agreed, the campiness is all fine and dandy, but what's really interesting is we're trying to tell a story which is very serious to Japanese natives. We're trying to cover a major era where they went from an aristocratic society to a feudal society. While having fun with it, you know, it's not our culture, we don't recognize it, so therefore you can have a little fun with it. Every one of the characters in this game is a real warrior that actually fought in these battles. All of the major battles really occurred during the Genpei War. So we've got this interesting balance where we're trying to juggle between history, legend, and video game - hence giant crabs.

It's a very serious story for the Japanese, but it's not your culture, so you're trying to have fun with it? That explains everything.

More Here [Game Informer] via VGB

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Fri, 08 Sep 2006 00:20:31 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=199249&view=rss&microfeed=true
<![CDATA[ Gallery of Game Greats' Autographs ]]>

Here, a Japanese gamer has assembled his collection of gaming great's signatures for all to see (gallery after the jump). Included are the likes of Mario maker Shigeru Miyamoto, Sonic creator Yuji Naka, Hudson's human mascot Takahashi Meijin, Namco founder Masaya Nakamura and Nintendo's resident odd-ball Benimaru Itoh!

While I am indifferent to the whole autograph thing, Weekend Editor Mike McWhertor is not. He loves collecting signatures. During E3, we actually had to take pens, pencils and crayons away from the boy to prevent him from stalking. Yet, that proved futile. In a fit of rage, Crecente rubbed the Nintendo Reggie signature right off Mike's DS, which led to shouting, crying and the requisite group hug.

More Here [GK.Cool]

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Tue, 22 Aug 2006 08:22:09 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=195438&view=rss&microfeed=true
<![CDATA[ Sony's Tilt Controller is Super NES Old ]]>

When Sony unveiled a motion sensor "tilt" controller at this year's E3, the critics jumped down the company's Blu-ray lined throat. But, we've been working on this for years, replied Sony. Other haters wrote off the controller as a Wii-mote, rip-off. That's not true, replied the company.

An issue of Electronic Gaming Monthly from 1994 points to the JS-306 Power Pad Tilt made by third-party peripheral maker Champ. Looking somewhat like a SNES controller, the Power Pad had turbo buttons and a special "tilt" function. According to EGM, "actual physical movement of the pad controls your on-screen character."

Champ's product may have faded into nothing, but the Sony wizards have been toiling away to make the end-all tilt controller. Originality like that takes time to perfect.

More Here [Go Nintendo]

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Mon, 31 Jul 2006 10:22:35 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=190840&view=rss&microfeed=true
<![CDATA[ Sony Haters, Lighten Up ]]>

It's no cake walk being Sony. Post-E3 the company has been spewed with hatorade. The Guardian's respected Gamesblog jumps to shield Sony from stories circulating of late that stretch the truth a bit as evidence of Sony's downfall. The Guardian's Keith Stuart writes:

This is all perfectly natural. Summer is always a slow few months in the games industry and with no live Next Gen battle taking place, internet writers are forced into desperate measures to keep those page impressions ticking over. PS3 is an easy target.

It is a super easy target. A lot of the teasing, however, is Sony's own doing. Bad press conferences, ridiculous statements and seemingly empty promises. Though, not everything the company does or has done deserves a steady flow of venom. Nor should it.

More Here [Guardian Gamesblog]

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Thu, 27 Jul 2006 07:23:20 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=190162&view=rss&microfeed=true
<![CDATA[ Getting to Know My PSP (Again) ]]>

Forgive the LiveJournal confession: Until yesterday, I didn't have a DS. Well, I did have a DS, a regular one, which was left at that squalid hotel Gawker Media put us up in. I don't know how even the likes of Xbox dood J Allard, Mario nerd Cliffy B and Final Fantasy mustache Hironobu Sakaguchi were able to stay there. Booze, perhaps.

Tech overload Joel Johnson located my DS (in the fridge, oddly) and promptly sent it to me in Japan. I never got it, and as we speak, some mailman is getting his jollies on the Brain Training cartridge I left in portable.

