Would be much more impressive if they brought Ninja Gaiden's melee gameplay into Dynasty Warriors. But small steps. We'll get there eventually.
Though most impressive would be them going back to the basics in mission structure. I loved how Dynasty Warriors 2 was so simple. Go defeat the enemy leader; and don't let your leader be defeated. That was it. Simple. It was great.
However, the last few installments I've played they seem hellbent on complicating matters. "Go to point A and rescue your ally now!" "Hunt down 3 separate convoys across the map within 3 minutes or your leader is in big trouble." "Your other ally is about to walk into a trap, run across the map to point B and defeat a general to disable the trap immediately." "Uh, oh. Your leader just got ambushed. Though you've spent 20 minutes battling your way to the end of the map, race all the way back to the beginning of the map to rescue your leader within 2 minutes or lose."
That bull**** has to stop. It doesn't make the game more fun for me, but it certainly makes it more frustrating.
I don't know, I tend to view an increase in importance of setting as important. The old way was nice, but the new provides some actual context to the missions. As well as making them more interesting. The game itself is just a beat-em-up anyways, so why leave everything else on the same level of simplicity.
What I can't stand is the trend they've taken to dropping content from the game. Dynasty Warriors 6 dropped seven (9?) characters, including all of the Nanman; Who took their storylines with them. They actually managed to dumb down the combat system to just pushing one button endlessly. And they turned the unique weapons into random drops, removing an entire aspect of the game completion, and turning finding good weapons into a grindfest. Not to mention reducing armor sets, changing established character weapons, and making the spread of weapons far less varied, as well as the movements attached to them.
I love the series, but unless the fix most/all of these I won't be picking the next one up.
@(Zombie) Jolan: Pointless whining? More like constructive criticism. If these headlines were submitted to an professional news outlet (not saying Kotaku isn't professional, but it's just a blog, therefore they technically have no journalistic standards to uphold), the headline would've been denied by its editor on the second attempt. I'm not whining...simply saying that it's unoriginal and gotten very, very dull.
@(Zombie) Jolan: lol yes...bitching captures the essence of my post perfectly! That's why I told you I wasn't lying, because I was actually bitching! Oh and the Kanye post takes the cake.
@ScarletJew72: they are a blog site, get over yourself. don't use the tag line in their heading to determine whether they are professionals or not. these guys have been at it for a while, and have a huge following. want news without humor? go to CNN.
edit: for your video game news injected with shameless internet memes come to KOtaku :P
@ScarletJew72: Kotaku has a number of repeating headlines such as:
"Let's [noun]."
"[Party A] says nothankyou to [Party B/noun]."
"You got [noun] in my [noun]."
"Justify your [noun]."
I'm sure there are more.
Call them running gags, in jokes, fan service or whatever, they make up the style of the blog and reflect the levity and easy going nature of the site. I like these headlines, just as I still smirk at "Imperial Hot" and "No Plans Watch".
In my opinion it's not indicative of a lack of professionalism, as much as a display of familiarity with their readership and one of the reasons that I keep coming back to Kotaku.
I love "Imperial Hot" but I have NO IDEA where that came from or why it's for Wada or what he did to earn that title....but it makes me laugh every time I see it.
@Rachel Fogg: If you look at the Pulpit, desk thing that Wada is standing behind (in front of?) it says "Imperial Hot". The photo is from a conference at the "Imperial Hotel" with the "el" cut off.
@ThursdayNext: lol thank u for clarifying that. i always understood it to be sort of wada being in hot water, with the state of SE kinda being shaky as of late. obviously its had some good games and FF13 is coming, but you know what i mean.
@WittyUserName: I think here Pop Culture means Popular Culture, which includes things like Anime and Video games, many of which, Including The Game In Question, are based on the Distant Past, thus it fits perfectly....
Besides, they're not All set in the past. I mean, isn't Dynasty Warriors: GUNDAM quite popular?
@WittyUserName: Hey I'm not the one who made the excuse, they did, I was just explaining their excuse.
I think basically the main reason is cost, but they tried to say Vietnam was a better choice than other places because they were familar with Japanese Anime And video games...
Which is a bit strange, since I would have thought places like China were also pretty familar with that as well, but maybe they're even cheaper?
@WittyUserName: As a Vietnamese who grew up with Koei's primary subject matter (The Three Kingdoms), I'll fill you in on what I think they most likely mean.
The Three Kingdoms story is very popular in southeast Asia. It's been hashed, and rehashed, and rehashed again and again in various dramas that Hong Kong, China, Taiwan, etc have made. Most of these dramas are dubbed to many other languages. Chief among them is Vietnamese. We eat this stuff up no matter how many times they serve it. For many, it is deeply ingrained in our culture and we often have common phrases that were coined from the story.
That being the case, a Vietnamese development studio brought up on such dramas already know the source material that Koei uses extremely well. They are perhaps among the best-suited studios to work on the games that Koei produces.
So it really has nothing to do with Japanese pop culture and more to do with the source material. However, just like most other products made in Vietnam, quality will be a major concern.
