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e for all
E For All Is No More?
The recent announcement of a bigger and better E3 left many wondering if the other North American gaming shows would be left shaking in their boots. The people at Pax? They're not bothered by it. E for All, however, may be a different story. Speaking to Big Download, IDG World Expo CEO Mary Dolahe was asked about the future of the trade show and had this to say:
"We want to thank all of our E for All partners for their support, and we encourage E for All exhibitors to participate in the E3 new event, which we believe will meet their needs as well as those of the industry at large. IDG World Expo is very pleased to be partnering with the ESA on E3 and continuing to play a central role in that important industry event. We look forward to furthering our contribution to the success of the video game community."
While that's not exactly a confirmation regarding the show's cancellation, telling your exhibitors to participate in another event is never a good sign.
Is E For All Expo done? IDG CEO gives a cryptic answer (Big Download)
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gears of war 2
Gears COG Unlocks Secret Site Full of Goodies
Well, get a load of this. Remember the E for All Expo? Yeah it's this weekend in Los Angeles and finished as of today (so are the Cubs, unfortunately). But the Gears of War 2 booth there handed out a dogtagged COG stamped with a supa-secret code that you enter at this site (screenshot above). That delivers you to to a flash site where you can explore the GoW2 environment, pick up some concept art, wallpapers, a lot of stuff to discover and look at. More »
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world cyber games
America's Best To Compete At The World Cyber Games Final In LA
Over 200 of America's best video gamers will be invited to the Los Angeles Convention Center this weekend to battle it out at the World Cyber Games USA 2008 National Final. There will be many prizes, including cold hard cash, but twenty-five lucky gold and silver finalists will earn roster spots on gaming's own Team USA, and have the opportunity to compete with the world's best at the World Cyber Games 2008 Grand Final in Cologne, Germany. Little known fact, I actually held, at one point, the second highest score in the world at the game Air Zonk for the TurboGrafx 16. If you don't believe me, check out issue #45 of EGM (if you still have it) and flip to the back where they use to do those score contests. Anyway, full release with details after the jump! More »
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study
Women Choose Video Games Over Sleep
While I knew that 99.99% of women would rather play video games than sleep with me, the results of a poll conducted by women's website PoshMama.com for E for All discovered that many of them would rather play games than sleep period. The website polled 120 women, and then dug some interesting statistics out of the 71% of women who tested gaming-positive. For instance, many of the women admitted to playing video games when they should be doing more important things, such as sleeping (more than 33%), on the phone (32%), or while at work (20%). A whopping 53% admitted that gaming had made them late for family and social gatherings.
Hit the jump for more results from the E for All / PoshMama survey. Just keep one thing in mind - this is a poll from a women's exclusive website, meaning at least 50% of the respondents are men claiming to be women who think men are icky and want to experience a more feminine touch. More »
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e for all
E For All? More Like N For Nobody, Right?
Last year's E for All show kinda sucked. Then again, at least last year's E for All had some exhibitors. This year's show is looking like a complete dud, as with only six weeks to go before the thing kicks off the number of confirmed, big-name publishers stands at...two. EA and Microsoft. With Eidos still thinking about it. Those publishers not going include *deep breath* Activision, Capcom, Sony, 2K, Ubisoft, Midway, Atari, Sega, LucasArts, Sony Online, Square Enix, Codemasters and Gamecock. Just to name a "few". Maybe next year they can do the smart thing, call it a day and just roll it into E3, let the public in ala TGS and GC.
Most major game publishers bypassing 2008 E For All Expo [Big Download Blog]
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indiecade
IndieCade '08 Submissions Now Open
IndieCade is a festival of independent games that makes appearances all over the place; this year, they'll be at events in Hangzhou, E3, E for All, PAX, and a couple of other places. And, like their name would imply, they're out showcasing independent games. The call recently went out for independent game submissions for the 2008 festivals. The rules look pretty flexible, with the primary requirement being that no major developer's money has crossed your palm in reference to the submitted game:
To be eligible for IndieCade, your game must not have funding from a major publisher .... You can have other deals with these publishers; your game just can't. There is no age requirement for submission.
IndieCade has an inclusive submissions policy and invites submission of all styles and genres of games, including PC, browser-based, casual, puzzle, mobile, ARGs, Big Games and installation-based games (submitted via video if not playable on-site), mods (provided they conform to game engine licensing agreements), serious games, activist games, art games, virtual worlds and "sandbox" style games, and more! We also welcome student games and games developed by universities, schools and non-profit organizations. All entries should have a digital component, but hybrid games are not only welcome, but encouraged. Innovation is the name of the game.
That's quite a lot of options. The submission period closes 11 April; games will be judged by a panel, and finalists will be notified by mid-May.
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e for all
E For All Returning In October, PAX Gets August All To Itself
Sure, it attracted 18,000 people last year, but with a planned move to August 28-30 - ie the same time as PAX - this year's show was always going to struggle. Which is probably why the show's organizers have announced that the 2008 E for All will instead be taking place between October 3-5. They're trying to spin this as "a decision that reflects the great success of the last year's event — also held in October — as well as the positive feedback from exhibitors and attendees about the Fall timing", and if that's what helps them get to sleep at night, then that's what counts.
E For All 2008 No Longer Competing With PAX [Game|Life] -
interview
Metal Gear Solid 4's Ryan Payton Speaks
At this past week's E For All expo, Konami was well represented with games like Metal Gear Solid 4, Silent Hill Origins and Castlevania: The Dracula X Chronicles. Also on hand were a number of developers, including Kojima Productions producer Ryan Payton who was nice enough to give the Kotaku Tokyo Game Show team a thorough hands-on walkthrough of the group's PlayStation 3 game, Metal Gear Solid 4. We talked about where MGS4 currently stands, who the hell Ryan Payton is and what he brings to Kojima Productions, and what could be the most expensive opening cinematic ever. More » -
disclosure
E For All A Success In Terms of Candy
E For All may have been a bit of a dud for the enthusiast press attendee, as I had personally spent time with over 90% of the software on hand at previous events, but in terms of Pac-Man themed candy? E For All was a blockbuster hit. After a harrowing experience at the show's "press hospitality suite" in which I was horrified to discover that not a single bartender or Thai masseuse was on staff, I realized it wasn't a total loss. Pac-man lollipops! Yes, please! I uttered the Kotaku battlecry—"This is a post!"—upon finding these, a welcome, sweet oasis when my bloodsugar was at its lowest. Thank you, Namco Bandai Games, for your fabulous candy on a stick.
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impressions
Contra 4 Hands On Again
Not much has changed with WayForward and Konami's Contra 4 for the Nintendo DS, but attendees of E For All got a chance to spend time with what appeared to be the final build of the side-scrolling shoot 'em up sequel. Yes, it's still pure run and gun action, bringing hardcore, old-school Contra gaming to the DS, but now it's more complete. Having bested the first level, after burning through many a credit, at E3 this year, I found working my way through the jungle themed opening level just a hair easier. That means it wasn't blindingly difficult but just challenging to make a grown man cry. The second level? It felt near impossible. More »






