Know I purchased the PSP on launch day, stood in line and everything. There are games that I really love for the Sony portable, but sadly, we grew apart. Up on the shelf the PSP went. Now, without that Nintendo portable to distract me, I could really sit down and enjoy the PlayStation Portable. Because, as we all know, insane fanboyism comes from owning only one system. That, and too much NutraSweet.

From E3 until yesterday, I played with the PSP every damn day. It really is a fantastic little machine. Sure, there are shortcomings, blah, blah, blah, but really, the machine is slick. And besides, that was the only handheld I had. That made it even radder. The PSP provided a quality, portable gaming experience, so I couldn't have given a hoot about the DS. Rather, I could give a hoot about it. I just couldn't buy one in DS-sold-out Japan. Heh.

Now, that I've got my DS, things between me and my PSP seemed unstable again. Well, yesterday, they did. I feared we're going to start seeing other people: me touching that Pink Lite doohickey and the PSP kicking it with the dust bunnies. That hasn't really happened (as of today), and I've been switching between both systems, trying to get the best of both worlds as they say. Whomever "they" are.

So, is the PSP dead? For the last two months at casa del Ashcraft, it sure wasn't. Hope the same's true for the next two.

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Fri, 21 Jul 2006 11:22:48 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=188890&view=rss&microfeed=true
<![CDATA[ Mass Effect Trailer Hits Live ]]> Microsoft sends word that the E3 teaser demo for Mass Effect is now available for download on Xbox Live Marketplace. The four-minute video for the role-playing game features a voice over by project director Casey Hudson.

Yay, old E3 clips, I'm stoked!

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Thu, 13 Jul 2006 12:00:12 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=187053&view=rss&microfeed=true
<![CDATA[ Warhawk Developer DID Know About PS3 Tilt Controller ]]> warhawkcontrollerthingy.jpg

Psst! Previously, Warhawk developer Incognito claimed to have "officially" known about the PS3 tilt controller a few weeks prior to E3. Well, forget that nonsense! Sony Santa Monica's Brian Upton now says it has been planned for ages. And by ages he means a really, really, really long time.

Actually, Incognito has secretly been working with Sony on the tilt technology for a while, but it wasn't until the last few weeks before E3 that they received a working controller.

It was so secret that no one at Incognito knew about it. Must be why they're called Incognito. Clever. The studio remains the sole supporter of the PS3 tilt controller. That's no secret, but just don't tell them.

Previous: Warhawk Not New! [Kotaku]
More Here [Eurogamer]

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Tue, 04 Jul 2006 16:21:59 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=185064&view=rss&microfeed=true
<![CDATA[ Kotaku Stalku: Joel Johnson Meets His Fans at E3 ]]>

Thanks to Metafuture for scoring this once-in-a-lifetime footage of a historic E3 media event.

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Tue, 20 Jun 2006 09:00:07 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=181953&view=rss&microfeed=true
<![CDATA[ Mizuguchi on Super Monkey Ball Creator's Insane Make-Over ]]> nagoshileather.jpg

The biggest mystery at E3, the thing that got everyone talking was not the Wii or the PS3. Rather, it was what the hell happened to Toshihiro Nagoshi's skin. Somewhere between bringing us classics like Super Monkey Ball and Ryu Ga Gotoku (Yakuza), the acclaimed designer got locked in a tanning booth. In the center of the Earth. For years.

Everyone's worried about Nagoshi getting skin cancer or worse yet, being mistaken for a leather coat at Takeshimiya. So what gives? We're all huge fans and dying to know! Game site SPOnG (gawd bless 'em) found out in an interview with Lumines luminary and Q Entertainment honcho Tetsuya Mizuguchi:

SPOnG: Who are you still in contact with at Sega?

Mizuguchi: Ah, Many people! Hisao Oguchi, the president of Sega, sometimes we have dinner or go out for lunch.

SPOnG: Are you friends with Toshihiro Nagoshi?

Mizuguchi: Yes, very good friends.

SPOnG: Have you noticed his image change?

[Whole room, Miz, other Q staffers, outsourced PR people, all laugh out loud]

Screw talking about Lumines 2, this is way more interesting! More ballsy interviewing after the jump.