Did people not learn their lesson from the Capcom Street Fighter IV credit cards, that had absolutely preposterous fees/penalties for what would be regular usage on any normal, non-branded card? It's nice that game-related merchandise makes it to Kotaku but predatory crap like this feels like it crosses some ethical line.
09/23/09
09/23/09
Yeah...not cool.
09/23/09
09/23/09
Yep, that was me, running like a bitch and watching my men get slaughtered.
09/23/09
09/23/09
You say that now. But you'll sing a different tune when it's Dong Zhuo and Meng Huo.
09/23/09
09/23/09
I don't know....that's....kinda hot, I hate the bastard but I don't dare deny the hotness that is cockroach man.
Throw in some Cao Pi and it's a party.
09/23/09
09/23/09
<_<
09/23/09
Though most impressive would be them going back to the basics in mission structure. I loved how Dynasty Warriors 2 was so simple. Go defeat the enemy leader; and don't let your leader be defeated. That was it. Simple. It was great.
However, the last few installments I've played they seem hellbent on complicating matters. "Go to point A and rescue your ally now!" "Hunt down 3 separate convoys across the map within 3 minutes or your leader is in big trouble." "Your other ally is about to walk into a trap, run across the map to point B and defeat a general to disable the trap immediately." "Uh, oh. Your leader just got ambushed. Though you've spent 20 minutes battling your way to the end of the map, race all the way back to the beginning of the map to rescue your leader within 2 minutes or lose."
That bull**** has to stop. It doesn't make the game more fun for me, but it certainly makes it more frustrating.
09/23/09
I don't know, I tend to view an increase in importance of setting as important. The old way was nice, but the new provides some actual context to the missions. As well as making them more interesting. The game itself is just a beat-em-up anyways, so why leave everything else on the same level of simplicity.
What I can't stand is the trend they've taken to dropping content from the game. Dynasty Warriors 6 dropped seven (9?) characters, including all of the Nanman; Who took their storylines with them. They actually managed to dumb down the combat system to just pushing one button endlessly. And they turned the unique weapons into random drops, removing an entire aspect of the game completion, and turning finding good weapons into a grindfest. Not to mention reducing armor sets, changing established character weapons, and making the spread of weapons far less varied, as well as the movements attached to them.
I love the series, but unless the fix most/all of these I won't be picking the next one up.
09/23/09
The CAW made it worth while.
09/23/09
09/23/09
09/23/09
09/23/09
09/23/09
Sounds like whining to me. You obviously have not been on the internet enough. I'm going to have to revoke your browsing license.
09/23/09
09/23/09
09/23/09
09/23/09
Damn it, I've got a long way to go...
09/23/09
09/23/09
Also:
You've got your penis in my vagina.
There, now it's not funny anymore.
09/23/09
edit: for your video game news injected with shameless internet memes come to KOtaku :P
09/23/09
09/23/09
09/23/09
09/23/09
"Let's [noun]."
"[Party A] says nothankyou to [Party B/noun]."
"You got [noun] in my [noun]."
"Justify your [noun]."
I'm sure there are more.
Call them running gags, in jokes, fan service or whatever, they make up the style of the blog and reflect the levity and easy going nature of the site. I like these headlines, just as I still smirk at "Imperial Hot" and "No Plans Watch".
In my opinion it's not indicative of a lack of professionalism, as much as a display of familiarity with their readership and one of the reasons that I keep coming back to Kotaku.
09/23/09
09/23/09
I love "Imperial Hot" but I have NO IDEA where that came from or why it's for Wada or what he did to earn that title....but it makes me laugh every time I see it.
09/23/09
Sorry for ruining the mystery. :(
09/23/09
09/23/09
09/23/09
09/23/09
09/23/09
09/23/09
09/23/09
08/05/09
08/05/09
08/05/09
Besides, they're not All set in the past. I mean, isn't Dynasty Warriors: GUNDAM quite popular?
08/05/09
08/05/09
I think basically the main reason is cost, but they tried to say Vietnam was a better choice than other places because they were familar with Japanese Anime And video games...
Which is a bit strange, since I would have thought places like China were also pretty familar with that as well, but maybe they're even cheaper?
08/05/09
08/05/09
The Three Kingdoms story is very popular in southeast Asia. It's been hashed, and rehashed, and rehashed again and again in various dramas that Hong Kong, China, Taiwan, etc have made. Most of these dramas are dubbed to many other languages. Chief among them is Vietnamese. We eat this stuff up no matter how many times they serve it. For many, it is deeply ingrained in our culture and we often have common phrases that were coined from the story.
That being the case, a Vietnamese development studio brought up on such dramas already know the source material that Koei uses extremely well. They are perhaps among the best-suited studios to work on the games that Koei produces.
So it really has nothing to do with Japanese pop culture and more to do with the source material. However, just like most other products made in Vietnam, quality will be a major concern.
08/05/09
07/28/09
07/28/09
07/28/09
07/28/09
07/28/09
07/28/09
07/28/09