SPOnG: We ask because the last time we met him was with you, at the VIP Sega evening. He was dressed normally, had kind of straggly hair, looked a bit hungover... We've seen him recently and he's really skinny and his skin colour is golden! The most incredible tan we've ever seen ever. Do you have any background on his image change?

Mizuguchi: I feel very, erm... negatively about this...

[Everyone now in hysterics]

SPOnG: Were you surprised?

Mizuguchi: Oh yeah! But, you know, he's a very good guy! But I told him, 'I think this is not good!". I think he knows. He made the Yakuza game, and he set his mind into the game.

SPOnG: So, he's dressed like he's Yakuza?

Mizuguchi: Yes, I think so.

Ah, so Nagoshi's like a "method actor" in the vein of Brando or DeNiro. Take back every snide remark, this man is creating art!

Full Interview [SPOnG]

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Fri, 09 Jun 2006 08:22:48 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=179511&view=rss&microfeed=true
<![CDATA[ Mega Man Creator: We've Only Hit 60% of 360's Capacity ]]> megamanhawaii.jpg

Capcom's Keiji Inafune (Mega Man, Dead Rising) *hearts* the 360, telling a group of E3 journos, "We've probably only hit about 60 percent of the Xbox's 360's potential." And if you think upcoming titles like Gears of War look tasty, Inafune states that's not half of it. Sure, as the generation progresses and developers get more familiar with the console, games really start to look special. Inafune adds:

The more years you study a platform, the better you get. Some of the games you'll see in three of four years will be truly amazing.

The same can and will be said of the PlayStation 3.

More Here [Eurogamer]

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Mon, 05 Jun 2006 09:22:43 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=178268&view=rss&microfeed=true
<![CDATA[ Sony E3 Presser... In Song! ]]> kazedout.jpg

A mysterious music maker named Kinyo created Funender.com account to host his or her Sony E3 press conference songs: Giant Enemy Crab Song and Ridge Racer Remix. What do they sound like? Quotes from the Sony's presser with electronica beats. Personally, I think the Crab Song's better than the Ridge Racer Remix. I'm all Kaz'ed out.

More Here [Funender] Thanks, Robert!

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Mon, 05 Jun 2006 08:20:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=178270&view=rss&microfeed=true
<![CDATA[ Final Fantasy XII English Trailer ]]>

The E3 trailer from Final Fantasy XII, English edition, with new scenes and Valley Girl voices.

Best line, from the pretty blonde princess: "You're an air pirate! So steal me!" Wishful thinking caused me to superimpose the word "butt" somewhere in there.

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Mon, 05 Jun 2006 07:00:18 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=178290&view=rss&microfeed=true
<![CDATA[ E3's Random Half-Naked Woman: The Video ]]>

Remember this Wonder Woman? She was tossed out of E3 for wearing bikini briefs. She claimed she was wearing proper shorts, and who's to argue with Wonder Woman? Apparently, Staples Center security as the lass was promptly thrown out on her bottom.

At the time, we thought she was just some random crazy. She's not, apparently. Crecente chatted her up the Sony party and got her side of the story. Then just out of the blue, we got an email from a friend of Wonder's that points us to a video of the incident. Hit the jump for the email, along with the clip.

Her name is Kasey Poteet. She is a friend of mine. If you want the whole story on why she was dressed up like that, check out her myspace, http://www.myspace.com/kaseykicksass, or watch her show, geek rock on musicplustv.com at 10:00 pm mon-thurs. im sending you this because i cant comment and i wanted to lay to rest the people calling her an attention whore, etc3

Hmm...

Her MySpace page features posts on Mister T, Chuck Norris, Halo 2 and images of her tush. These are complemented with Kasey ranting on why people misjudge her and images of shirtless dudes posting comments on her site. Don't be quick to judge. Like us, Kasey was at E3 to cover the event. (Our asses, of course, were covered, while Kasey's wasn't.) Here is her side of the story in movie pictures, complete with E3 security and the LAPD:

Look closely when watching the vid. You can see one of our E3 reporters in the background and what looks like Crecente rolling up at the very end.

Random Half-Naked Woman Getting Tossed Out of E3 [Kotaku]

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Thu, 01 Jun 2006 12:22:17 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=177576&view=rss&microfeed=true
<![CDATA[ Win Nintendo Gal's E3 Schwag ]]>

Nintendo Gal is giving away all of her E3 schwag to the reader who submits the best Nintendo-related Haiku to her site. You have until June 9 to enter and can submit up to three entries.

Here, I'll get you started:

Oh, Nintendo why?
You taunt us with your low price
But not shit on date.

Yes, I did laugh out loud after I wrote that. Proof that I'm very easily amused.

Win my E3 Haul, Write a Haiku [Nintendo Gal]

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Tue, 30 May 2006 19:00:20 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=177196&view=rss&microfeed=true
<![CDATA[ Halo T-Shirts Now Available For Emaciated And Portly ]]>

Remember when weekend editor Michael McWhertor broke the Halo 3 story when random chance in a godless universe led him to witness the millisecondal donning of a Halo 3 t-shirt by one of Bungie's now-probably-totally-fired employees? A t-shirt stretched across a gelatinous programmer's frame; the greedy, flickering eyes of a Kotaku staff writer — and then a career was over forever. It was a great moment in whatever passes for journalism in blogging. And now you can own a simulacrum of the very t-shirt that spun one Bungie employee into career limbo forever!

We recommend, no matter what your body type, that you invest in the smallest size possible, allowing you to scream then flex at moments pregnant with drama and have the strands of your shirt fly away from your body like silly string.

Previously: halo 3 T-Shirts

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Fri, 26 May 2006 07:40:22 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=176533&view=rss&microfeed=true
<![CDATA[ Post E306: Japan's Most Wanted Titles/Consoles ]]> famitsulogo.jpg

Japan's biggest game publication Famitsu took a post-E3 poll on what gamers Japanese players were excited about, what consoles they wanted to buy and what they thought of the PS3's pricing. The answers, after the jump, might surprise you.

Famitsu revealed the reader's most wanted next generation game titles at E3.
1. The Legend of Zelda: Twilight Princess (Wii, Nintendo)
2. Final Fantasy XIII (PS3, Square Enix)
3. Metal Gear Solid 4: Guns of the Patriots (PS3, Konami)
4. Dragon Quest Swords: The Masked Queen & The Tower of Mirrors (Wii, Square Enix)
5. Super Smash Bros. Brawl (Wii, Nintendo)
6. Super Mario Galaxy (Wii, Nintendo)
7. Final Fantasy III (NDS, Square Enix)
8. Monster Hunter 3 (PS3, Capcom)
9. Biohazard (Wii, Capcom)
10. Halo 3 (Xbox 360, Bungie)

Which console are you most interested at E3?
• Wii—68.8%
• PlayStation 3—21%
• Xbox 360—7.2%
• Nintendo DS—3%

What do you think about the PlayStation 3's price?
• The price is high—88.4%
• The price is appropriate—10.9%
• The console is low-priced—0.7%

More Here [The Magicbox] Thanks, Chris!

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Thu, 25 May 2006 20:28:45 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=176466&view=rss&microfeed=true
<![CDATA[ Ashura Benimaru's Leopard Print Underwear ]]>

We've written far, far, far too much about the little leopard man seen by Joel and I playing Wii Orchestra and the like at E3, but I just couldn't pass up this tip. A Nintendo insider informs us that Ashura Benimaru's fashion statement wasn't completely visible. That's right, even his underwear had a leopard print.

Immediately after the show closing he implied to some of our Nintendolls that his underwear were (was?) also of the leopard print variety... And offered to show us. Funny guy. So I'm like: "Bring it little man!" but sadly.. all the other Nintendoll's loud cries of "Please Noooo!" drowned out my vote entirely. He signed my vest: "Ashura Benimaru"

Yeah, I don't think I would have wanted to see his two leathery legs poking out of a Leopard-print banana hammock either.

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Thu, 25 May 2006 10:02:55 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=176263&view=rss&microfeed=true
<![CDATA[ Miyamoto Says Revolution "Threatening" ]]> miyamotoandmario.jpg

All agree that the Revolution was a kick-ass name. Perhaps, a little too kick-ass says Mario maven Shigeru Miyamoto. The legendary game designer told CNN's Chris Morris:

When we first thought about it, myself and others felt that the name Revolution was very appropriate to what we were doing, but [Revolution] is a name that was almost threatening to non-gamers. It wasn't acceptable. So we thought this was more friendly and inviting.

Because, well, everyone is sick of loves pee jokes.

More Here [CNN] Thanks, John!
Our Interview [Kotaku]

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Wed, 24 May 2006 17:22:06 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=176120&view=rss&microfeed=true
<![CDATA[ GameLife Stinks Up E3, And We Love It ]]>





I just watched GameLife's 1Up sponsored E3 video bonanza. Initially I thought that they lost had lost their touch, had become a victim of their fleeting success. But after watching the spastic, jerky ham-handed reporting of the group I'm happy to report that they are still just as charming... and sucky.

I like the part where the guy reviewing the game gets distracted by the game while talking about it. Oh wait, that was all of it. The look on the faces of the people they are interviewing is also some classic, grade-A shit. Oh Gamelife, we love you, necrophilia and all. —Brian Crecente

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Wed, 24 May 2006 15:00:06 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=176099&view=rss&microfeed=true
<![CDATA[ E3 on Your PSP and iPod ]]> Thank God for Major Nelson and his compulsion to get Xbox 360 trailers in the great unBoxed masses. Mosoft's Live director spent god knows how lone encoding a bunch of Xbox E3 videos to work on your iPod and, get this, your Playstation Portable.

I may not be able to watch hassle-free television or episodes of iTune-gimped episodes of Lost on the PSP, but at least I can check out the competition.

Here's the list of downloads:

Crackdown (13Mb)
Forza (10 Mb)
Kentia Hall (5 Mb)
Scott Henson (14 Mb)
SpeedTree (15 Mb)
Splinter Cell (7 Mb)
Viva Pinata (15 Mb)
Arcade (15 Mb)

Hit the link for full-on PSP irony. —Brian Crecente

E# Videos for Your iPods and PSP [Major Nelson]

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Tue, 23 May 2006 12:10:58 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=175741&view=rss&microfeed=true
<![CDATA[ A Geek's "Real" Look at E3 ]]> stinkachu.jpg

So, you've read our E3 coverage, but perhaps, you're still wondering "what is E3 really like?" Shucks if I know. Joel had me ironing his collared shirts all week. Thankfully, our Weekend Editor Mike (guy in Pikachu costume) has written a tell-all, providing the low-down on what "really" went behind the scenes. But since nothing actually interesting went on behind the scenes, Mike made a buncha crap up, tongue planted firmly in cheek. —Brian Ashcraft

The "Real" E3 [Geek On Stun]

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Tue, 23 May 2006 07:23:23 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=175593&view=rss&microfeed=true
<![CDATA[ Zombies Vs. Ambulance ]]>

From the 'Worst of E3' department, leave it to the denizens of Kentia Hall to make a game called Ambulance Vs. Zombies look this boring. How designers this incompetent could somehow light upon the greatest idea for a video game in the history of... hell, let's just say it... the universe and then mess it up this bad is beyond me. - Florian Eckhardt

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Mon, 22 May 2006 16:40:07 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=175377&view=rss&microfeed=true
<![CDATA[ Video: Wright, Jaffe, CliffyB, Smith Talk Games ]]> MTV News' Stephen Totilo send me word that MTV Overdrive has just posted up a pretty amazing video.

On Monday of E3 week, MTV News got Will Wright, CliffyB, David Jaffe and Harvey Smith together in one room for a group interview. The interview runs over six segments and requires a PC running Internet Explorer to work, so it sucks to be an Apple owner... or someone who uses Firefox.

We got a little bit of everything with this wide-ranging interview... Cliff explains why video games really have lots of blood. Will Wright describes the one value that games can teach and no other medium can. Harvey Smith talks about what a game that takes death seriously would really be like. And David Jaffe takes issue with that and just about everything else that's said by his colleagues.

Jaffe's an angry man. —Brian Crecente

Overdrive

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Mon, 22 May 2006 11:16:28 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=175426&view=rss&microfeed=true
<![CDATA[ E306 Videos: Shigeru, Moore and Young ]]> Just in case you missed it, here's a wrap-up of some of the better video interviews we did during E3. The interviews include Shigeru Miyamoto talking about DS/Wii connectivity and how the 360 can succeed in Japan; Peter Moore talking about the PS3 price and innovation; EA's Neil Young talking about video games as art and the company's plans with Spielberg; and a look at the man behind Wario Ware. —Brian Crecente

Video Shigeru Miyamoto Interview
Peter Moore Talks PS3
Neil Young Talks Spielberg and Wii
Neil Young Talks C&C and Evoking Emotions
Neil Young Talks EA Culture
Wario Ware Director Opens Up

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Mon, 22 May 2006 06:07:47 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=175263&view=rss&microfeed=true
<![CDATA[ Best of Best of E3 Awards ]]> starman_e306_champion.gifE3 is a full week behind us and, including Kotaku, most gaming journalists/fanboys have weighed in with their collectively jaded opinions on what blew and what blew them away at E3. Big winners include EA's Spore, Irrational's Bioshock, Ubisoft's Assassins Creed, and Nintendo's Super Mario Galaxy, but here's the full rundown of this week's "Best Of"—and "Worst Of"—

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Sat, 20 May 2006 13:08:35 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=175182&view=rss&microfeed=true
<![CDATA[ Kotaku Stalku: D.M.C. from Run-D.M.C. at E306 ]]> rundmc.jpg

Bust out the Adidas kicks and Kangol caps. Xbox-centric Gamertag Radio interviewed legendary rapper Darryl "D.M.C." McDaniels as he checked out Gears of War at E3. D.M.C.'s not really a gamer. He talks and talks about things like being an honorary Dominican for five years. Non-sequiters abound, D.M.C. talks a lot.

Listen Here [Gamertag Radio]

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Fri, 19 May 2006 21:20:46 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=175172&view=rss&microfeed=true
<![CDATA[ E306 Video: Shigeru Miyamoto Interview ]]>

Joel and I got a chance to sit down with legendary game designer Shigeru Miyamoto to talk Wii turkey at E3. In the 30 minute interview we asked our questions directly to Miyamoto in english and he responded in Japanese, which was translated back to English for us.

Miyamoto talked about Nintendo's decision to explore disruptive technology, the future of Wii, the PS3 and how Microsoft can succeed in Japan.

During the interview Miyamoto let a few bits of news drop as well, talking about how to use interconnectivity between the DS and the Wii. He said the technology to support this is already built into the console, but that they haven't decided how to use it yet, but they've got a few ideas.

Some of the possibilities include using the touch screen and microphone input from the DS to effect Wii gameplay. Another possibility, he said, is to be able to download content from your Wii to your DS, edit it, and then upload it back to the console.

Miyamoto said they weren't sure when this connectivity would be available, but that it would be at launch or very early on because of the tremendous success of the DS.

Miyamoto also mentioned is that Wii remotes will likely be able to be 'attached' to different members of your household—each person would have their own Wiimote. Nintendo's hopes are that everyone in the family will own their own Wii remote, each with a distinct look, and that people can just hop into a game with the controller—and the Wii would customize the look or settings of a game based on which controller turned it on the console.

Finally, I asked Miyamoto about why Nintendo didn't release a price and date for the system at their pre-E3 press conference. He said that Nintendo has historically focused on the hardware and software during E3, saving the details of price and date for a later time.

When pressed, Miyamoto said that the price and date will likely be announced before the Tokyo Game Show, since while Nintendo doesn't historically show up at TGS, many third-party Wii game producers do. —Brian Crecente


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Fri, 19 May 2006 13:04:32 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=174909&view=rss&microfeed=true